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C++ MDagModifier类代码示例

本文整理汇总了C++中MDagModifier的典型用法代码示例。如果您正苦于以下问题:C++ MDagModifier类的具体用法?C++ MDagModifier怎么用?C++ MDagModifier使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MDagModifier类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TF_VERIFY

/* static */
bool
PxrUsdMayaTranslatorUtil::CreateNode(
        const MString& nodeName,
        const MString& nodeTypeName,
        MObject& parentNode,
        MStatus* status,
        MObject* mayaNodeObj)
{
    // XXX:
    // Using MFnDagNode::create() results in nodes that are not properly
    // registered with parent scene assemblies. For now, just massaging the
    // transform code accordingly so that child scene assemblies properly post
    // their edits to their parents-- if this is indeed the best pattern for
    // this, all Maya*Reader node creation needs to be adjusted accordingly (for
    // much less trivial cases like MFnMesh).
    MDagModifier dagMod;
    *mayaNodeObj = dagMod.createNode(nodeTypeName, parentNode, status);
    CHECK_MSTATUS_AND_RETURN(*status, false);
    *status = dagMod.renameNode(*mayaNodeObj, nodeName);
    CHECK_MSTATUS_AND_RETURN(*status, false);
    *status = dagMod.doIt();
    CHECK_MSTATUS_AND_RETURN(*status, false);

    return TF_VERIFY(not mayaNodeObj->isNull());
}
开发者ID:400dama,项目名称:USD,代码行数:26,代码来源:translatorUtil.cpp

示例2: fnLoc

/* override */
MStatus
offset::accessoryNodeSetup(MDagModifier& cmd)
//
//	Description:
//		This method is called when the deformer is created by the
//		"deformer" command. You can add to the cmds in the MDagModifier
//		cmd in order to hook up any additional nodes that your node needs
//		to operate.
//
//		In this example, we create a locator and attach its matrix attribute
//		to the matrix input on the offset node. The locator is used to
//		set the direction and scale of the random field.
//
//	Description:
//		This method is optional.
//
{
	MStatus result;

	// hook up the accessory node
	//
	MObject objLoc = cmd.createNode(MString("locator"),
									MObject::kNullObj,
									&result);

	if (MS::kSuccess == result) {
		MFnDependencyNode fnLoc(objLoc);
		MString attrName;
		attrName.set("matrix");
		MObject attrMat = fnLoc.attribute(attrName);

		result = cmd.connect(objLoc,attrMat,this->thisMObject(),offset::offsetMatrix);
	}
	return result;
}
开发者ID:DimondTheCat,项目名称:xray,代码行数:36,代码来源:offsetNode.cpp

示例3: MyCheckStatusReturn

MStatus lrutils::makeHomeNull(MObject obj, MFnTransform& transformFn, MObject& groupObj) {
    MStatus status = MS::kFailure;
    
    status = transformFn.setObject(obj);
    MyCheckStatusReturn(status, "invalid MObject provided for MFnTransform.setObject()");

    if( status == MS::kSuccess ) {
        MDagModifier dagMod;
        groupObj = dagMod.createNode( "transform", MObject::kNullObj, &status );
        MyCheckStatusReturn(status, "MDagModifier.createNode() failed");
        dagMod.doIt();

        MFnTransform groupFn;
        groupFn.setObject(groupObj);
        groupFn.set(transformFn.transformation());
        groupFn.addChild(obj);
        
        MString groupName = transformFn.name();
        groupName = groupName.substring(0, groupName.numChars() - 4);
        groupName += "GRP";
        groupFn.setName(groupName);
        
    }

    return status;
}
开发者ID:LoganKelly,项目名称:Modular_Rigging_Thesis,代码行数:26,代码来源:LoadRigUtils.cpp

示例4: MyCheckStatus

MObject lrutils::createJointFromLocation(MVectorArray location, MString prefix, unsigned int num, MObject parent) {
    MStatus status = MS::kFailure;
    MObject jointObj;

