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C++ MyEventReceiver::getXPosition方法代码示例

本文整理汇总了C++中MyEventReceiver::getXPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ MyEventReceiver::getXPosition方法的具体用法?C++ MyEventReceiver::getXPosition怎么用?C++ MyEventReceiver::getXPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyEventReceiver的用法示例。


在下文中一共展示了MyEventReceiver::getXPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
	
	CSGPWorldConfig::getInstance()->m_fGrassFarFadingStart = 32.0f;
	CSGPWorldConfig::getInstance()->m_fGrassFarFadingEnd = 80.0f;
#endif

	renderdevice->GetWorldSystemManager()->initializeQuadTree();

#if 1
	ISGPObject* pObj0 = renderdevice->GetWorldSystemManager()->createObject(
		String(L"StaticMesh\\jianzhu.mf1"),
		String(L"SceneObject01"),
		Vector3D(45.0f, 30.0f, 28.0f) );
	pObj0->m_fScale = 1.5f;
	pObj0->m_fRotationXYZ[1] = 45.0f * pi_over_180;
	
	renderdevice->GetWorldSystemManager()->addSceneObject(pObj0);

#endif

	ptestModel->setPosition(13.55f, renderdevice->GetWorldSystemManager()->getRealTerrainHeight(13.55f,3.55f), 3.55f);
	//ptestModel->setScale(5.0f);
	ptestModel->setVisible(true);

	// Create other render to frame buffer	
	CSGPWorldConfig::getInstance()->m_bPostFog = true;

	renderdevice->createRenderToFrameBuffer( viewarea.Width, viewarea.Height, false );


	// In order to do framerate independent movement, we have to know
	// how long it was since the last frame
	device->setWindowCaption(L"SGP Engine - Test Sample Demo");

	uint32 LastXPos = receiver.getXPosition();
	uint32 LastYPos = receiver.getYPosition();
	double averageMS = 0;
	double averageFPS = 0;
	while(device->run() && renderdevice)
	{
		if(receiver.IsKeyDown(KEY_F1))
		{
			static int mmmm = 0;
			if( mmmm == 0)
			{
				String WorldMapName = String(L"worldmap\\") + renderdevice->GetWorldSystemManager()->getWorldName() + String(L".map");
				renderdevice->GetWorldSystemManager()->saveWorldToFile(WorkingDir, WorldMapName);
				mmmm++;
			}
		}
		if(receiver.IsKeyDown(KEY_F3))
		{
			static int gg = 0;

			if( gg == 0 )
			{
				renderdevice->GetWorldSystemManager()->setHeightMap(8, 119, 80);
				renderdevice->GetWorldSystemManager()->setHeightMap(8, 120, 80);
				uint32 chunks[4] = {224, 225, 240, 241};
				renderdevice->GetWorldSystemManager()->flushTerrainHeight(chunks, 4);


				renderdevice->GetWorldSystemManager()->setTerrainChunkLayerTexture(240, eChunk_Diffuse1Texture, String(L"Texture\\terrain\\dirt004.dds"));
				renderdevice->GetWorldSystemManager()->setTerrainChunkLayerTexture(240, eChunk_Diffuse2Texture, String(L"Texture\\terrain\\dirt002.dds"));
				renderdevice->GetWorldSystemManager()->setTerrainChunkLayerTexture(240, eChunk_Diffuse3Texture, String(L"Texture\\terrain\\stone001.dds"));

				renderdevice->GetWorldSystemManager()->setTerrainChunkLayerTexture(240, eChunk_NormalMapTexture, String(L"Texture\\terrain\\normal001.dds"));
开发者ID:phoenixzz,项目名称:SGPEngine,代码行数:67,代码来源:TestSample_Win32Console.cpp


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