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C++ MeshSerializer类代码示例

本文整理汇总了C++中MeshSerializer的典型用法代码示例。如果您正苦于以下问题:C++ MeshSerializer类的具体用法?C++ MeshSerializer怎么用?C++ MeshSerializer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MeshSerializer类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: testMesh

void MeshSerializerTests::testMesh(MeshVersion version)
{
	MeshSerializer serializer;
	serializer.exportMesh(mOrigMesh.get(), mMeshFullPath, version);
	mMesh->reload();
	assertMeshClone(mOrigMesh.get(), mMesh.get(), version);
}
开发者ID:j-rivero,项目名称:ogre-acornacorn,代码行数:7,代码来源:MeshSerializerTests.cpp

示例2: createMeshWithMaterial

void MeshWithoutIndexDataTests::testCreateMesh()
{
    String fileName = "indexMix.mesh";
    createMeshWithMaterial(fileName);
    MeshPtr mesh = mMeshMgr->getByName(fileName);

    CPPUNIT_ASSERT(mesh->getNumSubMeshes() == 4);
    RenderOperation rop;
    for (int i=0; i<4; ++i)
    {
        mesh->getSubMesh(i)->_getRenderOperation(rop);
        // first submesh has indexes; the others not
        CPPUNIT_ASSERT( rop.useIndexes == (i == 0) );
    }

    MeshSerializer meshWriter;
    meshWriter.exportMesh(mesh.get(), fileName);

    mMeshMgr->remove( fileName );

    ResourceGroupManager::getSingleton().addResourceLocation(".", "FileSystem");
    MeshPtr loadedMesh = mMeshMgr->load(fileName, "General");

    remove(fileName.c_str());

    CPPUNIT_ASSERT(loadedMesh->getNumSubMeshes() == 4);

    mMeshMgr->remove( fileName );
}
开发者ID:brunobg,项目名称:TuxSinbad,代码行数:29,代码来源:MeshWithoutIndexDataTests.cpp

示例3: getLODMesh

//---------------------------------------------------------------------
String PlayPen_testManualLODFromFile::getLODMesh()
{
	MeshPtr msh1 = (MeshPtr)MeshManager::getSingleton().load("robot.mesh", 
		ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

	msh1->createManualLodLevel(200, "razor.mesh");
	msh1->createManualLodLevel(500, "sphere.mesh");

	// this time, we save this data to a file and re-load it

	MeshSerializer ser;
	const ResourceGroupManager::LocationList& ll = 
		ResourceGroupManager::getSingleton().getResourceLocationList(ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
	String prefix;
	for (ResourceGroupManager::LocationList::const_iterator i = ll.begin(); i != ll.end(); ++i)
	{
		if (StringUtil::endsWith((*i)->archive->getName(), "media"))
		{
			prefix = (*i)->archive->getName();
		}
	}
	ser.exportMesh(msh1.get(), prefix + "/testlod.mesh");

	MeshManager::getSingleton().removeAll();

	return "testlod.mesh";

}
开发者ID:Anti-Mage,项目名称:ogre,代码行数:29,代码来源:PlayPenSamples.cpp

示例4: testMesh

//--------------------------------------------------------------------------
void MeshSerializerTests::testMesh(MeshVersion version)
{
    UnitTestSuite::getSingletonPtr()->startTestMethod(__FUNCTION__);

    MeshSerializer serializer;
    serializer.exportMesh(mOrigMesh.get(), mMeshFullPath, version);
    mMesh->reload();
    assertMeshClone(mOrigMesh.get(), mMesh.get(), version);
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:10,代码来源:MeshSerializerTests.cpp

示例5: load

bool Mesh::load() {
    MeshSerializer* serializer = SerializerManager::getInstance()->getMeshSerializer(mPath);
    if (PlatformUtil::isZipped(mPath)) {
        ZipFileDataStream data(mPath);
        serializer->importMesh(data, this);
    } else {
        FileDataStream data(mPath);
        serializer->importMesh(data, this);
    }
    return true;
}
开发者ID:jhuang2github,项目名称:JHRenderEngine,代码行数:11,代码来源:Mesh.cpp

示例6: ManualObject

void MeshWithoutIndexDataTests::testCreateLineWithMaterial()
{
    String matName = "lineMat";
    MaterialPtr matPtr = MaterialManager::getSingleton().create(matName, "General");
    Pass* pass = matPtr->getTechnique(0)->getPass(0);
    pass->setDiffuse(1.0, 0.1, 0.1, 0);

