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C++ Mutex::Acquire方法代码示例

本文整理汇总了C++中Mutex::Acquire方法的典型用法代码示例。如果您正苦于以下问题:C++ Mutex::Acquire方法的具体用法?C++ Mutex::Acquire怎么用?C++ Mutex::Acquire使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mutex的用法示例。


在下文中一共展示了Mutex::Acquire方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DeactivateTile

void CCollideInterface::DeactivateTile(uint32 mapId, uint32 tileX, uint32 tileY)
{
	m_loadLock.Acquire();
	if(!(--m_tilesLoaded[mapId][tileX][tileY]))
	{
		COLLISION_BEGINTIMER;
		CollisionMgr->unloadMap(mapId, tileY, tileX);
		printf("[%u ns] collision_deactivate_cell %u %u %u\n", c_GetNanoSeconds(c_GetTimerValue(), v1), mapId, tileX, tileY);
	}

	m_loadLock.Release();
}
开发者ID:pfchrono,项目名称:rs-ascent,代码行数:12,代码来源:CollideInterface.cpp

示例2: GetRequest

	ConsoleSocket * GetRequest(uint32 id)
	{
		ConsoleSocket* rtn;
		authmgrlock.Acquire();
		map<uint32,ConsoleSocket*>::iterator itr = requestmap.find(id);
		if(itr == requestmap.end())
			rtn = NULL;
		else
			rtn = itr->second;
		authmgrlock.Release();
		return rtn;
	}
开发者ID:pfchrono,项目名称:rs-ascent,代码行数:12,代码来源:ConsoleListener.cpp

示例3: ActivateTile

void CCollideInterface::ActivateTile(uint32 mapId, uint32 tileX, uint32 tileY)
{
	VMAP::IVMapManager* mgr = VMAP::VMapFactory::createOrGetVMapManager();
	m_loadLock.Acquire();
	if(m_tilesLoaded[mapId][tileX][tileY] == 0)
	{
		mgr->loadMap(sWorld.vMapPath.c_str(), mapId, tileX, tileY);
		LoadNavMeshTile(mapId, tileX, tileY);
	}
	++m_tilesLoaded[mapId][tileX][tileY];
	m_loadLock.Release();
}
开发者ID:Selenah,项目名称:ArcEmu,代码行数:12,代码来源:CollideInterface.cpp

示例4: ActivateTile

void CCollideInterface::ActivateTile(uint32 mapId, uint32 tileX, uint32 tileY)
{
	m_loadLock.Acquire();
	if(m_tilesLoaded[mapId][tileX][tileY] == 0)
	{
		COLLISION_BEGINTIMER;
		CollisionMgr->loadMap(sWorld.vMapPath.c_str, mapId, tileY, tileX);
		//LOG_DEBUG("[%u ns] collision_activate_cell %u %u %u", c_GetNanoSeconds(c_GetTimerValue(), v1), mapId, tileX, tileY);
	}

	++m_tilesLoaded[mapId][tileX][tileY];
	m_loadLock.Release();
}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:13,代码来源:CollideInterface.cpp

示例5: IsServerAllowedMod

bool IsServerAllowedMod(unsigned int IP)
{
	m_allowedIpLock.Acquire();
	for(vector<AllowedIP>::iterator itr = m_allowedModIps.begin(); itr != m_allowedModIps.end(); ++itr)
	{
		if( ParseCIDRBan(IP, itr->IP, itr->Bytes) )
		{
			m_allowedIpLock.Release();
			return true;
		}
	}
	m_allowedIpLock.Release();
	return false;
}
开发者ID:Naqvamp,项目名称:Underworld_Core,代码行数:14,代码来源:Main.cpp

示例6: ActivateMap

void CCollideInterface::ActivateMap(uint32 mapId)
{
	if( !CollisionMgr ) return;
	m_mapCreateLock.Acquire();
	if( m_mapLocks[mapId] == NULL )
	{
		m_mapLocks[mapId] = new CollisionMap;
		m_mapLocks[mapId]->m_loadCount = 1;
		memset(m_mapLocks[mapId]->m_tileLoadCount, 0, sizeof(uint32)*64*64);
	}
	else
		m_mapLocks[mapId]->m_loadCount++;

	m_mapCreateLock.Release();
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:15,代码来源:CollideInterface.cpp

