本文整理汇总了C++中MainWin::Show方法的典型用法代码示例。如果您正苦于以下问题:C++ MainWin::Show方法的具体用法?C++ MainWin::Show怎么用?C++ MainWin::Show使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MainWin
的用法示例。
在下文中一共展示了MainWin::Show方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: NewWindow
void
MainApp::ReadyToRun()
{
// make sure we have at least one window open
if (fPlayerCount == 0) {
MainWin* window = NewWindow();
if (window == NULL) {
PostMessage(B_QUIT_REQUESTED);
return;
}
BMessage lastPlaylistArchive;
if (_RestoreCurrentPlaylist(&lastPlaylistArchive) == B_OK) {
lastPlaylistArchive.what = M_OPEN_PREVIOUS_PLAYLIST;
window->PostMessage(&lastPlaylistArchive);
} else
window->Show();
}
// setup the settings window now, we need to have it
fSettingsWindow = new SettingsWindow(BRect(150, 150, 450, 520));
fSettingsWindow->Hide();
fSettingsWindow->Show();
_InstallPlaylistMimeType();
}
示例2: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
int ret = FALSE;
WSADATA wsad;
ret = WSAStartup(MAKEWORD(2, 2), &wsad);
if (ret != 0) {
OutputDebugString(_T("WSAStartup failed!\n"));
return FALSE;
}
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
MWinMgr::Init(hInstance);
MWinMgr* mgr = MWinMgr::GetInstance();
MainWin* mainWin = new MainWin();
if (mainWin->Create(NULL)) {
mainWin->Show(nCmdShow);
mainWin->Update();
mgr->LoadAccelerators(IDC_NBKSHELL);
ret = mgr->MainLoop();
}
delete mainWin;
mgr->Quit();
GdiplusShutdown(gdiplusToken);
WSACleanup();
return ret;
}
示例3: broadcast
void
MainApp::MessageReceived(BMessage* message)
{
switch (message->what) {
case M_NEW_PLAYER:
{
MainWin* window = NewWindow();
if (window != NULL)
window->Show();
break;
}
case M_PLAYER_QUIT:
{
// store the window settings of this instance
MainWin* window = NULL;
bool audioOnly = false;
BRect windowFrame;
bigtime_t creationTime;
if (message->FindPointer("instance", (void**)&window) == B_OK
&& message->FindBool("audio only", &audioOnly) == B_OK
&& message->FindRect("window frame", &windowFrame) == B_OK
&& message->FindInt64("creation time", &creationTime) == B_OK) {
if (audioOnly && (!fAudioWindowFrameSaved
|| creationTime < fLastSavedAudioWindowCreationTime)) {
fAudioWindowFrameSaved = true;
fLastSavedAudioWindowCreationTime = creationTime;
Settings::Default()->SetAudioPlayerWindowFrame(windowFrame);
}
}
// Store the playlist if there is one. Since the app is doing
// this, it is "atomic". If the user has multiple instances
// playing audio at the same time, the last instance which is
// quit wins.
BMessage playlistArchive;
if (message->FindMessage("playlist", &playlistArchive) == B_OK)
_StoreCurrentPlaylist(&playlistArchive);
// quit if this was the last player window
fPlayerCount--;
if (fPlayerCount == 0)
PostMessage(B_QUIT_REQUESTED);
break;
}
case B_SOME_APP_LAUNCHED:
case B_SOME_APP_QUIT:
{
const char* mimeSig;
if (message->FindString("be:signature", &mimeSig) < B_OK)
break;
bool isMediaServer = strcmp(mimeSig, kMediaServerSig) == 0;
bool isAddonServer = strcmp(mimeSig, kMediaServerAddOnSig) == 0;
if (!isMediaServer && !isAddonServer)
break;
bool running = (message->what == B_SOME_APP_LAUNCHED);
if (isMediaServer)
fMediaServerRunning = running;
if (isAddonServer)
fMediaAddOnServerRunning = running;
if (!fMediaServerRunning && !fMediaAddOnServerRunning) {
fprintf(stderr, "media server has quit.\n");
// trigger closing of media nodes
BMessage broadcast(M_MEDIA_SERVER_QUIT);
_BroadcastMessage(broadcast);
} else if (fMediaServerRunning && fMediaAddOnServerRunning) {
fprintf(stderr, "media server has launched.\n");
// HACK!
// quit our now invalid instance of the media roster
// so that before new nodes are created,
// we get a new roster (it is a normal looper)
// TODO: This functionality could become part of
// BMediaRoster. It could detect the start/quit of
// the servers like it is done here, and either quit
// itself, or re-establish the connection, and send some
// notification to the app... something along those lines.
BMediaRoster* roster = BMediaRoster::CurrentRoster();
if (roster) {
roster->Lock();
roster->Quit();
}
// give the servers some time to init...
snooze(3000000);
// trigger re-init of media nodes
BMessage broadcast(M_MEDIA_SERVER_STARTED);
_BroadcastMessage(broadcast);
}
break;
}
case M_SETTINGS:
_ShowSettingsWindow();
break;
case M_SHOW_OPEN_PANEL:
_ShowOpenFilePanel(message);
break;
//.........这里部分代码省略.........