    ManualObject* line = OGRE_NEW ManualObject("line");
    line->begin(matName, RenderOperation::OT_LINE_LIST);
    line->position(0, 50, 0);
    line->position(50, 100, 0);
    line->end();
    String fileName = "lineWithMat.mesh";
    MeshPtr lineMesh = line->convertToMesh(fileName);
    OGRE_DELETE line;

    CPPUNIT_ASSERT(lineMesh->getNumSubMeshes() == 1);
    CPPUNIT_ASSERT(lineMesh->getSubMesh(0)->indexData->indexCount == 0);
    RenderOperation rop;
    lineMesh->getSubMesh(0)->_getRenderOperation(rop);
    CPPUNIT_ASSERT(rop.useIndexes == false);
    CPPUNIT_ASSERT(lineMesh->getSubMesh(0)->vertexData->vertexCount == 2);

    MeshSerializer meshWriter;
    meshWriter.exportMesh(lineMesh.get(), fileName);
    MaterialSerializer matWriter;
    matWriter.exportMaterial(
        MaterialManager::getSingleton().getByName(matName), 
        matName + ".material"
        );

    mMeshMgr->remove( fileName );

    ResourceGroupManager::getSingleton().addResourceLocation(".", "FileSystem");
    MeshPtr loadedLine = mMeshMgr->load(fileName, "General");

    remove(fileName.c_str());
    remove((matName + ".material").c_str());

    CPPUNIT_ASSERT(loadedLine->getNumSubMeshes() == 1);
    CPPUNIT_ASSERT(loadedLine->getSubMesh(0)->indexData->indexCount == 0);
    loadedLine->getSubMesh(0)->_getRenderOperation(rop);
    CPPUNIT_ASSERT(rop.useIndexes == false);
    CPPUNIT_ASSERT(lineMesh->getSubMesh(0)->vertexData->vertexCount == 2);

    mMeshMgr->remove( fileName );
}
开发者ID:brunobg,项目名称:TuxSinbad,代码行数:47,代码来源:MeshWithoutIndexDataTests.cpp

示例7: MergeMesh

void MeshCombiner::consoleMeshCombiner()
{
    StringVector vec = m_MeshCombinerConfig->getMultiSetting( "Mesh" );
    if( vec.empty() )
        return;

    MergeMesh* mm = new MergeMesh();
    SkeletonPtr skel = SkeletonPtr();

    for( StringVector::iterator it = vec.begin();
            it != vec.end(); ++it )
    {
        log( "Loading: " + *it );
        try
        {
            MeshPtr mesh = MeshManager::getSingleton().load(
                               *it, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );

            if( !mesh.isNull() )
                mm->addMesh( mesh );
        }
        catch( ... )
        {
        }
    }

    // save
    MeshPtr mesh = mm->bake();

    MeshSerializer* meshSerializer = new MeshSerializer();
    meshSerializer->exportMesh( mesh.getPointer(), "./media/merged.mesh" );

    MeshManager::getSingleton().remove( mesh->getHandle() );

    // try to load...
    mesh = MeshManager::getSingleton().load(
               "merged.mesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );

    SceneManager* sm = Root::getSingleton().createSceneManager( ST_GENERIC );

    // try to place...
    sm->getRootSceneNode()->attachObject( sm->createEntity( "test", "merged.mesh" ) );

    delete meshSerializer;
    delete mm;
}
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:46,代码来源:MeshCombiner.cpp

示例8: writeEveythingToDisk

//-------------------------------------------------------------------------------------
void ScriptInterpreter::writeEveythingToDisk()
{
	MeshSerializer serializer;
	int meshCounter = 0;
	for (std::vector<Entity*>::iterator it = mEntities.begin(); it != mEntities.end(); ++it)
	{
		meshCounter++;
		std::string fileName;
		if (mEntities.size()>1)
			fileName = mCurrentScriptName.substr(0, mCurrentScriptName.find_last_of(".")) + "_" + StringConverter::toString(meshCounter);
		else
			fileName = mCurrentScriptName.substr(0, mCurrentScriptName.find_last_of("."));
		serializer.exportMesh((*it)->getMesh().getPointer(), fileName + ".mesh", MESH_VERSION_LATEST);
	}
	/*MaterialSerializer matSer;
	int matCounter = 0;
	for (std::vector<MaterialPtr>::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
	{
		matCounter++;
		std::string fileName;
		if (mEntities.size()>1)
			fileName = mCurrentScriptName.substr(0, mCurrentScriptName.find_last_of(".")) + "_" + StringConverter::toString(meshCounter);
		else
			fileName = mCurrentScriptName.substr(0, mCurrentScriptName.find_last_of("."));

