本文整理汇总了C++中ListItem::setObject方法的典型用法代码示例。如果您正苦于以下问题:C++ ListItem::setObject方法的具体用法?C++ ListItem::setObject怎么用?C++ ListItem::setObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ListItem
的用法示例。
在下文中一共展示了ListItem::setObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setShape
/* Adds all groups and shapes to the tree as items. */
void PolygonView::setShape(Shape3D * shape) {
EM_CERR("PolygonView::setShape");
this->disableButtons();
p_Shape = shape;
if (shape == NULL) return;
ListItem * shapeitem = new ListItem(p_PolygonListView, "shape");
shapeitem->setOpen(TRUE);
int polyindex = 0;
Polygon3D * poly = shape->getPolygon(polyindex);
// all polys
while (poly != NULL) {
QString str;
if (polyindex < 100 && polyindex >= 10) {
str = "0" + QString().setNum(polyindex);
} else if (polyindex < 10) {
str = "00" + QString().setNum(polyindex);
} else {
str = QString().setNum(polyindex);
}
ListItem * polyitem = new ListItem(shapeitem, str + " polygon");
polyitem->setObject(poly, LISTITEM_POLYGON);
// hash it
m_hPolyListItem.insert(pair<Polygon3D*, ListItem*>(poly, polyitem));
polyindex++;
poly = shape->getPolygon(polyindex);
}
}
示例2: setPolygon
void PolygonView::setPolygon(Shape3D * shape, Polygon3D * poly) {
EM_CERR("PolygonView::setPolygon");
p_VertexListView->clear();
assert(shape != NULL);
assert(poly != NULL);
p_Polygon = poly;
int index = 0;
int vtxindex = poly->getIndex(index);
Vertex3D * vtx = shape->getVertex3D(vtxindex);
Color * color = poly->getColor(index);
TexCoord * texcoord = poly->getTexCoord(index);
while (vtx != NULL) {
assert(color != NULL);
assert(texcoord != NULL);
QString str = QString().setNum(index) +
" vtx " +
QString().setNum(vtx->x, 'g', 2) + " " +
QString().setNum(vtx->y, 'g', 2) + " " +
QString().setNum(vtx->z, 'g', 2) + " " +
" color " +
QString().setNum(color->r, 'g', 2) + " " +
QString().setNum(color->g, 'g', 2) + " " +
QString().setNum(color->b, 'g', 2) + " " +
QString().setNum(color->a, 'g', 2) + " " +
" tex " +
QString().setNum(texcoord->u, 'g', 2) + " " +
QString().setNum(texcoord->v, 'g', 2);
ListItem * vtxitem = new ListItem(p_VertexListView, str);
vtxitem->setObject(INT2OBJ(vtxindex), LISTITEM_VERTEX);
index++;
vtxindex = poly->getIndex(index);
vtx = shape->getVertex3D(vtxindex);
color = poly->getColor(index);
texcoord = poly->getTexCoord(index);
}
p_VertexListView->show();
}