本文整理汇总了C++中MCSectionData::isBundleGroupBeforeFirstInst方法的典型用法代码示例。如果您正苦于以下问题:C++ MCSectionData::isBundleGroupBeforeFirstInst方法的具体用法?C++ MCSectionData::isBundleGroupBeforeFirstInst怎么用?C++ MCSectionData::isBundleGroupBeforeFirstInst使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCSectionData
的用法示例。
在下文中一共展示了MCSectionData::isBundleGroupBeforeFirstInst方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EmitBundleUnlock
void MCELFStreamer::EmitBundleUnlock() {
MCSectionData *SD = getCurrentSectionData();
// Sanity checks
if (!getAssembler().isBundlingEnabled())
report_fatal_error(".bundle_unlock forbidden when bundling is disabled");
else if (!SD->isBundleLocked())
report_fatal_error(".bundle_unlock without matching lock");
else if (SD->isBundleGroupBeforeFirstInst())
report_fatal_error("Empty bundle-locked group is forbidden");
// When the -mc-relax-all flag is used, we emit instructions to fragments
// stored on a stack. When the bundle unlock is emited, we pop a fragment
// from the stack a merge it to the one below.
if (getAssembler().getRelaxAll()) {
assert(!BundleGroups.empty() && "There are no bundle groups");
MCDataFragment *DF = BundleGroups.back();
// FIXME: Use BundleGroups to track the lock state instead.
SD->setBundleLockState(MCSectionData::NotBundleLocked);
// FIXME: Use more separate fragments for nested groups.
if (!SD->isBundleLocked()) {
mergeFragment(getOrCreateDataFragment(), DF);
BundleGroups.pop_back();
delete DF;
}
if (SD->getBundleLockState() != MCSectionData::BundleLockedAlignToEnd)
getOrCreateDataFragment()->setAlignToBundleEnd(false);
} else
SD->setBundleLockState(MCSectionData::NotBundleLocked);
}
示例2: EmitInstToData
void MCELFStreamer::EmitInstToData(const MCInst &Inst) {
MCAssembler &Assembler = getAssembler();
SmallVector<MCFixup, 4> Fixups;
SmallString<256> Code;
raw_svector_ostream VecOS(Code);
Assembler.getEmitter().EncodeInstruction(Inst, VecOS, Fixups);
VecOS.flush();
for (unsigned i = 0, e = Fixups.size(); i != e; ++i)
fixSymbolsInTLSFixups(Fixups[i].getValue());
// There are several possibilities here:
//
// If bundling is disabled, append the encoded instruction to the current data
// fragment (or create a new such fragment if the current fragment is not a
// data fragment).
//
// If bundling is enabled:
// - If we're not in a bundle-locked group, emit the instruction into a data
// fragment of its own.
// - If we're in a bundle-locked group, append the instruction to the current
// data fragment because we want all the instructions in a group to get into
// the same fragment. Be careful not to do that for the first instruction in
// the group, though.
MCDataFragment *DF;
if (Assembler.isBundlingEnabled()) {
MCSectionData *SD = getCurrentSectionData();
if (SD->isBundleLocked() && !SD->isBundleGroupBeforeFirstInst())
DF = getOrCreateDataFragment();
else {
DF = new MCDataFragment(SD);
if (SD->getBundleLockState() == MCSectionData::BundleLockedAlignToEnd) {
// If this is a new fragment created for a bundle-locked group, and the
// group was marked as "align_to_end", set a flag in the fragment.
DF->setAlignToBundleEnd(true);
}
}
// We're now emitting an instruction in a bundle group, so this flag has
// to be turned off.
SD->setBundleGroupBeforeFirstInst(false);
} else {
DF = getOrCreateDataFragment();
}
// Add the fixups and data.
for (unsigned i = 0, e = Fixups.size(); i != e; ++i) {
Fixups[i].setOffset(Fixups[i].getOffset() + DF->getContents().size());
DF->getFixups().push_back(Fixups[i]);
}
DF->setHasInstructions(true);
DF->getContents().append(Code.begin(), Code.end());
}
示例3: EmitBundleUnlock
void MCELFStreamer::EmitBundleUnlock() {
MCSectionData *SD = getCurrentSectionData();
// Sanity checks
if (!getAssembler().isBundlingEnabled())
report_fatal_error(".bundle_unlock forbidden when bundling is disabled");
else if (!SD->isBundleLocked())
report_fatal_error(".bundle_unlock without matching lock");
else if (SD->isBundleGroupBeforeFirstInst())
report_fatal_error("Empty bundle-locked group is forbidden");
SD->setBundleLockState(MCSectionData::NotBundleLocked);
}
示例4: EmitInstToData
void MCELFStreamer::EmitInstToData(const MCInst &Inst,
const MCSubtargetInfo &STI) {
MCAssembler &Assembler = getAssembler();
SmallVector<MCFixup, 4> Fixups;
SmallString<256> Code;
raw_svector_ostream VecOS(Code);
Assembler.getEmitter().EncodeInstruction(Inst, VecOS, Fixups, STI);
VecOS.flush();
for (unsigned i = 0, e = Fixups.size(); i != e; ++i)
fixSymbolsInTLSFixups(Fixups[i].getValue());
// There are several possibilities here:
//
// If bundling is disabled, append the encoded instruction to the current data
// fragment (or create a new such fragment if the current fragment is not a
// data fragment).
//
// If bundling is enabled:
// - If we're not in a bundle-locked group, emit the instruction into a
// fragment of its own. If there are no fixups registered for the
// instruction, emit a MCCompactEncodedInstFragment. Otherwise, emit a
// MCDataFragment.
// - If we're in a bundle-locked group, append the instruction to the current
// data fragment because we want all the instructions in a group to get into
// the same fragment. Be careful not to do that for the first instruction in
// the group, though.
MCDataFragment *DF;
if (Assembler.isBundlingEnabled()) {
MCSectionData *SD = getCurrentSectionData();
if (SD->isBundleLocked() && !SD->isBundleGroupBeforeFirstInst())
// If we are bundle-locked, we re-use the current fragment.
// The bundle-locking directive ensures this is a new data fragment.
DF = cast<MCDataFragment>(getCurrentFragment());
else if (!SD->isBundleLocked() && Fixups.size() == 0) {
// Optimize memory usage by emitting the instruction to a
// MCCompactEncodedInstFragment when not in a bundle-locked group and
// there are no fixups registered.
MCCompactEncodedInstFragment *CEIF = new MCCompactEncodedInstFragment();
insert(CEIF);
CEIF->getContents().append(Code.begin(), Code.end());
return;
} else {
DF = new MCDataFragment();
insert(DF);
}
if (SD->getBundleLockState() == MCSectionData::BundleLockedAlignToEnd) {
// If this fragment is for a group marked "align_to_end", set a flag
// in the fragment. This can happen after the fragment has already been
// created if there are nested bundle_align groups and an inner one
// is the one marked align_to_end.
DF->setAlignToBundleEnd(true);
}
// We're now emitting an instruction in a bundle group, so this flag has
// to be turned off.
SD->setBundleGroupBeforeFirstInst(false);
} else {
DF = getOrCreateDataFragment();
}
// Add the fixups and data.
for (unsigned i = 0, e = Fixups.size(); i != e; ++i) {
Fixups[i].setOffset(Fixups[i].getOffset() + DF->getContents().size());
DF->getFixups().push_back(Fixups[i]);
}
DF->setHasInstructions(true);
DF->getContents().append(Code.begin(), Code.end());
}