本文整理汇总了C++中MenuItemSprite::setAnchorPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ MenuItemSprite::setAnchorPoint方法的具体用法?C++ MenuItemSprite::setAnchorPoint怎么用?C++ MenuItemSprite::setAnchorPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MenuItemSprite
的用法示例。
在下文中一共展示了MenuItemSprite::setAnchorPoint方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool BowManHightScore::init()
{
if(!Layer::init()){
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Sprite* backSprite1 = Sprite::create("img/button/back_btn.png");
Sprite* backSprite2 = Sprite::create("img/button/back_btn1.png");
MenuItemSprite* backBtn = MenuItemSprite::create(
backSprite1 ,
backSprite2 ,
CC_CALLBACK_1(BowManHightScore::backCallback , this)
);
backBtn->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
backBtn->setPosition(Vec2(
10 + backBtn->getContentSize().width/2 ,
visibleSize.height - 10 - backBtn->getContentSize().height/2
));
Menu* menu = Menu::create(
backBtn,
NULL
);
this->addChild(menu);
return true;
}
示例2: addLayer
//pageview的用法
void TeachingLayer::addLayer(int index)
{
auto winSize = Director::getInstance()->getWinSize();
pageView = PageView::create();
//一定要设置大小,不然看不见
pageView->setContentSize(winSize);
pageView->setBackGroundColor(Color3B::GREEN);
pageView->setBackGroundColorType(Layout::BackGroundColorType::SOLID);
pageView->removeAllPages();
pageView->setPosition(Vec2::ZERO);
if (index == 0)
{
for (int i=0;i<4;++i)
{
//pageview一定要配合layout使用
Layout* layout = Layout::create();
layout->setContentSize(winSize);
auto layer = TeachingSubLayer::create(index,i);
//layer->setPosition(Vec2(winSize.width/2,winSize.height/2));
layout->addChild(layer);
//----按钮
MenuItemSprite* pJumpItem;
if (i<=2)
{
auto nextNormal = Sprite::create("teaching_next.png");
auto nextPressed = Sprite::create("teaching_next.png");
nextPressed->setScale(1.4f);
pJumpItem = MenuItemSprite::create(nextNormal,nextPressed,CC_CALLBACK_0(TeachingLayer::menuJump,this));
//pJumpItem->setPosition(Vec2(winSize.width/2 - 60,35-winSize.height/2));
pJumpItem->setPosition(Vec2(winSize.width - pJumpItem->getContentSize().width,
pJumpItem->getContentSize().height));
}
else//最后一步
{
auto nextNormal = Sprite::create("teaching_enter.png");
auto nextPressed = Sprite::create("teaching_enter.png");
nextPressed->setScale(1.4f);
pJumpItem = MenuItemSprite::create(nextNormal,nextPressed,CC_CALLBACK_0(TeachingLayer::menuJump,this));
pJumpItem->setPosition(Vec2(winSize.width - pJumpItem->getContentSize().width,
pJumpItem->getContentSize().height));
}
pJumpItem->setAnchorPoint(Vec2::ANCHOR_BOTTOM_RIGHT);
auto pMenu = Menu::create(pJumpItem,nullptr);
pMenu->setPosition(Vec2::ZERO);
layer->addChild(pMenu,3);
pageView->insertPage(layout,i);
}
}
curPage = 0;
pageView->scrollToPage(curPage);
pageView->addEventListener(CC_CALLBACK_2(TeachingLayer::pageViewEvent, this));
this->addChild(pageView);
}
示例3: init
bool BowManInforGame::init()
{
if(!Layer::init())
{
return false;
}
/////////////////////////////////////////////////////////////////
// BACKGROUNG INFO
/////////////////////////////////////////////////////////////////
Sprite* background = Sprite::create("img/background/bg_info.png");
background->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
background->setPosition(Vec2(WINSIZE.width/2 , WINSIZE.height/2));
this->addChild(background);
/////////////////////////////////////////////////////////////////
// DIALOG INFO
/////////////////////////////////////////////////////////////////
Sprite* infoDialog = Sprite::create("img/dialog/info_dialog.png");
