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C++ MessageManager::callFunctionOnMessageThread方法代码示例

本文整理汇总了C++中MessageManager::callFunctionOnMessageThread方法的典型用法代码示例。如果您正苦于以下问题:C++ MessageManager::callFunctionOnMessageThread方法的具体用法?C++ MessageManager::callFunctionOnMessageThread怎么用?C++ MessageManager::callFunctionOnMessageThread使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MessageManager的用法示例。


在下文中一共展示了MessageManager::callFunctionOnMessageThread方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processBlock

void NewProjectAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{

	if(editorIsReady)
		newNotesFromAnalyser->sendActionMessage("N");


	if(analyseNewFile){

		analyseNewFile = false;

		MessageManager* mm = MessageManager::getInstance();


		void* dummy = this;

		void* d = mm->callFunctionOnMessageThread(loadNewWaveFile, dummy);
	}







    // This is the place where you'd normally do the guts of your plugin's
    // audio processing...
    for (int channel = 0; channel < getNumInputChannels(); ++channel)
    {


    }

    // In case we have more outputs than inputs, we'll clear any output
    // channels that didn't contain input data, (because these aren't
    // guaranteed to be empty - they may contain garbage).
    for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i)
    {
        buffer.clear (i, 0, buffer.getNumSamples());
    }

	AudioPlayHead* playHead = getPlayHead();

	AudioPlayHead::CurrentPositionInfo info;

	playHead->getCurrentPosition(info);

	float* channelData = buffer.getSampleData (0);
	if(soundEditor != 0 && !loadingNewComponent)
		soundEditor->getAudioSamplesToPlay(buffer, info.ppqPositionOfLastBarStart, getSampleRate(), currentSamplesPerBlock);
}
开发者ID:oeberhard,项目名称:BAVSN,代码行数:51,代码来源:PluginProcessor.cpp


注:本文中的MessageManager::callFunctionOnMessageThread方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。