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C++ LineBuffer类代码示例

本文整理汇总了C++中LineBuffer的典型用法代码示例。如果您正苦于以下问题:C++ LineBuffer类的具体用法?C++ LineBuffer怎么用?C++ LineBuffer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LineBuffer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: glEnable

void VolumeSample::demonstrate(const int width, const int height, const Crystal::Graphics::ICamera<float>& camera)
{
	glEnable(GL_DEPTH_TEST);

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	LegacyRenderer renderer;
	PointBuffer buffer;
	buffer.add(*volume);
	renderer.render(camera, buffer);

	LineBuffer lineBuffer;
	lineBuffer.add(*polygon, ColorRGBA<float>(1.0, 0.0, 0.0, 1.0));
	renderer.render(camera, lineBuffer);
}
开发者ID:SatoshiMabuchi,项目名称:CGLib,代码行数:15,代码来源:VolumeSample.cpp

示例2: PathLabels

void SE_PositioningAlgorithms::PathLabels(SE_ApplyContext* applyCtx,
                                          SE_RenderStyle*  rstyle)
{
    SE_Renderer* se_renderer = applyCtx->renderer;
    LineBuffer* geometry = applyCtx->geometry;

    // path labeling only applies to linestring feature geometry
    switch (geometry->geom_type())
    {
        case GeometryType_LineString:
        case GeometryType_MultiLineString:
        case GeometryType_CurveString:
        case GeometryType_MultiCurveString:
            break;

        default:
            return;
    }

    // in the case of a point style, just use the default placement algorithm
    if (rstyle->type == SE_RenderStyle_Point)
        return SE_PositioningAlgorithms::Default(applyCtx, rstyle);

    // path labeling using an area style is not supported
    if (rstyle->type == SE_RenderStyle_Area)
        return;

    // the style needs to contain at least one primitive
    SE_RenderPrimitiveList& prims = rstyle->symbol;
    if (prims.size() == 0)
        return;

    // If the symbol contains just a single text element then add the
    // text as a regular path label (non-symbol).  Use 0.5 as the
    // default value for the scale limit.
    if (prims.size() == 1 && prims[0]->type == SE_RenderPrimitive_Text)
    {
        SE_RenderText* rt = (SE_RenderText*)prims[0];

        RS_LabelInfo info(0.0, 0.0, 0.0, 0.0, RS_Units_Device, rt->tdef);
        RS_OverpostType overpostType = rstyle->checkExclusionRegion? RS_OverpostType_AllFit : RS_OverpostType_All;
        return se_renderer->ProcessLabelGroup(&info, 1, rt->content, overpostType, rstyle->addToExclusionRegion, geometry, 0.5);
    }

    se_renderer->ProcessLineLabels(geometry, (SE_RenderLineStyle*)rstyle);
}
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:46,代码来源:SE_PositioningAlgorithms.cpp

示例3: executeCommand

void Shell::executeCommand(const LineBuffer& line){
  _out << '\n';
  _modules.commandExecute(line.line(), *this);
  const auto executionResult = handleExecuteCommand(line);
  _modules.commandExecuted(executionResult, line.line(), *this);
  switch (executionResult.status()) {
    case Status::NoMatch:
      _out << "Command not found [" << line.firstWord() << "]\n";
    case Status::Ok:
      prompt();
      break;
    case Status::Incomplete:
      _function.parse(":prompt_feed", _out, true);
      _column = _cursor.position().x;
      break;
  }
}
开发者ID:rfernandes,项目名称:nutshell,代码行数:17,代码来源:Shell.cpp

示例4: ContigPair

    explicit ContigPair(LineBuffer &source)
    : count(0)
    {
        auto const line = source.get();
        if (line.first == nullptr) return;

        auto n = 0;
        for (auto i = line.first, end = i; ; ++end) {
            if (end == line.second || *end == '\t') {
                switch (n) {
                    case 0:
                        first.ref = unsigned(references[std::string(i, end)]);
                        break;
                    case 1:
                        if (!string_to_i(first.start, i, end)) goto CONVERSION_ERROR;
                        break;
                    case 2:
                        if (!string_to_i(first.end, i, end)) goto CONVERSION_ERROR;
                        break;
                    case 3:
                        second.ref = unsigned(references[std::string(i, end)]);
                        break;
                    case 4:
                        if (!string_to_i(second.start, i, end)) goto CONVERSION_ERROR;
                        break;
                    case 5:
                        if (!string_to_i(second.end, i, end)) goto CONVERSION_ERROR;
                        break;
                    case 6:
                        group = unsigned(groups[std::string(i, end)]);
                        break;
                    case 7:
                        std::cerr << "extra data in record: " << std::string(line.first, line.second) << std::endl;
                        return;
                }
                ++n;
                if (end == line.second)
                    break;
                i = end + 1;
            }
        }
        if (n < 6) {
            std::cerr << "truncated record: " << std::string(line.first, line.second) << std::endl;
            return;
        }
        if (n < 7)
            group = groups[""];

        count = 1;
        return;
        
