本文整理汇总了C++中MotionEvent::getAction方法的典型用法代码示例。如果您正苦于以下问题:C++ MotionEvent::getAction方法的具体用法?C++ MotionEvent::getAction怎么用?C++ MotionEvent::getAction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MotionEvent
的用法示例。
在下文中一共展示了MotionEvent::getAction方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onTouchEvent
bool AutoScrollWidgetPager::onTouchEvent(const MotionEvent& ev) {
if (mStopScrollWhenTouch) {
if (ev.getAction() == MotionEvent::ACTION_DOWN && mIsAutoScroll) {
mIsStopByTouch = true;
stopAutoScroll();
} else if (ev.getAction() == MotionEvent::ACTION_UP && mIsStopByTouch) {
startAutoScroll();
}
}
WidgetController* pParent = dynamic_cast<WidgetController*>(getParent());
if (mSlideBorderMode == SLIDE_BORDER_MODE_TO_PARENT || mSlideBorderMode == SLIDE_BORDER_MODE_CYCLE) {
mTouchX = ev.getX();
if (ev.getAction() == MotionEvent::ACTION_DOWN) {
mDownX = mTouchX;
}
int32_t currentItem = getCurrentItem();
IPagerProvider* adapter = getProvider();
int32_t pageCount = adapter == NULL ? 0 : adapter->getCount();
/**
* current index is first one and slide to right or current index is last one and slide to left.<br/>
* if slide border mode is to parent, then requestDisallowInterceptTouchEvent false.<br/>
* else scroll to last one when current item is first one, scroll to first one when current item is last
* one.
*/
if ((currentItem == 0 && mDownX <= mTouchX) || (currentItem == pageCount - 1 && mDownX >= mTouchX)) {
if (mSlideBorderMode == SLIDE_BORDER_MODE_TO_PARENT) {
if (pParent)
pParent->requestDisallowInterceptTouchEvent(false);
} else {
if (pageCount > 1) {
setCurrentItem(pageCount - currentItem - 1, mIsBorderAnimation);
}
if (pParent)
pParent->requestDisallowInterceptTouchEvent(true);
}
return WidgetPager::onTouchEvent(ev);
}
}
if (pParent)
pParent->requestDisallowInterceptTouchEvent(true);
return WidgetPager::onTouchEvent(ev);
}
示例2: initializeEventWithHistory
TEST_F(MotionEventTest, Properties) {
MotionEvent event;
// Initialize, add samples and check properties.
initializeEventWithHistory(&event);
ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event));
// Set source.
event.setSource(AINPUT_SOURCE_JOYSTICK);
ASSERT_EQ(static_cast<int>(AINPUT_SOURCE_JOYSTICK), event.getSource());
// Set action.
event.setAction(AMOTION_EVENT_ACTION_CANCEL);
ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, event.getAction());
// Set meta state.
event.setMetaState(AMETA_CTRL_ON);
ASSERT_EQ(AMETA_CTRL_ON, event.getMetaState());
}
示例3: consumeEvents
status_t NativeInputEventReceiver::consumeEvents(JNIEnv* env,
bool consumeBatches, nsecs_t frameTime, bool* outConsumedBatch) {
if (kDebugDispatchCycle) {
ALOGD("channel '%s' ~ Consuming input events, consumeBatches=%s, frameTime=%lld.",
getInputChannelName(), consumeBatches ? "true" : "false", (long long)frameTime);
}
if (consumeBatches) {
mBatchedInputEventPending = false;
}
if (outConsumedBatch) {
*outConsumedBatch = false;
}
ScopedLocalRef<jobject> receiverObj(env, NULL);
bool skipCallbacks = false;
for (;;) {
uint32_t seq;
InputEvent* inputEvent;
status_t status = mInputConsumer.consume(&mInputEventFactory,
consumeBatches, frameTime, &seq, &inputEvent);
if (status) {
if (status == WOULD_BLOCK) {
if (!skipCallbacks && !mBatchedInputEventPending
&& mInputConsumer.hasPendingBatch()) {
// There is a pending batch. Come back later.
