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C++ MemArena类代码示例

本文整理汇总了C++中MemArena的典型用法代码示例。如果您正苦于以下问题:C++ MemArena类的具体用法?C++ MemArena怎么用?C++ MemArena使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MemArena类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: usable

namespace Memory {

// The base pointer to the auto-mirrored arena.
u8* base = NULL;

#ifdef __SYMBIAN32__
RChunk* memmap;
#else
// The MemArena class
MemArena g_arena;
#endif
// ==============

// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
u8 *m_pRAM;
u8 *m_pRAM2;
u8 *m_pRAM3;
u8 *m_pScratchPad;
u8 *m_pVRAM;

u8 *m_pPhysicalScratchPad;
u8 *m_pUncachedScratchPad;
// 64-bit: Pointers to high-mem mirrors
// 32-bit: Same as above
u8 *m_pPhysicalRAM;
u8 *m_pUncachedRAM;
u8 *m_pKernelRAM;	// RAM mirrored up to "kernel space". Fully accessible at all times currently.
u8 *m_pPhysicalRAM2;
u8 *m_pUncachedRAM2;
u8 *m_pKernelRAM2;
u8 *m_pPhysicalRAM3;
u8 *m_pUncachedRAM3;
u8 *m_pKernelRAM3;

// VRAM is mirrored 4 times.  The second and fourth mirrors are swizzled.
// In practice, a game accessing the mirrors most likely is deswizzling the depth buffer.
u8 *m_pPhysicalVRAM1;
u8 *m_pPhysicalVRAM2;
u8 *m_pPhysicalVRAM3;
u8 *m_pPhysicalVRAM4;
u8 *m_pUncachedVRAM1;
u8 *m_pUncachedVRAM2;
u8 *m_pUncachedVRAM3;
u8 *m_pUncachedVRAM4;

// Holds the ending address of the PSP's user space.
// Required for HD Remasters to work properly.
// This replaces RAM_NORMAL_SIZE at runtime.
u32 g_MemorySize;
// Used to store the PSP model on game startup.
u32 g_PSPModel;

recursive_mutex g_shutdownLock;

// We don't declare the IO region in here since its handled by other means.
static MemoryView views[] =
{
	{&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
	{NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
	{&m_pVRAM,       &m_pPhysicalVRAM1,       0x04000000, 0x00200000, 0},
	{NULL,           &m_pPhysicalVRAM2,       0x04200000, 0x00200000, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pPhysicalVRAM3,       0x04400000, 0x00200000, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pPhysicalVRAM4,       0x04600000, 0x00200000, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pUncachedVRAM1,       0x44000000, 0x00200000, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pUncachedVRAM2,       0x44200000, 0x00200000, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pUncachedVRAM3,       0x44400000, 0x00200000, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pUncachedVRAM4,       0x44600000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pRAM,        &m_pPhysicalRAM,         0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM},	// only from 0x08800000 is it usable (last 24 megs)
	{NULL,           &m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
	{NULL,           &m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
	// Starts at memory + 31 MB.
	{&m_pRAM2,       &m_pPhysicalRAM2,        0x09F00000, g_MemorySize, MV_IS_EXTRA1_RAM},
	{NULL,           &m_pUncachedRAM2,        0x49F00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA1_RAM},
	{NULL,           &m_pKernelRAM2,          0x89F00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA1_RAM},
	// Starts at memory + 31 * 2 MB.
	{&m_pRAM3,       &m_pPhysicalRAM3,        0x0BE00000, g_MemorySize, MV_IS_EXTRA2_RAM},
	{NULL,           &m_pUncachedRAM3,        0x4BE00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA2_RAM},
	{NULL,           &m_pKernelRAM3,          0x8BE00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA2_RAM},

	// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
	// implement those.
};

static const int num_views = sizeof(views) / sizeof(MemoryView);

inline static bool CanIgnoreView(const MemoryView &view) {
#if defined(_M_IX86) || defined(_M_ARM32) || defined(_XBOX)
	// Basically, 32-bit platforms can ignore views that are masked out anyway.
	return (view.flags & MV_MIRROR_PREVIOUS) && (view.virtual_address & ~MEMVIEW32_MASK) != 0;
#else
	return false;
#endif
}

