本文整理汇总了C++中MMF::GetWriteableHandle方法的典型用法代码示例。如果您正苦于以下问题:C++ MMF::GetWriteableHandle方法的具体用法?C++ MMF::GetWriteableHandle怎么用?C++ MMF::GetWriteableHandle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MMF
的用法示例。
在下文中一共展示了MMF::GetWriteableHandle方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadSkillCaps
DLLFUNC bool LoadSkillCaps(CALLBACK_DBLoadSkillCaps cb, int32 opsize, int8 ClassCount, int8 SkillCount, int8 LevelCount) {
if(opsize != sizeof(uint16)) {
cout << "Error: EMuShareMem: DLLLoadSkillCaps: opsize != sizeof(uint16)" << endl;
cout << "SkillCap size has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
int32 tmpMemSize = sizeof(MMFSkillCaps_Struct) + opsize * (ClassCount*SkillCount*LevelCount);
if (SkillCapsMMF.Open("EQEMuKSkillCaps", tmpMemSize)) {
if (SkillCapsMMF.CanWrite()) {
MMFSkillCapsData_Writable = (MMFSkillCaps_Struct*) SkillCapsMMF.GetWriteableHandle();
if (!MMFSkillCapsData_Writable) {
cout << "Error: EMuShareMem: DLLLoadSkillCaps: !MMFSkillCapsData_Writable" << endl;
return false;
}
//we need to memset the eq SkillCaps
memset(MMFSkillCapsData_Writable->caps, 0, sizeof(uint16)*(ClassCount*SkillCount*LevelCount));
MMFSkillCapsData_Writable->ClassCount = ClassCount;
MMFSkillCapsData_Writable->SkillCount = SkillCount;
MMFSkillCapsData_Writable->LevelCount = LevelCount;
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cb()) {
cout << "Error: EMuShareMem: DLLLoadSkillCaps: !cbDBLoadSkillCaps" << endl;
return false;
}
MMFSkillCapsData_Writable = 0;
SkillCapsMMF.SetLoaded();
MMFSkillCapsData = (const MMFSkillCaps_Struct*) SkillCapsMMF.GetHandle();
if (!MMFSkillCapsData) {
cout << "Error: EMuShareMem: DLLLoadSkillCaps: !MMFSkillCapsData (CanWrite=true)" << endl;
return false;
}
return true;
} else {
if (!SkillCapsMMF.IsLoaded()) {
Timer::SetCurrentTime();
int32 starttime = Timer::GetCurrentTime();
while ((!SkillCapsMMF.IsLoaded()) && ((Timer::GetCurrentTime() - starttime) < 300000)) {
Sleep(10);
Timer::SetCurrentTime();
}
if (!SkillCapsMMF.IsLoaded()) {
cout << "Error: EMuShareMem: DLLLoadSkillCaps: !SkillCapsMMF.IsLoaded() (timeout)" << endl;
return false;
}
}
MMFSkillCapsData = (const MMFSkillCaps_Struct*) SkillCapsMMF.GetHandle();
if (!MMFSkillCapsData) {
cout << "Error: EMuShareMem: DLLLoadSkillCaps: !MMFSkillCapsData (CanWrite=false)" << endl;
return false;
}
return true;
}
}
else {
cout << "Error Loading SkillCaps: SkillCaps.cpp: pDLLLoadSkillCaps: ret == 0, size = " << tmpMemSize << endl;
return false;
}
return false;
}
示例2: pDLLLoadNPCFactionLists
bool pDLLLoadNPCFactionLists(CALLBACK_DBLoadNPCFactionLists cbDBLoadNPCFactionLists, uint32 iNPCFactionListStructSize, int32* iNPCFactionListsCount, uint32* iMaxNPCFactionListID, uint8 iMaxNPCFactions) {
if (iNPCFactionListStructSize != sizeof(NPCFactionList)) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: iNPCFactionListStructSize != sizeof(NPCFactionList)" << endl;
cout << "NPCFactionList struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iMaxNPCFactions != MAX_NPC_FACTIONS) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: iMaxNPCFactions != MAX_NPC_FACTIONS" << endl;
