本文整理汇总了C++中MasterScore::staff方法的典型用法代码示例。如果您正苦于以下问题:C++ MasterScore::staff方法的具体用法?C++ MasterScore::staff怎么用?C++ MasterScore::staff使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MasterScore
的用法示例。
在下文中一共展示了MasterScore::staff方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: testMixer
void TestInstrumentChange::testMixer()
{
MasterScore* score = test_pre("mixer");
Measure* m = score->firstMeasure()->nextMeasure();
Segment* s = m->first(Segment::Type::ChordRest);
InstrumentChange* ic = static_cast<InstrumentChange*>(s->annotations()[0]);
int idx = score->staff(0)->channel(s->tick(), 0);
Channel* c = score->staff(0)->part()->instrument(s->tick())->channel(idx);
MidiPatch* mp = new MidiPatch;
mp->bank = 0;
mp->drum = false;
mp->name = "Viola";
mp->prog = 41;
mp->synti = "Fluid";
score->startCmd();
ic->setXmlText("Mixer Viola");
score->undo(new ChangePatch(score, c, mp));
score->endCmd();
score->doLayout();
test_post(score, "mixer");
}
示例2: testChange
void TestInstrumentChange::testChange()
{
MasterScore* score = test_pre("change");
Measure* m = score->firstMeasure()->nextMeasure();
Segment* s = m->first(Segment::Type::ChordRest);
InstrumentChange* ic = toInstrumentChange(s->annotations()[0]);
Instrument* ni = score->staff(1)->part()->instrument();
ic->setInstrument(new Instrument(*ni));
score->startCmd();
ic->setXmlText("Instrument Oboe");
score->undo(new ChangeInstrument(ic, ic->instrument()));
score->endCmd();
score->doLayout();
test_post(score, "change");
}
示例3: readScore
void TestSpanners::spanners04()
{
MasterScore* score = readScore(DIR + "glissando-cloning01.mscx");
QVERIFY(score);
score->doLayout();
// add a linked staff to the existing staff
// (copied and adapted from void MuseScore::editInstrList() in mscore/instrdialog.cpp)
Staff* oldStaff = score->staff(0);
Staff* newStaff = new Staff(score);
newStaff->setPart(oldStaff->part());
newStaff->initFromStaffType(oldStaff->staffType());
newStaff->setDefaultClefType(ClefTypeList(ClefType::G));
KeySigEvent ke;
ke.setKey(Key::C);
newStaff->setKey(0, ke);
score->undoInsertStaff(newStaff, 1, false);
cloneStaff(oldStaff, newStaff);
QVERIFY(saveCompareScore(score, "glissando-cloning01.mscx", DIR + "glissando-cloning01-ref.mscx"));
delete score;
}
示例4: ex
void TestLinks::test5LinkedParts_94911()
{
MCursor c;
c.setTimeSig(Fraction(4,4));
c.createScore("test");
c.addPart("electric-guitar");
c.move(0, 0); // move to track 0 tick 0
c.addKeySig(Key(1));
c.addTimeSig(Fraction(4,4));
c.addChord(60, TDuration(TDuration::DurationType::V_WHOLE));
MasterScore* score = c.score();
score->addText("title", "Title");
score->doLayout();
// delete chord
Measure* m = score->firstMeasure();
Segment* s = m->first(Segment::Type::ChordRest);
Element* e = s->element(0);
QVERIFY(e->type() == ElementType::CHORD);
score->select(e);
score->cmdDeleteSelection();
e = s->element(0);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links() == nullptr);
// create parts//
score->startCmd();
QList<Part*> parts;
parts.append(score->parts().at(0));
Score* nscore = new Score(score);
Excerpt ex(score);
ex.setPartScore(nscore);
ex.setTitle("Guitar");
ex.setParts(parts);
Excerpt::createExcerpt(&ex);
QVERIFY(nscore);
score->undo(new AddExcerpt(&ex));
score->endCmd();
// we should have now 1 staff and 2 linked rests
QVERIFY(score->staves().size() == 1);
e = s->element(0);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links()->size() == 2);
// add a linked staff
score->startCmd();
Staff* oStaff = score->staff(0);
Staff* staff = new Staff(score);
staff->setPart(oStaff->part());
score->undoInsertStaff(staff, 1);
Excerpt::cloneStaff(oStaff, staff);
score->endCmd();
// we should have now 2 staves and 3 linked rests
QCOMPARE(score->staves().size(), 2);
QCOMPARE(nscore->staves().size(), 1);
QVERIFY(score->staves()[0]->linkedStaves()->staves().size() == 3);