// yeah, this could also be done in like two bitwise ops...
#define SKIP(a_flags, b_flags) 
//	if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) 
//		continue; 
//	if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) 
//.........这里部分代码省略.........
开发者ID:ANR2ME,项目名称:ppsspp,代码行数:101,代码来源:MemMap.cpp

示例2: MemoryMap_Setup

void MemoryMap_Setup(u32 flags)
{
	// Find a base to reserve 256MB
#if defined(_XBOX)
	base = (u8*)VirtualAlloc(0, 0x10000000, MEM_RESERVE|MEM_LARGE_PAGES, PAGE_READWRITE);
#elif defined(__SYMBIAN32__)
	memmap = new RChunk();
	memmap->CreateDisconnectedLocal(0 , 0, 0x10000000);
	base = memmap->Base();
#else
	size_t total_mem = 0;

	for (int i = 0; i < num_views; i++)
	{
		if (views[i].size == 0)
			continue;
		SKIP(flags, views[i].flags);
		if (!CanIgnoreView(views[i]))
			total_mem += g_arena.roundup(views[i].size);
	}
	// Grab some pagefile backed memory out of the void ...
	g_arena.GrabLowMemSpace(total_mem);
	// 32-bit Windows retrieves base a different way
#if defined(_M_X64) || !defined(_WIN32)
	// This really shouldn't fail - in 64-bit, there will always be enough address space.
	// Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
	base = MemArena::Find4GBBase();
#endif
#endif


	// Now, create views in high memory where there's plenty of space.
#if defined(_WIN32) && !defined(_M_X64) && !defined(_XBOX)
	// Try a whole range of possible bases. Return once we got a valid one.
	int base_attempts = 0;
	u32 max_base_addr = 0x7FFF0000 - 0x10000000;

	for (u32 base_addr = 0x01000000; base_addr < max_base_addr; base_addr += 0x400000)
	{
		base_attempts++;
		base = (u8 *)base_addr;
		if (Memory_TryBase(flags)) 
		{
			INFO_LOG(MEMMAP, "Found valid memory base at %p after %i tries.", base, base_attempts);
			base_attempts = 0;
			break;
		}
	}

	if (base_attempts)
		PanicAlert("No possible memory base pointer found!");
#else
	// Try base we retrieved earlier
	if (!Memory_TryBase(flags))
	{
		ERROR_LOG(MEMMAP, "MemoryMap_Setup: Failed finding a memory base.");
		PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
	}
#endif
	return;
}
开发者ID:ANR2ME,项目名称:ppsspp,代码行数:61,代码来源:MemMap.cpp

示例3: Init

namespace Memory
{

// The base pointer to the auto-mirrored arena.
u8*	base = NULL;

// The MemArena class
MemArena g_arena;
// ==============

// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
u8 *m_pRAM;
u8 *m_pScratchPad;
u8 *m_pVRAM;

u8 *m_pPhysicalScratchPad;
u8 *m_pUncachedScratchPad;
// 64-bit: Pointers to high-mem mirrors
// 32-bit: Same as above
u8 *m_pPhysicalRAM;
u8 *m_pUncachedRAM;
u8 *m_pKernelRAM;	// RAM mirrored up to "kernel space". Fully accessible at all times currently.

u8 *m_pPhysicalVRAM;
u8 *m_pUncachedVRAM;

// Holds the ending address of the PSP's user space.
// Required for HD Remasters to work properly.
u32 g_MemoryMask;
u32 g_MemorySize;

// We don't declare the IO region in here since its handled by other means.
static MemoryView views[] =
{
    {&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
    {NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
    {&m_pVRAM,       &m_pPhysicalVRAM,        0x04000000, 0x00800000, 0},
    {NULL,           &m_pUncachedVRAM,        0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
    {&m_pRAM,        &m_pPhysicalRAM,         0x08000000, g_MemorySize, 0},	// only from 0x08800000 is it usable (last 24 megs)
    {NULL,           &m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS},
    {NULL,           &m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS},

    // TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
    // implement those.
};

static const int num_views = sizeof(views) / sizeof(MemoryView);

void Init()
{
    int flags = 0;
    Memory::g_MemoryMask = Memory::g_MemorySize - 1;

    for(int i = 0; i < ARRAY_SIZE(views); i++) {
        if(views[i].size == 0)
            views[i].size = g_MemorySize;
    }
    base = MemoryMap_Setup(views, num_views, flags, &g_arena);

    INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p (mirror at 0 @ %p, uncached @ %p)",
             m_pRAM, m_pPhysicalRAM, m_pUncachedRAM);
}

void DoState(PointerWrap &p)
{
    p.DoArray(m_pRAM, g_MemorySize);
    p.DoMarker("RAM");
    p.DoArray(m_pVRAM, VRAM_SIZE);
    p.DoMarker("VRAM");
    p.DoArray(m_pScratchPad, SCRATCHPAD_SIZE);
    p.DoMarker("ScratchPad");
    p.Do(g_RemasterMode); // TODO: Need to test more if this and MemoryMask need to be saved in the state
    p.DoMarker("RemasterMode");
    p.Do(g_MemoryMask);
    p.DoMarker("MemoryMask");
    p.Do(g_DoubleTextureCoordinates); // TODO: Is there a more appropriate place for this?
    p.DoMarker("DoubleTextureCoordinates");
}

void Shutdown()
{
    u32 flags = 0;
    MemoryMap_Shutdown(views, num_views, flags, &g_arena);
    g_arena.ReleaseSpace();
    base = NULL;
    INFO_LOG(MEMMAP, "Memory system shut down.");
}

void Clear()
{
    if (m_pRAM)
        memset(m_pRAM, 0, g_MemorySize);
    if (m_pScratchPad)
        memset(m_pScratchPad, 0, SCRATCHPAD_SIZE);
    if (m_pVRAM)
        memset(m_pVRAM, 0, VRAM_SIZE);
}

u32 Read_Instruction(u32 address)
//.........这里部分代码省略.........
开发者ID:ChomperT,项目名称:ppsspp4webos,代码行数:101,代码来源:MemMap.cpp

示例4: Init

namespace Memory
{

// The base pointer to the auto-mirrored arena.
u8*	base = NULL;

// The MemArena class
MemArena g_arena;
// ==============

// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
u8 *m_pRAM;
u8 *m_pRAM2;
u8 *m_pRAM3;
u8 *m_pScratchPad;
u8 *m_pVRAM;

u8 *m_pPhysicalScratchPad;
u8 *m_pUncachedScratchPad;
// 64-bit: Pointers to high-mem mirrors
// 32-bit: Same as above
u8 *m_pPhysicalRAM;
u8 *m_pUncachedRAM;
u8 *m_pKernelRAM;	// RAM mirrored up to "kernel space". Fully accessible at all times currently.
u8 *m_pPhysicalRAM2;
u8 *m_pUncachedRAM2;
u8 *m_pKernelRAM2;
u8 *m_pPhysicalRAM3;
u8 *m_pUncachedRAM3;
u8 *m_pKernelRAM3;

u8 *m_pPhysicalVRAM;
u8 *m_pUncachedVRAM;

// Holds the ending address of the PSP's user space.
// Required for HD Remasters to work properly.
// These replace RAM_NORMAL_SIZE and RAM_NORMAL_MASK, respectively.
u32 g_MemorySize;
u32 g_MemoryMask;
// Used to store the PSP model on game startup.
u32 g_PSPModel;

// We don't declare the IO region in here since its handled by other means.
static MemoryView views[] =
{
	{&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
	{NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
	{&m_pVRAM,       &m_pPhysicalVRAM,        0x04000000, 0x00800000, 0},
	{NULL,           &m_pUncachedVRAM,        0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
	{&m_pRAM,        &m_pPhysicalRAM,         0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM},	// only from 0x08800000 is it usable (last 24 megs)
	{NULL,           &m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
	{NULL,           &m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
	// Starts at memory + 31 MB.
	{&m_pRAM2,       &m_pPhysicalRAM2,        0x09F00000, g_MemorySize, MV_IS_EXTRA1_RAM},
	{NULL,           &m_pUncachedRAM2,        0x49F00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA1_RAM},
	{NULL,           &m_pKernelRAM2,          0x89F00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA1_RAM},
	// Starts at memory + 31 * 2 MB.
	{&m_pRAM3,       &m_pPhysicalRAM3,        0x0BE00000, g_MemorySize, MV_IS_EXTRA2_RAM},
	{NULL,           &m_pUncachedRAM3,        0x4BE00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA2_RAM},
	{NULL,           &m_pKernelRAM3,          0x8BE00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA2_RAM},

	// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
	// implement those.
};

static const int num_views = sizeof(views) / sizeof(MemoryView);

void Init()
{
	int flags = 0;
	// This mask is used ONLY after validating the address is in the correct range.
	// So let's just use a fixed mask to remove the uncached/user memory bits.
	// Using (Memory::g_MemorySize - 1) won't work for e.g. 0x04C00000.
	Memory::g_MemoryMask = 0x07FFFFFF;

	// On some 32 bit platforms, you can only map < 32 megs at a time.
	const static int MAX_MMAP_SIZE = 31 * 1024 * 1024;
	_dbg_assert_msg_(MEMMAP, g_MemorySize < MAX_MMAP_SIZE * 3, "ACK - too much memory for three mmap views.");
	for (size_t i = 0; i < ARRAY_SIZE(views); i++) {
		if (views[i].flags & MV_IS_PRIMARY_RAM)
			views[i].size = std::min((int)g_MemorySize, MAX_MMAP_SIZE);
		if (views[i].flags & MV_IS_EXTRA1_RAM)
			views[i].size = std::min(std::max((int)g_MemorySize - MAX_MMAP_SIZE, 0), MAX_MMAP_SIZE);
		if (views[i].flags & MV_IS_EXTRA2_RAM)
			views[i].size = std::min(std::max((int)g_MemorySize - MAX_MMAP_SIZE * 2, 0), MAX_MMAP_SIZE);
	}
	base = MemoryMap_Setup(views, num_views, flags, &g_arena);

	INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p (mirror at 0 @ %p, uncached @ %p)",
		m_pRAM, m_pPhysicalRAM, m_pUncachedRAM);
}

void DoState(PointerWrap &p)
{
	auto s = p.Section("Memory", 1, 2);
	if (!s)
		return;

	if (s < 2) {
//.........这里部分代码省略.........
开发者ID:Versus9,项目名称:ppsspp,代码行数:101,代码来源:MemMap.cpp

示例5: Init

namespace Memory {

u8* g_base;                     ///< The base pointer to the auto-mirrored arena.

static MemArena arena;          ///< The MemArena class

u8* g_exefs_code;               ///< ExeFS:/.code is loaded here
u8* g_system_mem;               ///< System memory
u8* g_heap;                     ///< Application heap (main memory)
u8* g_heap_linear;              ///< Linear heap
u8* g_vram;                     ///< Video memory (VRAM) pointer
u8* g_shared_mem;               ///< Shared memory
u8* g_dsp_mem;                  ///< DSP memory
u8* g_kernel_mem;               ///< Kernel memory

static u8* physical_bootrom;    ///< Bootrom physical memory
static u8* uncached_bootrom;

static u8* physical_exefs_code; ///< Phsical ExeFS:/.code is loaded here
static u8* physical_system_mem; ///< System physical memory
static u8* physical_fcram;      ///< Main physical memory (FCRAM)
static u8* physical_heap_gsp;   ///< GSP heap physical memory
static u8* physical_vram;       ///< Video physical memory (VRAM)
static u8* physical_shared_mem; ///< Physical shared memory
static u8* physical_dsp_mem;    ///< Physical DSP memory
static u8* physical_kernel_mem; ///< Kernel memory