cout << "NPCFactionList struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (*iMaxNPCFactionListID > MMF_MAX_NPCFactionList_ID) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: iMaxNPCFactions > MMF_MAX_NPCFactionList_ID" << endl;
cout << "You need to increase the define in NPCFactionList.h." << endl;
return false;
}
uint32 tmpMemSize = sizeof(MMFNPCFactionLists_Struct) + 256 + (sizeof(NPCFactionList) * (*iNPCFactionListsCount));
if (NPCFactionListsMMF.Open("EQEMuFactionLists", tmpMemSize)) {
// MMFNPCFactionListsData = (const MMFNPCFactionLists_Struct*) NPCFactionListsMMF.GetHandle();
if (NPCFactionListsMMF.CanWrite()) {
MMFNPCFactionListsData_Writable = (MMFNPCFactionLists_Struct*) NPCFactionListsMMF.GetWriteableHandle();
if (!MMFNPCFactionListsData_Writable) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: !MMFNPCFactionListsData_Writable" << endl;
return false;
}
memset(MMFNPCFactionListsData_Writable, 0, tmpMemSize);
for(int i=0; i<MMF_MAX_NPCFactionList_ID; i++)
MMFNPCFactionListsData_Writable->NPCFactionListIndex[i] = 0xFFFFFFFF;
MMFNPCFactionListsData_Writable->MaxNPCFactionListID = *iMaxNPCFactionListID;
MMFNPCFactionListsData_Writable->NPCFactionListCount = *iNPCFactionListsCount;
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cbDBLoadNPCFactionLists(MMFNPCFactionListsData_Writable->NPCFactionListCount, MMFNPCFactionListsData_Writable->MaxNPCFactionListID)) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: !cbDBLoadNPCFactionLists" << endl;
return false;
}
MMFNPCFactionListsData_Writable = 0;
NPCFactionListsMMF.SetLoaded();
MMFNPCFactionListsData = (const MMFNPCFactionLists_Struct*) NPCFactionListsMMF.GetHandle();
if (!MMFNPCFactionListsData) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: !MMFNPCFactionListsData (CanWrite=true)" << endl;
return false;
}
return true;
}
else {
if (!NPCFactionListsMMF.IsLoaded()) {
Timer::SetCurrentTime();
uint32 starttime = Timer::GetCurrentTime();
while ((!NPCFactionListsMMF.IsLoaded()) && ((Timer::GetCurrentTime() - starttime) < 300000)) {
Sleep(100);
Timer::SetCurrentTime();
}
if (!NPCFactionListsMMF.IsLoaded()) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: !NPCFactionListsMMF.IsLoaded() (timeout)" << endl;
return false;
}
}
MMFNPCFactionListsData = (const MMFNPCFactionLists_Struct*) NPCFactionListsMMF.GetHandle();
if (!MMFNPCFactionListsData) {
cout << "Error: EMuShareMem: DLLLoadNPCFactionLists: !MMFNPCFactionListsData (CanWrite=false)" << endl;
return false;
}
*iMaxNPCFactionListID = MMFNPCFactionListsData->MaxNPCFactionListID;
*iNPCFactionListsCount = MMFNPCFactionListsData->NPCFactionListCount;
return true;
}
}
else {
cout << "Error Loading NPCFactionLists: NPCFactionLists.cpp: pDLLLoadNPCFactionLists: Open() == false" << endl;
return false;
}
return false;
};
示例3: pDLLLoadDoors
bool pDLLLoadDoors(CALLBACK_DBLoadDoors cbDBLoadDoors, uint32 iDoorstructSize, int32* iDoorsCount, uint32* iMaxDoorID) {
if (iDoorstructSize != sizeof(Door)) {
cout << "Error: EMuShareMem: DLLLoadDoors: iDoorstructSize != sizeof(Door)" << endl;
cout << "Door struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (*iMaxDoorID > MMF_MAX_Door_ID) {
cout << "Error: EMuShareMem: pDLLLoadDoors: iMaxDoorID > MMF_MAX_Door_ID" << endl;
