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C++ LineEdit::connect方法代码示例

本文整理汇总了C++中LineEdit::connect方法的典型用法代码示例。如果您正苦于以下问题:C++ LineEdit::connect方法的具体用法?C++ LineEdit::connect怎么用?C++ LineEdit::connect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LineEdit的用法示例。


在下文中一共展示了LineEdit::connect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: memnew

	NewProjectDialog() {


		VBoxContainer *vb = memnew( VBoxContainer );
		add_child(vb);
		set_child_rect(vb);

		Label* l = memnew(Label);
		l->set_text("Project Path:");
		vb->add_child(l);
		pp=l;

		project_path = memnew( LineEdit );
		MarginContainer *mc = memnew( MarginContainer );
		vb->add_child(mc);
		HBoxContainer *pphb = memnew( HBoxContainer );
		mc->add_child(pphb);
		pphb->add_child(project_path);
		project_path->set_h_size_flags(SIZE_EXPAND_FILL);

		Button* browse = memnew( Button );
		pphb->add_child(browse);
		browse->set_text("Browse");
		browse->connect("pressed", this,"_browse_path");

		l = memnew(Label);
		l->set_text("Project Name:");
		l->set_pos(Point2(5,50));
		vb->add_child(l);
		pn=l;

		project_name = memnew( LineEdit );
		mc = memnew( MarginContainer );
		vb->add_child(mc);
		mc->add_child(project_name);
		project_name->set_text("New Game Project");


		l = memnew(Label);
		l->set_text("That's a BINGO!");
		vb->add_child(l);
		error=l;
		l->add_color_override("font_color",Color(1,0.4,0.3,0.8));
		l->set_align(Label::ALIGN_CENTER);

		get_ok()->set_text("Create");
		DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
		project_path->set_text(d->get_current_dir());
		memdelete(d);

		fdialog = memnew( FileDialog );
		add_child(fdialog);
		fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
		project_name->connect("text_changed", this,"_text_changed");
		project_path->connect("text_changed", this,"_path_text_changed");
		fdialog->connect("dir_selected", this,"_path_selected");
		fdialog->connect("file_selected", this,"_file_selected");
		set_hide_on_ok(false);
		import_mode=false;
	}
开发者ID:0871087123,项目名称:godot,代码行数:60,代码来源:project_manager.cpp

示例2: _update_graph

void AnimationNodeBlendTreeEditor::_update_graph() {

	if (updating)
		return;

	graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE);

	if (blend_tree->get_parent().is_valid()) {
		goto_parent->show();
	} else {
		goto_parent->hide();
	}
	graph->clear_connections();
	//erase all nodes
	for (int i = 0; i < graph->get_child_count(); i++) {

		if (Object::cast_to<GraphNode>(graph->get_child(i))) {
			memdelete(graph->get_child(i));
			i--;
		}
	}

	animations.clear();

	List<StringName> nodes;
	blend_tree->get_node_list(&nodes);

	for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {

		GraphNode *node = memnew(GraphNode);
		graph->add_child(node);

		Ref<AnimationNode> agnode = blend_tree->get_node(E->get());

		if (!agnode->is_connected("changed", this, "_node_changed")) {
			agnode->connect("changed", this, "_node_changed", varray(agnode->get_instance_id()), CONNECT_DEFERRED);
		}

		node->set_offset(agnode->get_position() * EDSCALE);

		node->set_title(agnode->get_caption());
		node->set_name(E->get());

		int base = 0;
		if (String(E->get()) != "output") {
			LineEdit *name = memnew(LineEdit);
			name->set_text(E->get());
			name->set_expand_to_text_length(true);
			node->add_child(name);
			node->set_slot(0, false, 0, Color(), true, 0, get_color("font_color", "Label"));
			name->connect("text_entered", this, "_node_renamed", varray(agnode));
			name->connect("focus_exited", this, "_node_renamed_focus_out", varray(name, agnode));
			base = 1;
			node->set_show_close_button(true);
			node->connect("close_request", this, "_delete_request", varray(E->get()), CONNECT_DEFERRED);
		}

		for (int i = 0; i < agnode->get_input_count(); i++) {
			Label *in_name = memnew(Label);
			node->add_child(in_name);
			in_name->set_text(agnode->get_input_name(i));
			node->set_slot(base + i, true, 0, get_color("font_color", "Label"), false, 0, Color());
		}

		node->connect("dragged", this, "_node_dragged", varray(agnode));

		if (EditorNode::get_singleton()->item_has_editor(agnode.ptr())) {
			node->add_child(memnew(HSeparator));
			Button *open_in_editor = memnew(Button);
			open_in_editor->set_text(TTR("Open Editor"));
			open_in_editor->set_icon(get_icon("Edit", "EditorIcons"));
			node->add_child(open_in_editor);
			open_in_editor->connect("pressed", this, "_open_in_editor", varray(E->get()), CONNECT_DEFERRED);
			open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
		}

		if (agnode->has_filter()) {

			node->add_child(memnew(HSeparator));
			Button *edit_filters = memnew(Button);
			edit_filters->set_text(TTR("Edit Filters"));
			edit_filters->set_icon(get_icon("AnimationFilter", "EditorIcons"));
			node->add_child(edit_filters);
			edit_filters->connect("pressed", this, "_edit_filters", varray(E->get()), CONNECT_DEFERRED);
			edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER);
		}