if (!receiverObj.get()) {
receiverObj.reset(jniGetReferent(env, mReceiverWeakGlobal));
if (!receiverObj.get()) {
ALOGW("channel '%s' ~ Receiver object was finalized "
"without being disposed.", getInputChannelName());
return DEAD_OBJECT;
}
}
mBatchedInputEventPending = true;
if (kDebugDispatchCycle) {
ALOGD("channel '%s' ~ Dispatching batched input event pending notification.",
getInputChannelName());
}
env->CallVoidMethod(receiverObj.get(),
gInputEventReceiverClassInfo.dispatchBatchedInputEventPending);
if (env->ExceptionCheck()) {
ALOGE("Exception dispatching batched input events.");
mBatchedInputEventPending = false; // try again later
}
}
return OK;
}
ALOGE("channel '%s' ~ Failed to consume input event. status=%d",
getInputChannelName(), status);
return status;
}
assert(inputEvent);
if (!skipCallbacks) {
if (!receiverObj.get()) {
receiverObj.reset(jniGetReferent(env, mReceiverWeakGlobal));
if (!receiverObj.get()) {
ALOGW("channel '%s' ~ Receiver object was finalized "
"without being disposed.", getInputChannelName());
return DEAD_OBJECT;
}
}
jobject inputEventObj;
switch (inputEvent->getType()) {
case AINPUT_EVENT_TYPE_KEY:
if (kDebugDispatchCycle) {
ALOGD("channel '%s' ~ Received key event.", getInputChannelName());
}
inputEventObj = android_view_KeyEvent_fromNative(env,
static_cast<KeyEvent*>(inputEvent));
break;
case AINPUT_EVENT_TYPE_MOTION: {
if (kDebugDispatchCycle) {
ALOGD("channel '%s' ~ Received motion event.", getInputChannelName());
}
MotionEvent* motionEvent = static_cast<MotionEvent*>(inputEvent);
if ((motionEvent->getAction() & AMOTION_EVENT_ACTION_MOVE) && outConsumedBatch) {
*outConsumedBatch = true;
}
inputEventObj = android_view_MotionEvent_obtainAsCopy(env, motionEvent);
break;
}
default:
assert(false); // InputConsumer should prevent this from ever happening
inputEventObj = NULL;
}
if (inputEventObj) {
if (kDebugDispatchCycle) {
ALOGD("channel '%s' ~ Dispatching input event.", getInputChannelName());
}
env->CallVoidMethod(receiverObj.get(),
gInputEventReceiverClassInfo.dispatchInputEvent, seq, inputEventObj);
if (env->ExceptionCheck()) {
ALOGE("Exception dispatching input event.");
//.........这里部分代码省略.........
示例4: PublishAndConsumeMotionEvent
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
size_t samplesToAppendBeforeDispatch, size_t samplesToAppendAfterDispatch) {
status_t status;
const int32_t deviceId = 1;
const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
const int32_t action = AMOTION_EVENT_ACTION_MOVE;
const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
const float xOffset = -10;
const float yOffset = -20;
const float xPrecision = 0.25;
const float yPrecision = 0.5;
const nsecs_t downTime = 3;
const size_t pointerCount = 3;
const int32_t pointerIds[pointerCount] = { 2, 0, 1 };
Vector<nsecs_t> sampleEventTimes;
Vector<PointerCoords> samplePointerCoords;
for (size_t i = 0; i <= samplesToAppendAfterDispatch + samplesToAppendBeforeDispatch; i++) {
sampleEventTimes.push(i + 10);
for (size_t j = 0; j < pointerCount; j++) {
samplePointerCoords.push();
samplePointerCoords.editTop().x = 100 * i + j;
samplePointerCoords.editTop().y = 200 * i + j;
samplePointerCoords.editTop().pressure = 0.5 * i + j;
samplePointerCoords.editTop().size = 0.7 * i + j;
samplePointerCoords.editTop().touchMajor = 1.5 * i + j;
samplePointerCoords.editTop().touchMinor = 1.7 * i + j;
samplePointerCoords.editTop().toolMajor = 2.5 * i + j;
samplePointerCoords.editTop().toolMinor = 2.7 * i + j;
samplePointerCoords.editTop().orientation = 3.5 * i + j;
}
}
status = mPublisher->publishMotionEvent(deviceId, source, action, flags, edgeFlags,
metaState, xOffset, yOffset, xPrecision, yPrecision,
downTime, sampleEventTimes[0], pointerCount, pointerIds, samplePointerCoords.array());
ASSERT_EQ(OK, status)
<< "publisher publishMotionEvent should return OK";
for (size_t i = 0; i < samplesToAppendBeforeDispatch; i++) {
size_t sampleIndex = i + 1;
status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
samplePointerCoords.array() + sampleIndex * pointerCount);
ASSERT_EQ(OK, status)
<< "publisher appendMotionEvent should return OK";
}
status = mPublisher->sendDispatchSignal();
ASSERT_EQ(OK, status)
<< "publisher sendDispatchSignal should return OK";
for (size_t i = 0; i < samplesToAppendAfterDispatch; i++) {
size_t sampleIndex = i + 1 + samplesToAppendBeforeDispatch;
status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
samplePointerCoords.array() + sampleIndex * pointerCount);
ASSERT_EQ(OK, status)
<< "publisher appendMotionEvent should return OK";
}
status = mConsumer->receiveDispatchSignal();
ASSERT_EQ(OK, status)
<< "consumer receiveDispatchSignal should return OK";
InputEvent* event;
status = mConsumer->consume(& mEventFactory, & event);