示例7: DeactivateMap

void CCollideInterface::DeactivateMap(uint32 mapId)
{
	if( !CollisionMgr ) return;
	m_mapCreateLock.Acquire();
	ASSERT(m_mapLocks[mapId] != NULL);
	--m_mapLocks[mapId]->m_loadCount;
	if( m_mapLocks[mapId]->m_loadCount == 0 )
	{
		// no instances using this anymore
		delete m_mapLocks[mapId];
		CollisionMgr->unloadMap(mapId);
		m_mapLocks[mapId] = NULL;
	}
	m_mapCreateLock.Release();
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:15,代码来源:CollideInterface.cpp

示例8: StartJumpEvent

//when player pushes gossip menu to start event
void StartJumpEvent(Player *Plr, uint64 NPCGUID)
{
	CreateLock.Acquire();
	//check if this player already has an ongoing jump event
	uint64 PlayerGUID = Plr->GetGUID();
	uint32 stampnow = GetTickCount();
	for( uint32 i=0;i<MAX_NUMBER_OF_CONCURENT_JUMP_EVENT_HOLDERS;i++)
		if( JumpEventHolders[i].PlayerGUID == PlayerGUID 
			&& stampnow < JumpEventHolders[i].EventExpireStamp
			)
		{
			Plr->BroadcastMessage("You are already participating in a Jump Event. Close that one");
			CreateLock.Release();
			return;
		}
	//check if NPC already is busy with someone
	int32 NPC_slot = -1;
	for( uint32 i=0;i<MAX_NUMBER_OF_CONCURENT_JUMP_EVENT_HOLDERS;i++)
		if( JumpEventHolders[i].SupervizorNPC == NPCGUID )
		{
			if( stampnow < JumpEventHolders[i].EventExpireStamp	)
			{
				Plr->BroadcastMessage("This NPC seems to be busy with someone. Strange.");
				CreateLock.Release();
				return;
			}
			NPC_slot = i;
		}
	//sanity check
	if( NPC_slot == -1 )
	{
		Plr->BroadcastMessage("Omg Bug.Shoot a developer pls and wait a server crash to refresh list");
		CreateLock.Release();
		return;
	}
	//ocupy this slot
	JumpEventHolders[ NPC_slot ].PlayerGUID = PlayerGUID;
	JumpEventHolders[ NPC_slot ].EventExpireStamp = MAX_EVENT_DURATION + stampnow;
	JumpEventHolders[ NPC_slot ].EventState = JES_WAITING_TO_START;
	CreateLock.Release();
	//start timer player side also
	uint32 estimated_time = Plr->getLevel() * 10;
	WorldPacket data(SMSG_START_MIRROR_TIMER, 20);
	data << uint32( TIMER_EXHAUSTION ) << estimated_time << estimated_time << int32(-1) << uint32(0);
	Plr->GetSession()->SendPacket(&data);
	//rest will be done by the supervizor AI : generate pads, spawn them 1 by 1, monitor progress
}
开发者ID:AtVirus,项目名称:Descent-Scripts,代码行数:48,代码来源:Globals.cpp

示例9: AddNPC

void Transporter::AddNPC(uint32 Entry, float offsetX, float offsetY, float offsetZ, float offsetO)
{
	uint32 guid;
	m_transportGuidGen.Acquire();
	guid = ++m_transportGuidMax;
	m_transportGuidGen.Release();

	CreatureInfo * inf = CreatureNameStorage.LookupEntry(Entry);
	CreatureProto * proto = CreatureProtoStorage.LookupEntry(Entry);
	if(inf==NULL||proto==NULL)
		return;

	Creature * pCreature = new Creature((uint64)HIGHGUID_TYPE_TRANSPORTER<<32 | guid);
	pCreature->Load(proto, m_position.x, m_position.y, m_position.z);
	pCreature->m_transportPosition = new LocationVector(offsetX, offsetY, offsetZ, offsetO);
	pCreature->m_transportGuid = GetUIdFromGUID();
	m_npcs.insert(make_pair(guid,pCreature));
}
开发者ID:Chero,项目名称:abcwow,代码行数:18,代码来源:TransporterHandler.cpp