		matSer.exportMaterial(*it, fileName + ".material");
	}*/
	for (std::vector<TexturePtr>::iterator it = mTextures.begin(); it!=mTextures.end(); ++it)
	{
		Ogre::Image im;
		(*it)->convertToImage(im);
		im.save(mCurrentScriptName.substr(0, mCurrentScriptName.find_last_of(".")) + ".png");
	}
	if (mCurrentDotFile)
		mCurrentDotFile->save(".");
}
开发者ID:UIKit0,项目名称:ogre-procedural,代码行数:37,代码来源:ScriptInterpreter.cpp

示例9: AxisAlignedBox


//.........这里部分代码省略.........
			pos_next = spline->interpolate(steps_len * (float)(l - 1));
			direction = (pos_cur - pos_next);
		}


		for (int w = 0; w<=numSeg.y; w++)
		{
			// build vector for the width
			Vector3 wn = direction.normalisedCopy().crossProduct(Vector3::UNIT_Y);
			
			// calculate the offset, spline in the middle
			Vector3 offset = (-0.5 * wn * width) + (w/numSeg.y) * wn * width;

			// push everything together
			Ogre::Vector3 pos = pos_cur + offset;
			// get ground height there
			pos.y = hfinder->getHeightAt(pos.x, pos.z) + ground_offset;

			// add the position to the mesh
			mo->position(pos);
			aab->merge(pos);
			mo->textureCoord(l/(Ogre::Real)numSeg.x*uvSeg.x, w/(Ogre::Real)numSeg.y*uvSeg.y);
			mo->normal(Vector3::UNIT_Y);
		}
	}

	bool reverse = false;
	for (int n1 = 0; n1<numSeg.x; n1++)
	{
		for (int n2 = 0; n2<numSeg.y; n2++)
		{
			if (reverse)
			{
				mo->index(offset+0);
				mo->index(offset+(numSeg.y+1));
				mo->index(offset+1);
				mo->index(offset+1);
				mo->index(offset+(numSeg.y+1));
				mo->index(offset+(numSeg.y+1)+1);
			}
			else
			{
				mo->index(offset+0);
				mo->index(offset+1);
				mo->index(offset+(numSeg.y+1));
				mo->index(offset+1);
				mo->index(offset+(numSeg.y+1)+1);
				mo->index(offset+(numSeg.y+1));
			}
			offset++;
		}
		offset++;
	}
	offset+=numSeg.y+1;

	mo->end();
	mo->setBoundingBox(*aab);
	// some optimizations
	mo->setCastShadows(false);
	mo->setDynamic(false);
	delete(aab);

	MeshPtr mesh = mo->convertToMesh(oname+"_mesh");

	// build edgelist
	mesh->buildEdgeList();

	// remove the manualobject again, since we dont need it anymore
	gEnv->ogreSceneManager->destroyManualObject(mo);

	unsigned short src, dest;
	if (!mesh->suggestTangentVectorBuildParams(VES_TANGENT, src, dest))
	{
		mesh->buildTangentVectors(VES_TANGENT, src, dest);
	}
	
	Entity *ent = gEnv->ogreSceneManager->createEntity(oname+"_ent", oname+"_mesh");
	mo_node->attachObject(ent);

	mo_node->setVisible(true);
	//mo_node->showBoundingBox(true);
	mo_node->setPosition(Vector3::ZERO); //(position.x, 0, position.z));


	if (!export_fn.empty())
	{
		MeshSerializer *ms = new MeshSerializer();
		ms->exportMesh(mesh.get(), export_fn);
		LOG("spline mesh exported as " + export_fn);
		delete(ms);
	}

	// TBD: RTSS
	//Ogre::RTShader::ShaderGenerator::getSingleton().createShaderBasedTechnique(materialname, Ogre::MaterialManager::DEFAULT_SCHEME_NAME, Ogre::RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME);
	//Ogre::RTShader::ShaderGenerator::getSingleton().invalidateMaterial(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME, materialname);
	RTSSgenerateShadersForMaterial(materialname, "");