    CONVERSION_ERROR:
        std::cerr << "error parsing record: " << std::string(line.first, line.second) << std::endl;
        return;
    }
开发者ID:ncbi,项目名称:sra-tools,代码行数:55,代码来源:summarize-pairs.cpp

示例5: render

void LegacyRenderer::render(const Matrix4d<float>& projectionMatrix, const Matrix4d<float>& modelviewMatrix, const LineBuffer& buffer, const GLfloat width)
{
	const auto& positions = buffer.getPosition().get();// buffers[0].get();
	const auto& colors = buffer.getColor().get();
	const auto& indices = buffer.getIds();

	if (positions.empty()) {
		return;
	}

	glLineWidth(width);
	glEnable(GL_DEPTH_TEST);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glLoadMatrixf(projectionMatrix.toArray().data());

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glLoadMatrixf(modelviewMatrix.toArray().data());

	glEnableClientState(GL_VERTEX_ARRAY);
	glVertexPointer(3, GL_FLOAT, 0, positions.data());

	glEnableClientState(GL_COLOR_ARRAY);
	glColorPointer(4, GL_FLOAT, 0, colors.data());
	assert(glGetError() == GL_NO_ERROR);

	//glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(positions.size()) / 3);
	glDrawElements(GL_LINES, static_cast<GLsizei>(indices.size()), GL_UNSIGNED_INT, indices.data());

	glDisableClientState(GL_COLOR_ARRAY);
	glDisableClientState(GL_VERTEX_ARRAY);
	glDisable(GL_DEPTH_TEST);

	glLineWidth(1);
}
开发者ID:SatoshiMabuchi,项目名称:CGLib,代码行数:37,代码来源:LegacyRenderer.cpp

示例6: handleExecuteCommand

ParseResult Shell::handleExecuteCommand(const LineBuffer& line){
  _buffer += line.line();

  const ParseResult executionResult {
    _commands.parse(_buffer, _out, true)};

  switch (executionResult.status()) {
    case Status::Incomplete:
      _buffer += '\n';
      break;
    default:
      _buffer.clear();
      break;
  }
  return executionResult;
}
开发者ID:rfernandes,项目名称:nutshell,代码行数:16,代码来源:Shell.cpp

示例7: extents

void SE_Renderer::DrawSymbol(SE_RenderPrimitiveList& symbol,
                             const SE_Matrix& xform,
                             double angleRad,
                             bool excludeRegion)
{
    RS_Bounds extents(DBL_MAX, DBL_MAX, DBL_MAX, -DBL_MAX, -DBL_MAX, -DBL_MAX);
    unsigned int nprims = symbol.size();

    for (unsigned int i=0; i<nprims; ++i)
    {
        SE_RenderPrimitive* primitive = symbol[i];

        if (primitive->type == SE_RenderPrimitive_Polygon || primitive->type == SE_RenderPrimitive_Polyline)
        {
            SE_RenderPolyline* rp = (SE_RenderPolyline*)primitive;

            LineBuffer* lb = rp->geometry->xf_buffer();

            // update the extents with this primitive
            RS_Bounds lbnds;
            lb->ComputeBounds(lbnds);
            extents.add_bounds(lbnds);

            if (m_bSelectionMode)
            {
                if (primitive->type == SE_RenderPrimitive_Polygon)
                    DrawScreenPolygon(lb, &xform, m_selFillColor);

                m_selLineStroke.cap        = rp->lineStroke.cap;
                m_selLineStroke.join       = rp->lineStroke.join;
                m_selLineStroke.miterLimit = rp->lineStroke.miterLimit;
                DrawScreenPolyline(lb, &xform, m_selLineStroke);
            }
            else
            {
                if (primitive->type == SE_RenderPrimitive_Polygon)
                    DrawScreenPolygon(lb, &xform, ((SE_RenderPolygon*)primitive)->fill);

                DrawScreenPolyline(lb, &xform, rp->lineStroke);
            }
        }
        else if (primitive->type == SE_RenderPrimitive_Text)
        {
            SE_RenderText* tp = (SE_RenderText*)primitive;

            // update the extents with this primitive's bounds
            for (int j=0; j<4; ++j)
                extents.add_point(primitive->bounds[j]);

            // get position and angle to use
            double x, y;
            xform.transform(tp->position[0], tp->position[1], x, y);
            RS_TextDef tdef = tp->tdef;
            tdef.rotation() += angleRad * M_180PI;

            if (m_bSelectionMode)
            {
                tdef.textcolor()   = m_textForeColor;
                tdef.ghostcolor()  = m_textBackColor;
//              tdef.framecolor()  = m_textBackColor;
//              tdef.opaquecolor() = m_textBackColor;
            }