cout << "You need to increase the define in Doors.h." << endl;
return false;
}
uint32 tmpMemSize = sizeof(MMFDoors_Struct) + 256 + (sizeof(Door) * (*iDoorsCount));
if (DoorsMMF.Open("EQEMuDoors", tmpMemSize)) {
if (DoorsMMF.CanWrite()) {
MMFDoorsData_Writable = (MMFDoors_Struct*) DoorsMMF.GetWriteableHandle();
if (!MMFDoorsData_Writable) {
cout << "Error: EMuShareMem: DLLLoadDoors: !MMFDoorsData_Writable" << endl;
return false;
}
memset(MMFDoorsData_Writable, 0, tmpMemSize);
for(int i=0; i<MMF_MAX_Door_ID; i++)
MMFDoorsData_Writable->DoorIndex[i] = 0xFFFFFFFF;
MMFDoorsData_Writable->MaxDoorID = *iMaxDoorID;
MMFDoorsData_Writable->DoorCount = *iDoorsCount;
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cbDBLoadDoors(*iDoorsCount, *iMaxDoorID)) {
cout << "Error: EMuShareMem: DLLLoadDoors: !cbDBLoadDoors" << endl;
return false;
}
MMFDoorsData_Writable = 0;
DoorsMMF.SetLoaded();
MMFDoorsData = (const MMFDoors_Struct*) DoorsMMF.GetHandle();
if (!MMFDoorsData) {
cout << "Error: EMuShareMem: DLLLoadDoors: !MMFDoorsData (CanWrite=true)" << endl;
return false;
}
return true;
}
else {
if (!DoorsMMF.IsLoaded()) {
Timer::SetCurrentTime();
uint32 starttime = Timer::GetCurrentTime();
while ((!DoorsMMF.IsLoaded()) && ((Timer::GetCurrentTime() - starttime) < 300000)) {
Sleep(10);
Timer::SetCurrentTime();
}
if (!DoorsMMF.IsLoaded()) {
cout << "Error: EMuShareMem: DLLLoadDoors: !DoorsMMF.IsLoaded() (timeout)" << endl;
return false;
}
}
MMFDoorsData = (const MMFDoors_Struct*) DoorsMMF.GetHandle();
if (!MMFDoorsData) {
cout << "Error: EMuShareMem: DLLLoadDoors: !MMFDoorsData (CanWrite=false)" << endl;
return false;
}
*iMaxDoorID = MMFDoorsData->MaxDoorID;
*iDoorsCount = MMFDoorsData->DoorCount;
return true;
}
}
else {
cout << "Error Loading Doors: Doors.cpp: pDLLLoadDoors: ret == 0" << endl;
return false;
}
return false;
};
示例4: DLLLoadItems
DLLFUNC bool DLLLoadItems(CALLBACK_DBLoadItems cbDBLoadItems, uint32 iItemStructSize, int32* iItemCount, uint32* iMaxItemID) {
if (iItemStructSize != sizeof(Item_Struct)) {
cout << "Error: EMuShareMem: DLLLoadItems: iItemStructSize != sizeof(Item_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (*iMaxItemID > MMF_EQMAX_ITEMS) {
cout << "Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS" << endl;
cout << "You need to increase the define in Items.h." << endl;
return false;
}
MMFItemsData_Writable = 0;
//Allocate the shared memory for the item structures
uint32 tmpMemSize = sizeof(MMFItems_Struct) + 256 + (sizeof(Item_Struct) * (*iItemCount));
//cout << tmpMemSize << endl;
if (ItemsMMF.Open("EQEMuItems", tmpMemSize)) {
if (ItemsMMF.CanWrite()) {
MMFItemsData_Writable = (MMFItems_Struct*) ItemsMMF.GetWriteableHandle();
if (!MMFItemsData_Writable) {
cout << "Error: EMuShareMem: DLLLoadItems: !MMFItemsData_Writable" << endl;
return false;
}
memset(MMFItemsData_Writable, 0, tmpMemSize);
for(int i=0; i<MMF_EQMAX_ITEMS; i++)
MMFItemsData_Writable->ItemIndex[i] = 0xFFFF;
MMFItemsData_Writable->MaxItemID = *iMaxItemID;
MMFItemsData_Writable->ItemCount = *iItemCount;
//the writable handle has been created, do the load below after we have the
//serialization handle as well.