ASSERT_EQ(OK, status)
<< "consumer consume should return OK";
ASSERT_TRUE(event != NULL)
<< "consumer should have returned non-NULL event";
ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
<< "consumer should have returned a motion event";
size_t lastSampleIndex = samplesToAppendBeforeDispatch + samplesToAppendAfterDispatch;
MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
EXPECT_EQ(deviceId, motionEvent->getDeviceId());
EXPECT_EQ(source, motionEvent->getSource());
EXPECT_EQ(action, motionEvent->getAction());
EXPECT_EQ(flags, motionEvent->getFlags());
EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
EXPECT_EQ(metaState, motionEvent->getMetaState());
EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
EXPECT_EQ(downTime, motionEvent->getDownTime());
EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
EXPECT_EQ(lastSampleIndex, motionEvent->getHistorySize());
for (size_t i = 0; i < pointerCount; i++) {
SCOPED_TRACE(i);
EXPECT_EQ(pointerIds[i], motionEvent->getPointerId(i));
}
for (size_t sampleIndex = 0; sampleIndex < lastSampleIndex; sampleIndex++) {
SCOPED_TRACE(sampleIndex);
//.........这里部分代码省略.........
示例5: android_view_MotionEvent_nativeGetAction
static jint android_view_MotionEvent_nativeGetAction(JNIEnv* env, jclass clazz,
jint nativePtr) {
MotionEvent* event = reinterpret_cast<MotionEvent*>(nativePtr);
return event->getAction();
}
示例6: PublishAndConsumeMotionEvent
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
status_t status;
const uint32_t seq = 15;
const int32_t deviceId = 1;
const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
const int32_t action = AMOTION_EVENT_ACTION_MOVE;
const int32_t actionButton = 0;
const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
const int32_t buttonState = AMOTION_EVENT_BUTTON_PRIMARY;
const float xOffset = -10;
const float yOffset = -20;
const float xPrecision = 0.25;
const float yPrecision = 0.5;
const nsecs_t downTime = 3;
const size_t pointerCount = 3;
const nsecs_t eventTime = 4;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
pointerProperties[i].clear();
pointerProperties[i].id = (i + 2) % pointerCount;
pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
pointerCoords[i].clear();
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
}
status = mPublisher->publishMotionEvent(seq, deviceId, source, action, actionButton,
flags, edgeFlags, metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
downTime, eventTime, pointerCount,
pointerProperties, pointerCoords);
ASSERT_EQ(OK, status)
<< "publisher publishMotionEvent should return OK";
uint32_t consumeSeq;
InputEvent* event;
status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event);
ASSERT_EQ(OK, status)
<< "consumer consume should return OK";
ASSERT_TRUE(event != NULL)
<< "consumer should have returned non-NULL event";
ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
<< "consumer should have returned a motion event";
MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
EXPECT_EQ(seq, consumeSeq);
EXPECT_EQ(deviceId, motionEvent->getDeviceId());
EXPECT_EQ(source, motionEvent->getSource());
EXPECT_EQ(action, motionEvent->getAction());
EXPECT_EQ(flags, motionEvent->getFlags());
EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
EXPECT_EQ(metaState, motionEvent->getMetaState());
EXPECT_EQ(buttonState, motionEvent->getButtonState());
EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
EXPECT_EQ(downTime, motionEvent->getDownTime());
EXPECT_EQ(eventTime, motionEvent->getEventTime());
EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
EXPECT_EQ(0U, motionEvent->getHistorySize());
for (size_t i = 0; i < pointerCount; i++) {
SCOPED_TRACE(i);
EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i));
EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
motionEvent->getRawX(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
motionEvent->getRawY(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
motionEvent->getX(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
motionEvent->getY(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
motionEvent->getPressure(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
motionEvent->getSize(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
motionEvent->getTouchMajor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
motionEvent->getTouchMinor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
motionEvent->getToolMajor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
motionEvent->getToolMinor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
motionEvent->getOrientation(i));
}
//.........这里部分代码省略.........
开发者ID:ishantvivek,项目名称:android_frameworks_native-temasek,代码行数:101,代码来源:InputPublisherAndConsumer_test.cpp