示例10: EarlyEndJumpEvent

//early end a jump event due to player request
void EarlyEndJumpEvent(Player *Plr, uint64 NPCGUID)
{
	CreateLock.Acquire();
	//check if this player already has an ongoing jump event
	uint64 PlayerGUID = Plr->GetGUID();
	for( uint32 i=0;i<MAX_NUMBER_OF_CONCURENT_JUMP_EVENT_HOLDERS;i++)
		if( JumpEventHolders[i].PlayerGUID == PlayerGUID 
			&& JumpEventHolders[i].SupervizorNPC == NPCGUID
			)
		{
			Plr->BroadcastMessage("Removing now");
			//stop timer player side also
			Plr->StopMirrorTimer( TIMER_EXHAUSTION );
			//clear identifyers
			JumpEventHolders[i].EventExpireStamp = 0;
			JumpEventHolders[i].PlayerGUID = 0;
			JumpEventHolders[i].EventState = JES_NOTHING_INTELIGENT;
		}
	CreateLock.Release();
}
开发者ID:AtVirus,项目名称:Descent-Scripts,代码行数:21,代码来源:Globals.cpp

示例11: AddNPC

void Transporter::AddNPC(uint32 Entry, float offsetX, float offsetY, float offsetZ, float offsetO)
{
    if(!this)
        return;

    uint32 guid;
    m_transportGuidGen.Acquire();
    guid = ++m_transportGuidMax;
    m_transportGuidGen.Release();

    CreatureInfo * inf = CreatureNameStorage.LookupEntry(Entry);
    CreatureProto * proto = CreatureProtoStorage.LookupEntry(Entry);
    if(inf == NULL || proto == NULL)
        return;

    Creature* pCreature(new Creature((uint64)HIGHGUID_TYPE_TRANSPORTER<<32 | guid));
    pCreature->Init();
    pCreature->Load(proto, GetMapMgr()->iInstanceMode, offsetX, offsetY, offsetZ, offsetO);
    pCreature->GetMovementInfo()->SetTransportData(GetGUID(), offsetX, offsetY, offsetZ, offsetO, 0);
    m_npcs.insert(make_pair(guid,pCreature));
}
开发者ID:WowDevs,项目名称:Sandshroud,代码行数:21,代码来源:TransporterHandler.cpp

示例12: AddNPC

void Transporter::AddNPC(uint32 Entry, float offsetX, float offsetY, float offsetZ, float offsetO)
{
    uint32 guid;
    m_transportGuidGen.Acquire();
    guid = ++m_transportGuidMax;
    m_transportGuidGen.Release();

    CreatureInfo* inf = CreatureNameStorage.LookupEntry(Entry);
    CreatureProto* proto = CreatureProtoStorage.LookupEntry(Entry);
    if (inf == NULL || proto == NULL)
        return;

    Creature* pCreature = new Creature((uint64)HIGHGUID_TYPE_TRANSPORTER << 32 | guid);
    pCreature->Load(proto, m_position.x, m_position.y, m_position.z);
    pCreature->obj_movement_info.transporter_info.position.x = offsetX;
    pCreature->obj_movement_info.transporter_info.position.y = offsetY;
    pCreature->obj_movement_info.transporter_info.position.z = offsetZ;
    pCreature->obj_movement_info.transporter_info.position.o = offsetO;
    pCreature->obj_movement_info.transporter_info.guid = GetGUID();
    m_npcs.insert(std::make_pair(guid, pCreature));
}
开发者ID:lev1976g,项目名称:AscEmu,代码行数:21,代码来源:TransporterHandler.cpp

示例13: AddNPC

void Transporter::AddNPC(uint32 Entry, float offsetX, float offsetY, float offsetZ, float offsetO)
{
	if(!this)
		return;

	uint32 guid;
	m_transportGuidGen.Acquire();
	guid = ++m_transportGuidMax;
	m_transportGuidGen.Release();

	CreatureInfo * inf = CreatureNameStorage.LookupEntry(Entry);
	CreatureProto * proto = CreatureProtoStorage.LookupEntry(Entry);
	if(inf == NULL || proto == NULL)
		return;

	Creature* pCreature(new Creature((uint64)HIGHGUID_TYPE_TRANSPORTER<<32 | guid));
	pCreature->Init();
	pCreature->Load(proto, GetMapMgr()->iInstanceMode, offsetX, offsetY, offsetZ, offsetO);
	pCreature->m_TransporterUnk = UNIXTIME;
	pCreature->m_transportPosition = new LocationVector(offsetX, offsetY, offsetZ, offsetO);
	pCreature->m_TransporterGUID = GetGUID();
	pCreature->m_transportNewGuid = GetNewGUID();
	m_npcs.insert(make_pair(guid,pCreature));
}
开发者ID:WowDevs,项目名称:sandshroud-1,代码行数:24,代码来源:TransporterHandler.cpp