    //make joint object
    MDagModifier dagMod;
    jointObj = dagMod.createNode( "joint", MObject::kNullObj, &status );
    MyCheckStatus(status, "MDagModifier.createNode() failed");
    dagMod.doIt();
    //set position
    lrutils::setLocation(jointObj, location, MFnTransform::MFnTransform(), true, false, false);
    //set name        
    MString jointName = prefix + "_Skel" + boost::lexical_cast<string>(num).c_str() + "_JNT";
    dagMod.renameNode(jointObj, jointName);
    dagMod.doIt();
    MFnTransform jointFn(jointObj);
    
    //parent the joint to its parent, if not null
    if(parent != MObject::kNullObj) {
        MFnTransform parentFn(parent);
        MGlobal::executeCommand("parent " + jointFn.fullPathName() + " " + parentFn.fullPathName() + ";");
    }

    return jointObj;
}
开发者ID:LoganKelly,项目名称:Modular_Rigging_Thesis,代码行数:25,代码来源:LoadRigUtils.cpp

示例5: doIt

MStatus DDConvexHullCmd::doIt(const MArgList& args)
{
    if (args.length() != 1)
    {
        MGlobal::displayError("Needs at least 2 args");
        return MS::kFailure;
    }
    MString input = args.asString(0);
    MString output = args.asString(1);
    
    // Get the mObject for the input
    MSelectionList selList;
    selList.add(input);
    MDagPath inputMesh;
    selList.getDagPath(0, inputMesh);
    
    // Ensure we're looking at the shape
    inputMesh.extendToShape();

    // Create output object
    MDagModifier dm;
    MObject outMeshNode = dm.createNode(MFn::kMesh);
    MFnDependencyNode outMeshDag(outMeshNode);
    outMeshDag.setName("poopShape#");
    DDConvexHullUtils::hullOpts hullOptions;
    return DDConvexHullUtils::generateMayaHull(outMeshNode,
                                               inputMesh.node(), hullOptions);

}
开发者ID:digitaldestructo,项目名称:DDConvexHull,代码行数:29,代码来源:DDConvexHullCmd.cpp

示例6: AddColorSetToMesh

//-----------------------------------------------------------------------------
// Adds a color set to the input history of the passed mesh
//-----------------------------------------------------------------------------
MObject ValveMaya::AddColorSetToMesh(
	const MString &colorSetName,
	const MDagPath &mDagPath,
	MDagModifier &mDagModifier )
{
	if ( !mDagPath.hasFn( MFn::kMesh ) )
		return MObject::kNullObj;

	MFnMesh meshFn( mDagPath );
	MString uniqueColorSetName;

	{
		MStringArray colorSetNames;
		meshFn.getColorSetNames( colorSetNames );
		const uint nColorSets( colorSetNames.length() );
		for ( int i( 0 ); uniqueColorSetName.length() == 0; ++i )
		{
			uniqueColorSetName = colorSetName;
			if ( i > 0 )
			{
				uniqueColorSetName += i;
			}
			for ( uint j( 0U ); j != nColorSets; ++j )
			{
				if ( uniqueColorSetName == colorSetNames[ j ] )
				{
					uniqueColorSetName.clear();
					break;
				}
			}
		}
	}

	// Create a 'createColorSet' node
	MObject ccsObj( mDagModifier.MDGModifier::createNode( "createColorSet" ) );
	mDagModifier.doIt();
	const MFnDependencyNode ccsFn( ccsObj );
	MPlug csnP( ccsFn.findPlug( "colorSetName" ) );
	csnP.setValue( uniqueColorSetName );

	// Insert it in the history of the mesh
	MPlug inMeshP( meshFn.findPlug( "inMesh" ) );
	MPlugArray mPlugArray;
	if ( inMeshP.connectedTo( mPlugArray, true, false ) && mPlugArray.length() )
	{
		mDagModifier.disconnect( mPlugArray[ 0 ], inMeshP );
		mDagModifier.connect( mPlugArray[ 0 ], ccsFn.findPlug( "inputGeometry" ) );
	}

	mDagModifier.connect( ccsFn.findPlug( "outputGeometry" ), inMeshP );
	mDagModifier.doIt();

	return ccsObj;
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:57,代码来源:valveMaya.cpp

