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C++ MemChunk::read方法代码示例

本文整理汇总了C++中MemChunk::read方法的典型用法代码示例。如果您正苦于以下问题:C++ MemChunk::read方法的具体用法?C++ MemChunk::read怎么用?C++ MemChunk::read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MemChunk的用法示例。


在下文中一共展示了MemChunk::read方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

/* Wad2Archive::isWad2Archive
 * Checks if the given data is a valid Quake wad2 archive
 *******************************************************************/
bool Wad2Archive::isWad2Archive(MemChunk& mc)
{
	// Check size
	if (mc.getSize() < 12)
		return false;

	// Check for IWAD/PWAD header
	if (mc[0] != 'W' || mc[1] != 'A' || mc[2] != 'D' || (mc[3] != '2' && mc[3] != '3'))
		return false;

	// Get number of lumps and directory offset
	int32_t num_lumps = 0;
	int32_t dir_offset = 0;
	mc.seek(4, SEEK_SET);
	mc.read(&num_lumps, 4);
	mc.read(&dir_offset, 4);

	// Reset MemChunk (just in case)
	mc.seek(0, SEEK_SET);

	// Byteswap values for big endian if needed
	num_lumps = wxINT32_SWAP_ON_BE(num_lumps);
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);

	// Check directory offset is decent
	if ((unsigned)(dir_offset + (num_lumps * 32)) > mc.getSize() ||
	        dir_offset < 12)
		return false;

	// If it's passed to here it's probably a wad2 file
	return true;
}
开发者ID:Blue-Shadow,项目名称:SLADE,代码行数:35,代码来源:Wad2Archive.cpp

示例2: isChasmBinArchive

/* ChasmBinArchive::isChasmBinArchive
 * Checks if the given data is a valid Chasm bin archive
 *******************************************************************/
bool ChasmBinArchive::isChasmBinArchive(MemChunk& mc)
{
	// Check given data is valid
	if (mc.getSize() < HEADER_SIZE)
	{
		return false;
	}

	// Read bin header and check it
	char magic[4] = {};
	mc.read(magic, sizeof magic);

	if (   magic[0] != 'C'
		|| magic[1] != 'S'
		|| magic[2] != 'i'
		|| magic[3] != 'd')
	{
		return false;
	}

	uint16_t num_entries = 0;
	mc.read(&num_entries, sizeof num_entries);
	num_entries = wxUINT16_SWAP_ON_BE(num_entries);

	return num_entries > MAX_ENTRY_COUNT
		|| (HEADER_SIZE + ENTRY_SIZE * MAX_ENTRY_COUNT) <= mc.getSize();
}
开发者ID:SanyaWaffles,项目名称:SLADE,代码行数:30,代码来源:ChasmBinArchive.cpp

示例3: isPakArchive

/* PakArchive::isPakArchive
 * Checks if the given data is a valid Quake pak archive
 *******************************************************************/
bool PakArchive::isPakArchive(MemChunk& mc)
{
	// Check given data is valid
	if (mc.getSize() < 12)
		return false;

	// Read pak header
	char pack[4];
	long dir_offset;
	long dir_size;
	mc.seek(0, SEEK_SET);
	mc.read(pack, 4);
	mc.read(&dir_offset, 4);
	mc.read(&dir_size, 4);

	// Byteswap values for big endian if needed
	dir_size = wxINT32_SWAP_ON_BE(dir_size);
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);

	// Check header
	if (pack[0] != 'P' || pack[1] != 'A' || pack[2] != 'C' || pack[3] != 'K')
		return false;

	// Check directory is sane
	if (dir_offset < 12 || (unsigned)(dir_offset + dir_size) > mc.getSize())
		return false;

	// That'll do
	return true;
}
开发者ID:DemolisherOfSouls,项目名称:SLADE,代码行数:33,代码来源:PakArchive.cpp

示例4: isADatArchive

/* ADatArchive::isADatArchive
 * Checks if the given data is a valid Anachronox dat archive
 *******************************************************************/
bool ADatArchive::isADatArchive(MemChunk& mc) {
	// Check it opened ok
	if (mc.getSize() < 16)
		return false;