            // Here we cannot use the cached RS_TextMetrics in the SE_RenderText object.
            // We must recalculate the text metrics with the new tdef before we can call DrawScreenText.
            RS_TextMetrics tm;
            if (this->GetRSFontEngine()->GetTextMetrics(tp->content, tdef, tm, false))
                DrawScreenText(tm, tdef, x, y, NULL, 0, 0.0);
        }
        else if (primitive->type == SE_RenderPrimitive_Raster)
        {
            SE_RenderRaster* rp = (SE_RenderRaster*)primitive;

            if (m_bSelectionMode)
            {
                // if the raster symbol is selected, then draw the mask selection polygon only
                LineBuffer *lb = LineBufferPool::NewLineBuffer(m_pPool, 5);
                std::auto_ptr<LineBuffer> spLB(lb);

                lb->MoveTo(rp->bounds[3].x, rp->bounds[3].y);
                for (int i = 0; i < 4; ++i)
                {
                    lb->LineTo(rp->bounds[i].x, rp->bounds[i].y);
                }
                
                DrawScreenPolygon(lb, &xform, m_selFillColor);
                DrawScreenPolyline(lb, &xform, m_selLineStroke);

                LineBufferPool::FreeLineBuffer(m_pPool, spLB.release());
            }
            else 
            {
                ImageData& imgData = rp->imageData;
                if (imgData.data != NULL)
                {
                    // update the extents with this primitive's bounds
                    for (int j=0; j<4; ++j)
                        extents.add_point(primitive->bounds[j]);

                    // get position and angle to use
//.........这里部分代码省略.........
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:101,代码来源:SE_Renderer.cpp

示例8: ProcessLine

///////////////////////////////////////////////////////////////////////////////
// Called when applying a line style on a feature geometry.  Line styles can
// only be applied to linestring and polygon feature geometry types.
void SE_Renderer::ProcessLine(SE_ApplyContext* ctx, SE_RenderLineStyle* style)
{
    // the feature geometry we're applying the style on...
    LineBuffer* featGeom = ctx->geometry;

    // can't apply a line style to point geometry types
    switch (featGeom->geom_type())
    {
        case GeometryType_Point:
        case GeometryType_MultiPoint:
            return;
    }

    //--------------------------------------------------------------
    // special code to handle simple straight solid line styles
    //--------------------------------------------------------------

    if (style->solidLine)
    {
        // just draw it and bail out of the layout function
        SE_RenderPolyline* rp = (SE_RenderPolyline*)style->symbol[0];

        SE_Matrix w2s;
        GetWorldToScreenTransform(w2s);
        if (m_bSelectionMode)
        {
            m_selLineStroke.cap        = rp->lineStroke.cap;
            m_selLineStroke.join       = rp->lineStroke.join;
            m_selLineStroke.miterLimit = rp->lineStroke.miterLimit;
            DrawScreenPolyline(featGeom, &w2s, m_selLineStroke);
        }
        else
            DrawScreenPolyline(featGeom, &w2s, rp->lineStroke);
        return;
    }

    //--------------------------------------------------------------
    // handle the case repeat <= 0 - here we ignore vertex control
    //--------------------------------------------------------------

    if (style->repeat <= 0.0)
    {
        // this can be handled using the overlap direct algorithm with:
        // - repeat set to larger than each contour length
        // - vertex angle limit set to >180 degrees
        double old_val = style->vertexAngleLimit;
        double old_rep = style->repeat;
        style->vertexAngleLimit = M_PI + 1.0;   // any value greater than M_PI
        style->repeat = DBL_MAX;

        ProcessLineOverlapDirect(featGeom, style);

        style->vertexAngleLimit = old_val;
        style->repeat = old_rep;
        return;
    }

    //--------------------------------------------------------------
    // check the vertex control type and call the appropriate helper
    //--------------------------------------------------------------

    if (style->vertexControl == SE_VertexControl_OverlapNone)
        ProcessLineOverlapNone(featGeom, style);
    else if (style->vertexControl == SE_VertexControl_OverlapDirect)
        ProcessLineOverlapDirect(featGeom, style);
    else
        ProcessLineOverlapWrap(featGeom, style);
}
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:71,代码来源:SE_Renderer.cpp

示例9: switch

///////////////////////////////////////////////////////////////////////////////
// Called when applying an area style on a feature geometry.  Area styles can
// can only be applied to polygon feature geometry types.
void SE_Renderer::ProcessArea(SE_ApplyContext* ctx, SE_RenderAreaStyle* style)
{
    // the feature geometry we're applying the style on...
    LineBuffer* featGeom = ctx->geometry;

