当前位置: 首页>>代码示例>>C++>>正文


C++ MFloatPointArray类代码示例

本文整理汇总了C++中MFloatPointArray的典型用法代码示例。如果您正苦于以下问题:C++ MFloatPointArray类的具体用法?C++ MFloatPointArray怎么用?C++ MFloatPointArray使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MFloatPointArray类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createHalfRope

MFloatPointArray ropeGenerator::createHalfRope( int pointsCount, float radius )
{
	MFloatPointArray points;
	MPoint baseVector( 1,0,0 );
	baseVector =  baseVector * radius;
	points.append( MFloatPoint( baseVector.x, baseVector.y, baseVector.z, 1.0 ) );
	float fbaseAngle = 180.0 / float( pointsCount );
	for (int d = 1; d < pointsCount; d++)
	{
		if (d == 1)
		{
			MAngle baseAngle((fbaseAngle * 0.25), MAngle::kDegrees  );
			MVector vVector( baseVector );
			vVector = vVector.rotateBy( MVector::kYaxis, baseAngle.asRadians() );
			points.append( MFloatPoint( vVector.x, vVector.y, vVector.z, 1.0 ) );
		}
		MAngle baseAngle((fbaseAngle * float( d ) ), MAngle::kDegrees  );
		MVector vVector( baseVector );
		vVector = vVector.rotateBy( MVector::kYaxis, baseAngle.asRadians() );
		points.append( MFloatPoint( vVector.x, vVector.y, vVector.z, 1.0 ) );
		if ( d == pointsCount - 1 )
		{
			MAngle baseAngle((fbaseAngle * ( d + 0.75 )), MAngle::kDegrees  );
			MVector vVector( baseVector );
			vVector = vVector.rotateBy( MVector::kYaxis, baseAngle.asRadians() );
			points.append( MFloatPoint( vVector.x, vVector.y, vVector.z, 1.0 ) );
		}

	}
	return points;
}
开发者ID:skarone,项目名称:PipeL,代码行数:31,代码来源:ropeGenerator.cpp

示例2: createHelperMesh

void SoftBodyNode::createHelperMesh(MFnMesh &mayaMesh, std::vector<int> &triIndices, std::vector<float> &triVertices, MSpace::Space space)
{
	MFloatPointArray ptArray;
	mayaMesh.getPoints(ptArray, space);	

	// append vertex locations (x, y, z) into "flattened array"
	for(int i = 0; i < ptArray.length(); i++)
	{
		MFloatPoint pt;		
		pt = ptArray[i];
		pt.cartesianize();		
		triVertices.push_back(pt.x);
		triVertices.push_back(pt.y);
		triVertices.push_back(pt.z);

	}
	std::cout << std::endl;

	// create vector of triangle indices
	MIntArray tCounts;
	MIntArray tVerts;
	mayaMesh.getTriangles(tCounts, tVerts);
	triIndices.resize(tVerts.length());
	for(int i = 0; i < tVerts.length(); i ++)
	{
		triIndices[i] = tVerts[i];	
	} 	
}
开发者ID:benelot,项目名称:dynamica,代码行数:28,代码来源:softBodyNode.cpp

示例3: createMesh

MObject animCube::createMesh(const MTime& time,
							  MObject& outData,
							  MStatus& stat)

{
	int				numVertices, frame;
	float			cubeSize;
	MFloatPointArray		points;
	MFnMesh			meshFS;

	// Scale the cube on the frame number, wrap every 10 frames.
	frame = (int)time.as( MTime::kFilm );
	if (frame == 0)
	  frame = 1;
	cubeSize		    		= 0.5f * (float)( frame % 10);

	const int numFaces			= 6;
	numVertices					= 8;
	const int numFaceConnects	= 24;

	MFloatPoint vtx_1( -cubeSize, -cubeSize, -cubeSize );
	MFloatPoint vtx_2(  cubeSize, -cubeSize, -cubeSize );
	MFloatPoint vtx_3(  cubeSize, -cubeSize,  cubeSize );
	MFloatPoint vtx_4( -cubeSize, -cubeSize,  cubeSize );
	MFloatPoint vtx_5( -cubeSize,  cubeSize, -cubeSize );
	MFloatPoint vtx_6( -cubeSize,  cubeSize,  cubeSize );
	MFloatPoint vtx_7(  cubeSize,  cubeSize,  cubeSize );
	MFloatPoint vtx_8(  cubeSize,  cubeSize, -cubeSize );
	points.append( vtx_1 );
	points.append( vtx_2 );
	points.append( vtx_3 );
	points.append( vtx_4 );
	points.append( vtx_5 );
	points.append( vtx_6 );
	points.append( vtx_7 );
	points.append( vtx_8 );