e = s->element(0);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links()->size() == 3);
e = s->element(4);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links()->size() == 3);
QVERIFY(score->excerpts().size() == 1);
// undo
score->undoStack()->undo();
// we should have now 1 staves and 2 linked rests
QVERIFY(score->staves().size() == 1);
QVERIFY(score->staves()[0]->linkedStaves()->staves().size() == 2);
e = s->element(0);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links()->size() == 2);
QVERIFY(score->excerpts().size() == 1);
// redo
score->undoStack()->redo();
// we should have now 2 staves and 3 linked rests
QVERIFY(score->staves().size() == 2);
QVERIFY(score->staves()[0]->linkedStaves()->staves().size() == 3);
e = s->element(0);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links()->size() == 3);
e = s->element(4);
QVERIFY(e->type() == ElementType::REST);
QVERIFY(e->links()->size() == 3);
QVERIFY(score->excerpts().size() == 1);
}
示例5: editInstrList
void MuseScore::editInstrList()
{
if (cs == 0)
return;
if (!instrList)
instrList = new InstrumentsDialog(this);
else if (instrList->isVisible()) {
instrList->done(0);
return;
}
instrList->init();
MasterScore* masterScore = cs->masterScore();
instrList->genPartList(masterScore);
masterScore->startCmd();
masterScore->deselectAll();
int rv = instrList->exec();
if (rv == 0) {
masterScore->endCmd();
return;
}
ScoreView* csv = currentScoreView();
if (csv && csv->noteEntryMode()) {
csv->cmd(getAction("escape"));
qApp->processEvents();
updateInputState(csv->score());
}
masterScore->inputState().setTrack(-1);
// keep the keylist of the first pitched staff to apply it to new ones
KeyList tmpKeymap;
Staff* firstStaff = 0;
for (Staff* s : masterScore->staves()) {
KeyList* km = s->keyList();
if (!s->isDrumStaff(Fraction(0,1))) { // TODO
tmpKeymap.insert(km->begin(), km->end());
firstStaff = s;
break;
}
}
Key normalizedC = Key::C;
// normalize the keyevents to concert pitch if necessary
if (firstStaff && !masterScore->styleB(Sid::concertPitch) && firstStaff->part()->instrument()->transpose().chromatic ) {
int interval = firstStaff->part()->instrument()->transpose().chromatic;
normalizedC = transposeKey(normalizedC, interval);
for (auto i = tmpKeymap.begin(); i != tmpKeymap.end(); ++i) {
int tick = i->first;
Key oKey = i->second.key();
tmpKeymap[tick].setKey(transposeKey(oKey, interval));
}
}
// create initial keyevent for transposing instrument if necessary
auto i = tmpKeymap.begin();
if (i == tmpKeymap.end() || i->first != 0)
tmpKeymap[0].setKey(normalizedC);
//
// process modified partitur list
//
QTreeWidget* pl = instrList->partiturList();
Part* part = 0;
int staffIdx = 0;
QTreeWidgetItem* item = 0;
for (int idx = 0; (item = pl->topLevelItem(idx)); ++idx) {
PartListItem* pli = static_cast<PartListItem*>(item);
// check if the part contains any remaining staves
// mark to remove part if not
QTreeWidgetItem* ci = 0;
int staves = 0;
for (int cidx = 0; (ci = pli->child(cidx)); ++cidx) {
StaffListItem* sli = static_cast<StaffListItem*>(ci);
if (sli->op() != ListItemOp::I_DELETE)
++staves;
}
if (staves == 0)
pli->op = ListItemOp::I_DELETE;
}
item = 0;
for (int idx = 0; (item = pl->topLevelItem(idx)); ++idx) {
int rstaff = 0;
PartListItem* pli = static_cast<PartListItem*>(item);
if (pli->op == ListItemOp::I_DELETE)
masterScore->cmdRemovePart(pli->part);
else if (pli->op == ListItemOp::ADD) {
const InstrumentTemplate* t = ((PartListItem*)item)->it;
part = new Part(masterScore);
part->initFromInstrTemplate(t);
masterScore->undo(new InsertPart(part, staffIdx));
pli->part = part;
QList<Staff*> linked;
for (int cidx = 0; pli->child(cidx); ++cidx) {
StaffListItem* sli = static_cast<StaffListItem*>(pli->child(cidx));
Staff* staff = new Staff(masterScore);
staff->setPart(part);
sli->setStaff(staff);
staff->init(t, sli->staffType(), cidx);
//.........这里部分代码省略.........