} else {
if (!ItemsMMF.IsLoaded()) {
Timer::SetCurrentTime();
uint32 starttime = Timer::GetCurrentTime();
while ((!ItemsMMF.IsLoaded()) && ((Timer::GetCurrentTime() - starttime) < 300000)) {
Sleep(10);
Timer::SetCurrentTime();
}
if (!ItemsMMF.IsLoaded()) {
cout << "Error: EMuShareMem: DLLLoadItems: !ItemsMMF.IsLoaded() (timeout)" << endl;
return false;
}
}
MMFItemsData = (const MMFItems_Struct*) ItemsMMF.GetHandle();
if (!MMFItemsData) {
cout << "Error: EMuShareMem: DLLLoadItems: !MMFItemsData (CanWrite=false)" << endl;
return false;
}
*iMaxItemID = MMFItemsData->MaxItemID;
*iItemCount = MMFItemsData->ItemCount;
return true;
}
} else {
cout << "Error Loading Items: Items.cpp: pDLLLoadItems: Open() == false" << endl;
return false;
}
/*
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cbDBLoadItems(*iItemCount, *iMaxItemID)) {
cout << "Error: EMuShareMem: DLLLoadItems: !cbDBLoadItems" << endl;
return false;
}
*/
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cbDBLoadItems(*iItemCount, *iMaxItemID)) {
cout << "Error: EMuShareMem: DLLLoadItems: !cbDBLoadItems" << endl;
return false;
}
//Now, Disable the write handle and get the read handle.
//do this for both item struct and serialization data
MMFItemsData_Writable = 0;
ItemsMMF.SetLoaded();
MMFItemsData = (const MMFItems_Struct*) ItemsMMF.GetHandle();
if (!MMFItemsData) {
cout << "Error: EMuShareMem: DLLLoadItems: !MMFItemsData (CanWrite=true)" << endl;
return false;
}
return true;
};
示例5: pDLLLoadLoot
bool pDLLLoadLoot(CALLBACK_DBLoadLoot cbDBLoadLoot,
uint32 iLootTableStructsize, uint32 iLootTableCount, uint32 iMaxLootTable,
uint32 iLootTableEntryStructsize, uint32 iLootTableEntryCount,
uint32 iLootDropStructsize, uint32 iLootDropCount, uint32 iMaxLootDrop,
uint32 iLootDropEntryStructsize, uint32 iLootDropEntryCount
) {
#if 0
cout << "iLootTableCount: " << iLootTableCount << endl;
cout << "iMaxLootTable: " << iMaxLootTable << endl;
cout << "iLootTableEntryCount: " << iLootTableEntryCount << endl;
cout << "iLootDropCount: " << iLootDropCount << endl;
cout << "iMaxLootDrop: " << iMaxLootDrop << endl;
cout << "iLootDropEntryCount: " << iLootDropEntryCount << endl;
#endif
if (iLootTableStructsize != sizeof(LootTable_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootTableStructsize != sizeof(LootTable_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iLootTableEntryStructsize != sizeof(LootTableEntries_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootTableEntryStructsize != sizeof(LootTableEntries_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iLootDropStructsize != sizeof(LootDrop_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootDropStructsize != sizeof(LootDrop_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