	// Set up an array containing the number of vertices
	// for each of the 6 cube faces (4 verticies per face)
	//
	int face_counts[numFaces] = { 4, 4, 4, 4, 4, 4 };
	MIntArray faceCounts( face_counts, numFaces );

	// Set up and array to assign vertices from points to each face 
	//
	int face_connects[ numFaceConnects ] = {	0, 1, 2, 3,
												4, 5, 6, 7,
												3, 2, 6, 5,
												0, 3, 5, 4,
												0, 4, 7, 1,
												1, 7, 6, 2	};
	MIntArray faceConnects( face_connects, numFaceConnects );

	MObject newMesh = meshFS.create(numVertices, numFaces,
									points, faceCounts, faceConnects,
									outData, &stat);

	return newMesh;
}
开发者ID:DimondTheCat,项目名称:xray,代码行数:59,代码来源:animCubeNode.cpp

示例4: create_shape

MStatus metro_model_translator::create_shape( const m2033::mesh_ptr m )
{
	MFloatPointArray v;
	MVectorArray norm;
	MIntArray p;
	MIntArray idx;

	MFnTransform transform_fn;
	MObject transform_obj = transform_fn.create( MObject::kNullObj );
	transform_fn.setName( m->get_name().c_str() );

	m2033::mesh::vertices mv = m->get_vertices();
	m2033::mesh::indices mi = m->get_indices();
	m2033::mesh::texcoords mt = m->get_tex_coords();
	m2033::mesh::normals mn = m->get_normals();

	for( unsigned i = 0; i < mv.size(); i++ ) {
		v.append( -mv[i].x, mv[i].y, mv[i].z );
		norm.append( MVector( -mn[i].x, mn[i].y, mn[i].z ) );
	}

	for( unsigned i = 0; i < mi.size() / 3; i++ ) {
		idx.append( mi[i*3+2] );
		idx.append( mi[i*3+1] );
		idx.append( mi[i*3] );
		p.append( 3 );
	}

	MFloatArray u_values, v_values;
	for( unsigned i = 0; i < mt.size(); i++ ) {
		u_values.append( mt[i].x );
		v_values.append( -mt[i].y );
	}

	MFnMesh meshFn;
	MObject mesh = meshFn.create( v.length(), p.length(), v, p, idx, u_values, v_values, transform_obj );
	MString name = m->get_name().c_str();
	meshFn.setName( name + MString("_shape") );

	MStatus s = meshFn.assignUVs( p, idx, 0 );
	if( !s ) {
		return s;
	}

	s = meshFn.unlockVertexNormals( idx );
	if( !s ) {
		return s;
	}
	meshFn.setVertexNormals( norm, idx );

	MObject mat = create_material( m->get_texture_name(), &s );
	if( !s ) {
		return s;
	}
	MFnSet mat_fn(mat);
	mat_fn.addMember(mesh);

	return MS::kSuccess;
}
开发者ID:CakeZCanaaN,项目名称:metro2033-tools,代码行数:59,代码来源:metro_model_translator.cpp

示例5: makeCubes

static void makeCubes(std::vector<cube> &cubes, MString &name, MStatus *stat)
{
    MFnMesh fnMesh;
    MObject result;

    MFloatPointArray points;
    MIntArray faceCounts;
    MIntArray faceConnects;

    int index_offset = 0;
    for (std::vector<cube>::iterator cit = cubes.begin(); cit != cubes.end(); ++cit)
    {
        point3 diag = cit->diagonal();
        float scale = diag.x;
        point3 pos = cit->start + (diag * .5f);

        MFloatVector mpos(pos.x, pos.y, pos.z);

        addCube(scale, mpos, index_offset * (8), points, faceCounts, faceConnects);
        index_offset += 1;
    }

    unsigned int vtx_cnt = points.length();
    unsigned int face_cnt = faceCounts.length();

    MObject newMesh =
        fnMesh.create(
            /* numVertices */ vtx_cnt,
            /* numFaces */ face_cnt,
            points,
            faceCounts,
            faceConnects,
            MObject::kNullObj,
            stat);

