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C++ Msg_p::swallow方法代码示例

本文整理汇总了C++中Msg_p::swallow方法的典型用法代码示例。如果您正苦于以下问题:C++ Msg_p::swallow方法的具体用法?C++ Msg_p::swallow怎么用?C++ Msg_p::swallow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Msg_p的用法示例。


在下文中一共展示了Msg_p::swallow方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _onMsg


//.........这里部分代码省略.........
                m_text.setSelectionMode(true);

            if( modKeys & MODKEY_CTRL )
                m_text.gotoPrevWord();
            else
                m_text.goLeft();
            break;
        case Key::Right:
            if( modKeys & MODKEY_SHIFT )
                m_text.setSelectionMode(true);

            if( modKeys & MODKEY_CTRL )
                m_text.gotoNextWord();
            else
                m_text.goRight();
            break;

        case Key::Up:
            if( modKeys & MODKEY_SHIFT )
                m_text.setSelectionMode(true);

            m_text.cursorGoUp( 1, globalGeo() );
            break;

        case Key::Down:
            if( modKeys & MODKEY_SHIFT )
                m_text.setSelectionMode(true);

            m_text.cursorGoDown( 1, globalGeo() );
            break;

        case Key::Backspace:
            if(m_text.hasSelection())
                m_text.delSelection();
            else if( modKeys & MODKEY_CTRL )
                m_text.delPrevWord();
            else
                m_text.delPrevChar();
            break;

        case Key::Delete:
            if(m_text.hasSelection())
                m_text.delSelection();
            else if( modKeys & MODKEY_CTRL )
                m_text.delNextWord();
            else
                m_text.delNextChar();
            break;

        case Key::Home:
            if( modKeys & MODKEY_SHIFT )
                m_text.setSelectionMode(true);

            if( modKeys & MODKEY_CTRL )
                m_text.goBot();
            else
                m_text.goBol();
            break;

        case Key::End:
            if( modKeys & MODKEY_SHIFT )
                m_text.setSelectionMode(true);

            if( modKeys & MODKEY_CTRL )
                m_text.goEot();
            else
                m_text.goEol();
            break;

        default:
            break;
        }
    }

    // Let text object handle its actions.
    /*
    	bool bChanged = m_text.onAction( action, button_key, globalGeo(), Coord(info.x, info.y) );
    	if( bChanged )
    		RequestRender();
    */

    // Swallow message depending on rules.

    if( pMsg->isMouseButtonMsg() && isSelectable() )
    {
        if( MouseButtonMsg::cast(pMsg)->button() == MouseButton::Left )
            pMsg->swallow();
    }
    else if( pMsg->isKeyMsg() && isEditable() )
    {
        Key key = KeyMsg::cast(pMsg)->translatedKeyCode();
        if( KeyMsg::cast(pMsg)->isMovementKey() == true ||
                key == Key::Delete || key == Key::Backspace || key == Key::Return || (key == Key::Tab && m_bTabLock) )
            pMsg->swallow();

        //TODO: Would be good if we didn't forward any character-creating keys either...
    }
    else if( type == MsgType::TextInput )
        pMsg->swallow();
}
开发者ID:tordj,项目名称:WonderGUI,代码行数:101,代码来源:wg_legacytexteditor.cpp

示例2: _receive


//.........这里部分代码省略.........
					{
						m_text.goRight();
					}
					break;
	
				case Key::Backspace:
				{
					if(m_text.hasSelection())
						m_text.delSelection();
					else if( (pKeyMsg->modKeys() & MODKEY_CTRL) && !m_bPasswordMode)
						m_text.delPrevWord();
					else
						m_text.delPrevChar();
	
					if( pHandler )
						pHandler->post( new TextEditMsg(text.ptr(),false) );
					break;
				}
	
				case Key::Delete:
				{
					if(m_text.hasSelection())
						m_text.delSelection();
					else if( (pKeyMsg->modKeys() & MODKEY_CTRL) && !m_bPasswordMode)
						m_text.delNextWord();
					else
						m_text.delNextChar();
	
					if( pHandler )
						pHandler->post( new TextEditMsg(text.ptr(),false) );
					break;
				}
	
				case Key::Home:
	