// We don't declare the IO region in here since its handled by other means.
static MemoryView g_views[] = {
    {&g_exefs_code,     &physical_exefs_code,   EXEFS_CODE_VADDR,       EXEFS_CODE_SIZE,    0},
    {&g_vram,           &physical_vram,         VRAM_VADDR,             VRAM_SIZE,          0},
    {&g_heap,           &physical_fcram,        HEAP_VADDR,             HEAP_SIZE,          MV_IS_PRIMARY_RAM},
    {&g_shared_mem,     &physical_shared_mem,   SHARED_MEMORY_VADDR,    SHARED_MEMORY_SIZE, 0},
    {&g_system_mem,     &physical_system_mem,   SYSTEM_MEMORY_VADDR,    SYSTEM_MEMORY_SIZE, 0},
    {&g_dsp_mem,        &physical_dsp_mem,      DSP_MEMORY_VADDR,       DSP_MEMORY_SIZE,    0},
    {&g_kernel_mem,     &physical_kernel_mem,   KERNEL_MEMORY_VADDR,    KERNEL_MEMORY_SIZE, 0},
    {&g_heap_linear,    &physical_heap_gsp,     HEAP_LINEAR_VADDR,      HEAP_LINEAR_SIZE,   0},
};

/*static MemoryView views[] =
{
    {&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
    {NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
    {&m_pVRAM,       &m_pPhysicalVRAM,        0x04000000, 0x00800000, 0},
    {NULL,           &m_pUncachedVRAM,        0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
    {&m_pRAM,        &m_pPhysicalRAM,         0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM},    // only from 0x08800000 is it usable (last 24 megs)
    {NULL,           &m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
    {NULL,           &m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},

    // TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
    // implement those.
};*/

static const int kNumMemViews = sizeof(g_views) / sizeof(MemoryView);    ///< Number of mem views

void Init() {
    int flags = 0;

    for (size_t i = 0; i < ARRAY_SIZE(g_views); i++) {
        if (g_views[i].flags & MV_IS_PRIMARY_RAM)
            g_views[i].size = FCRAM_SIZE;
    }

    g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
    MemBlock_Init();

    LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
        physical_fcram);
}

void Shutdown() {
    u32 flags = 0;
    MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
    arena.ReleaseSpace();
    MemBlock_Shutdown();

    g_base = nullptr;
    g_exefs_code = nullptr;
    g_system_mem = nullptr;
    g_heap = nullptr;
    g_heap_linear = nullptr;
    g_vram = nullptr;
    g_shared_mem = nullptr;
    g_dsp_mem = nullptr;
    g_kernel_mem = nullptr;

    physical_bootrom = nullptr;
    uncached_bootrom = nullptr;
    physical_exefs_code = nullptr;
    physical_system_mem = nullptr;
    physical_fcram = nullptr;
    physical_heap_gsp = nullptr;
    physical_vram = nullptr;
    physical_shared_mem = nullptr;
    physical_dsp_mem = nullptr;
    physical_kernel_mem = nullptr;

    LOG_DEBUG(HW_Memory, "shutdown OK");
}

//.........这里部分代码省略.........
开发者ID:ignika98,项目名称:citra,代码行数:101,代码来源:mem_map.cpp

示例6: Memory_TryBase

namespace Memory {

// The base pointer to the auto-mirrored arena.
u8* base = NULL;

// The MemArena class
MemArena g_arena;
// ==============

u8 *m_pPhysicalScratchPad;
u8 *m_pUncachedScratchPad;
// 64-bit: Pointers to high-mem mirrors
// 32-bit: Same as above
u8 *m_pPhysicalRAM;
u8 *m_pUncachedRAM;
u8 *m_pKernelRAM;	// RAM mirrored up to "kernel space". Fully accessible at all times currently.
u8 *m_pPhysicalRAM2;
u8 *m_pUncachedRAM2;
u8 *m_pKernelRAM2;
u8 *m_pPhysicalRAM3;
u8 *m_pUncachedRAM3;
u8 *m_pKernelRAM3;

// VRAM is mirrored 4 times.  The second and fourth mirrors are swizzled.
// In practice, a game accessing the mirrors most likely is deswizzling the depth buffer.
u8 *m_pPhysicalVRAM1;
u8 *m_pPhysicalVRAM2;
u8 *m_pPhysicalVRAM3;
u8 *m_pPhysicalVRAM4;
u8 *m_pUncachedVRAM1;
u8 *m_pUncachedVRAM2;
u8 *m_pUncachedVRAM3;
u8 *m_pUncachedVRAM4;