infoDialog->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
infoDialog->setPosition(Vec2(WINSIZE.width/2 , WINSIZE.height/2));
this->addChild(infoDialog);
/////////////////////////////////////////////////////////////////
// BACK BUTTON
/////////////////////////////////////////////////////////////////
Sprite* backSprite1 = Sprite::create("img/button/back_btn.png");
Sprite* backSprite2 = Sprite::create("img/button/back_btn1.png");
MenuItemSprite* backBtn = MenuItemSprite::create(
backSprite1,
backSprite2,
CC_CALLBACK_1(BowManInforGame::backCallback, this)
);
backBtn->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
backBtn->setPosition(Vec2(
10 + backBtn->getContentSize().width / 2,
WINSIZE.height - 10 - backBtn->getContentSize().height / 2
));
Menu* menu = Menu::create(backBtn,NULL);
this->addChild(menu);
return true;
}
示例4: init
bool HomeLayer::init(){
bool isDay = UserDefault::getInstance()->getBoolForKey(DayTime, true);
string file = "modify/day_bg.png";
if (isDay == false) {
file = string("modify/night_bg.png");
}
if (GameLayerBase::initWithBgFileName(file.c_str())) {
Sprite* centerTitle = Sprite::create("modify/title.png");
centerTitle->setAnchorPoint(Vec2(0.5, 1.0));
centerTitle->setPosition(STVisibleRect::getCenterOfScene().x, STVisibleRect::getPointOfSceneLeftUp().y - 60);
addChild(centerTitle, 1);
//
// TableViewTest* pLayer = TableViewTest::create();
// this->addChild(pLayer, 2);
MenuItemSprite* lightBtn = CocosHelper::menuItemSprite("modify/night.png");
MenuItemSprite* settingBtn = CocosHelper::menuItemSprite("modify/setting.png");
MenuItemSprite* vedioBtn = CocosHelper::menuItemSprite("modify/video.png");
string soundFile = "modify/sound1.png";
if (!SoundPlayer::getInstance()->isMusicOpen()) {
soundFile = "modify/sound2.png";
}
MenuItemSprite* soundBtn = CocosHelper::menuItemSprite(soundFile.c_str());
MenuItemSprite* shareBtn = CocosHelper::menuItemSprite("modify/share.png");
lightBtn->setTag(kLightBtnTag);
settingBtn->setTag(kSettingBtnTag);
vedioBtn->setTag(kVedioBtnTag);
soundBtn->setTag(kSoundBtnTag);
shareBtn->setTag(kShareBtnTag);
lightBtn->setAnchorPoint(Vec2(0, 0));
settingBtn->setAnchorPoint(Vec2(1.0, 0));
vedioBtn->setAnchorPoint(Vec2(0.5, 0));
soundBtn->setAnchorPoint(Vec2(1.0, 0));
shareBtn->setAnchorPoint(Vec2(1.0, 0));
lightBtn->setPosition(Vec2(STVisibleRect::getOriginalPoint().x + 15, 60*0.618+STVisibleRect::getOriginalPoint().y));
settingBtn->setPosition(Vec2(STVisibleRect::getPointOfSceneRightBottom().x - 15, 60*0.618 + STVisibleRect::getOriginalPoint().y));
vedioBtn->setPosition(Vec2(STVisibleRect::getCenterOfScene().x, lightBtn->getBoundingBox().getMaxY() + 15));
soundBtn->setPosition(settingBtn->getPosition()+Vec2(15, 0));
shareBtn->setPosition(settingBtn->getPosition()+Vec2(15, 0));
lightBtn->setCallback(CC_CALLBACK_1(HomeLayer::onClickedMenuItems, this));
settingBtn->setCallback(CC_CALLBACK_1(HomeLayer::onClickedMenuItems, this));
vedioBtn->setCallback(CC_CALLBACK_1(HomeLayer::onClickedMenuItems, this));
Menu* pBtns = Menu::create(lightBtn, settingBtn, vedioBtn, NULL);
pBtns->setAnchorPoint(Vec2(0, 0));
pBtns->setPosition(Vec2(0, 0));
addChild(pBtns, 2);
float maxHeight = centerTitle->getBoundingBox().getMidY() - vedioBtn->getBoundingBox().getMaxY();
log("the max height is %.2f", maxHeight);
float tableHeight = maxHeight - 100*1.618;
float tableWidth = STVisibleRect::getGlvisibleSize().width - 200*0.618;
log("the tablewidth is %.2f, and the tableheight is %.2f", tableWidth, tableHeight);
int w = (int)tableWidth;
int h = (int)tableHeight;
