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C++ MMap::upper_bound方法代码示例

本文整理汇总了C++中MMap::upper_bound方法的典型用法代码示例。如果您正苦于以下问题:C++ MMap::upper_bound方法的具体用法?C++ MMap::upper_bound怎么用?C++ MMap::upper_bound使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MMap的用法示例。


在下文中一共展示了MMap::upper_bound方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: rebuildTopology

void TriMesh::rebuildTopology(Float maxAngle) {
	typedef std::multimap<Vertex, TopoData, vertex_key_order> MMap;
	typedef std::pair<Vertex, TopoData> MPair;
	const Float dpThresh = std::cos(degToRad(maxAngle));

	if (m_normals) {
		delete[] m_normals;
		m_normals = NULL;
	}

	if (m_tangents) {
		delete[] m_tangents;
		m_tangents = NULL;
	}

	Log(EInfo, "Rebuilding the topology of \"%s\" (" SIZE_T_FMT 
			" triangles, " SIZE_T_FMT " vertices, max. angle = %f)", 
			m_name.c_str(), m_triangleCount, m_vertexCount, maxAngle);
	ref<Timer> timer = new Timer();

	MMap vertexToFace;
	std::vector<Point> newPositions;
	std::vector<Point2> newTexcoords;
	std::vector<Spectrum> newColors;
	std::vector<Normal> faceNormals(m_triangleCount);
	Triangle *newTriangles = new Triangle[m_triangleCount];

	newPositions.reserve(m_vertexCount);
	if (m_texcoords != NULL)
		newTexcoords.reserve(m_vertexCount);
	if (m_colors != NULL)
		newColors.reserve(m_vertexCount);

	/* Create an associative list and precompute a few things */
	for (size_t i=0; i<m_triangleCount; ++i) {
		const Triangle &tri = m_triangles[i];
		Vertex v;
		for (int j=0; j<3; ++j) {
			v.p = m_positions[tri.idx[j]];
			if (m_texcoords)
				v.uv = m_texcoords[tri.idx[j]];
			if (m_colors)
				v.col = m_colors[tri.idx[j]];
			vertexToFace.insert(MPair(v, TopoData(i, false)));
		}
		Point v0 = m_positions[tri.idx[0]];
		Point v1 = m_positions[tri.idx[1]];
		Point v2 = m_positions[tri.idx[2]];
		faceNormals[i] = Normal(normalize(cross(v1 - v0, v2 - v0)));
		for (int j=0; j<3; ++j)
			newTriangles[i].idx[j] = 0xFFFFFFFFU;
	}

	/* Under the reasonable assumption that the vertex degree is
	   bounded by a constant, the following runs in O(n) */
	for (MMap::iterator it = vertexToFace.begin(); it != vertexToFace.end();) {
		MMap::iterator start = vertexToFace.lower_bound(it->first);
		MMap::iterator end = vertexToFace.upper_bound(it->first);

		/* Perform a greedy clustering of normals */
		for (MMap::iterator it2 = start; it2 != end; it2++) {
			const Vertex &v = it2->first;
			const TopoData &t1 = it2->second;
			Normal n1(faceNormals[t1.idx]);
			if (t1.clustered)
				continue;

			uint32_t vertexIdx = (uint32_t) newPositions.size();
			newPositions.push_back(v.p);
			if (m_texcoords)
				newTexcoords.push_back(v.uv);
			if (m_colors)
				newColors.push_back(v.col);

			for (MMap::iterator it3 = it2; it3 != end; ++it3) {
				TopoData &t2 = it3->second;
				if (t2.clustered)
					continue;
				Normal n2(faceNormals[t2.idx]);

				if (n1 == n2 || dot(n1, n2) > dpThresh) {
					const Triangle &tri = m_triangles[t2.idx];
					Triangle &newTri = newTriangles[t2.idx];
					for (int i=0; i<3; ++i) {
						if (m_positions[tri.idx[i]] == v.p)
							newTri.idx[i] = vertexIdx;
					}
					t2.clustered = true;
				}
			}
		}

		it = end;
	}

	for (size_t i=0; i<m_triangleCount; ++i) 
		for (int j=0; j<3; ++j)
			Assert(newTriangles[i].idx[j] != 0xFFFFFFFFU);

	delete[] m_triangles;
//.........这里部分代码省略.........
开发者ID:joewan,项目名称:mitsuba-renderer,代码行数:101,代码来源:trimesh.cpp


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