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C++ MOAILuaState::GetWeakRef方法代码示例

本文整理汇总了C++中MOAILuaState::GetWeakRef方法的典型用法代码示例。如果您正苦于以下问题:C++ MOAILuaState::GetWeakRef方法的具体用法?C++ MOAILuaState::GetWeakRef怎么用?C++ MOAILuaState::GetWeakRef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MOAILuaState的用法示例。


在下文中一共展示了MOAILuaState::GetWeakRef方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BindToLuaWithTable

//----------------------------------------------------------------//
void MOAILuaObject::BindToLuaWithTable ( MOAILuaState& state ) {

	assert ( !this->mUserdata );
	assert ( state.IsType ( -1, LUA_TTABLE ));
	
	MOAILuaClass* type = this->GetLuaClass ();
	assert ( type );
	
	// create and initialize a new userdata
	state.PushPtrUserData ( this );
	
	// create and initialize the private table
	lua_newtable ( state );
	
	// set the ref to the private table
	lua_pushvalue ( state, -3 );
	lua_setfield ( state, -2, LUA_MEMBER_TABLE_NAME );
	
	// initialize the private table
	lua_pushcfunction ( state, MOAILuaObject::_gc );
	lua_setfield ( state, -2, "__gc" );
	
	lua_pushcfunction ( state, MOAILuaObject::_tostring );
	lua_setfield ( state, -2, "__tostring" );
	
	lua_pushcfunction ( state, MOAILuaObject::_index );
	lua_setfield ( state, -2, "__index" );
	
	lua_pushcfunction ( state, MOAILuaObject::_newindex );
	lua_setfield ( state, -2, "__newindex" );
	
	// make the interface table the instance table's meta
	type->PushInterfaceTable ( state );
	lua_setmetatable ( state, -2 );
	
	// grab a ref to the instance table; attach it to the userdata
	this->mInstanceTable = state.GetWeakRef ( -1 );
	lua_setmetatable ( state, -2 );
	
	// and take a ref back to the userdata	
	if ( this->GetRefCount () == 0 ) {
		this->mUserdata.SetWeakRef ( state, -1 );
	}
	else {
		this->mUserdata.SetStrongRef ( state, -1 );
	}
	
	// overwrite the member table
	lua_replace ( state, -2 );
	
	assert ( !lua_isnil ( state, -1 ));
}
开发者ID:SimonRen,项目名称:moai-beta,代码行数:53,代码来源:MOAILuaObject.cpp

示例2: BindToLua

//----------------------------------------------------------------//
void MOAILuaObject::BindToLua ( MOAILuaState& state ) {

	assert ( !this->mUserdata );
	
	MOAILuaClass* type = this->GetLuaClass ();
	assert ( type );
	
	// create and initialize a new userdata
	state.PushPtrUserData ( this );
	
	// create and initialize the member table
	lua_newtable ( state );
	
	lua_pushvalue ( state, -1 );
	lua_setfield ( state, -2, "__index" );
	
	lua_pushvalue ( state, -1 );
	lua_setfield ( state, -2, "__newindex" );
	
	lua_pushcfunction ( state, MOAILuaObject::_gc );
	lua_setfield ( state, -2, "__gc" );
	
	lua_pushcfunction ( state, MOAILuaObject::_tostring );
	lua_setfield ( state, -2, "__tostring" );
	
	// attach the member table to the userdata
	lua_pushvalue ( state, -1 );
	lua_setmetatable ( state, -3 );
	
	// grab a ref to the member table
	this->mMemberTable = state.GetWeakRef ( -1 );
	
	// stack:
	// -1: member table
	// -2: userdata
	
	// create an empty ref table and attach it to the member table
	lua_newtable ( state );
	
	lua_pushvalue ( state, -1 );
	lua_setmetatable ( state, -3 );
	
	// stack:
	// -1: ref table
	// -2: member table
	// -3: userdata
	
	// push the interface table and attach it to the ref table
	type->PushInterfaceTable ( state );
	
	lua_pushvalue ( state, -1 );
	lua_setmetatable ( state, -3 );
	
	// stack:
	// -1: interface table
	// -2: ref table
	// -3: member table
	// -4: userdata
	
	// use the interface table as the ref table's __index
	lua_setfield ( state, -2, "__index" );
	
	// stack:
	// -1: ref table
	// -2: member table
	// -3: userdata
	
	lua_pop ( state, 2 );
	
	// stack:
	// -1: userdata
	
	// and take a ref back to the userdata	
	if ( this->GetRefCount () == 0 ) {
		this->mUserdata.SetWeakRef ( state, -1 );
	}
	else {
		this->mUserdata.SetStrongRef ( state, -1 );
	}
	
	assert ( !lua_isnil ( state, -1 ));
}
开发者ID:AzureRodrigo,项目名称:moai-dev,代码行数:83,代码来源:MOAILuaObject.cpp


注:本文中的MOAILuaState::GetWeakRef方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。