本文整理汇总了C++中MarkerList::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ MarkerList::insert方法的具体用法?C++ MarkerList::insert怎么用?C++ MarkerList::insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MarkerList
的用法示例。
在下文中一共展示了MarkerList::insert方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeMarkers
void DocumentMarkerController::removeMarkers(Node* node, unsigned startOffset, int length, DocumentMarker::MarkerTypes markerTypes, RemovePartiallyOverlappingMarkerOrNot shouldRemovePartiallyOverlappingMarker)
{
if (length <= 0)
return;
if (!possiblyHasMarkers(markerTypes))
return;
ASSERT(!(m_markers.isEmpty()));
MarkerList* list = m_markers.get(node);
if (!list)
return;
bool docDirty = false;
unsigned endOffset = startOffset + length;
for (size_t i = 0; i < list->size();) {
DocumentMarker marker = list->at(i);
// markers are returned in order, so stop if we are now past the specified range
if (marker.startOffset() >= endOffset)
break;
// skip marker that is wrong type or before target
if (marker.endOffset() <= startOffset || !markerTypes.contains(marker.type())) {
i++;
continue;
}
// at this point we know that marker and target intersect in some way
docDirty = true;
// pitch the old marker
list->remove(i);
if (shouldRemovePartiallyOverlappingMarker)
// Stop here. Don't add resulting slices back.
continue;
// add either of the resulting slices that are left after removing target
if (startOffset > marker.startOffset()) {
DocumentMarker newLeft = marker;
newLeft.setEndOffset(startOffset);
list->insert(i, RenderedDocumentMarker(newLeft));
// i now points to the newly-inserted node, but we want to skip that one
i++;
}
if (marker.endOffset() > endOffset) {
DocumentMarker newRight = marker;
newRight.setStartOffset(endOffset);
list->insert(i, RenderedDocumentMarker(newRight));
// i now points to the newly-inserted node, but we want to skip that one
i++;
}
}
if (list->isEmpty()) {
m_markers.remove(node);
if (m_markers.isEmpty())
m_possiblyExistingMarkerTypes = 0;
}
// repaint the affected node
if (docDirty && node->renderer())
node->renderer()->repaint();
}