// Holds the ending address of the PSP's user space.
// Required for HD Remasters to work properly.
// This replaces RAM_NORMAL_SIZE at runtime.
u32 g_MemorySize;
// Used to store the PSP model on game startup.
u32 g_PSPModel;

std::recursive_mutex g_shutdownLock;

// We don't declare the IO region in here since its handled by other means.
static MemoryView views[] =
{
	{&m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
	{&m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
	{&m_pPhysicalVRAM1,       0x04000000, 0x00200000, 0},
	{&m_pPhysicalVRAM2,       0x04200000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pPhysicalVRAM3,       0x04400000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pPhysicalVRAM4,       0x04600000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pUncachedVRAM1,       0x44000000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pUncachedVRAM2,       0x44200000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pUncachedVRAM3,       0x44400000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pUncachedVRAM4,       0x44600000, 0x00200000, MV_MIRROR_PREVIOUS},
	{&m_pPhysicalRAM,         0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM},	// only from 0x08800000 is it usable (last 24 megs)
	{&m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
	{&m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM | MV_KERNEL},
	// Starts at memory + 31 MB.
	{&m_pPhysicalRAM2,        0x09F00000, g_MemorySize, MV_IS_EXTRA1_RAM},
	{&m_pUncachedRAM2,        0x49F00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA1_RAM},
	{&m_pKernelRAM2,          0x89F00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA1_RAM | MV_KERNEL},
	// Starts at memory + 31 * 2 MB.
	{&m_pPhysicalRAM3,        0x0BE00000, g_MemorySize, MV_IS_EXTRA2_RAM},
	{&m_pUncachedRAM3,        0x4BE00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA2_RAM},
	{&m_pKernelRAM3,          0x8BE00000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_EXTRA2_RAM | MV_KERNEL},

	// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
	// implement those.
};

static const int num_views = sizeof(views) / sizeof(MemoryView);

inline static bool CanIgnoreView(const MemoryView &view) {
#if PPSSPP_ARCH(32BIT)
	// Basically, 32-bit platforms can ignore views that are masked out anyway.
	return (view.flags & MV_MIRROR_PREVIOUS) && (view.virtual_address & ~MEMVIEW32_MASK) != 0;
#else
	return false;
#endif
}

#if defined(IOS) && PPSSPP_ARCH(64BIT)
#define SKIP(a_flags, b_flags) \
	if ((b_flags) & MV_KERNEL) \
		continue;
#else
#define SKIP(a_flags, b_flags) \
	;
#endif

static bool Memory_TryBase(u32 flags) {
	// OK, we know where to find free space. Now grab it!
	// We just mimic the popular BAT setup.

	size_t position = 0;
	size_t last_position = 0;

	// Zero all the pointers to be sure.
//.........这里部分代码省略.........
开发者ID:Orphis,项目名称:ppsspp,代码行数:101,代码来源:MemMap.cpp

示例7: Init

namespace Memory
{

// The base pointer to the auto-mirrored arena.
u8*	base = NULL;

// The MemArena class
MemArena g_arena;
// ==============

// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
u8 *m_pRAM;
u8 *m_pScratchPad;
u8 *m_pVRAM;

u8 *m_pPhysicalScratchPad;
u8 *m_pUncachedScratchPad;
// 64-bit: Pointers to high-mem mirrors
// 32-bit: Same as above
u8 *m_pPhysicalRAM;
u8 *m_pUncachedRAM;
u8 *m_pKernelRAM;	// RAM mirrored up to "kernel space". Fully accessible at all times currently.

u8 *m_pPhysicalVRAM;
u8 *m_pUncachedVRAM;