示例14: GetCreateChannel

Channel* ChannelMgr::GetCreateChannel(const char* name, Player* p, uint32 type_id)
{
	ChannelList::iterator itr;
	ChannelList* cl = &Channels[0];
	Channel* chn;
	if(seperatechannels && p != NULL && stricmp(name, sWorld.getGmClientChannel().c_str()))
		cl = &Channels[p->GetTeam()];

	lock.Acquire();
	for(itr = cl->begin(); itr != cl->end(); ++itr)
	{
		if(!stricmp(name, itr->first.c_str()))
		{
			lock.Release();
			return itr->second;
		}
	}

	// make sure the name isn't banned
	m_confSettingLock.Acquire();
	for(vector<string>::iterator itr2 = m_bannedChannels.begin(); itr2 != m_bannedChannels.end(); ++itr2)
	{
		if(!strnicmp(name, itr2->c_str(), itr2->size()))
		{
			lock.Release();
			m_confSettingLock.Release();
			return NULL;
		}
	}

	chn = new Channel(name, (seperatechannels && p != NULL) ? p->GetTeam() : 0, type_id);
	m_confSettingLock.Release();//Channel::Channel() reads configs so we release the lock after we create the Channel.
	cl->insert(make_pair(chn->m_name, chn));
	lock.Release();
	return chn;
}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:36,代码来源:Channel.cpp

示例15: Rehash

bool Rehash()
{
#ifdef WIN32
	char * config_file = "configs/logon.conf";
#else
	char * config_file = (char*)CONFDIR "/logon.conf";
#endif
	if(!Config.MainConfig.SetSource(config_file))
	{
		printf("Config file could not be rehashed.\n");
		return false;
	}

	// re-set the allowed server IP's
	string ips = Config.MainConfig.GetStringDefault("LogonServer", "AllowedIPs", "");
	string ipsmod = Config.MainConfig.GetStringDefault("LogonServer", "AllowedModIPs", "");

	vector<string> vips = StrSplit(ips, " ");
	vector<string> vipsmod = StrSplit(ips, " ");

	m_allowedIpLock.Acquire();
	m_allowedIps.clear();
	m_allowedModIps.clear();
	vector<string>::iterator itr;
	for(itr = vips.begin(); itr != vips.end(); ++itr)
	{
		string::size_type i = itr->find("/");
		if( i == string::npos )
		{
			printf("IP: %s could not be parsed. Ignoring\n", itr->c_str());
			continue;
		}

		string stmp = itr->substr(0, i);
		string smask = itr->substr(i+1);

		unsigned int ipraw = MakeIP(stmp.c_str());
		unsigned char ipmask = (char)atoi(smask.c_str());
		if( ipraw == 0 || ipmask == 0 )
		{
			printf("IP: %s could not be parsed. Ignoring\n", itr->c_str());
			continue;
		}

		AllowedIP tmp;
		tmp.Bytes = ipmask;
		tmp.IP = ipraw;
		m_allowedIps.push_back(tmp);
	}

	for(itr = vipsmod.begin(); itr != vipsmod.end(); ++itr)
	{
		string::size_type i = itr->find("/");
		if( i == string::npos )
		{
			printf("IP: %s could not be parsed. Ignoring\n", itr->c_str());
			continue;
		}

		string stmp = itr->substr(0, i);
		string smask = itr->substr(i+1);

		unsigned int ipraw = MakeIP(stmp.c_str());
		unsigned char ipmask = (char)atoi(smask.c_str());
		if( ipraw == 0 || ipmask == 0 )
		{
			printf("IP: %s could not be parsed. Ignoring\n", itr->c_str());
			continue;
		}

		AllowedIP tmp;
		tmp.Bytes = ipmask;
		tmp.IP = ipraw;
		m_allowedModIps.push_back(tmp);
	}

	if( InformationCore::getSingletonPtr() != NULL )
		sInfoCore.CheckServers();

	m_allowedIpLock.Release();

	return true;
}
开发者ID:Naqvamp,项目名称:Underworld_Core,代码行数:83,代码来源:Main.cpp


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