    // can't apply an area style to point and linestring geometry types
    switch (featGeom->geom_type())
    {
        case GeometryType_Point:
        case GeometryType_MultiPoint:
        case GeometryType_LineString:
        case GeometryType_MultiLineString:
        case GeometryType_CurveString:
        case GeometryType_MultiCurveString:
            return;
    }

    SE_Matrix w2s;
    GetWorldToScreenTransform(w2s);

    //--------------------------------------------------------------
    // special code to handle simple solid fill styles
    //--------------------------------------------------------------

    if (style->solidFill)
    {
        // just draw it and bail out of the layout function
        SE_RenderPolygon* rp = (SE_RenderPolygon*)style->symbol[0];

        if (m_bSelectionMode)
            DrawScreenPolygon(featGeom, &w2s, m_selFillColor);
        else
            DrawScreenPolygon(featGeom, &w2s, rp->fill);
        return;
    }

    // transform the feature geometry to rendering space
    LineBuffer* xfgeom = LineBufferPool::NewLineBuffer(m_pPool, featGeom->point_count());
    std::auto_ptr<LineBuffer> spLB(xfgeom);
    *xfgeom = *featGeom;

    int size = featGeom->point_count();
    for (int i=0; i<size; ++i)
        w2s.transform(xfgeom->x_coord(i), xfgeom->y_coord(i));

    // recompute the bounds
    RS_Bounds& bounds = const_cast<RS_Bounds&>(xfgeom->bounds());
    bounds.minx = bounds.miny = bounds.minz = +DBL_MAX;
    bounds.maxx = bounds.maxy = bounds.maxz = -DBL_MAX;
    xfgeom->ComputeBounds(bounds);

    // account for any viewport rotation
    SE_AreaPositioning ap(xfgeom, style, GetWorldToScreenRotation());
    double baserot = ap.PatternRotation();

    SE_Matrix xform;
    SE_Matrix xformbase = *ctx->xform;
    xformbase.rotate(baserot);

    for (const Point2D* pos = ap.NextLocation(); pos != NULL; pos = ap.NextLocation())
    {
        xform = xformbase;
        xform.translate(pos->x, pos->y);
        DrawSymbol(style->symbol, xform, baserot, style->addToExclusionRegion);
    }

    LineBufferPool::FreeLineBuffer(m_pPool, spLB.release());
}
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:71,代码来源:SE_Renderer.cpp

示例10: EvalString

void PointAdapter::Stylize(Renderer*                   renderer,
                           RS_FeatureReader*           features,
                           bool                        initialPass,
                           SE_Evaluator*               eval,
                           LineBuffer*                 geometry,
                           MdfModel::FeatureTypeStyle* style,
                           const MdfModel::MdfString*  tooltip,
                           const MdfModel::MdfString*  url,
                           RS_ElevationSettings*       elevSettings,
                           CSysTransformer*            /*layer2mapxformer*/)
{
    m_eval = eval;

    // no need to do anything if the style is not a point style, so quit
    if (FeatureTypeStyleVisitor::DetermineFeatureTypeStyle(style) != FeatureTypeStyleVisitor::ftsPoint)
        return;

    //-------------------------------------------------------
    // determine the rule for the feature
    //-------------------------------------------------------

    MdfModel::RuleCollection* prc = style->GetRules();
    MdfModel::PointRule* rule = NULL;

    for (int i=0; i<prc->GetCount(); ++i)
    {
        rule = static_cast<MdfModel::PointRule*>(prc->GetAt(i));

        // apply any filter on the rule - if it fails move to the next rule
        if (!ExecFilter(&rule->GetFilter()))
        {
            // don't stylize with failed rule
            rule = NULL;
            continue;
        }

        break;
    }

    if (!rule)
        return;

    MdfModel::PointSymbolization2D* psym = rule->GetSymbolization();

    MdfModel::PointTypeStyle* pfs = (MdfModel::PointTypeStyle*)style;

    //-------------------------------------------------------
    // prepare the geometry on which to apply the style
    //-------------------------------------------------------

    // NOTE: clipping of geometry for rendering (the RequiresClipping
    //       option) does not need to be done for points.  Points
    //       outside the map extents already get clipped away as part
    //       of the FDO query.