#endif
	return 0;
}
开发者ID:Aperion,项目名称:rigsofrods-next-stable,代码行数:101,代码来源:DecalManager.cpp

示例10: dir

//---------------------------------------------------------------------
void PlayPen_testPoseAnimationWithoutNormals::setupContent()
{
	mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
	Vector3 dir(-1, -1, 0.5);
	dir.normalise();
	Light* l = mSceneMgr->createLight("light1");
	l->setType(Light::LT_DIRECTIONAL);
	l->setDirection(dir);

	MeshPtr mesh = MeshManager::getSingleton().load("cube.mesh", 
		ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		
	String newName = "testposenonormals.mesh";
	mesh = mesh->clone(newName);


	SubMesh* sm = mesh->getSubMesh(0);
	// Re-organise geometry since this mesh has no animation and all 
	// vertex elements are packed into one buffer
	VertexDeclaration* newDecl = 
		sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(false, true, false);
	sm->vertexData->reorganiseBuffers(newDecl);

	// create 2 poses
	Pose* pose = mesh->createPose(1, "pose1");
	// Pose1 moves vertices 0, 1, 2 and 3 upward 
	Vector3 offset1(0, 50, 0);
	pose->addVertex(0, offset1);
	pose->addVertex(1, offset1);
	pose->addVertex(2, offset1);
	pose->addVertex(3, offset1);

	pose = mesh->createPose(1, "pose2");
	// Pose2 moves vertices 3, 4, and 5 to the right
	// Note 3 gets affected by both
	Vector3 offset2(100, 0, 0);
	pose->addVertex(3, offset2);
	pose->addVertex(4, offset2);
	pose->addVertex(5, offset2);


	Animation* anim = mesh->createAnimation("poseanim", 20.0f);
	VertexAnimationTrack* vt = anim->createVertexTrack(1, sm->vertexData, VAT_POSE);
	
	// Frame 0 - no effect 
	VertexPoseKeyFrame* kf = vt->createVertexPoseKeyFrame(0);

	// Frame 1 - bring in pose 1 (index 0)
	kf = vt->createVertexPoseKeyFrame(3);
	kf->addPoseReference(0, 1.0f);

	// Frame 2 - remove all 
	kf = vt->createVertexPoseKeyFrame(6);

	// Frame 3 - bring in pose 2 (index 1)
	kf = vt->createVertexPoseKeyFrame(9);
	kf->addPoseReference(1, 1.0f);

	// Frame 4 - remove all
	kf = vt->createVertexPoseKeyFrame(12);


	// Frame 5 - bring in pose 1 at 50%, pose 2 at 100% 
	kf = vt->createVertexPoseKeyFrame(15);
	kf->addPoseReference(0, 0.5f);
	kf->addPoseReference(1, 1.0f);

	// Frame 6 - bring in pose 1 at 100%, pose 2 at 50% 
	kf = vt->createVertexPoseKeyFrame(18);
	kf->addPoseReference(0, 1.0f);
	kf->addPoseReference(1, 0.5f);

	// Frame 7 - reset
	kf = vt->createVertexPoseKeyFrame(20);

	// Export the mesh
	DataStreamPtr stream = Root::getSingleton().createFileStream(newName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
	MeshSerializer ser;
	ser.exportMesh(mesh.get(), stream);
	stream->close();

	// Unload old mesh to force reload
	MeshManager::getSingleton().remove(mesh->getHandle());
	mesh->unload();
	mesh.setNull();

	Entity*  e;
	AnimationState* animState;
	// software pose
	e = mSceneMgr->createEntity("test2", newName);
	mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(150,0,0))->attachObject(e);
	animState = e->getAnimationState("poseanim");
	animState->setEnabled(true);
	animState->setWeight(1.0f);
	mAnimStateList.push_back(animState);
	
	// test hardware pose
	e = mSceneMgr->createEntity("test", newName);
	mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e);
//.........这里部分代码省略.........
开发者ID:Anti-Mage,项目名称:ogre,代码行数:101,代码来源:PlayPenSamples.cpp

