本文整理汇总了C++中LfgGuidList::front方法的典型用法代码示例。如果您正苦于以下问题:C++ LfgGuidList::front方法的具体用法?C++ LfgGuidList::front怎么用?C++ LfgGuidList::front使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LfgGuidList
的用法示例。
在下文中一共展示了LfgGuidList::front方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FindNewGroups
/**
Checks que main queue to try to form a Lfg group. Returns first match found (if any)
@param[in] check List of guids trying to match with other groups
@param[in] all List of all other guids in main queue to match against
@return LfgCompatibility type of compatibility between groups
*/
LfgCompatibility LFGQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
{
std::string strGuids = ConcatenateGuids(check);
LfgCompatibility compatibles = GetCompatibles(strGuids);
TC_LOG_DEBUG("lfg.queue.match.check", "Guids: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
if (compatibles == LFG_COMPATIBILITY_PENDING) // Not previously cached, calculate
compatibles = CheckCompatibility(check);
if (compatibles == LFG_COMPATIBLES_BAD_STATES && sLFGMgr->AllQueued(check))
{
TC_LOG_DEBUG("lfg.queue.match.check", "Guids: (%s) compatibles (cached) changed from bad states to match", strGuids.c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
return LFG_COMPATIBLES_MATCH;
}
if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
return compatibles;
// Try to match with queued groups
while (!all.empty())
{
check.push_back(all.front());
all.pop_front();
LfgCompatibility subcompatibility = FindNewGroups(check, all);
if (subcompatibility == LFG_COMPATIBLES_MATCH)
return LFG_COMPATIBLES_MATCH;
check.pop_back();
}
return compatibles;
}
示例2: FindNewGroups
/**
Checks que main queue to try to form a Lfg group. Returns first match found (if any)
@param[in] check List of guids trying to match with other groups
@param[in] all List of all other guids in main queue to match against
@return LfgCompatibility type of compatibility between groups
*/
LfgCompatibility LfgQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
{
std::string strGuids = ConcatenateGuids(check);
LfgCompatibility compatibles = GetCompatibles(strGuids);
sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
if (compatibles == LFG_COMPATIBILITY_PENDING || compatibles == LFG_COMPATIBLES_BAD_STATES) // Not previously cached, calculate
compatibles = CheckCompatibility(check);
if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
return compatibles;
// Try to match with queued groups
while (!all.empty())
{
check.push_back(all.front());
all.pop_front();
LfgCompatibility subcompatibility = FindNewGroups(check, all);
if (subcompatibility == LFG_COMPATIBLES_MATCH)
return LFG_COMPATIBLES_MATCH;
check.pop_back();
}
return compatibles;
}
示例3: CheckCompatibility
/**
Check compatibilities between groups. If group is Matched proposal will be created
@param[in] check List of guids to check compatibilities
@return LfgCompatibility type of compatibility
*/
LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
{
std::string strGuids = ConcatenateGuids(check);
LfgProposal proposal;
LfgDungeonSet proposalDungeons;
LfgGroupsMap proposalGroups;
LfgRolesMap proposalRoles;
// Check for correct size
if (check.size() > MAXGROUPSIZE || check.empty())
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s): Size wrong - Not compatibles", strGuids.c_str());
return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE;
}
// Check all-but-new compatiblitity
if (check.size() > 2)
{
uint64 frontGuid = check.front();
check.pop_front();
// Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
LfgCompatibility child_compatibles = CheckCompatibility(check);
if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str());
SetCompatibles(strGuids, child_compatibles);
return child_compatibles;
}
check.push_front(frontGuid);
}
// Check if more than one LFG group and number of players joining
uint8 numPlayers = 0;
uint8 numLfgGroups = 0;
for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it)
{
uint64 guid = (*it);
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guid: [" UI64FMTD "] is not queued but listed as queued!", guid);
RemoveFromQueue(guid);
return LFG_COMPATIBILITY_PENDING;
}
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
proposalGroups[it2->first] = IS_GROUP_GUID(itQueue->first) ? itQueue->first : 0;
numPlayers += itQueue->second.roles.size();
if (sLFGMgr->IsLfgGroup(guid))
{
if (!numLfgGroups)
proposal.group = guid;
++numLfgGroups;
}
}
// Group with less that MAXGROUPSIZE members always compatible
if (check.size() == 1 && numPlayers != MAXGROUPSIZE)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) sigle group. Compatibles", strGuids.c_str());
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS);
data.roles = itQueue->second.roles;
LFGMgr::CheckGroupRoles(data.roles);
UpdateBestCompatibleInQueue(itQueue, strGuids, data.roles);
SetCompatibilityData(strGuids, data);
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
if (numLfgGroups > 1)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS);
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
}
if (numPlayers > MAXGROUPSIZE)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Too much players (%u)", strGuids.c_str(), numPlayers);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS);
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
}
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
if (check.size() > 1)
{
for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
{
//.........这里部分代码省略.........