    LineBuffer* lb = geometry;
    std::auto_ptr<LineBuffer> spClipLB;

    if (renderer->RequiresClipping())
    {
        // clip geometry to given extents
        // NOTE: point styles do not require a clip offset
        LineBuffer* lbc = lb->Clip(renderer->GetBounds(), LineBuffer::ctAGF, m_lbPool);
        if (lbc != lb)
        {
            // if the clipped buffer is NULL (completely clipped) just move on to
            // the next feature
            if (!lbc)
                return;

            // otherwise continue processing with the clipped buffer
            lb = lbc;
            if (lb != geometry)
                spClipLB.reset(lb);
        }
    }

    //-------------------------------------------------------
    // do the StartFeature notification
    //-------------------------------------------------------

    RS_String tip; //TODO: this should be quick since we are not assigning
    RS_String eurl;
    const RS_String &theme = rule->GetLegendLabel();

    if (tooltip && !tooltip->empty())
        EvalString(*tooltip, tip);
    if (url && !url->empty())
        EvalString(*url, eurl);

    // elevation settings
    RS_ElevationType elevType = RS_ElevationType_RelativeToGround;
    double zOffset = 0.0;
    double zExtrusion = 0.0;
    GetElevationParams(elevSettings, zOffset, zExtrusion, elevType);

    renderer->StartFeature(features, initialPass,
                           tip.empty()? NULL : &tip,
                           eurl.empty()? NULL : &eurl,
                           theme.empty()? NULL : &theme,
//.........这里部分代码省略.........
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:101,代码来源:PointAdapter.cpp

示例11: lock

void	
OutputFile::writePixels (int numScanLines)
{
    try
    {
        Lock lock (*_data);

	if (_data->slices.size() == 0)
	    throw Iex::ArgExc ("No frame buffer specified "
			       "as pixel data source.");

        //
        // Maintain two iterators:
        //     nextWriteBuffer: next linebuffer to be written to the file
        //     nextCompressBuffer: next linebuffer to compress
        //

        int first = (_data->currentScanLine - _data->minY) /
                         _data->linesInBuffer;

        int nextWriteBuffer = first;
        int nextCompressBuffer;
        int stop;
        int step;
        int scanLineMin;
        int scanLineMax;

        {
            //
            // Create a task group for all line buffer tasks. When the
            // taskgroup goes out of scope, the destructor waits until
	    // all tasks are complete.
            //
            
            TaskGroup taskGroup;
            
            //
            // Determine the range of lineBuffers that intersect the scan
	    // line range.  Then add the initial compression tasks to the
	    // thread pool.  We always add in at least one task but the
	    // individual task might not do anything if numScanLines == 0.
            //
    
            if (_data->lineOrder == INCREASING_Y)
            {
                int last = (_data->currentScanLine + (numScanLines - 1) -
                            _data->minY) / _data->linesInBuffer;
    
                scanLineMin = _data->currentScanLine;
                scanLineMax = _data->currentScanLine + numScanLines - 1;
    
                int numTasks = max (min ((int)_data->lineBuffers.size(),
                                         last - first + 1),
				    1);

                for (int i = 0; i < numTasks; i++)
		{
                    ThreadPool::addGlobalTask
                        (new LineBufferTask (&taskGroup, _data, first + i,
                                             scanLineMin, scanLineMax));
		}
    
                nextCompressBuffer = first + numTasks;
                stop = last + 1;
                step = 1;
            }
            else
            {
                int last = (_data->currentScanLine - (numScanLines - 1) -
                            _data->minY) / _data->linesInBuffer;
    
                scanLineMax = _data->currentScanLine;
                scanLineMin = _data->currentScanLine - numScanLines + 1;
    
                int numTasks = max (min ((int)_data->lineBuffers.size(),
                                         first - last + 1),
				    1);

                for (int i = 0; i < numTasks; i++)
		{
                    ThreadPool::addGlobalTask
                        (new LineBufferTask (&taskGroup, _data, first - i,
                                             scanLineMin, scanLineMax));
		}
    
                nextCompressBuffer = first - numTasks;
                stop = last - 1;
                step = -1;
            }
            
            while (true)
            {
                if (_data->missingScanLines <= 0)
                {
                    throw Iex::ArgExc ("Tried to write more scan lines "
                                       "than specified by the data window.");
                }
    
		//
                // Wait until the next line buffer is ready to be written
//.........这里部分代码省略.........
开发者ID:ezhangle,项目名称:CxlCommon,代码行数:101,代码来源:ImfOutputFile.cpp

示例12: ObtainStyle

void PolygonAdapter::Stylize(Renderer*                   renderer,
                             RS_FeatureReader*           features,
                             bool                        initialPass,
                             SE_Evaluator*               eval,
                             LineBuffer*                 geometry,
                             MdfModel::FeatureTypeStyle* style,
                             const MdfModel::MdfString*  tooltip,
                             const MdfModel::MdfString*  url,
                             RS_ElevationSettings*       elevSettings,
                             CSysTransformer*            /*layer2mapxformer*/)
{
    m_eval = eval;