示例7: cameraFn

/* static */
bool
UsdMayaTranslatorCamera::Read(
        const UsdGeomCamera& usdCamera,
        MObject parentNode,
        const UsdMayaPrimReaderArgs& args,
        UsdMayaPrimReaderContext* context)
{
    if (!usdCamera) {
        return false;
    }

    const UsdPrim& prim = usdCamera.GetPrim();
    const SdfPath primPath = prim.GetPath();

    MStatus status;

    // Create the transform node for the camera.
    MObject transformObj;
    if (!UsdMayaTranslatorUtil::CreateTransformNode(prim,
                                                       parentNode,
                                                       args,
                                                       context,
                                                       &status,
                                                       &transformObj)) {
        return false;
    }

    // Create the camera shape node.
    MDagModifier dagMod;
    MObject cameraObj = dagMod.createNode(_tokens->MayaCameraTypeName.GetText(),
                                          transformObj,
                                          &status);
    CHECK_MSTATUS_AND_RETURN(status, false);
    status = dagMod.doIt();
    CHECK_MSTATUS_AND_RETURN(status, false);
    TF_VERIFY(!cameraObj.isNull());

    MFnCamera cameraFn(cameraObj, &status);
    CHECK_MSTATUS_AND_RETURN(status, false);
    const std::string cameraShapeName = prim.GetName().GetString() +
        _tokens->MayaCameraShapeNameSuffix.GetString();
    cameraFn.setName(cameraShapeName.c_str(), &status);
    CHECK_MSTATUS_AND_RETURN(status, false);
    if (context) {
        const SdfPath shapePrimPath = primPath.AppendChild(TfToken(cameraShapeName));
        context->RegisterNewMayaNode(shapePrimPath.GetString(), cameraObj);
    }

    return _ReadToCamera(usdCamera, cameraFn, args, context);
}
开发者ID:PixarAnimationStudios,项目名称:USD,代码行数:51,代码来源:translatorCamera.cpp

示例8: accessoryNodeSetup

MStatus SwirlDeformer::accessoryNodeSetup( MDagModifier &dagMod )
{
MStatus stat;

MObject locObj = dagMod.createNode( "locator", MObject::kNullObj, &stat );
if( !stat )
	return stat;

dagMod.renameNode( locObj, "swirlHandle" );

MFnDependencyNode locFn( locObj );
MObject attrMat = locFn.attribute( "matrix" );
stat = dagMod.connect( locObj, attrMat, thisMObject(), deformSpace );

return stat;
}
开发者ID:animformed,项目名称:complete-maya-programming-book-files,代码行数:16,代码来源:SwirlDeformer.cpp

示例9: breakConnections

	// Break connections to this blendshape
	void BlendShape::breakConnections()
	{
		MStatus stat;
		MDagModifier dagModifier;
		// Clear the stored connections
		m_weightConnections.clear();
		// Save node connections and break them
		MPlug weightsPlug = m_pBlendShapeFn->findPlug("weight",true);
		for (int i=0; i<weightsPlug.evaluateNumElements(); i++)
		{
			MPlug wPlug = weightsPlug.elementByPhysicalIndex(i);
			MPlugArray srcConnections;
			MPlugArray dstConnections;
			wPlug.connectedTo(srcConnections,false,true);
			wPlug.connectedTo(dstConnections,true,false);
			weightConnections wcon;
			for (int j=0; j<srcConnections.length(); j++)
			{
				wcon.srcConnections.append(srcConnections[j]);
				dagModifier.disconnect(wPlug,srcConnections[j]);
				dagModifier.doIt();
			}
			for (int j=0; j<dstConnections.length(); j++)
			{
				wcon.dstConnections.append(dstConnections[j]);
				stat = dagModifier.disconnect(dstConnections[j],wPlug);
				if (MS::kSuccess != stat)
				{
					std::cout << "Error trying to disconnect plug " << wPlug.name().asChar() << " and plug " << dstConnections[j].name().asChar() << "\n";
					std::cout << stat.errorString().asChar() << "\n";
					std::cout.flush();
				}
				stat = dagModifier.doIt();
				if (MS::kSuccess != stat)
				{
					std::cout << "Error trying to disconnect plug " << wPlug.name().asChar() << " and plug " << dstConnections[j].name().asChar() << "\n";
					std::cout << stat.errorString().asChar() << "\n";
					std::cout.flush();
				}
			}
			m_weightConnections.push_back(wcon);
		}
	}
开发者ID:MrLobo,项目名称:El-Rayo-de-Zeus,代码行数:44,代码来源:blendshape.cpp