示例11: if

void Sample_MeshLod::buttonHit( OgreBites::Button* button )
{
    if(button->getName() == "btnReduceMore") {
        mReductionSlider->setValue(mReductionSlider->getValue()+1);
    } else if(button->getName() == "btnReduceLess") {
        mReductionSlider->setValue(mReductionSlider->getValue()-1);
    } else if(button->getName() == "btnAddToProfile") {
        addToProfile(std::numeric_limits<Real>::max());
    } else if(button->getName() == "btnRemoveFromProfile") {
        if(!mLodConfig.advanced.profile.empty()){
            LodProfile& profile = mLodConfig.advanced.profile;
            profile.erase(profile.begin() + mProfileList->getSelectionIndex());
            mProfileList->removeItem(mProfileList->getSelectionIndex());
            loadUserLod();
        }
    } else if(button->getName() == "btnAddLodLevel") {
        addLodLevel();
    } else if(button->getName() == "btnRemoveSelectedLodLevel") {
        removeLodLevel();
    } else if(button->getName() == "btnRemoveInitialLodLevel") {
        removeInitialLodLevel();
    } else if(button->getName() == "btnAutoconfigure") {
        mTrayMgr->destroyAllWidgetsInTray(TL_TOP);
        mTrayMgr->createLabel(TL_TOP, "lblWhatYouSee", "Showing autoconfigured LOD", 300);
        loadAutomaticLod();
        forceLodLevel(-1); // disable Lod level forcing
    } else if (button->getName() == "btnShowAll") {
        loadUserLod(false);
        mTrayMgr->destroyAllWidgetsInTray(TL_TOP);
        mTrayMgr->createLabel(TL_TOP, "lblWhatYouSee", "Showing all LOD levels", 300);
        forceLodLevel(-1); // disable Lod level forcing
    } else if(button->getName() == "btnShowMesh") {
        mTrayMgr->destroyAllWidgetsInTray(TL_TOP);
        mTrayMgr->createLabel(TL_TOP, "lblWhatYouSee", "Showing LOD from mesh file", 300);
        if(mMeshEntity){
            mSceneMgr->destroyEntity(mMeshEntity);
            mMeshEntity = 0;
        }
        mLodConfig.mesh->reload(Resource::LF_DEFAULT);
        mMeshEntity = mSceneMgr->createEntity(mLodConfig.mesh->getName(), mLodConfig.mesh);
        mMeshNode->attachObject(mMeshEntity);
        forceLodLevel(-1); // disable Lod level forcing
        //String filename("");
        //getResourceFullPath(mLodConfig.mesh, filename);
        //mTrayMgr->showOkDialog("Success", "Showing mesh from: " + filename);
    } else if(button->getName() == "btnSaveMesh") {
        if(!mTrayMgr->getTrayContainer(TL_TOP)->isVisible() && !mLodConfig.levels.empty()){
            LodWorkQueueWorker::getSingleton().clearPendingLodRequests();
            MeshLodGenerator& gen = MeshLodGenerator::getSingleton();
            mLodConfig.advanced.useBackgroundQueue = false; // Non-threaded
            gen.generateLodLevels(mLodConfig);
            forceLodLevel(-1); // disable Lod level forcing
        }
        String filename("");
        if(!getResourceFullPath(mLodConfig.mesh, filename) || filename == "") {
            mTrayMgr->showOkDialog("Error", "'" + filename + "' is not a writable path!");
        } else {
            if(!FileSystemLayer::fileExists(filename + ".orig"))
                FileSystemLayer::renameFile(filename, filename + ".orig");
            MeshSerializer ms;
            ms.exportMesh(mLodConfig.mesh.get(), filename);
            mTrayMgr->showOkDialog("Success", "Mesh saved to: " + filename);
        }
        if(!mTrayMgr->getTrayContainer(TL_TOP)->isVisible()){
            loadUserLod();
        }
    }
    else if(button->getName() == "btnRestoreMesh") {
        String filename("");
        if(getResourceFullPath(mLodConfig.mesh, filename) && filename != "") {
            if(FileSystemLayer::fileExists(filename + ".orig"))
                FileSystemLayer::renameFile(filename + ".orig", filename);
        }
        changeSelectedMesh(mLodConfig.mesh->getName());
    }
}
开发者ID:bsmr-c-cpp,项目名称:ogre,代码行数:76,代码来源:MeshLod.cpp


注:本文中的MeshSerializer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。