    /* Harden all edges. */
    int n_edges = fnMesh.numEdges(stat);
    for (int i = 0; i < n_edges; ++i)
    {
        fnMesh.setEdgeSmoothing(i, false);
    }
    fnMesh.cleanupEdgeSmoothing(); /* Must be called after editing edges. */

    fnMesh.updateSurface();

    /* Assign Shader. */
    MSelectionList sel_list;
    if (!MFAIL(sel_list.add("initialShadingGroup")))
    {
        MObject set_obj;
        sel_list.getDependNode(0, set_obj);
        MFnSet set(set_obj);
        set.addMember(newMesh);
    }

    /* Give it a swanky name. */
    MFnDagNode parent(fnMesh.parent(0));
    name = parent.setName("polyMengerSponge", false, stat);
}
开发者ID:skurmedel,项目名称:mayamenger,代码行数:59,代码来源:mengercmd.cpp

示例6: inputNData

MStatus testNucleusNode::compute(const MPlug &plug, MDataBlock &data)
{
	MStatus stat;

	if ( plug == nextState )
	{
        
        //get the value of the currentTime 
        MTime currTime = data.inputValue(currentTime).asTime();        
        MObject inputData;
        //pull on start state or current state depending on the current time.
        if(currTime.value() <= 0.0) {
            MArrayDataHandle multiDataHandle = data.inputArrayValue(startState);
            multiDataHandle.jumpToElement(0);
            inputData =multiDataHandle.inputValue().data();
        }
        else {
            MArrayDataHandle multiDataHandle = data.inputArrayValue(currentState);
            multiDataHandle.jumpToElement(0);
            inputData =multiDataHandle.inputValue().data();
        }                
                
        MFnNObjectData inputNData(inputData);                
        MnCloth * nObj = NULL;
        inputNData.getObjectPtr(nObj);        
        
        MFloatPointArray points;
        nObj->getPositions(points);
        unsigned int ii;
        for(ii=0;ii<points.length();ii++) {            
            points[ii].y = (float) sin(points[ii].x + currTime.value()*4.0f*(3.1415f/180.0f));
        }
        nObj->setPositions(points);

        delete nObj;        
        data.setClean(plug);
	}
	else if ( plug == currentState )
	{        
	    data.setClean(plug);

	}
    else if (plug == startState) {        
	    data.setClean(plug);
    }
    else {
		stat = MS::kUnknownParameter;
	}
	return stat;
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:50,代码来源:testNucleusNode.cpp

示例7: readFrame

MObject AniMesh::readFrame(const MTime& time,MObject& outData,MStatus& stat)

{
	MFloatPointArray points;
	MFnMesh         meshFS;
	int frame = (int)time.as( MTime::kFilm );
	if (frame == 0)
		frame = 1; 
	vector<size_t> face_v;
	vector<double> points_v;
	char cfilename[256];
	sprintf(cfilename, "%s%d.vrml",import_prefix.c_str(),frame);
	//sprintf(cfilename, "%s%d.vrml",import_prefix.c_str(),0);
	string filename = string(cfilename);
	fstream fp;
	fp.open(filename,ios::in);
	if (fp)
	{
		ImportVrml2 (filename, face_v, points_v);
	}else{
		sprintf(cfilename, "%s%d.vrml",import_prefix.c_str(),0);
		string filename = string(cfilename); 
		ImportVrml2(filename,face_v,points_v);
	}
	
	size_t numVertices = points_v.size()/3;
	size_t numFaces = face_v.size()/3;
	for(vector<double>::const_iterator it = points_v.begin();it != points_v.end();it+=3) {
		MFloatPoint vtx(*it,*(it+1),*(it+2));
		points.append(vtx);
	}

	vector<int> face_count;
	for(int i=0;i<numFaces;i++) {
		face_count.push_back(3);
	}
	MIntArray faceCounts(&face_count[0],numFaces);

	vector<int> face_connects;
	face_connects.resize(face_v.size());
	for(int i=0;i<face_v.size();++i)
	{
		face_connects[i] = face_v[i];
	}

	MIntArray faceConnects( &face_connects[0], face_connects.size() );
	MObject newMesh=meshFS.create(numVertices, numFaces,points, faceCounts, faceConnects,outData,&stat);
	return newMesh;