	// Read dat header
	char magic[4];
	long dir_offset;
	long dir_size;
	long version;
	mc.seek(0, SEEK_SET);
	mc.read(magic, 4);
	mc.read(&dir_offset, 4);
	mc.read(&dir_size, 4);
	mc.read(&version, 4);

	// Byteswap values for big endian if needed
	dir_size = wxINT32_SWAP_ON_BE(dir_size);
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);

	// Check version
	if (wxINT32_SWAP_ON_BE(version) != 9)
		return false;

	// Check header
	if (magic[0] != 'A' || magic[1] != 'D' || magic[2] != 'A' || magic[3] != 'T')
		return false;

	// Check directory is sane
	if (dir_offset < 16 || (unsigned)(dir_offset + dir_size) > mc.getSize())
		return false;

	// That'll do
	return true;
}
开发者ID:doomtech,项目名称:slade,代码行数:38,代码来源:ADatArchive.cpp

示例5: isPodArchive

// -----------------------------------------------------------------------------
// Checks if the given data is a valid pod archive
// -----------------------------------------------------------------------------
bool PodArchive::isPodArchive(MemChunk& mc)
{
	// Check size for header
	if (mc.size() < 84)
		return false;

	// Read no. of files
	mc.seek(0, 0);
	uint32_t num_files;
	mc.read(&num_files, 4);

	// Read id
	char id[80];
	mc.read(id, 80);

	// Check size for directory
	if (mc.size() < 84 + (num_files * 40))
		return false;

	// Read directory and check offsets
	FileEntry entry;
	for (unsigned a = 0; a < num_files; a++)
	{
		mc.read(&entry, 40);
		if (entry.offset + entry.size > mc.size())
			return false;
	}
	return true;
}
开发者ID:Altazimuth,项目名称:SLADE,代码行数:32,代码来源:PodArchive.cpp

示例6: isGobArchive

/* GobArchive::isGobArchive
 * Checks if the given data is a valid Dark Forces gob archive
 *******************************************************************/
bool GobArchive::isGobArchive(MemChunk& mc)
{
	// Check size
	if (mc.getSize() < 12)
		return false;

	// Check magic header
	if (mc[0] != 'G' || mc[1] != 'O' || mc[2] != 'B' || mc[3] != 0xA)
		return false;

	// Get directory offset
	uint32_t dir_offset = 0;
	mc.seek(4, SEEK_SET);
	mc.read(&dir_offset, 4);
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);

	// Check size
	if ((unsigned)mc.getSize() < (dir_offset + 4))
		return false;

	// Get number of lumps
	uint32_t num_lumps = 0;
	mc.seek(dir_offset, SEEK_SET);
	mc.read(&num_lumps, 4);
	num_lumps = wxINT32_SWAP_ON_BE(num_lumps);

	// Compute directory size
	uint32_t dir_size = (num_lumps * 21) + 4;
	if ((unsigned)mc.getSize() < (dir_offset + dir_size))
		return false;

	// If it's passed to here it's probably a gob file
	return true;
}
开发者ID:Blue-Shadow,项目名称:SLADE,代码行数:37,代码来源:GobArchive.cpp

示例7: open

/* ResArchive::open
 * Reads res format data from a MemChunk
 * Returns true if successful, false otherwise
 *******************************************************************/
bool ResArchive::open(MemChunk& mc)
{
	// Check data was given
	if (!mc.hasData())
		return false;

	// Read res header
	uint32_t	dir_size = 0;
	uint32_t	dir_offset = 0;
	char		magic[4] = "";
	mc.seek(0, SEEK_SET);
	mc.read(&magic, 4);			// "Res!"
	mc.read(&dir_offset, 4);	// Offset to directory
	mc.read(&dir_size, 4);		// No. of lumps in res

	// Byteswap values for big endian if needed
	dir_size = wxINT32_SWAP_ON_BE(dir_size);
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);

