本文整理汇总了C++中ModelContainer类的典型用法代码示例。如果您正苦于以下问题:C++ ModelContainer类的具体用法?C++ ModelContainer怎么用?C++ ModelContainer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ModelContainer类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ffll_load_fcl_file
int WIN_FFLL_API ffll_load_fcl_file(int model_idx, const char* file)
{
ModelContainer* container = get_model(model_idx);
// we have a pointer to the container, so any modifications we
// make will be in the list. If we used the [] operator here,
// we'd get a COPY of the model and any changes wouldn't be permanent.
// perform initialization
container->init();
// load the FCL file passed in
if (container->model->load_from_fcl_file(file))
return -1;
return model_idx;
}; // end ffll_load_fcl_file()
示例2: inf
float MapTree::getIntersectionTime(const Ray& pRay, float pMaxDist, bool pStopAtFirstHit)
{
double firstDistance = inf();
const IT end = iTree->endRayIntersection();
IT obj = iTree->beginRayIntersection(pRay, pMaxDist);
for ( ;obj != end; ++obj) // (preincrement is *much* faster than postincrement!)
{
/*
Call your accurate intersection test here. It is guaranteed
that the ray hits the bounding box of obj. (*obj) has type T,
so you can call methods directly using the "->" operator.
*/
ModelContainer *model = (ModelContainer *) (*obj);
float t = model->getIntersectionTime(pRay, pStopAtFirstHit, pMaxDist);
// just for visual debugging with an external debug class
#ifdef _DEBUG_VMAPS
if(gCount3 == gCount1)
{
AABox testBox;
testBox = model->getAABoxBounds();
gBoxArray.append(testBox);
}
++gCount3;
#endif
if(t > 0 && t < inf())
{
obj.markBreakNode();
if(firstDistance > t && pMaxDist >= t)
{
firstDistance = t;
if(pStopAtFirstHit) break;
}
}
}
return firstDistance;
}
示例3: Vector3
bool MapTree::isOutDoors(const Vector3& pos)
{
Vector3 dir = Vector3(0,-1,0);
Ray ray = Ray::fromOriginAndDirection(pos, dir); // direction with length of 1
unsigned int flags;
AABSPTree<ModelContainer*>::RayIntersectionIterator MITR;
AABSPTree<ModelContainer*>::RayIntersectionIterator MITREND;
RayIntersectionIterator<TreeNode, SubModel> SMITR;
RayIntersectionIterator<TreeNode, SubModel> SMITREND;
ModelContainer * mc;
SubModel * sm;
MITR = iTree->beginRayIntersection( ray, MAX_CAN_FALL_DISTANCE );
MITREND = iTree->endRayIntersection();
for(; MITR != MITREND; ++MITR)
{
mc = ((ModelContainer*)*MITR);
Ray relativeRay = Ray::fromOriginAndDirection(ray.origin - mc->getBasePosition(), ray.direction);
SMITR = mc->beginRayIntersection( relativeRay, MAX_CAN_FALL_DISTANCE );
SMITREND = mc->endRayIntersection();
for( ; SMITR != SMITREND; ++SMITR )
{
sm = ((SubModel*)&(*SMITR));
#if 0
if( sm->getIndoorFlag() != 0 )
{
unsigned int i = sm->getIndoorFlag();
printf("=========================================================\n");
printf("Model indoor flags: %u\n", sm->getIndoorFlag());
unsigned int z, b;
for(z = 1, b = 1; b < 32;)
{
if(i & z)
printf(" Bit %u (0x%.8X or %u) is set!\n", b, z, z);
z <<= 1;
b+=1;
}
printf("=========================================================\n");
}
#else
flags = sm->getIndoorFlag();
if( flags != 0 )
{
/* From WoWdev:
Flag Meaning
0x1 Always set
0x4 Has vertex colors (MOCV chunk)
0x8 Outdoor
0x200 Has lights (MOLR chunk)
0x800 Has doodads (MODR chunk)
0x1000 Has water (MLIQ chunk)
0x2000 Indoor
0x40000 Show skybox
**********************
0x8000 seems to be set in the areas in citys (while it has the indoor flag, its not
an indoor area
*/
if( !(flags & 0x8) )
return false;
}
#endif
}
}
return true;
}
示例4: getBounds
//=================================================================
void getBounds(const ModelContainer& pMc, G3D::AABox& pAABox)
{
pAABox = pMc.getAABoxBounds();
}
示例5: hashCode
/**
Functions to use ModelContainer with a AABSPTree
*/
size_t hashCode(const ModelContainer& pMc)
{
return (pMc.getBasePosition() * pMc.getNTriangles()).hashCode();
}
示例6: return
bool operator==(const ModelContainer& pMc1, const ModelContainer& pMc2)
{
bool result = false;
if(pMc1.getNSubModel() == pMc2.getNSubModel() && pMc1.getAABoxBounds() == pMc2.getAABoxBounds())
{
if(pMc1.getNNodes() == pMc2.getNNodes() && pMc1.getNTriangles() == pMc2.getNTriangles() && pMc1.getBasePosition() == pMc2.getBasePosition())
{
result = true;
for(unsigned int i=0; i<pMc2.getNSubModel(); ++i)
{
SubModel sm1 = pMc2.getSubModel(i);
SubModel sm2 = pMc1.getSubModel(i);
result = (sm1 == sm2);
if(!result) break;
}
if(result)
{
for(unsigned int i=0; i<pMc2.getNTriangles(); ++i)
{
TriangleBox t1=pMc2.getTriangle(i);
TriangleBox t2=pMc1.getTriangle(i);
result = (t1 == t2);
if(!result) break;
}
}
if(result)
{
for(unsigned int i=0; i<pMc2.getNNodes(); ++i)
{
TreeNode tn1=pMc2.getTreeNode(i);
TreeNode tn2=pMc1.getTreeNode(i);
result = (tn1 == tn2);
if(!result) break;
}
}
}
}
return(result);
}