本文整理汇总了C++中MfcArchive::readClass方法的典型用法代码示例。如果您正苦于以下问题:C++ MfcArchive::readClass方法的具体用法?C++ MfcArchive::readClass怎么用?C++ MfcArchive::readClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MfcArchive
的用法示例。
在下文中一共展示了MfcArchive::readClass方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: debugC
bool Sc2::load(MfcArchive &file) {
debugC(5, kDebugLoading, "Sc2::load()");
_sceneId = file.readUint16LE();
_motionController = (MotionController *)file.readClass();
_count1 = file.readUint32LE();
debugC(4, kDebugLoading, "count1: %d", _count1);
if (_count1 > 0) {
_data1 = (int32 *)malloc(_count1 * sizeof(int32));
for (int i = 0; i < _count1; i++) {
_data1[i] = file.readUint32LE();
}
} else {
_data1 = 0;
}
_defPicAniInfosCount = file.readUint32LE();
debugC(4, kDebugLoading, "defPicAniInfos: %d", _defPicAniInfosCount);
if (_defPicAniInfosCount > 0) {
_defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
for (int i = 0; i < _defPicAniInfosCount; i++) {
_defPicAniInfos[i] = new PicAniInfo();
_defPicAniInfos[i]->load(file);
}
} else {
_defPicAniInfos = 0;
}
_picAniInfos = 0;
_picAniInfosCount = 0;
_entranceDataCount = file.readUint32LE();
debugC(4, kDebugLoading, "_entranceData: %d", _entranceDataCount);
if (_entranceDataCount > 0) {
_entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *));
for (int i = 0; i < _entranceDataCount; i++) {
_entranceData[i] = new EntranceInfo();
_entranceData[i]->load(file);
}
} else {
_entranceData = 0;
}
if (file.size() - file.pos() > 0)
error("Sc2::load(): (%d bytes left)", file.size() - file.pos());
return true;
}
示例2: load
bool ObArray::load(MfcArchive &file) {
debugC(5, kDebugLoading, "ObArray::load()");
int count = file.readCount();
resize(count);
for (int i = 0; i < count; i++) {
CObject *t = file.readClass();
push_back(*t);
}
return true;
}
示例3: load
bool GameVar::load(MfcArchive &file) {
_varName = file.readPascalString();
_varType = file.readUint32LE();
debugN(6, "[%03d] ", file.getLevel());
for (int i = 0; i < file.getLevel(); i++)
debugN(6, " ");
debugN(6, "<%s>: ", transCyrillic((byte *)_varName));
switch (_varType) {
case 0:
_value.intValue = file.readUint32LE();
debug(6, "d --> %d", _value.intValue);
break;
case 1:
_value.intValue = file.readUint32LE(); // FIXME
debug(6, "f --> %f", _value.floatValue);
break;
case 2:
_value.stringValue = file.readPascalString();
debug(6, "s --> %s", _value.stringValue);
break;
default:
error("Unknown var type: %d (0x%x)", _varType, _varType);
}
file.incLevel();
_parentVarObj = (GameVar *)file.readClass();
_prevVarObj = (GameVar *)file.readClass();
_nextVarObj = (GameVar *)file.readClass();
_field_14 = (GameVar *)file.readClass();
_subVars = (GameVar *)file.readClass();
file.decLevel();
return true;
}
示例4: load
bool GameLoader::load(MfcArchive &file) {
debugC(1, kDebugLoading, "GameLoader::load()");
_gameName = file.readPascalString();
debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());
_gameProject = new GameProject();
_gameProject->load(file);
g_fp->_gameProject = _gameProject;
if (g_fp->_gameProjectVersion < 12) {
error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion);
}
_gameName = file.readPascalString();
debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());
_inventory.load(file);
_interactionController->load(file);
debugC(1, kDebugLoading, "sceneTag count: %d", _gameProject->_sceneTagList->size());
_sc2array.resize(_gameProject->_sceneTagList->size());
int i = 0;
for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) {
char tmp[12];
snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
debugC(1, kDebugLoading, "sc: %s", tmp);
_sc2array[i].loadFile((const char *)tmp);
}
_preloadItems.load(file);
_field_FA = file.readUint16LE();
_field_F8 = file.readUint16LE();
debugC(1, kDebugLoading, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);
_gameVar = (GameVar *)file.readClass();
return true;
}
示例5: load
bool Interaction::load(MfcArchive &file) {
debug(5, "Interaction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
_staticsId1 = file.readUint16LE();
_staticsId2 = file.readUint16LE();
_objectId3 = file.readUint16LE();
_objectState2 = file.readUint32LE();
_objectState1 = file.readUint32LE();
_xOffs = file.readUint32LE();
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
_actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
return true;
}
示例6: load
bool MessageQueue::load(MfcArchive &file) {
debug(5, "MessageQueue::load()");
_dataId = file.readUint16LE();
int count = file.readUint16LE();
assert(g_fullpipe->_gameProjectVersion >= 12);
_queueName = file.readPascalString();
for (int i = 0; i < count; i++) {
ExCommand *tmp = (ExCommand *)file.readClass();
_exCommands.push_back(tmp);
}
_id = -1;
_field_14 = 0;
_parId = 0;
_isFinished = 0;
return true;
}