	// Check the header
	if (magic[0] != 'R' || magic[1] != 'e' || magic[2] != 's' || magic[3] != '!')
	{
		LOG_MESSAGE(1, "ResArchive::openFile: File %s has invalid header", filename);
		Global::error = "Invalid res header";
		return false;
	}

	if (dir_size % RESDIRENTRYSIZE)
	{
		LOG_MESSAGE(1, "ResArchive::openFile: File %s has invalid directory size", filename);
		Global::error = "Invalid res directory size";
		return false;
	}
	uint32_t num_lumps = dir_size / RESDIRENTRYSIZE;

	// Stop announcements (don't want to be announcing modification due to entries being added etc)
	setMuted(true);

	// Read the directory
	mc.seek(dir_offset, SEEK_SET);
	UI::setSplashProgressMessage("Reading res archive data");
	if (!readDirectory(mc, dir_offset, num_lumps, getRoot()))
		return false;

	// Detect maps (will detect map entry types)
	UI::setSplashProgressMessage("Detecting maps");
	detectMaps();

	// Setup variables
	setMuted(false);
	setModified(false);
	announce("opened");

	UI::setSplashProgressMessage("");

	return true;
}
开发者ID:Gaerzi,项目名称:SLADE,代码行数:61,代码来源:ResArchive.cpp

示例8: onAnnouncement

void MapTextureManager::onAnnouncement(Announcer* announcer, string event_name, MemChunk& event_data)
{
	// Only interested in the resource manager,
	// archive manager and palette chooser.
	if (announcer != theResourceManager
	        && announcer != thePaletteChooser
	        && announcer != theArchiveManager)
		return;

	// If the map's archive is being closed,
	// we need to close the map editor
	if (event_name == "archive_closing")
	{
		event_data.seek(0, SEEK_SET);
		int32_t ac_index;
		event_data.read(&ac_index, 4);
		if (theArchiveManager->getArchive(ac_index) == archive)
		{
			theMapEditor->Hide();
			theMapEditor->mapEditor().clearMap();
			archive = NULL;
		}
	}

	// If the resources have been updated
	if (event_name == "resources_updated")
		refreshResources();

	if (event_name == "main_palette_changed")
		refreshResources();
}
开发者ID:IjonTichy,项目名称:SLADE,代码行数:31,代码来源:MapTextureManager.cpp

示例9: onAnnouncement

// -----------------------------------------------------------------------------
// Handles announcements from any announcers listened to
// -----------------------------------------------------------------------------
void MapTextureManager::onAnnouncement(Announcer* announcer, std::string_view event_name, MemChunk& event_data)
{
	// Only interested in the resource manager,
	// archive manager and palette chooser.
	if (announcer != &App::resources() && announcer != theMainWindow->paletteChooser()
		&& announcer != &App::archiveManager())
		return;

	// If the map's archive is being closed,
	// we need to close the map editor
	if (event_name == "archive_closing")
	{
		event_data.seek(0, SEEK_SET);
		int32_t ac_index;
		event_data.read(&ac_index, 4);
		if (App::archiveManager().getArchive(ac_index) == archive_)
		{
			MapEditor::windowWx()->Hide();
			MapEditor::editContext().clearMap();
			archive_ = nullptr;
		}
	}

	// If the resources have been updated
	if (event_name == "resources_updated")
		refreshResources();

	if (event_name == "main_palette_changed")
		refreshResources();
}
开发者ID:SteelTitanium,项目名称:SLADE,代码行数:33,代码来源:MapTextureManager.cpp

示例10: isRffArchive

/* RffArchive::isRffArchive
 * Checks if the given data is a valid Duke Nukem 3D grp archive
 *******************************************************************/
bool RffArchive::isRffArchive(MemChunk& mc)
{
	// Check size
	if (mc.getSize() < 12)
		return false;

	// Read grp header
	uint8_t magic[4];
	uint32_t version, dir_offset, num_lumps;

	mc.seek(0, SEEK_SET);
	mc.read(magic, 4);			// Should be "RFF\x18"
	mc.read(&version, 4);		// 0x01 0x03 \x00 \x00
	mc.read(&dir_offset, 4);	// Offset to directory
	mc.read(&num_lumps, 4);		// No. of lumps in rff

