本文整理汇总了C++中MapFrame::getRevision方法的典型用法代码示例。如果您正苦于以下问题:C++ MapFrame::getRevision方法的具体用法?C++ MapFrame::getRevision怎么用?C++ MapFrame::getRevision使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapFrame
的用法示例。
在下文中一共展示了MapFrame::getRevision方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TileModel
void
TileModelFactory::createTileModel(const TileKey& key,
const MapFrame& frame,
bool accumulate,
osg::ref_ptr<TileModel>& out_model,
ProgressCallback* progress)
{
osg::ref_ptr<TileModel> model = new TileModel( frame.getRevision(), frame.getMapInfo() );
model->_useParentData = _terrainReqs->parentTexturesRequired();
model->_tileKey = key;
model->_tileLocator = GeoLocator::createForKey(key, frame.getMapInfo());
OE_START_TIMER(fetch_imagery);
// Fetch the image data and make color layers.
unsigned index = 0;
unsigned order = 0;
for( ImageLayerVector::const_iterator i = frame.imageLayers().begin(); i != frame.imageLayers().end(); ++i )
{
ImageLayer* layer = i->get();
if ( layer->getEnabled() && layer->isKeyInRange(key) )
{
BuildColorData build;
build.init( key, layer, order, frame.getMapInfo(), _terrainOptions, _liveTiles.get(), model.get() );
bool addedToModel = build.execute(progress);
if ( addedToModel )
{
// only bump the order if we added something to the data model.
order++;
}
}
}
if (progress)
progress->stats()["fetch_imagery_time"] += OE_STOP_TIMER(fetch_imagery);
// make an elevation layer.
OE_START_TIMER(fetch_elevation);
buildElevation(key, frame, accumulate, _terrainReqs->elevationTexturesRequired(), model.get(), progress);
if (progress)
progress->stats()["fetch_elevation_time"] += OE_STOP_TIMER(fetch_elevation);
// make a normal map layer (if necessary)
if ( _terrainReqs->normalTexturesRequired() )
{
OE_START_TIMER(fetch_normalmap);
buildNormalMap(key, frame, accumulate, model.get(), progress);
if (progress)
progress->stats()["fetch_normalmap_time"] += OE_STOP_TIMER(fetch_normalmap);
}
// If nothing was added, not even a fallback heightfield, something went
// horribly wrong. Leave without a tile model. Chances are that a parent tile
// not not found in the live-tile registry.
if ( model->_colorData.size() == 0 && !model->_elevationData.getHeightField() )
{
return;
}
// OK we are making a tile, so if there's no heightfield yet, make an empty one (and mark it
// as fallback data of course)
if ( !model->_elevationData.getHeightField() )
{
osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 15, 15 );
model->_elevationData = TileModel::ElevationData(
hf,
GeoLocator::createForKey(key, frame.getMapInfo()),
true );
}
// look up the parent model and cache it.
osg::ref_ptr<TileNode> parentTile;
if ( _liveTiles->get(key.createParentKey(), parentTile) )
{
model->_parentModel = parentTile->getTileModel();
}
out_model = model.release();
}
示例2: TileModel
void
TileModelFactory::createTileModel(const TileKey& key,
const MapFrame& frame,
osg::ref_ptr<TileModel>& out_model) //,
//bool& out_hasRealData)
{
osg::ref_ptr<TileModel> model = new TileModel( frame.getRevision(), frame.getMapInfo() );
model->_tileKey = key;
model->_tileLocator = GeoLocator::createForKey(key, frame.getMapInfo());
// Fetch the image data and make color layers.
unsigned order = 0;
for( ImageLayerVector::const_iterator i = frame.imageLayers().begin(); i != frame.imageLayers().end(); ++i )
{
ImageLayer* layer = i->get();
if ( layer->getEnabled() )
{
BuildColorData build;
build.init( key, layer, order, frame.getMapInfo(), _terrainOptions, model.get() );
bool addedToModel = build.execute();
if ( addedToModel )
{
// only bump the order if we added something to the data model.
order++;
}
}
}
// make an elevation layer.
BuildElevationData build;
build.init( key, frame, _terrainOptions, model.get(), _hfCache );
build.execute();
// Bail out now if there's no data to be had.
if ( model->_colorData.size() == 0 && !model->_elevationData.getHeightField() )
{
return;
}
// OK we are making a tile, so if there's no heightfield yet, make an empty one (and mark it
// as fallback data of course)
if ( !model->_elevationData.getHeightField() )
{
osg::HeightField* hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), 15, 15 );
model->_elevationData = TileModel::ElevationData(
hf,
GeoLocator::createForKey(key, frame.getMapInfo()),
true );
}
// look up the parent model and cache it.
osg::ref_ptr<TileNode> parentTile;
if ( _liveTiles->get(key.createParentKey(), parentTile) )
model->_parentModel = parentTile->getTileModel();
out_model = model.release();
}
示例3:
bool
HeightFieldCache::getOrCreateHeightField(const MapFrame& frame,
const TileKey& key,
//bool cummulative,
const osg::HeightField* parent_hf,
osg::ref_ptr<osg::HeightField>& out_hf,
bool& out_isFallback,
ElevationSamplePolicy samplePolicy,
ElevationInterpolation interp,
ProgressCallback* progress )
{
// default
out_isFallback = false;
// check the quick cache.
