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C++ Mail::RemoveItem方法代码示例

本文整理汇总了C++中Mail::RemoveItem方法的典型用法代码示例。如果您正苦于以下问题:C++ Mail::RemoveItem方法的具体用法?C++ Mail::RemoveItem怎么用?C++ Mail::RemoveItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mail的用法示例。


在下文中一共展示了Mail::RemoveItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleMailTakeItem

/**
 * Handles the packet sent by the client when taking an item from the mail.
 */
void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
{
    ObjectGuid mailboxGuid;
    uint32 mailId;
    uint32 itemId;
    recv_data >> mailboxGuid;
    recv_data >> mailId;
    recv_data >> itemId;                                    // item guid low

    if (!CheckMailBox(mailboxGuid))
        return;

    Player* pl = _player;

    Mail* m = pl->GetMail(mailId);
    if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    // prevent cheating with skip client money check
    if(pl->GetMoney() < m->COD)
    {
        pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Item *it = pl->GetMItem(itemId);

    ItemPosCountVec dest;
    InventoryResult msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
    if (msg == EQUIP_ERR_OK)
    {
        m->RemoveItem(itemId);
        m->removedItems.push_back(itemId);

        if (m->COD > 0)                                     // if there is COD, take COD money from player and send them to sender by mail
        {
            ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender);
            Player *sender = sObjectMgr.GetPlayer(sender_guid);

            uint32 sender_accId = 0;

            if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
            {
                std::string sender_name;
                if(sender)
                {
                    sender_accId = sender->GetSession()->GetAccountId();
                    sender_name = sender->GetName();
                }
                else if (sender_guid)
                {
                    // can be calculated early
                    sender_accId = sAccountMgr.GetPlayerAccountIdByGUID(sender_guid);

                    if(!sAccountMgr.GetPlayerNameByGUID(sender_guid, sender_name))
                        sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
                }
                sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
                    GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
            }
            else if (!sender)
                sender_accId = sAccountMgr.GetPlayerAccountIdByGUID(sender_guid);

            // check player existence
            if(sender || sender_accId)
            {
                MailDraft(m->subject, "")
                    .SetMoney(m->COD)
                    .SendMailTo(MailReceiver(sender, sender_guid), _player, MAIL_CHECK_MASK_COD_PAYMENT);
            }

            pl->ModifyMoney( -int32(m->COD) );
        }
        m->COD = 0;
        m->state = MAIL_STATE_CHANGED;
        pl->m_mailsUpdated = true;
        pl->RemoveMItem(it->GetGUIDLow());

        uint32 count = it->GetCount();                      // save counts before store and possible merge with deleting
        pl->MoveItemToInventory(dest, it, true);

        CharacterDatabase.BeginTransaction();
        pl->SaveInventoryAndGoldToDB();
        pl->_SaveMail();
        CharacterDatabase.CommitTransaction();

        pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
    }
    else
        pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
开发者ID:BACKUPLIB,项目名称:mangos,代码行数:97,代码来源:MailHandler.cpp


注:本文中的Mail::RemoveItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。