}
开发者ID:wegatron,项目名称:embedded_thin_shell,代码行数:50,代码来源:ani_mesh.cpp

示例8: getPoints

bool kgLocator::getPoints( MFloatPointArray &pts ) 
{
	
	MFloatPoint pt;
	
	pt.x = -0.5f; pt.y = 0.0f; pt.z = 0.0f;
	pts.append( pt );
	pt.x = 0.5f; pt.y = 0.0f; pt.z = 0.0f;
	pts.append( pt );
	pt.x = 0.0f; pt.y = 0.0f; pt.z = -0.5f;
	pts.append( pt );
	pt.x = 0.0f; pt.y = 0.0f; pt.z = 0.5f;
	pts.append( pt );
	assert( pts.length() == 4 );
	return true;
}
开发者ID:kgeorge,项目名称:kgeorge-lib,代码行数:16,代码来源:kgLocatorNode.cpp

示例9: createCriclePoints

void ropeGenerator::createCriclePoints( int pointsCount, MMatrix bMatrix, MFloatPointArray &points, float radius )
{
	MPoint baseVector2( radius,0,0 );
	baseVector2 = baseVector2 * bMatrix;
	points.append( MFloatPoint( baseVector2.x, baseVector2.y, baseVector2.z, 1.0 ) );
	float baseAngle = 360.0f / float( pointsCount );
	for (int d = 1; d < pointsCount; d++ )
	{
		MVector vVector( radius,0,0 );
		vVector = vVector.rotateBy( MVector::kYaxis, 
							MAngle( baseAngle * float( d ),MAngle::kDegrees).asRadians() );
		MPoint point( vVector.x, vVector.y, vVector.z );
		point = point * bMatrix;
		points.append( MFloatPoint( point.x, point.y, point.z, 1.0 ));
	}

}
开发者ID:skarone,项目名称:PipeL,代码行数:17,代码来源:ropeGenerator.cpp

示例10: meshFn

void MayaGeoAttribute::transferValueFromMaya(MPlug &plug, MDataBlock &data){
	MDataHandle dataHandle = data.inputValue(plug);
	MFnMesh meshFn(dataHandle.asMesh());
	
	MFloatPointArray mayaPoints;
	meshFn.getPoints(mayaPoints);
	
	// collect points
	std::vector<Imath::V3f> coralPoints;
	for(int i = 0; i < mayaPoints.length(); ++i){
		MFloatPoint* mayaPoint = &mayaPoints[i];
		coralPoints.push_back(Imath::V3f(mayaPoint->x, mayaPoint->y, mayaPoint->z));
	}
	
	// collect faces
	int numPolys =  meshFn.numPolygons();
	std::vector<std::vector<int> > coralFaces(numPolys);
	for(int polyId = 0; polyId < numPolys; ++polyId){
		MIntArray mayaVertexList;
		meshFn.getPolygonVertices(polyId, mayaVertexList);
		
		int polyPoints = mayaVertexList.length();
		std::vector<int> coralFace(polyPoints);
		for(int i = 0; i < polyPoints; ++i){
			int pointId = mayaVertexList[i];
			coralFace[i] = pointId;
		}
		
		coralFaces[polyId] = coralFace;
	}
	
	// create coral geo
	coral::Geo *coralGeo = outValue();
	
	if(coralGeo->hasSameTopology(coralFaces)){
		coralGeo->setPoints(coralPoints);
	}
	else{
		coralGeo->build(coralPoints, coralFaces);
	}
	
	valueChanged();
}
开发者ID:BigMacchia,项目名称:coral-repo,代码行数:43,代码来源:MayaGeoAttribute.cpp

示例11: value

void MayaGeoAttribute::transferValueToMaya(MPlug &plug, MDataBlock &data){
	coral::Geo *coralGeo = value();
	const std::vector<Imath::V3f> &coralPoints = coralGeo->points();
	
	// transfer points
	MFloatPointArray mayaPoints;
	for(int i = 0; i < coralPoints.size(); ++i){
		const Imath::V3f *coralPoint = &coralPoints[i];
		mayaPoints.append(MFloatPoint(coralPoint->x, coralPoint->y, coralPoint->z));
	}
	
	// transfer faces
	MIntArray mayaFaceCount;
	MIntArray mayaFaceVertices;
	
	const std::vector<std::vector<int> > coralFaces = coralGeo->rawFaces();
	for(int polyId = 0; polyId < coralFaces.size(); ++polyId){
		const std::vector<int> *coralFace = &coralFaces[polyId];
		int faceVertexCount = coralFace->size();
		mayaFaceCount.append(faceVertexCount);
		
		for(int i = 0; i < faceVertexCount; ++i){
			mayaFaceVertices.append(coralFace->at(i));
		}
	}
	