示例10: fn

void MVGMesh::setIsActive(const bool isActive) const
{
    MStatus status;

    // Check is flag exists
    MFnMesh fn(_dagpath);
    MPlug mvgPlug = fn.findPlug(_MVG, false, &status);
    if(!status && !isActive)
        return;
    if(!status && isActive)
    {
        // Create MayaMVG attribute
        MDagModifier dagModifier;
        MFnNumericAttribute nAttr;
        MObject mvgAttr = nAttr.create(_MVG, "mvg", MFnNumericData::kBoolean);
        status = dagModifier.addAttribute(_object, mvgAttr);
        CHECK(status)
        dagModifier.doIt();
        mvgPlug = fn.findPlug(_MVG, false, &status);
    }
    status = mvgPlug.setValue(isActive);
    CHECK(status)
    if(isActive)
    {
        status = MGlobal::executePythonCommand("from mayaMVG import scale");
        CHECK(status)
        MString cmd;
        // Retrieve transform node
        cmd.format("scale.getParent(\"^1s\")", _dagpath.fullPathName());
        MString transform;
        status = MGlobal::executePythonCommand(cmd, transform);
        // Freeze transform mesh
        cmd.format("makeIdentity -apply true \"^1s\"", transform);
        status = MGlobal::executeCommand(cmd);
        CHECK(status)
        // Lock node
        cmd.format("scale.lockNode(\"^1s\", True)", transform);
        status = MGlobal::executePythonCommand(cmd);
        CHECK(status)
    }
    else
    {
开发者ID:jonntd,项目名称:mayaMVG,代码行数:42,代码来源:MVGMesh.cpp

示例11: reportError

void MeshGitCmd::connectNodes(MString nodeName, MString locatorName){
	MGlobal::displayInfo("Connecting " + nodeName + " and " + locatorName);
	MStatus status;

	//Get Node Object
	MSelectionList nodeList;
	status = nodeList.add(nodeName);
	MObject nodeObject;
	status = nodeList.getDependNode(0, nodeObject);
	reportError(status);

	//Get Viz Object
	MSelectionList vizList;
	status = vizList.add(locatorName);
	MObject vizObject;
	status = vizList.getDependNode(0, vizObject);
	reportError(status);

	//Create Node Fn
	MeshGitFn mgFn;
	status = mgFn.setObject(nodeObject);
	reportError(status);
	
	//Create viz fn
	MFnDependencyNode vizFn(vizObject, &status);

	//Get the node plug
	MPlug nodePlug = mgFn.findPlug("message", true, &status);
	reportError(status);

	//Get the viz plug 
	MPlug vizPlug = vizFn.findPlug(MeshGitLocatorNode::meshGitNodeConnection, true,
            &status);

	//Connect the plugs 
	
	MDagModifier modifier;
	status = modifier.connect(nodePlug,vizPlug);
	reportError(status);
	status = modifier.doIt();

}
开发者ID:legarlin,项目名称:MeshGit,代码行数:42,代码来源:MeshGitCmd.cpp

示例12: restoreConnections

	// Restore connections on this blendshape
	void BlendShape::restoreConnections()
	{
		MDagModifier dagModifier;
		// Recreate stored connections on the weight attributes
		MPlug weightsPlug = m_pBlendShapeFn->findPlug("weight",true);
		for (int i=0; i<weightsPlug.evaluateNumElements(); i++)
		{
			MPlug wPlug = weightsPlug.elementByPhysicalIndex(i);
			weightConnections& wcon = m_weightConnections[i];
			for (int j=0; j<wcon.srcConnections.length(); j++)
			{
				dagModifier.connect(wPlug,wcon.srcConnections[j]);
				dagModifier.doIt();
			}
			for (int j=0; j<wcon.dstConnections.length(); j++)
			{
				dagModifier.connect(wcon.dstConnections[j],wPlug);
				dagModifier.doIt();
			}
		}
	}
开发者ID:MrLobo,项目名称:El-Rayo-de-Zeus,代码行数:22,代码来源:blendshape.cpp

