本文整理汇总了C++中MurmurHash::toString方法的典型用法代码示例。如果您正苦于以下问题:C++ MurmurHash::toString方法的具体用法?C++ MurmurHash::toString怎么用?C++ MurmurHash::toString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MurmurHash
的用法示例。
在下文中一共展示了MurmurHash::toString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: string
asf::auto_release_ptr<asr::Object> IECoreAppleseed::BatchPrimitiveConverter::doConvertPrimitive( PrimitivePtr primitive, const string &name )
{
MurmurHash primitiveHash;
primitiveHash.append( name );
primitive->hash( primitiveHash );
if( primitive->typeId() == MeshPrimitiveTypeId )
{
// Check if we already have a mesh saved for this object.
string fileName = string( "_geometry/" ) + primitiveHash.toString() + m_meshGeomExtension;
filesystem::path p = m_projectPath / fileName;
if( !filesystem::exists( p ) )
{
ToAppleseedConverterPtr converter = ToAppleseedConverter::create( primitive.get() );
if( !converter )
{
msg( Msg::Warning, "IECoreAppleseed::BatchPrimitiveConverter", "Couldn't convert primitive." );
return asf::auto_release_ptr<asr::Object>();
}
asf::auto_release_ptr<asr::Object> entity;
entity.reset( static_cast<asr::Object*>( converter->convert() ) );
if( entity.get() == 0 )
{
msg( Msg::Warning, "IECoreAppleseed::BatchPrimitiveConverter", "Couldn't convert primitive." );
return asf::auto_release_ptr<asr::Object>();
}
// Write the mesh to a file.
p = m_projectPath / fileName;
if( !asr::MeshObjectWriter::write( static_cast<const asr::MeshObject&>( *entity ), name.c_str(), p.string().c_str() ) )
{
msg( Msg::Warning, "IECoreAppleseed::BatchPrimitiveConverter", "Couldn't save mesh primitive." );
return asf::auto_release_ptr<asr::Object>();
}
}
asf::auto_release_ptr<asr::MeshObject> meshObj( asr::MeshObjectFactory().create( name.c_str(), asr::ParamArray().insert( "filename", fileName.c_str() ) ) );
return asf::auto_release_ptr<asr::Object>( meshObj.release() );
}
return asf::auto_release_ptr<asr::Object>();
}