					/*
					 *	I am not sure if this is the proper way to this, but in my opinion, the default
					 *	"actions" has to be separated from any modifier key action combination
					 */
					switch( pKeyMsg->modKeys() )
					{
	
					case MODKEY_CTRL:
						break;
	
					default: // no modifier key was pressed
						if(pKeyMsg->modKeys() & MODKEY_SHIFT )
							m_text.setSelectionMode(true);
	
						m_text.goBol();
						break;
					}
	
					break;
	
				case Key::End:
	
					/*
				 	 *	I am not sure if this is the proper way to this, but in my opinion, the default
			 		 *	"actions" has to be separated from any modifier key action combination
					 */
					switch( pKeyMsg->modKeys() )
					{
	
					case MODKEY_CTRL:
						break;
	
					default: // no modifier key was pressed
						if( pKeyMsg->modKeys() & MODKEY_SHIFT )
							m_text.setSelectionMode(true);
	
						m_text.goEol();
						break;
					}
	
					break;
	
				default:
					break;
			}
			_adjustViewOfs();
		}
	
		// Swallow message depending on rules.
	
		if( pMsg->isMouseButtreceive() )
		{
			if( MouseButtonMsg::cast(pMsg)->button() == MouseButton::Left )
				pMsg->swallow();
		}
		else if( pMsg->isKeyMsg() )
		{
			Key key = KeyMsg::cast(pMsg)->translatedKeyCode();
			if( KeyMsg::cast(pMsg)->isMovementKey() == true ||
				key == Key::Delete || key == Key::Backspace )
					pMsg->swallow();
			
			//TODO: Would be good if we didn't forward any character-creating keys either...
		}
	}
开发者ID:tordj,项目名称:WonderGUI,代码行数:101,代码来源:wg_lineeditor.cpp

示例3: _receive

void Button::_receive( const Msg_p& _pMsg )
{
    State state = m_state;
    MsgRouter_p	pHandler = Base::msgRouter();

    switch( _pMsg->type() )
    {
    case MsgType::KeyPress:
        if( KeyPressMsg::cast(_pMsg)->translatedKeyCode() == Key::Return )
        {
            m_bReturnPressed = true;
            _pMsg->swallow();
        }
        break;

    case MsgType::KeyRepeat:
        if( KeyRepeatMsg::cast(_pMsg)->translatedKeyCode() == Key::Return )
            _pMsg->swallow();
        break;

    case MsgType::KeyRelease:
        if( KeyReleaseMsg::cast(_pMsg)->translatedKeyCode() == Key::Return )
        {
            m_bReturnPressed = false;
            pHandler->post( new SelectMsg(this) );
            _pMsg->swallow();
        }
        break;

    case MsgType::MouseEnter:
        state.setHovered(true);
        break;
    case MsgType::MouseLeave:
        state.setHovered(false);
        break;
    case MsgType::MousePress:
        if( MousePressMsg::cast(_pMsg)->button() == MouseButton::Left )
        {
            m_bPressed = true;
            _pMsg->swallow();
        }
        break;
    case MsgType::MouseRelease:
        if( MouseReleaseMsg::cast(_pMsg)->button() == MouseButton::Left )
        {
            m_bPressed = false;
            _pMsg->swallow();
        }
        break;
    case MsgType::MouseClick:
        if( MouseClickMsg::cast(_pMsg)->button() == MouseButton::Left )
        {
            pHandler->post( new SelectMsg(this) );
            _pMsg->swallow();
        }
        break;
    case MsgType::MouseDoubleClick:
    case MsgType::MouseRepeat:
    case MsgType::MouseDrag:
        if( MouseButtonMsg::cast(_pMsg)->button() == MouseButton::Left )
            _pMsg->swallow();
        break;

    case MsgType::FocusGained:
        state.setFocused(true);
        break;
    case MsgType::FocusLost:
        state.setFocused(false);
        m_bReturnPressed = false;
        m_bPressed = false;
        break;

    default:
        break;
    }


    if( m_bReturnPressed || (m_bPressed && (m_bDownOutside || state.isHovered() )) )
        state.setPressed(true);
    else
        state.setPressed(false);

    if( state != m_state )
        _setState(state);
}
开发者ID:tordj,项目名称:WonderGUI,代码行数:85,代码来源:wg_button.cpp


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