示例13: getAssembly

//------------------------------------------------------------------------------
//
bool CacheRepresentation::activate()
{
   AssemblyDefinition* const assembly =
      dynamic_cast< AssemblyDefinition* >( getAssembly() );
   if ( assembly == 0 ) {
      return false;
   }

   // Create a gpuCache node, and parent it to our container.
   MDagModifier dagMod;   
   MStatus status;
   MObject cacheObj = dagMod.createNode(
      MString("gpuCache"), assembly->thisMObject(), &status);

   if (status != MStatus::kSuccess) {
      int	isLoaded = false;
      // Validate that the gpuCache plugin is loaded.
      MGlobal::executeCommand( "pluginInfo -query -loaded gpuCache", isLoaded );
	  if(!isLoaded){	     
	     MString errorString = MStringResource::getString(rCreateGPUCacheNodeError, status);	     
	     MGlobal::displayError(errorString);	    
      }
      return false;
   }
   status = dagMod.doIt();
   if (status != MStatus::kSuccess) {
      return false;
   }
      
   // Set the cache attribute to point to our Alembic file.
   MFnDependencyNode cache(cacheObj);
   MPlug fileName = cache.findPlug(MString("cacheFileName"), true, &status);
   if (status != MStatus::kSuccess) {
      return false;
   }
   fileName.setValue(assembly->getRepData(getName()));

   return status == MStatus::kSuccess;
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:41,代码来源:adskRepresentations.cpp

示例14: DoCreate

//-----------------------------------------------------------------------------
// Creates a vstAttachment Locator
//-----------------------------------------------------------------------------
MStatus CVstAttachmentCmd::DoCreate()
{
	MDagModifier *mDagModifier( new MDagModifier );

	if ( !mDagModifier )
	{
		merr << "Can't create new MDagModifier" << std::endl;
		return MS::kFailure;
	}

	MString optName( "vstAttachment" );
	if ( m_mArgDatabase->isFlagSet( kOptName ) )
	{
		m_mArgDatabase->getFlagArgument( kOptName, 0, optName );
	}

	// Create the helper bone locator's transform
	MObject xObj = mDagModifier->createNode( "transform" );
	mDagModifier->doIt();

	if ( xObj.isNull() )
	{
		merr << "Can't create new transform node" << std::endl;
		return MS::kFailure;
	}

	// name the shape & the transform the same thing
	mDagModifier->renameNode( xObj, optName );
	mDagModifier->doIt();

	MObject vstAttachmentObj = mDagModifier->createNode( "vstAttachment", xObj );

	if ( vstAttachmentObj.isNull() )
	{
		merr << "Can't create new vstAttachment node" << std::endl;
		mDagModifier->undoIt();
		return MS::kFailure;
	}

	// name the shape & the transform the same thing
	mDagModifier->renameNode( vstAttachmentObj, MFnDependencyNode( xObj ).name() );
	mDagModifier->doIt();

	m_undoable = true;
	m_mDagModifier = mDagModifier;

	if ( m_mArgDatabase->isFlagSet( kOptParent ) )
	{
		MSelectionList mSelectionList;
		m_mArgDatabase->getObjects( mSelectionList );
		for ( MItSelectionList sIt( mSelectionList, MFn::kDagNode ); !sIt.isDone(); sIt.next() )
		{
			MDagPath mDagPath;
			if ( sIt.getDagPath( mDagPath ) )
			{
				m_mDagModifier->reparentNode( xObj, mDagPath.node() );
				m_mDagModifier->doIt();
				break;
			}
		}
	}

	// Save the current selection just in case we want to undo stuff
	MGlobal::getActiveSelectionList( m_mSelectionList );

	MDagPath xDagPath;
	MDagPath::getAPathTo( xObj, xDagPath );
	MGlobal::select( xDagPath, MObject::kNullObj, MGlobal::kReplaceList );
	setResult( xDagPath.partialPathName() );

	return MS::kSuccess;
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:75,代码来源:VstAttachmentCmd.cpp

