本文整理汇总了C++中Memory::Attach方法的典型用法代码示例。如果您正苦于以下问题:C++ Memory::Attach方法的具体用法?C++ Memory::Attach怎么用?C++ Memory::Attach使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Memory
的用法示例。
在下文中一共展示了Memory::Attach方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
/* Start code */
void main()
{
/* Rename Console */
SetConsoleTitle(" XTools Multi-Hack");
SetWindow(29, 30, ConsolePos_x, ConsolePos_y);
/* Console output */
cout << "-----------------------------" << endl;
cout << "| XTools Multi Hack |" << endl;
cout << "| |" << endl;
cout << "| Hotkeys: |" << endl;
cout << "| -> BunnyHop: F9 |" << endl;
cout << "| -> RCS: F8 |" << endl;
cout << "| -> Radar: F7 |" << endl;
cout << "| -> SlowAIM: F6 |" << endl;
cout << "| -> GlowESP: F5 |" << endl;
cout << "| -> EXIT: F4 |" << endl;
cout << "-----------------------------" << endl;
/* Attach to the GAME process */
if (!MManager.Attach("csgo.exe"))
{
cout << "-----------------------------" << endl;
cout << "| :WARNING: |" << endl;
cout << "| CS:GO NOT FOUND! |" << endl;
cout << "| CLOSING IN 3 SEC |" << endl;
cout << "-----------------------------" << endl;
Sleep(1000 * 3);
exit(0);
}
cout << "-----------------------------" << endl;
cout << "| :ACTIVATION: |" << endl;
cout << "| |" << endl;
/* Get client.dll and engine.dll */
Client = MManager.GetModule("client.dll");
Engine = MManager.GetModule("engine.dll");
/* Find all the offsets that the code need using pattern scan */
PatternScan();
/* Threads creation for multiple functions at the same time */
thread ACTIVATION_thread = thread(ActivationByHotkeys);
thread CONSOLEMOVE_thread = thread(MoveConsole);
thread GLOW_thread = thread(GLOW);
thread RADAR_thread = thread(RADAR);
thread SLOWAIM_thread = thread(SLOWAIM);
thread BHOP_thread = thread(BHOP);
thread RCS_thread = thread(RCS);
/* Start threads */
ACTIVATION_thread.join();
CONSOLEMOVE_thread.join();
GLOW_thread.join();
RADAR_thread.join();
SLOWAIM_thread.join();
BHOP_thread.join();
RCS_thread.join();
}