    // no need to do anything if the style is not an area style, so quit
    if (FeatureTypeStyleVisitor::DetermineFeatureTypeStyle(style) != FeatureTypeStyleVisitor::ftsArea)
        return;

    //-------------------------------------------------------
    // determine the rule for the feature
    //-------------------------------------------------------

    MdfModel::RuleCollection* arc = style->GetRules();
    MdfModel::AreaRule* rule = NULL;

    for (int i=0; i<arc->GetCount(); ++i)
    {
        rule = static_cast<MdfModel::AreaRule*>(arc->GetAt(i));

        // apply any filter on the rule - if it fails move to the next rule
        if (!ExecFilter(&rule->GetFilter()))
        {
            // don't stylize with failed rule
            rule = NULL;
            continue;
        }

        break;
    }

    if (!rule)
        return;

    MdfModel::AreaSymbolization2D* asym = rule->GetSymbolization();
    if (asym == NULL)
        return;

    //-------------------------------------------------------
    // evaluate the style to use
    //-------------------------------------------------------

    // quick check if style is already cached
    RS_FillStyle* fillStyle = m_hAreaSymCache[asym];
    if (!fillStyle)
    {
        // if not, then we need to either cache or evaluate it
        fillStyle = &m_fillStyle;
        ObtainStyle(asym, *fillStyle);
    }

    //-------------------------------------------------------
    // compute the clip offset from the styles
    //-------------------------------------------------------

    double clipOffsetWU = 0.0;  // in mapping units

    bool bClip      = renderer->RequiresClipping();
    bool bLabelClip = renderer->RequiresLabelClipping();

    if (bClip || bLabelClip)
    {
        double mapScale = renderer->GetMapScale();

        // in meters in device units
        double clipOffsetMeters = GetClipOffset(fillStyle->outline(), mapScale);

        // add one pixel's worth to handle any roundoff
        clipOffsetMeters += METERS_PER_INCH / renderer->GetDpi();

        // limit the offset to something reasonable
        if (clipOffsetMeters > MAX_CLIPOFFSET_IN_METERS)
            clipOffsetMeters = MAX_CLIPOFFSET_IN_METERS;

        // convert to mapping units
        clipOffsetWU = clipOffsetMeters * mapScale / renderer->GetMetersPerUnit();
    }

    //-------------------------------------------------------
    // prepare the geometry on which to apply the style
    //-------------------------------------------------------

    LineBuffer* lb = geometry;
    std::auto_ptr<LineBuffer> spClipLB;

    if (bClip)
    {
        // the clip region is the map request extents expanded by the offset
        RS_Bounds clip = renderer->GetBounds();
        clip.minx -= clipOffsetWU;
        clip.miny -= clipOffsetWU;
        clip.maxx += clipOffsetWU;
//.........这里部分代码省略.........
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:101,代码来源:PolygonAdapter.cpp

示例13: switch

void SE_PositioningAlgorithms::EightSurrounding(SE_ApplyContext* applyCtx,
                                                SE_RenderStyle*  rstyle,
                                                double           mm2su)
{
    SE_Renderer* se_renderer = applyCtx->renderer;
    LineBuffer* geometry = applyCtx->geometry;

    // eight surrounding labeling only applies to point feature geometry
    switch (geometry->geom_type())
    {
        case GeometryType_Point:
        case GeometryType_MultiPoint:
            break;

        default:
            return;
    }

    // eight surrounding labeling only works with point styles
    if (rstyle->type != SE_RenderStyle_Point)
        return;

    // the style needs to contain at least one primitive
    SE_RenderPrimitiveList& prims = rstyle->symbol;
    if (prims.size() == 0)
        return;

    SE_RenderPointStyle* rpstyle = (SE_RenderPointStyle*)rstyle;

    // get actual feature point and transform to screen space
    // TODO: in the case of a multi-point feature we get the average of all the points;
    //       generating candidate labels around this point doesn't make a whole lot of
    //       sense
    double cx = 0.0;
    double cy = 0.0;
    geometry->Centroid(LineBuffer::ctPoint, &cx, &cy, NULL);

    // don't add a label if we can't compute the centroid
    if (_isnan(cx) || _isnan(cy))
        return;

    se_renderer->WorldToScreenPoint(cx, cy, cx, cy);

    // Get the extent of the last drawn point symbol so that we know how much to offset
    // the label.  This call assumes the symbol draws right before the label.
    // TODO: remove this assumption
    const RS_F_Point* cfpts = se_renderer->GetLastSymbolExtent();
    RS_F_Point fpts[4];
    if(cfpts[0].x == 0 && cfpts[0].y == 0 &&
        cfpts[1].x == 0 && cfpts[1].y == 0 &&
        cfpts[2].x == 0 && cfpts[2].y == 0 &&
        cfpts[3].x == 0 && cfpts[3].y == 0)
    {
        for (int i=0; i<4; ++i)
        {
            fpts[i].x = cx;
            fpts[i].y = cy;
        }
    }
    else
        memcpy(fpts, cfpts, 4*sizeof(RS_F_Point));

    double dx = fpts[1].x - fpts[0].x;
    double dy = fpts[1].y - fpts[0].y;
    double symbol_rot_rad = atan2(dy, dx);