	// Byteswap values for big endian if needed
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);
	num_lumps = wxINT32_SWAP_ON_BE(num_lumps);
	version = wxINT32_SWAP_ON_BE(version);

	// Check the header
	if (magic[0] != 'R' || magic[1] != 'F' || magic[2] != 'F' || magic[3] != 0x1A || version != 0x301)
		return false;


	// Compute total size
	RFFLump* lumps = new RFFLump[num_lumps];
	mc.seek(dir_offset, SEEK_SET);
	theSplashWindow->setProgressMessage("Reading rff archive data");
	mc.read (lumps, num_lumps * sizeof(RFFLump));
	BloodCrypt (lumps, dir_offset, num_lumps * sizeof(RFFLump));
	uint32_t totalsize = 12 + num_lumps * sizeof(RFFLump);
	uint32_t size = 0;
	for (uint32_t a = 0; a < num_lumps; ++a)
	{
		totalsize += lumps[a].Size;
	}

	// Check if total size is correct
	if (totalsize > mc.getSize())
		return false;

	// If it's passed to here it's probably a grp file
	return true;
}
开发者ID:Blzut3,项目名称:SLADE,代码行数:49,代码来源:RffArchive.cpp

示例11: isDiskArchive

// -----------------------------------------------------------------------------
// Checks if the given data is a valid Nerve disk archive
// -----------------------------------------------------------------------------
bool DiskArchive::isDiskArchive(MemChunk& mc)
{
	// Check given data is valid
	size_t mcsize = mc.getSize();
	if (mcsize < 80)
		return false;

	// Read disk header
	uint32_t num_entries;
	uint32_t size_entries;
	mc.seek(0, SEEK_SET);
	mc.read(&num_entries, 4);
	num_entries = wxUINT32_SWAP_ON_LE(num_entries);

	size_t start_offset = (72 * num_entries) + 8;

	if (mcsize < start_offset)
		return false;

	// Read the directory
	for (uint32_t d = 0; d < num_entries; d++)
	{
		// Read entry info
		DiskEntry entry;
		mc.read(&entry, 72);

		// Byteswap if needed
		entry.length = wxUINT32_SWAP_ON_LE(entry.length);
		entry.offset = wxUINT32_SWAP_ON_LE(entry.offset);

		// Increase offset to make it relative to start of archive
		entry.offset += start_offset;

		// Check offset+size
		if (entry.offset + entry.length > mcsize)
			return false;
	}
	mc.read(&size_entries, 4);
	size_entries = wxUINT32_SWAP_ON_LE(size_entries);
	if (size_entries + start_offset != mcsize)
		return false;

	// That'll do
	return true;
}
开发者ID:Talon1024,项目名称:SLADE,代码行数:48,代码来源:DiskArchive.cpp

示例12: isDatArchive

/* DatArchive::isDatArchive
 * Checks if the given data is a valid Shadowcaster dat archive
 *******************************************************************/
bool DatArchive::isDatArchive(MemChunk& mc)
{
	// Read dat header
	mc.seek(0, SEEK_SET);
	uint16_t num_lumps;
	uint32_t dir_offset, junk;
	mc.read(&num_lumps, 2);		// Size
	mc.read(&dir_offset, 4);	// Directory offset
	mc.read(&junk, 4);		// Unknown value
	num_lumps	= wxINT16_SWAP_ON_BE(num_lumps);
	dir_offset	= wxINT32_SWAP_ON_BE(dir_offset);
	junk		= wxINT32_SWAP_ON_BE(junk);

	if (dir_offset >= mc.getSize())
		return false;

	// Read the directory
	mc.seek(dir_offset, SEEK_SET);
	// Read lump info
	uint32_t offset = 0;
	uint32_t size = 0;
	uint16_t nameofs = 0;
	uint16_t flags = 0;

	mc.read(&offset,	4);		// Offset
	mc.read(&size,		4);		// Size
	mc.read(&nameofs,	2);		// Name offset
	mc.read(&flags,		2);		// Flags