// We don't declare the IO region in here since its handled by other means.
static const MemoryView views[] =
{
	{&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
	{NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
	{&m_pVRAM,       &m_pPhysicalVRAM,        0x04000000, 0x00800000, 0},
	{NULL,           &m_pUncachedVRAM,        0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
	{&m_pRAM,        &m_pPhysicalRAM,         0x08000000, RAM_SIZE, 0},	// only from 0x08800000 is it usable (last 24 megs)
	{NULL,           &m_pUncachedRAM,         0x48000000, RAM_SIZE, MV_MIRROR_PREVIOUS},
	{NULL,           &m_pKernelRAM,           0x88000000, RAM_SIZE, MV_MIRROR_PREVIOUS},

	// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
	// implement those.
};

static const int num_views = sizeof(views) / sizeof(MemoryView);

void Init()
{
	int flags = 0;
	base = MemoryMap_Setup(views, num_views, flags, &g_arena);

	INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p (mirror at 0 @ %p, uncached @ %p)",
		m_pRAM, m_pPhysicalRAM, m_pUncachedRAM);
}

void DoState(PointerWrap &p)
{
	p.DoArray(m_pRAM, RAM_SIZE);
	p.DoMarker("RAM");
	p.DoArray(m_pVRAM, VRAM_SIZE);
	p.DoMarker("VRAM");
	p.DoArray(m_pScratchPad, SCRATCHPAD_SIZE);
	p.DoMarker("ScratchPad");
}

void Shutdown()
{
	u32 flags = 0;
	MemoryMap_Shutdown(views, num_views, flags, &g_arena);
	g_arena.ReleaseSpace();
	base = NULL;
	INFO_LOG(MEMMAP, "Memory system shut down.");
}

void Clear()
{
	if (m_pRAM)
		memset(m_pRAM, 0, RAM_SIZE);
	if (m_pScratchPad)
		memset(m_pScratchPad, 0, SCRATCHPAD_SIZE);
	if (m_pVRAM)
		memset(m_pVRAM, 0, VRAM_SIZE);
}

bool AreMemoryBreakpointsActivated()
{
#ifndef ENABLE_MEM_CHECK
	return false;
#else
	return true;
#endif
}

u32 Read_Instruction(u32 address)
{
	u32 inst = Read_U32(address);	
	if (MIPS_IS_EMUHACK(inst) && MIPSComp::jit)
		return MIPSComp::jit->GetBlockCache()->GetOriginalFirstOp(inst & MIPS_EMUHACK_VALUE_MASK);
	else
		return inst;
}
//.........这里部分代码省略.........
开发者ID:Almamu,项目名称:ppsspp,代码行数:101,代码来源:MemMap.cpp

示例8: Init

namespace Memory {

u8*    g_base                   = NULL;         ///< The base pointer to the auto-mirrored arena.

MemArena g_arena;                               ///< The MemArena class

u8* g_heap_gsp                  = NULL;         ///< GSP heap (main memory)
u8* g_heap                      = NULL;         ///< Application heap (main memory)
u8* g_vram                      = NULL;         ///< Video memory (VRAM) pointer

u8* g_physical_bootrom          = NULL;         ///< Bootrom physical memory
u8* g_uncached_bootrom          = NULL;

u8* g_physical_fcram            = NULL;         ///< Main physical memory (FCRAM)
u8* g_physical_heap_gsp         = NULL;
u8* g_physical_vram             = NULL;         ///< Video physical memory (VRAM)
u8* g_physical_scratchpad       = NULL;         ///< Scratchpad memory used for main thread stack

// We don't declare the IO region in here since its handled by other means.
static MemoryView g_views[] = {
    {&g_vram,       &g_physical_vram,       VRAM_VADDR,     VRAM_SIZE,      0},
    {&g_heap_gsp,   &g_physical_heap_gsp,   HEAP_GSP_VADDR, HEAP_GSP_SIZE,  0},
    {&g_heap,       &g_physical_fcram,      HEAP_VADDR,     HEAP_SIZE,      MV_IS_PRIMARY_RAM},
};

/*static MemoryView views[] =
{
    {&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
    {NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
    {&m_pVRAM,       &m_pPhysicalVRAM,        0x04000000, 0x00800000, 0},
    {NULL,           &m_pUncachedVRAM,        0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
    {&m_pRAM,        &m_pPhysicalRAM,         0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM},    // only from 0x08800000 is it usable (last 24 megs)
    {NULL,           &m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
    {NULL,           &m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},

    // TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
    // implement those.
};*/

static const int kNumMemViews = sizeof(g_views) / sizeof(MemoryView);    ///< Number of mem views

void Init() {
    int flags = 0;

    for (size_t i = 0; i < ARRAY_SIZE(g_views); i++) {
        if (g_views[i].flags & MV_IS_PRIMARY_RAM)
            g_views[i].size = FCRAM_SIZE;
    }

    g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena);

    NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap, 
        g_physical_fcram);
}

void Shutdown() {
    u32 flags = 0;
    MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena);
    
    g_arena.ReleaseSpace();
    g_base = NULL;

    NOTICE_LOG(MEMMAP, "shutdown OK");
}

} // namespace
开发者ID:Fortyseven,项目名称:citra,代码行数:66,代码来源:mem_map.cpp

示例9: Memory_TryBase

static bool Memory_TryBase(u32 flags) {
	// OK, we know where to find free space. Now grab it!
	// We just mimic the popular BAT setup.

#if defined(_XBOX)
	void *ptr;
#elif !defined(__SYMBIAN32__)
	size_t position = 0;
	size_t last_position = 0;
#endif

	// Zero all the pointers to be sure.
	for (int i = 0; i < num_views; i++)
	{
		if (views[i].out_ptr_low)
			*views[i].out_ptr_low = 0;
		if (views[i].out_ptr)
			*views[i].out_ptr = 0;
	}

	int i;
	for (i = 0; i < num_views; i++)
	{
		const MemoryView &view = views[i];
		if (view.size == 0)
			continue;
		SKIP(flags, view.flags);
		
#ifdef __SYMBIAN32__
		if (!CanIgnoreView(view)) {
			memmap->Commit(view.virtual_address & MEMVIEW32_MASK, view.size);
		}
		*(view.out_ptr) = (u8*)base + (view.virtual_address & MEMVIEW32_MASK);
#elif defined(_XBOX)
		if (!CanIgnoreView(view)) {
			*(view.out_ptr_low) = (u8*)(base + view.virtual_address);
			ptr = VirtualAlloc(base + (view.virtual_address & MEMVIEW32_MASK), view.size, MEM_COMMIT, PAGE_READWRITE);
		}
		*(view.out_ptr) = (u8*)base + (view.virtual_address & MEMVIEW32_MASK);
#else
		if (view.flags & MV_MIRROR_PREVIOUS) {
			position = last_position;
		} else {
			*(view.out_ptr_low) = (u8*)g_arena.CreateView(position, view.size);
			if (!*view.out_ptr_low)
				goto bail;
		}
#ifdef _M_X64
		*view.out_ptr = (u8*)g_arena.CreateView(
			position, view.size, base + view.virtual_address);
#else
		if (CanIgnoreView(view)) {
			// No need to create multiple identical views.
			*view.out_ptr = *views[i - 1].out_ptr;
		} else {
			*view.out_ptr = (u8*)g_arena.CreateView(
				position, view.size, base + (view.virtual_address & MEMVIEW32_MASK));
			if (!*view.out_ptr)
				goto bail;
		}
#endif
		last_position = position;
		position += g_arena.roundup(view.size);
#endif
	}

	return true;

#if !defined(_XBOX) && !defined(__SYMBIAN32__)
bail:
	// Argh! ERROR! Free what we grabbed so far so we can try again.
	for (int j = 0; j <= i; j++)
	{
		if (views[i].size == 0)
			continue;
		SKIP(flags, views[i].flags);
		if (views[j].out_ptr_low && *views[j].out_ptr_low)
		{
			g_arena.ReleaseView(*views[j].out_ptr_low, views[j].size);
			*views[j].out_ptr_low = NULL;
		}
		if (*views[j].out_ptr)
		{
			if (!CanIgnoreView(views[j])) {
				g_arena.ReleaseView(*views[j].out_ptr, views[j].size);
			}
			*views[j].out_ptr = NULL;
		}
	}
	return false;
#endif
}
开发者ID:ANR2ME,项目名称:ppsspp,代码行数:92,代码来源:MemMap.cpp


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