HFKey cachekey;
cachekey._key = key;
cachekey._revision = frame.getRevision();
cachekey._samplePolicy = samplePolicy;
if (progress)
progress->stats()["hfcache_try_count"] += 1;
bool hit = false;
LRUCache<HFKey,HFValue>::Record rec;
if ( _cache.get(cachekey, rec) )
{
out_hf = rec.value()._hf.get();
out_isFallback = rec.value()._isFallback;
if (progress)
{
progress->stats()["hfcache_hit_count"] += 1;
progress->stats()["hfcache_hit_rate"] = progress->stats()["hfcache_hit_count"]/progress->stats()["hfcache_try_count"];
}
return true;
}
// Find the parent tile and start with its heightfield.
if ( parent_hf )
{
TileKey parentKey = key.createParentKey();
out_hf = HeightFieldUtils::createSubSample(
parent_hf,
parentKey.getExtent(),
key.getExtent(),
interp );
if ( !out_hf.valid() && ((int)key.getLOD())-1 > _firstLOD )
{
// This most likely means that a parent tile expired while we were building the child.
// No harm done in that case as this tile will soo be discarded as well.
OE_DEBUG << "MP HFC: Unable to find tile " << key.str() << " in the live tile registry"
<< std::endl;
return false;
}
}
if ( !out_hf.valid() )
{
//TODO.
// This sets the elevation tile size; query size for all tiles.
out_hf = HeightFieldUtils::createReferenceHeightField(
key.getExtent(), _tileSize, _tileSize, true );
}
bool populated = frame.populateHeightField(
out_hf,
key,
true, // convertToHAE
samplePolicy,
progress );
// Treat Plate Carre specially by scaling the height values. (There is no need
// to do this with an empty heightfield)
const MapInfo& mapInfo = frame.getMapInfo();
if ( mapInfo.isPlateCarre() )
{
HeightFieldUtils::scaleHeightFieldToDegrees( out_hf.get() );
}
// cache it.
HFValue cacheval;
cacheval._hf = out_hf.get();
cacheval._isFallback = !populated;
_cache.insert( cachekey, cacheval );
out_isFallback = !populated;
return true;
}
示例4:
bool
HeightFieldCache::getOrCreateHeightField(const MapFrame& frame,
const TileKey& key,
const osg::HeightField* parent_hf,
osg::ref_ptr<osg::HeightField>& out_hf,
bool& out_isFallback,
ElevationSamplePolicy samplePolicy,
ElevationInterpolation interp,
ProgressCallback* progress )
{
// default
out_isFallback = false;
// check the quick cache.
HFKey cachekey;
cachekey._key = key;
cachekey._revision = frame.getRevision();
cachekey._samplePolicy = samplePolicy;
if (progress)
progress->stats()["hfcache_try_count"] += 1;
LRUCache<HFKey,HFValue>::Record rec;
if ( _enabled && _cache.get(cachekey, rec) )
{
// Found it in the cache.
out_hf = rec.value()._hf.get();
out_isFallback = rec.value()._isFallback;
if (progress)
{
progress->stats()["hfcache_hit_count"] += 1;
progress->stats()["hfcache_hit_rate"] = progress->stats()["hfcache_hit_count"]/progress->stats()["hfcache_try_count"];
}
}
else
{
// Not in the cache, so we need to create a HF.
TileKey parentKey = key.createParentKey();
// Elevation "smoothing" uses the parent HF as the starting point for building
// a new tile. This will cause lower-resolution data to propagate down the tree
// and fill in any gaps in higher-resolution data. The result will be an elevation
// grid that is "smoother" but not neccessarily as accurate.
if ( _useParentAsReferenceHF && parent_hf && parentKey.valid() )
{
out_hf = HeightFieldUtils::createSubSample(
parent_hf,
parentKey.getExtent(),
key.getExtent(),
interp );
}
// If we are not smoothing, or we have no parent data, start with a basic
// MSL=0 reference heightfield instead.
if ( !out_hf.valid() )
{
out_hf = HeightFieldUtils::createReferenceHeightField( key.getExtent(), _tileSize, _tileSize, 0u );
}
// Next, populate it with data from the Map. The map will overwrite our starting
// data with real data from the elevation stack.
bool populated = frame.populateHeightField(
out_hf,
key,
true, // convertToHAE
progress );
// If the map failed to provide any suitable data sources at all, replace the
// heightfield with data from its parent (if available).
if ( !populated )
{
if ( parentKey.valid() && parent_hf )
{
out_hf = HeightFieldUtils::createSubSample(
parent_hf,
parentKey.getExtent(),
key.getExtent(),
interp );
}
if ( !out_hf.valid() )
{
// NOTE: This is probably no longer be possible, but check anyway for completeness.
return false;
}
}
// ONLY cache the new heightfield if a parent HF existed. Otherwise the new HF
// may contain invalid data. This can happen if this task runs to completion
// while the tile's parent expires from the scene graph. In that case the result
// of this task will be discarded. Therefore we should not cache the result here.
// This was causing intermittent rare "flat tiles" to appear in the terrain.
if ( _enabled && parent_hf )
{
// cache it.
HFValue cacheval;
cacheval._hf = out_hf.get();
cacheval._isFallback = !populated;
//.........这里部分代码省略.........