	// Byteswap values for big endian if needed
	offset	= wxINT32_SWAP_ON_BE(offset);
	size	= wxINT32_SWAP_ON_BE(size);
	nameofs	= wxINT16_SWAP_ON_BE(nameofs);
	flags	= wxINT16_SWAP_ON_BE(flags);

	// The first lump should have a name (subsequent lumps need not have one).
	// Also, sanity check the values.
	if (nameofs == 0 || nameofs >=  mc.getSize() || offset + size >= mc.getSize())
	{
		return false;
	}

	size_t len = 1;
	size_t start = nameofs+dir_offset;
	// Sanity checks again. Make sure there is actually a name.
	if (start > mc.getSize() || mc[start] < 33)
		return false;
	for (size_t i = start; (mc[i] != 0 && i < mc.getSize()); ++i, ++len)
	{
		// Names should not contain garbage characters
		if (mc[i] < 32 || mc[i] > 126)
			return false;
	}
	// Let's be reasonable here. While names aren't limited, if it's too long, it's suspicious.
	if (len > 60)
		return false;
	return true;
}
开发者ID:Blue-Shadow,项目名称:SLADE,代码行数:61,代码来源:DatArchive.cpp

示例13: onAnnouncement

	void onAnnouncement(Announcer* announcer, string event_name, MemChunk& event_data)
	{
		if (announcer != entry->getParent())
			return;

		bool finished = false;

		// Entry removed
		if (event_name == "entry_removed")
		{
			int index;
			wxUIntPtr ptr;
			event_data.read(&index, sizeof(int));
			event_data.read(&ptr, sizeof(wxUIntPtr));
			if (wxUIntToPtr(ptr) == entry)
				finished = true;
		}

		if (finished)
			delete this;
	}
开发者ID:Blue-Shadow,项目名称:SLADE,代码行数:21,代码来源:ExternalEditManager.cpp

示例14: readImage

	bool readImage(SImage& image, MemChunk& data, int index)
	{
		// Get info
		SImage::info_t info = getInfo(data, index);

		// Create image from data
		image.create(info.width, info.height, PALMASK);
		data.read(imageData(image), info.width * info.height, 0);
		image.fillAlpha(255);

		return true;
	}
开发者ID:Talon1024,项目名称:SLADE,代码行数:12,代码来源:SIFormat.cpp

示例15: isResArchive

bool ResArchive::isResArchive(MemChunk& mc, size_t& dir_offset, size_t& num_lumps)
{
	// Check size
	if (mc.getSize() < 12)
		return false;

	// Check for "Res!" header
	if (!(mc[0] == 'R' && mc[1] == 'e' && mc[2] == 's' && mc[3] == '!'))
		return false;

	// Get number of lumps and directory offset
	uint32_t offset_offset = 0;
	uint32_t rel_offset = 0;
	uint32_t dir_size = 0;
	mc.seek(4, SEEK_SET);
	mc.read(&dir_offset, 4);
	mc.read(&dir_size, 4);

	// Byteswap values for big endian if needed
	dir_size = wxINT32_SWAP_ON_BE(dir_size);
	dir_offset = wxINT32_SWAP_ON_BE(dir_offset);

	// A&A contains nested resource files. The offsets are then always relative to
	// the top-level file. This causes problem with the embedded archive system
	// used by SLADE3. The solution is to compute the offset offset. :)
	offset_offset = dir_offset - (mc.getSize() - dir_size);
	rel_offset = dir_offset - offset_offset;

	// Check directory offset and size are both decent
	if (dir_size % RESDIRENTRYSIZE || (rel_offset + dir_size) > mc.getSize())
		return false;

	num_lumps = dir_size / RESDIRENTRYSIZE;

	// Reset MemChunk (just in case)
	mc.seek(0, SEEK_SET);

	// If it's passed to here it's probably a res file
	return true;
}
开发者ID:Gaerzi,项目名称:SLADE,代码行数:40,代码来源:ResArchive.cpp


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