		Ref<AnimationNodeAnimation> anim = agnode;
		if (anim.is_valid()) {

			MenuButton *mb = memnew(MenuButton);
			mb->set_text(anim->get_animation());
			mb->set_icon(get_icon("Animation", "EditorIcons"));
			Array options;

			node->add_child(memnew(HSeparator));
			node->add_child(mb);

			ProgressBar *pb = memnew(ProgressBar);

//.........这里部分代码省略.........
开发者ID:RandomShaper,项目名称:godot,代码行数:101,代码来源:animation_blend_tree_editor_plugin.cpp

示例3: memnew

	EditorFontImportDialog(EditorFontImportPlugin *p_plugin) {
		plugin=p_plugin;
		VBoxContainer *vbc = memnew( VBoxContainer );
		add_child(vbc);
		set_child_rect(vbc);
		HBoxContainer *hbc = memnew( HBoxContainer);
		vbc->add_child(hbc);
		VBoxContainer *vbl = memnew( VBoxContainer );
		hbc->add_child(vbl);
		hbc->set_v_size_flags(SIZE_EXPAND_FILL);
		vbl->set_h_size_flags(SIZE_EXPAND_FILL);
		VBoxContainer *vbr = memnew( VBoxContainer );
		hbc->add_child(vbr);
		vbr->set_h_size_flags(SIZE_EXPAND_FILL);

		source = memnew( LineEditFileChooser );
		source->get_file_dialog()->set_access(FileDialog::ACCESS_FILESYSTEM);
		source->get_file_dialog()->set_mode(FileDialog::MODE_OPEN_FILE);
		source->get_file_dialog()->add_filter("*.ttf;TrueType");
		source->get_file_dialog()->add_filter("*.otf;OpenType");
		source->get_line_edit()->connect("text_entered",this,"_src_changed");

		vbl->add_margin_child("Source Font:",source);
		font_size = memnew( SpinBox );
		vbl->add_margin_child("Source Font Size:",font_size);
		font_size->set_min(3);
		font_size->set_max(256);
		font_size->set_val(16);
		font_size->connect("value_changed",this,"_font_size_changed");
		dest = memnew( LineEditFileChooser );
		//
		List<String> fl;
		Ref<Font> font= memnew(Font);
		dest->get_file_dialog()->add_filter("*.fnt ; Font" );
		//ResourceSaver::get_recognized_extensions(font,&fl);
		//for(List<String>::Element *E=fl.front();E;E=E->next()) {
		//	dest->get_file_dialog()->add_filter("*."+E->get());
		//}

		vbl->add_margin_child("Dest Resource:",dest);
		HBoxContainer *testhb = memnew( HBoxContainer );
		test_string = memnew( LineEdit );
		test_string->set_text("The quick brown fox jumps over the lazy dog.");
		test_string->set_h_size_flags(SIZE_EXPAND_FILL);
		test_string->set_stretch_ratio(5);

		testhb->add_child(test_string);
		test_color = memnew( ColorPickerButton );
		test_color->set_color(get_color("font_color","Label"));
		test_color->set_h_size_flags(SIZE_EXPAND_FILL);
		test_color->set_stretch_ratio(1);
		test_color->connect("color_changed",this,"_update_text3");
		testhb->add_child(test_color);

		vbl->add_spacer();
		vbl->add_margin_child("Test: ",testhb);
		HBoxContainer *upd_hb = memnew( HBoxContainer );
//		vbl->add_child(upd_hb);
		upd_hb->add_spacer();
		Button *update = memnew( Button);
		upd_hb->add_child(update);
		update->set_text("Update");
		update->connect("pressed",this,"_update");

		options = memnew( _EditorFontImportOptions );
		prop_edit = memnew( PropertyEditor() );
		vbr->add_margin_child("Options:",prop_edit,true);
		options->connect("changed",this,"_prop_changed");

		prop_edit->hide_top_label();

		Panel *panel = memnew( Panel );
		vbc->add_child(panel);
		test_label = memnew( Label );
		test_label->set_autowrap(true);
		panel->add_child(test_label);
		test_label->set_area_as_parent_rect();
		panel->set_v_size_flags(SIZE_EXPAND_FILL);
		test_string->connect("text_changed",this,"_update_text2");
		set_title("Font Import");
		timer = memnew( Timer );
		add_child(timer);
		timer->connect("timeout",this,"_update");
		timer->set_wait_time(0.4);
		timer->set_one_shot(true);

		get_ok()->connect("pressed", this,"_import");
		get_ok()->set_text("Import");

		error_dialog = memnew ( ConfirmationDialog );
		add_child(error_dialog);
		error_dialog->get_ok()->set_text("Accept");
		set_hide_on_ok(false);


	}
开发者ID:0871087123,项目名称:godot,代码行数:96,代码来源:editor_font_import_plugin.cpp


注:本文中的LineEdit::connect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。