示例15: shapeNodeFn

MStatus	CmpMeshModifierCmd::transferTweaks( const MDagPath &shapePath,
										    MObject &tweakNode, 
											MDagModifier &dagMod )
{
	// Get the tweaks from the mesh shape and apply them to the 
	// to the tweak node
	MFnDagNode shapeNodeFn( shapePath );
	MPlug srcTweaksPlug = shapeNodeFn.findPlug( "pnts" );
	
	MFnDependencyNode tweakNodeFn( tweakNode );
	MPlug dstTweaksPlug = tweakNodeFn.findPlug( "tweak" );
		
	//MGlobal::displayInfo( MString( "storing tweaks from " ) + shapePath.fullPathName() + "\n" );
	
	MPlugArray plugs;
	MPlug srcTweakPlug;
	MPlug dstTweakPlug;
	MObject dataObj;
	MFloatVector tweak;
	unsigned int nTweaks = srcTweaksPlug.numElements();
	unsigned int i, j, ci, logicalIndex;
	for( i=0; i < nTweaks; i++ )
	{
		srcTweakPlug = srcTweaksPlug.elementByPhysicalIndex( i );
		if( !srcTweakPlug.isNull() )
		{
			logicalIndex = srcTweakPlug.logicalIndex();
			
			// Set tweak node tweak element
			srcTweakPlug.getValue( dataObj );			
			MFnNumericData numDataFn( dataObj );
			numDataFn.getData( tweak[0], tweak[1], tweak[2] );
			
			dagMod.commandToExecute( MString( "setAttr " ) + tweakNodeFn.name() + ".tweak[" + logicalIndex + "] " + 
									 tweak[0] + " " + tweak[1] + " " + tweak[2] );

			// Handle transfer of incoming and outgoing connections to "pnts" elements
			dstTweakPlug = dstTweaksPlug.elementByLogicalIndex(logicalIndex);

			if( srcTweakPlug.isConnected() )
			{
				// As source, transfer source to tweak node tweak
				srcTweakPlug.connectedTo( plugs, false, true );
				for( j=0; j < plugs.length(); j++ )
				{
					dagMod.disconnect( srcTweakPlug, plugs[j] );
					dagMod.connect( dstTweakPlug, plugs[j] );
				}
				
				// As destination, transfer destination to tweak node tweak
				srcTweakPlug.connectedTo( plugs, true, false );
				if( plugs.length() == 1 ) // There can only be one input connection
				{
					dagMod.disconnect( plugs[0], srcTweakPlug );
					dagMod.connect( plugs[0], dstTweakPlug );
				}	
			}
			else // Check children
			{
				MPlug srcTweakChildPlug;
				MPlug dstTweakChildPlug;
				
				for( ci=0; ci < srcTweakPlug.numChildren(); ci++ )
				{
					srcTweakChildPlug = srcTweakPlug.child(ci);
					dstTweakChildPlug = dstTweakPlug.child(ci);
					if( srcTweakChildPlug.isConnected() )
					{
						// As souce, transfer source to tweak node tweak
						srcTweakChildPlug.connectedTo( plugs, false, true );
						for( j=0; j < plugs.length(); j++ )
						{
							dagMod.disconnect( srcTweakChildPlug, plugs[j] );
							dagMod.connect( dstTweakChildPlug, plugs[j] );
						}
						
						// As destination, transfer destination to tweak node tweak
						srcTweakChildPlug.connectedTo( plugs, true, false );
						if( plugs.length() == 1 ) // There can only be one input connection
						{
							dagMod.disconnect( plugs[0], srcTweakChildPlug );
							dagMod.connect( plugs[0], dstTweakChildPlug );
						}
					}	
				}				
			}
									
			// With the tweak values and any connections now transferred to
			// the tweak node's tweak element, this source element can be reset
			dagMod.commandToExecute( MString( "setAttr " ) + shapePath.fullPathName() + ".pnts[" + logicalIndex + "] 0 0 0" );									
			
			//MGlobal::displayInfo( MString(" tweak: ") + tweakIndices[i] + ": " + tweaks[i].x + ", " + tweaks[i].y + ", " + tweaks[i].z + "\n" );
		}
	}

	return MS::kSuccess;
}
开发者ID:Mankua,项目名称:PtexShaders,代码行数:97,代码来源:CmpMeshModifierCmd.cpp


注:本文中的MDagModifier类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。