本文整理汇总了C++中MidiMessage::setTimeStamp方法的典型用法代码示例。如果您正苦于以下问题:C++ MidiMessage::setTimeStamp方法的具体用法?C++ MidiMessage::setTimeStamp怎么用?C++ MidiMessage::setTimeStamp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MidiMessage
的用法示例。
在下文中一共展示了MidiMessage::setTimeStamp方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getNextAudioBlock
void DrumMachine::getNextAudioBlock(const AudioSourceChannelInfo& bufferToFill) {
// std::cout << "drum machine!!" << std::endl;
auto& transport = audioEngine.getTransport();
if (transport.isPlaying()) {
int frameStartSamples = transport.getFrameStartSamples();
float frameStartTicks = transport.getFrameStartTicks();
float frameEndTicks = transport.getFrameEndTicks();
if ((int) frameStartTicks < (int) frameEndTicks) {
int tick = (int) frameEndTicks;
if (patternLength != 0) {
int ntick = tick % patternLength;
for (int voice = 0; voice < NUM_DRUM_VOICES; voice++) {
if (mute[voice])
continue;
if (pattern[voice][ntick] > 0) {
// we need to queue the appropriate note in the drum machine's synth.
int offset = transport.ticksToSamples(tick) - frameStartSamples;
if (offset > 0) {
MidiMessage msg = MidiMessage::noteOn(1, voice, (float) 1.0);
msg.setTimeStamp(offset);
midiCollector.addMessageToQueue(msg);
}
}
}
}
}
}
// the synth always adds its output to the audio buffer, so we have to clear it
// first..
bufferToFill.clearActiveBufferRegion();
// fill a midi buffer with incoming messages from the midi input.
MidiBuffer incomingMidi;
midiCollector.removeNextBlockOfMessages(incomingMidi, bufferToFill.numSamples);
// pass these messages to the keyboard state so that it can update the component
// to show on-screen which keys are being pressed on the physical midi keyboard.
// This call will also add midi messages to the buffer which were generated by
// the mouse-clicking on the on-screen keyboard.
keyboardState.processNextMidiBuffer(incomingMidi, 0, bufferToFill.numSamples, true);
// and now get the synth to process the midi events and generate its output.
synth.renderNextBlock(*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
bufferToFill.buffer->applyGain(0, 0, bufferToFill.numSamples, 0.2);
bufferToFill.buffer->applyGain(1, 0, bufferToFill.numSamples, 0.2);
}
示例2: eventAdded
//==============================================================================
bool MidiSequencePlugin::eventAdded (const int controller, const double automationValue, const float beatNumber)
{
MidiMessage msgOn = MidiMessage::controllerEvent (NOTE_CHANNEL, controller, automationValue * 127);
msgOn.setTimeStamp (beatNumber);
DBG ("Adding:" +String (automationValue) + " " + String (beatNumber));
{
const ScopedLock sl (parentHost->getCallbackLock ());
midiSequence->addEvent (msgOn);
}
DBG ("Added:" + String (automationValue) + " " + String (beatNumber));
return true;
}
示例3: eventMoved
//==============================================================================
bool MidiSequencePlugin::eventMoved (
const int controllerNum,
const double oldValue,
const float oldBeat,
const double automationValue,
const float beatNumber)
{
DBG ("Moving:" + String (oldValue) + " " + String (oldBeat));
double noteOnBeats = oldBeat - NOTE_PREFRAMES;
int eventIndex = midiSequence->getNextIndexAtTime (noteOnBeats);
while (eventIndex < midiSequence->getNumEvents ())
{
MidiMessage* eventOn = &midiSequence->getEventPointer (eventIndex)->message;
if (eventOn->isController() && eventOn->getControllerNumber() == controllerNum && eventOn->getControllerValue() == floor(oldValue * 127)) // should make this a "matches controller" method
{
MidiMessage msgOn = MidiMessage::controllerEvent (NOTE_CHANNEL, controllerNum, automationValue * 127);
msgOn.setTimeStamp (beatNumber);
{
const ScopedLock sl (parentHost->getCallbackLock());
// remove old events
midiSequence->deleteEvent (eventIndex, true);
midiSequence->addEvent (msgOn);
}
return true;
}
eventIndex++;
}
DBG (">>> Move failed:" + String (oldValue) + " @ " + String (oldBeat));
return false;
}
示例4: handleNoteOff
//==============================================================================
void MainContentComponent::handleNoteOff (MidiKeyboardState*, int midiChannel, int midiNoteNumber, float velocity)
{
MidiMessage m (MidiMessage::noteOff (midiChannel, midiNoteNumber, velocity));
m.setTimeStamp (Time::getMillisecondCounterHiRes() * 0.001);
sendToOutputs (m);
}
示例5: createMelody
MidiMessageSequence* MidiStochaster::createMelody(int minOctaveOffset, int maxOctaveOffset, double speedFactor) {
int currentOctaveOffset;
if (minOctaveOffset <= 0) {
currentOctaveOffset = 0;
} else {
currentOctaveOffset = minOctaveOffset;
}
int randInt1 = randomInt(100, 200);
double stopProbability = (double) randInt1 / (randInt1 + 1);
int randInt2 = randomInt(4, 10);
double octaveSwitchProbability = (double) randInt2 / (randInt2 + 1);
double currentTime = 0.0;
MidiMessageSequence* melody = new MidiMessageSequence(starter);
if (!goodSource) {
return melody;
}
while (randomDouble(0,1) < stopProbability) {
int notePitch = pitches->at(randomInt(0, pitches->size() - 1)) + 12 * currentOctaveOffset;
while (notePitch < 0) {
notePitch+=12;
currentOctaveOffset++;
minOctaveOffset++;
}
while (notePitch > 127) {
notePitch-=12;
currentOctaveOffset--;
maxOctaveOffset--;
}
int noteVelocity = randomInt(lowVelocity, highVelocity);
int noteLength = randomDouble(lowNoteLength, highNoteLength) * (1.0 / speedFactor);
int nextRestLength;
if (randomDouble(0,1) < negRestProbability) {
nextRestLength = randomDouble(lowNegRestLength, highNegRestLength) * 1.0 / speedFactor;
} else {
nextRestLength = randomDouble(lowRestLength, highRestLength) * 1.0 / speedFactor;
}
MidiMessage noteDown = MidiMessage::noteOn(1, notePitch, (uint8_t) noteVelocity);
noteDown.setTimeStamp(currentTime);
MidiMessage noteUp = MidiMessage::noteOff(1, notePitch);
noteUp.setTimeStamp(currentTime + noteLength);
melody->addEvent(noteDown);
melody->addEvent(noteUp);
melody->updateMatchedPairs();
currentTime += noteLength + nextRestLength;
if (randomDouble(0,1) > octaveSwitchProbability) {
currentOctaveOffset = randomInt(minOctaveOffset, maxOctaveOffset);
}
}
return melody;
}