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C++ MythGenericTree::setString方法代码示例

本文整理汇总了C++中MythGenericTree::setString方法的典型用法代码示例。如果您正苦于以下问题:C++ MythGenericTree::setString方法的具体用法?C++ MythGenericTree::setString怎么用?C++ MythGenericTree::setString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MythGenericTree的用法示例。


在下文中一共展示了MythGenericTree::setString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: customEvent

void GameUI::customEvent(QEvent *event)
{
    if (event->type() == DialogCompletionEvent::kEventType)
    {
        DialogCompletionEvent *dce = (DialogCompletionEvent*)(event);

        QString resultid   = dce->GetId();
        QString resulttext = dce->GetResultText();

        if (resultid == "showMenuPopup")
        {
            if (resulttext == tr("Edit Details"))
            {
                edit();
            }
            if (resulttext == tr("Scan For Changes"))
            {
                doScan();
            }
            else if (resulttext == tr("Show Information"))
            {
                showInfo();
            }
            else if (resulttext == tr("Make Favorite") ||
                     resulttext == tr("Remove Favorite"))
            {
                toggleFavorite();
            }
            else if (resulttext == tr("Retrieve Details"))
            {
                gameSearch();
            }
        }
        else if (resultid == "chooseSystemPopup")
        {
            if (!resulttext.isEmpty() && resulttext != tr("Cancel"))
            {
                MythGenericTree *node = m_gameUITree->GetCurrentNode();
                RomInfo *romInfo = qVariantValue<RomInfo *>(node->GetData());
                GameHandler::Launchgame(romInfo, resulttext);
            }
        }
        else if (resultid == "editMetadata")
        {
            MythGenericTree *node = m_gameUITree->GetCurrentNode();
            RomInfo *oldRomInfo = qVariantValue<RomInfo *>(node->GetData());
            delete oldRomInfo;

            RomInfo *romInfo = qVariantValue<RomInfo *>(dce->GetData());
            node->SetData(qVariantFromValue(romInfo));
            node->setString(romInfo->Gamename());

            romInfo->SaveToDatabase();
            updateChangedNode(node, romInfo);
        }
        else if (resultid == "detailsPopup")
        {
            // Play button pushed
            itemClicked(0);
        }
    }
    if (event->type() == MetadataLookupEvent::kEventType)
    {
        MetadataLookupEvent *lue = (MetadataLookupEvent *)event;

        MetadataLookupList lul = lue->lookupList;

        if (m_busyPopup)
        {
            m_busyPopup->Close();
            m_busyPopup = NULL;
        }

        if (lul.isEmpty())
            return;

        if (lul.count() == 1)
        {
            OnGameSearchDone(lul.takeFirst());
        }
        else
        {
            MetadataResultsDialog *resultsdialog =
                  new MetadataResultsDialog(m_popupStack, lul);

            connect(resultsdialog, SIGNAL(haveResult(MetadataLookup*)),
                    SLOT(OnGameSearchListSelection(MetadataLookup*)),
                    Qt::QueuedConnection);

            if (resultsdialog->Create())
                m_popupStack->AddScreen(resultsdialog);
        }
    }
    else if (event->type() == MetadataLookupFailure::kEventType)
    {
        MetadataLookupFailure *luf = (MetadataLookupFailure *)event;

        MetadataLookupList lul = luf->lookupList;

        if (m_busyPopup)
//.........这里部分代码省略.........
开发者ID:JackOfMostTrades,项目名称:mythtv,代码行数:101,代码来源:gameui.cpp


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