if (iLootDropEntryStructsize != sizeof(LootDropEntries_Struct)) {
cout << "Error: EMuShareMem: DLLLoadLoot: iLootDropEntryStructsize != sizeof(LootDropEntries_Struct)" << endl;
cout << "Item_Struct has changed, EMuShareMem.dll needs to be recompiled." << endl;
return false;
}
uint32 tmpMemSize = sizeof(MMFLoot_Struct) + 256
+ (sizeof(uint32) * (iMaxLootTable+1))
+ (sizeof(LootTable_Struct) * iLootTableCount) + (sizeof(LootTableEntries_Struct) * iLootTableEntryCount)
+ (sizeof(uint32) * (iMaxLootDrop+1))
+ (sizeof(LootDrop_Struct) * iLootDropCount) + (sizeof(LootDropEntries_Struct) * iLootDropEntryCount)
;
if (LootMMF.Open("EQEMuLoot", tmpMemSize)) {
if (LootMMF.CanWrite()) {
MMFLootData_Writable = (MMFLoot_Struct*) LootMMF.GetWriteableHandle();
if (!MMFLootData_Writable) {
cout << "Error: EMuShareMem: DLLLoadLoot: !MMFLootData_Writable" << endl;
return false;
}
memset(MMFLootData_Writable, 0, tmpMemSize);
MMFLootData_Writable->LootTableCount = iLootTableCount;
MMFLootData_Writable->MaxLootTableID = iMaxLootTable;
MMFLootData_Writable->LootDropCount = iLootDropCount;
MMFLootData_Writable->MaxLootDropID = iMaxLootDrop;
MMFLootData_Writable->datamax = tmpMemSize - sizeof(MMFLoot_Struct);
MMFLootData_Writable->dataindex = 0;
MMFLootData_Writable->LootTableOffset = MMFLootData_Writable->dataindex;
MMFLootData_Writable->dataindex += (sizeof(uint32) * (iMaxLootTable+1));
MMFLootData_Writable->LootDropOffset = MMFLootData_Writable->dataindex;
MMFLootData_Writable->dataindex += (sizeof(uint32) * (iMaxLootDrop+1));
LootTable = (uint32*) &MMFLootData_Writable->data[MMFLootData_Writable->LootTableOffset];
LootDrop = (uint32*) &MMFLootData_Writable->data[MMFLootData_Writable->LootDropOffset];
// use a callback so the DB functions are done in the main exe
// this way the DLL doesnt have to open a connection to mysql
if (!cbDBLoadLoot()) {
cout << "Error: EMuShareMem: DLLLoadLoot: !cbDBLoadLoot" << endl;
return false;
}
MMFLootData_Writable = 0;
LootMMF.SetLoaded();
}
else {
if (!LootMMF.IsLoaded()) {
Timer::SetCurrentTime();
uint32 starttime = Timer::GetCurrentTime();
while ((!LootMMF.IsLoaded()) && ((Timer::GetCurrentTime() - starttime) < 300000)) {
Sleep(10);
Timer::SetCurrentTime();
}
if (!LootMMF.IsLoaded()) {
cout << "Error: EMuShareMem: DLLLoadLoot: !LootMMF.IsLoaded() (timeout)" << endl;
return false;
}
}
}
}
else {
cout << "Error Loading Loot: Loot.cpp: pDLLLoadLoot: Open() == false" << endl;
return false;
}
MMFLootData = (const MMFLoot_Struct*) LootMMF.GetHandle();
if (!MMFLootData) {
cout << "Error: EMuShareMem: DLLLoadLoot: !MMFLootData" << endl;
MMFLootData = 0;
return false;
}
//.........这里部分代码省略.........