	// create maya mesh
	MDataHandle dataHandle = data.outputValue(plug);
	
	MFnMeshData dataCreator;
	MObject newOutputData = dataCreator.create();
	
	MFnMesh newMesh;
	newMesh.create(mayaPoints.length(), coralFaces.size(), mayaPoints, mayaFaceCount, mayaFaceVertices, newOutputData);
	dataHandle.set(newOutputData);
}
开发者ID:BigMacchia,项目名称:coral-repo,代码行数:36,代码来源:MayaGeoAttribute.cpp

示例12: store_in_hds

void store_in_hds(HDS &hds, MFloatPointArray &points, MIntArray &nFV, MIntArray &F)
{
    size_t nV = points.length();
    hds.V.setDims(3, nV);
    for (size_t k=0; k<nV; k++) 
    {
        hds.V[3*k+0] = points[k](0);
        hds.V[3*k+1] = points[k](1);
        hds.V[3*k+2] = points[k](2);
    }
    
    hds.nFV.setDims(1,nFV.length());
    for (size_t k=0; k<nFV.length(); k++) hds.nFV[k] = nFV[k];
    
    hds.tip.setDims(1,F.length());
    for (size_t k=0; k<F.length(); k++) hds.tip[k] = F[k];
}                      
开发者ID:dnkv,项目名称:MayaTSubdiv,代码行数:17,代码来源:TCCNode.cpp

示例13: boundingBox

MBoundingBox BasicLocator::boundingBox() const
{
	MBoundingBox bbox;
	MFloatPointArray points;
	points.clear();
	points.setSizeIncrement(4);
	points.append(-1.0, 0.0, 0.0);
	points.append(1.0, 0.0, 0.0);
	points.append(0.0, 0.0, 1.0);
	points.append(0.0, 0.0, -1.0);

	for (unsigned int i = 0; i < points.length(); i++)
		bbox.expand(points[i]);

	return bbox;
}
开发者ID:jonntd,项目名称:mayaPlugins,代码行数:16,代码来源:basicLocator.cpp

示例14: load_from_hds

void load_from_hds(HDS &hds, MFloatPointArray &points, MIntArray &nFV, MIntArray &F)
{
    size_t nV   = hds.nV();
    size_t nF   = hds.nF();
    size_t nIHE = hds.nIHE();
    
    points.setLength(nV);
    for (size_t k=0; k<nV; k++) 
    {
        points[k](0) = hds.V[3*k+0];
        points[k](1) = hds.V[3*k+1];
        points[k](2) = hds.V[3*k+2];
    }
    
    nFV.setLength(nF);
    for (size_t k=0; k<nF; k++) nFV[k] = hds.nFV[k];
    
    F.setLength(nIHE);
    for (size_t k=0; k<nIHE; k++) F[k] = hds.tip[k];
}
开发者ID:dnkv,项目名称:MayaTSubdiv,代码行数:20,代码来源:TCCNode.cpp

示例15: angle

void ropeGenerator::createRopesRings( int ropesCount, MMatrix bMatrix, MFloatPointArray &points, int pointsCount, float ropeStrength, float radius )
{
	MAngle angle( (180.0/ ropesCount ), MAngle::kDegrees );
	float distanceToMoveRope = cos( angle.asRadians() );
	float singleRopeRadius = sin( angle.asRadians() );
	float baseAngle = 360.0f / float( ropesCount ); 
	for ( int d = 1; d < ropesCount + 1; d++)
	{
		MFloatPointArray ropePoints( createHalfRope( pointsCount, singleRopeRadius ) );
		for ( int ropP = 0; ropP < ropePoints.length(); ropP++)
		{
			MFloatPoint ropPoint( ropePoints[ropP] );
			MVector ropV( ropPoint.x, ropPoint.y, ropPoint.z * ropeStrength );
			ropV = ropV + MVector( 0,0,-distanceToMoveRope );
			ropV = ropV.rotateBy( MVector::kYaxis, MAngle( baseAngle * float( d ), MAngle::kDegrees).asRadians() );
			MPoint ropFinalPoint( ropV * radius );
			ropFinalPoint = ropFinalPoint * bMatrix;
			points.append( MFloatPoint( ropFinalPoint.x, ropFinalPoint.y, ropFinalPoint.z ) );
		}
	}
}
开发者ID:skarone,项目名称:PipeL,代码行数:21,代码来源:ropeGenerator.cpp


注:本文中的MFloatPointArray类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。