TableViewTest* pLayer = TableViewTest::create(Size(w, h));
pLayer->setPosition(Vec2(100*0.618 + STVisibleRect::getOriginalPoint().x, vedioBtn->getBoundingBox().getMaxY() + 100*0.618));
addChild(pLayer, 10);
pLayer->setDelegate(this);
return true;
}
return false;
}
示例5: initToolLayer
void PlayLayer::initToolLayer()
{
auto size = Director::getInstance()->getWinSize();
//add by
auto zoom = size.height / 864;
toolLayer = Layer::create();
addChild(toolLayer);
spritetool = Sprite::createWithSpriteFrameName("status.png");
//auto spritetool = Sprite::create("status.png");
//add by
auto statussize=spritetool->getContentSize();
//auto patchsize=(size.width - statussize.width)/2;
spritetool->setAnchorPoint(Point(0.5f, 1));
spritetool->setPosition (Point(size.width / 2, size.height));
toolLayer->addChild(spritetool);
//金币像素 54;波数370,分数 484;怪数 684,分数 790;生命1060,add by
money = instance->getMoney();
moneyLabel = Label::createWithBMFont("fonts/bitmapFontChinese.fnt", " ");
// moneyLabel->setPosition(Point(spritetool->getContentSize().width / 8, spritetool->getContentSize().height / 2));
//由于该图片被整体所放过,所有要相应进行像素处理。
moneyLabel->setPosition(Point( 54* zoom, spritetool->getContentSize().height / 2));
moneyLabel->setAnchorPoint(Point(0, 0.5f));
//modify by
char countBuf3[16] = "";
sprintf(countBuf3, "%d", money);
auto moneyText = countBuf3;
//
//auto moneyText = std::to_string(money);
moneyLabel->setString(moneyText);
spritetool->addChild(moneyLabel);
//波数的分数
//int groupTotal = instance->getGroupNum();
int temp =1;
char countBuf5[16] = "";
sprintf(countBuf5, "%d",temp);
groupcurrLabel = Label::createWithBMFont("fonts/bitmapFontChinese.fnt", " ");
auto groupInfoText2 = countBuf5;
groupcurrLabel->setPosition(Point(370 * zoom , spritetool->getContentSize().height / 2 ));
groupcurrLabel->setAnchorPoint(Point(0.0f , 0.5f));
groupcurrLabel->setString(groupInfoText2);
spritetool->addChild(groupcurrLabel);
//总共波数
int groupTotal = instance->getGroupNum();
groupLabel = Label::createWithBMFont("fonts/bitmapFontChinese.fnt", " ");
groupLabel->setPosition(Point(484 * zoom , spritetool->getContentSize().height / 2 ));
groupLabel->setAnchorPoint(Point(0.0f , 0.5f));
char countBuf4[16] = "";
sprintf(countBuf4, "%d", groupTotal);
auto groupInfoText = countBuf4;
groupLabel->setString(groupInfoText);
spritetool->addChild(groupLabel);
//by
//当前波的怪物
char countBuf6[16] = "";
sprintf(countBuf6, "%d", temp);
auto groupTotalText3 = countBuf6;
numcurrLabel = Label::createWithBMFont("fonts/bitmapFontChinese.fnt", " ");
numcurrLabel->setPosition(Point( 684 * zoom , spritetool->getContentSize().height / 2 ));
numcurrLabel->setAnchorPoint(Point(0.0f , 0.5f));
numcurrLabel->setString(groupTotalText3);
spritetool->addChild(numcurrLabel);
//当前波的怪物 分数
char countBuf7[16] = "";
auto en= instance->getEnemyNum();
sprintf(countBuf7, "%d", en);
auto groupTotalText4 = countBuf7;
numLabel = Label::createWithBMFont("fonts/bitmapFontChinese.fnt", " ");
numLabel->setPosition(Point( 790 * zoom , spritetool->getContentSize().height / 2 ));
numLabel->setAnchorPoint(Point(0.0f , 0.5f));
numLabel->setString(groupTotalText4);
spritetool->addChild(numLabel);
//当前生命值的 分数
char countBuf8[16] = "";
sprintf(countBuf8, "100");
auto groupTotalText5 = countBuf8;
hpLabel = Label::createWithBMFont("fonts/bitmapFontChinese.fnt", " ");
hpLabel->setPosition(Point( 1060 * zoom , spritetool->getContentSize().height / 2 ));
hpLabel->setAnchorPoint(Point(0.0f , 0.5f));
hpLabel->setString(groupTotalText5);
spritetool->addChild(hpLabel);
//.........这里部分代码省略.........