    // factor out position and rotation
    SE_Matrix ixform;
    ixform.translate(-cx, -cy);     // factor out point position
    ixform.rotate(-symbol_rot_rad); // factor out rotation
    for (int i=0; i<4; ++i)
        ixform.transform(fpts[i].x, fpts[i].y);

    bool yUp = se_renderer->YPointsUp();
    if (!yUp)
        symbol_rot_rad = -symbol_rot_rad;

    // unrotated bounds
    RS_Bounds symbol_bounds(fpts[0].x, fpts[0].y, fpts[2].x, fpts[2].y);
    double symbol_width  = symbol_bounds.width();   // symbol width in screen units
    double symbol_height = symbol_bounds.height();  // symbol height in screen units

    // offset the label from the symbol's edge
    double offset = POINT_LABEL_OFFSET_MM * mm2su;  // offset in screen units

    // make sure we have at least one pixel's worth of offset
    double screenUnitsPerPixel = MILLIMETERS_PER_INCH * se_renderer->GetScreenUnitsPerMillimeterDevice() / se_renderer->GetDpi();
    if (offset < screenUnitsPerPixel)
        offset = screenUnitsPerPixel;

    // compute how far label needs to be offset from center point of symbol
    double w2 = 0.5 * symbol_width;
    double h2 = 0.5 * symbol_height;
    double ch = 0.0;    // vertical center point
    double cw = 0.0;    // horizontal center point

    w2 += offset;
    h2 += offset;

    bool useBounds = symbol_bounds.IsValid();
//.........这里部分代码省略.........
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:101,代码来源:SE_PositioningAlgorithms.cpp

示例14: StdErrReaderThread

	static DWORD WINAPI StdErrReaderThread(LPVOID lpParameter)
	{
		CDownloader* pObj = ((PipeThreadParm*)lpParameter)->pObj;
		char Line[4096+1]; // When output is redirected, RAW ASCII is used
		const DWORD dwToRead = countof(Line)-1;
		DWORD dwRead, nValue, nErrCode;
		BOOL bSuccess;

		CEStr szLine;
		const wchar_t *ptr;
		const wchar_t sProgressMark[]    = L" " CEDLOG_MARK_PROGR;
		const wchar_t sInformationMark[] = L" " CEDLOG_MARK_INFO;
		const wchar_t sErrorMark[]       = L" " CEDLOG_MARK_ERROR;

		LineBuffer buffer = {};
		bool bExit = false;

		while (!bExit)
		{
			bSuccess = ReadFile(pObj->mh_PipeErrRead, Line, dwToRead, &dwRead, NULL);
			if (!bSuccess || dwRead == 0)
			{
				nErrCode = GetLastError();
				break;
			}
			_ASSERTE(dwRead < countof(Line));
			Line[dwRead] = 0; // Ensure it is ASCIIZ
			// Append to the line-buffer
			buffer.AddBlock(Line, dwRead);

			// Parse read line
			while (buffer.GetLine(szLine))
			{
				bool bProgress = false;
				if ((ptr = wcsstr(szLine, sProgressMark)) != NULL)
				{
					bProgress = true;
					if (pObj->mfn_Callback[dc_ProgressCallback])
					{
						// 09:01:20.811{1234} Progr: Bytes downloaded 1656
						wchar_t* ptrEnd = NULL;
						LPCWSTR pszFrom = wcspbrk(ptr+wcslen(sProgressMark), L"0123456789");
						nValue = pszFrom ? wcstoul(pszFrom, &ptrEnd, 10) : 0;

						if (nValue)
						{
							CEDownloadInfo progrInfo = {
								sizeof(progrInfo),
								pObj->m_CallbackLParam[dc_ProgressCallback]
							};
							progrInfo.argCount = 1;
							progrInfo.Args[0].argType = at_Uint;
							progrInfo.Args[0].uintArg = nValue;

