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C++ LiveIntervals::begin方法代码示例

本文整理汇总了C++中LiveIntervals::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ LiveIntervals::begin方法的具体用法?C++ LiveIntervals::begin怎么用?C++ LiveIntervals::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LiveIntervals的用法示例。


在下文中一共展示了LiveIntervals::begin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: runOnMachineFunction

bool CalculateSpillWeights::runOnMachineFunction(MachineFunction &fn) {

  DEBUG(dbgs() << "********** Compute Spill Weights **********\n"
               << "********** Function: "
               << fn.getFunction()->getName() << '\n');

  LiveIntervals *lis = &getAnalysis<LiveIntervals>();
  MachineLoopInfo *loopInfo = &getAnalysis<MachineLoopInfo>();
  const TargetInstrInfo *tii = fn.getTarget().getInstrInfo();
  MachineRegisterInfo *mri = &fn.getRegInfo();

  SmallSet<unsigned, 4> processed;
  for (MachineFunction::iterator mbbi = fn.begin(), mbbe = fn.end();
       mbbi != mbbe; ++mbbi) {
    MachineBasicBlock* mbb = mbbi;
    SlotIndex mbbEnd = lis->getMBBEndIdx(mbb);
    MachineLoop* loop = loopInfo->getLoopFor(mbb);
    unsigned loopDepth = loop ? loop->getLoopDepth() : 0;
    bool isExiting = loop ? loop->isLoopExiting(mbb) : false;

    for (MachineBasicBlock::const_iterator mii = mbb->begin(), mie = mbb->end();
         mii != mie; ++mii) {
      const MachineInstr *mi = mii;
      if (tii->isIdentityCopy(*mi) || mi->isImplicitDef() || mi->isDebugValue())
        continue;

      for (unsigned i = 0, e = mi->getNumOperands(); i != e; ++i) {
        const MachineOperand &mopi = mi->getOperand(i);
        if (!mopi.isReg() || mopi.getReg() == 0)
          continue;
        unsigned reg = mopi.getReg();
        if (!TargetRegisterInfo::isVirtualRegister(mopi.getReg()))
          continue;
        // Multiple uses of reg by the same instruction. It should not
        // contribute to spill weight again.
        if (!processed.insert(reg))
          continue;

        bool hasDef = mopi.isDef();
        bool hasUse = !hasDef;
        for (unsigned j = i+1; j != e; ++j) {
          const MachineOperand &mopj = mi->getOperand(j);
          if (!mopj.isReg() || mopj.getReg() != reg)
            continue;
          hasDef |= mopj.isDef();
          hasUse |= mopj.isUse();
          if (hasDef && hasUse)
            break;
        }

        LiveInterval &regInt = lis->getInterval(reg);
        float weight = lis->getSpillWeight(hasDef, hasUse, loopDepth);
        if (hasDef && isExiting) {
          // Looks like this is a loop count variable update.
          SlotIndex defIdx = lis->getInstructionIndex(mi).getDefIndex();
          const LiveRange *dlr =
            lis->getInterval(reg).getLiveRangeContaining(defIdx);
          if (dlr->end >= mbbEnd)
            weight *= 3.0F;
        }
        regInt.weight += weight;
      }
      processed.clear();
    }
  }

  for (LiveIntervals::iterator I = lis->begin(), E = lis->end(); I != E; ++I) {
    LiveInterval &li = *I->second;
    if (TargetRegisterInfo::isVirtualRegister(li.reg)) {
      // If the live interval length is essentially zero, i.e. in every live
      // range the use follows def immediately, it doesn't make sense to spill
      // it and hope it will be easier to allocate for this li.
      if (isZeroLengthInterval(&li)) {
        li.weight = HUGE_VALF;
        continue;
      }

      bool isLoad = false;
      SmallVector<LiveInterval*, 4> spillIs;
      if (lis->isReMaterializable(li, spillIs, isLoad)) {
        // If all of the definitions of the interval are re-materializable,
        // it is a preferred candidate for spilling. If non of the defs are
        // loads, then it's potentially very cheap to re-materialize.
        // FIXME: this gets much more complicated once we support non-trivial
        // re-materialization.
        if (isLoad)
          li.weight *= 0.9F;
        else
          li.weight *= 0.5F;
      }

      // Slightly prefer live interval that has been assigned a preferred reg.
      std::pair<unsigned, unsigned> Hint = mri->getRegAllocationHint(li.reg);
      if (Hint.first || Hint.second)
        li.weight *= 1.01F;

      lis->normalizeSpillWeight(li);
    }
  }
  
//.........这里部分代码省略.........
开发者ID:HenderOrlando,项目名称:clamav-bytecode-compiler,代码行数:101,代码来源:CalcSpillWeights.cpp


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