							pObj->mfn_Callback[dc_ProgressCallback](&progrInfo);
						}
					}
				}

				// For logging purposes
				if (!bProgress && ((ptr = wcsstr(szLine, sErrorMark)) != NULL))
				{
					if (pObj->mfn_Callback[dc_ErrCallback])
					{
						CEDownloadInfo Error = {
							sizeof(Error),
							pObj->m_CallbackLParam[dc_ErrCallback],
							szLine.ms_Val
						};
						pObj->mfn_Callback[dc_ErrCallback](&Error);
					}
				}
				else //if (bProgress || ((ptr = wcsstr(szLine, sInformationMark)) != NULL))
				{
					if (pObj->mfn_Callback[dc_LogCallback])
					{
						CEDownloadInfo Info = {
							sizeof(Info),
							pObj->m_CallbackLParam[dc_LogCallback],
							szLine.ms_Val
						};
						pObj->mfn_Callback[dc_LogCallback](&Info);
					}
					// Exit?
					ptr = wcsstr(szLine, sInformationMark);
					if (ptr)
					{
						ptr += wcslen(sInformationMark);
						if (wcsncmp(ptr, L"Exit", 4) == 0)
						{
							bExit = true;
							break;
						}
					}
				}
			}
		}

		return 0;
	};
开发者ID:1833183060,项目名称:ConEmu,代码行数:100,代码来源:DownloaderCall.cpp

示例15: MultipleHighwaysShields

void SE_PositioningAlgorithms::MultipleHighwaysShields(SE_ApplyContext*  applyCtx,
                                                       SE_RenderStyle*   rstyle,
                                                       double            mm2su,
                                                       RS_FeatureReader* featureReader,
                                                       SE_SymbolManager* symbolManager)
{
    if (featureReader == NULL)
        return;

    SE_Renderer* se_renderer = applyCtx->renderer;
    LineBuffer* geometry = applyCtx->geometry;

    // this placement algorithm only applies to line styles
    if (rstyle->type != SE_RenderStyle_Line)
        return;

    SE_RenderLineStyle* rlStyle = (SE_RenderLineStyle*)rstyle;

    // ... and the units control must be absolute
    if (rlStyle->unitsControl != SE_UnitsControl_Absolute)
        return;

    // highway info format:  countryCode|type1|num1|type2|num2|type3|num3|...
    // example:              US|2|101|3|1
    StringOfTokens highwayInfo(featureReader->GetString(L"Url"), L"|");

    int shieldCount = (highwayInfo.getTokenCount() - 1) / 2;
    if (shieldCount < 1)
        return;

    double startOffset = rlStyle->startOffset;
    double increment = rlStyle->repeat;

    // the endOffset is used in this context as the increment between multiple shields in one group
//  double incrementS = 10.0 * mm2su;
    double incrementS = rlStyle->endOffset;

    // calc the overall length of this geometry
    double totalLen = 0.0;
    for (int i=0; i<geometry->cntr_count(); ++i)
    {
        int pt = geometry->contour_start_point(i);
        int last = geometry->contour_end_point(i);
        while (pt < last)
        {
            // transform the point to screen space
            double  cx1, cy1, cx2, cy2;
            se_renderer->WorldToScreenPoint(geometry->x_coord(pt), geometry->y_coord(pt), cx1, cy1);
            pt++;
            se_renderer->WorldToScreenPoint(geometry->x_coord(pt), geometry->y_coord(pt), cx2, cy2);

            // calc length
            double dx = cx2 - cx1;
            double dy = cy2 - cy1;
            totalLen += sqrt(dx*dx + dy*dy);
        }
    }

    if (startOffset >= 0.0)
    {
        // calc optimal start offset (with rlStyle->startOffset taken as a minimum)
        // to co-locate shield groups placed on two-line highways where the two
        // parallel lines are processed from opposit ends.
        // this avoids a problem with perceived irregular placement when overposting
        // removes just some of the duplicate shields

        double shieldGroupLen = (shieldCount - 1) * incrementS;

        // length in excess of the required length to place one group with startOffset on each side
        double availLen = totalLen - (shieldGroupLen + 2.0 * startOffset);

        if (availLen < 0.0)
        {
            // there is no room to 'properly' place even one group, nothing to do but cry about it
            return;
        }

        int numAdditionalGroups = (int) (availLen / (shieldGroupLen + increment));

        double additionalOffset = (availLen - numAdditionalGroups * (shieldGroupLen + increment)) / 2;

        startOffset += additionalOffset;
    }
    else
    {
        // negative startOffset value disables the optimization
        // use absolute value as the offset
        startOffset = -startOffset;
    }

    SE_RenderPrimitiveList* symbolVectors = new SE_RenderPrimitiveList[shieldCount];

    std::wstring countryCode = highwayInfo.getFirstToken();

    int shieldIndex;
    for (shieldIndex=0; shieldIndex<shieldCount; ++shieldIndex)
    {
        std::wstring shieldType = highwayInfo.getNextToken();
        std::wstring highwayNum = highwayInfo.getNextToken();

//.........这里部分代码省略.........
开发者ID:jumpinjackie,项目名称:mg-playground,代码行数:101,代码来源:SE_PositioningAlgorithms.cpp


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