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C++ Levels类代码示例

本文整理汇总了C++中Levels的典型用法代码示例。如果您正苦于以下问题:C++ Levels类的具体用法?C++ Levels怎么用?C++ Levels使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Levels类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TEST

TEST(Levels, load_nph)
{
    Levels l;
    
    l.addPath("data/L00_title.nph");
    ASSERT_EQ(1, l.numLevels());
    
    ASSERT_STREQ("title", l.levelName(0).c_str());
}
开发者ID:smr99,项目名称:numptyphysics,代码行数:9,代码来源:LevelsTest.cpp

示例2: loadLevel

void Map::loadLevel(int level){
	Levels levels;
	tile.clear();

	std::cout << "Loading level " << level << "..." << std::endl;
	levels.getLevel(&tile, level);
	this->sizeY = tile.size();
	this->sizeX = tile[0].size();

}
开发者ID:victorcrimea,项目名称:sokoban,代码行数:10,代码来源:map.cpp

示例3: main

int main()
{
	window.create(sf::VideoMode(800, 600), "Breakfree");
	window.setVerticalSyncEnabled(true);
	//, sf::Style::Close|sf::Style::Titlebar);
	
	if (!font.loadFromFile("Nirmala.ttf"))
		return EXIT_FAILURE;

	Levels lv;
	Paddle pad;
	InputManager input;
	
	while (window.isOpen())
	{
		switch (level)
		{
		case 0:
			lv.loadLv0();
			break;
		}
		while (playing)
		{
			input.ExecuteEvents(window);
			
			pad.Update();
			

			window.clear(); // ------draw graphics here-------

			sf::Text text("Score: " + std::to_string(score), font, 20);
			text.setPosition(660, 220);
			window.draw(text);

			lv.Draw(window);

			window.draw(pad.sprite);
			window.draw(pad.ball);

			window.display(); // -----------------------
		}
	}

	return 0;
}
开发者ID:Keruto,项目名称:Breakfree,代码行数:45,代码来源:GameManager.cpp

示例4: printMe

	void printMe() {
		cout << "========================== UKS ==============================" << endl;
		cout << " --- Maxes --- " << endl << "   ";
		for (int k = 0; k < maxes.size(); ++k)
		{
			cout << " " << maxes[k];
		}
		cout << " --- Mins --- " << endl << "   ";
		for (int k = 0; k < mins.size(); ++k)
		{
			cout << " " << mins[k];
		}
		cout << " --- Range size --- " << endl << "   ";
		for (int k = 0; k < range_size.size(); ++k)
		{
			cout << " " << range_size[k];
		}
		cout << endl;
		cout << " ==== STATES ==== " << endl;
		for (int i = 0; i < states.size(); ++i)
		{
			TSStateProperty s = states[i];
			cout << " State: " << s.ID << endl;
			cout << "  - Levels: ";
			for (int k = 0; k < s.levels.size(); ++k)
			{
				cout << " " << s.levels[k];
			}
			cout << endl;
			cout << "  - Transitions: " << endl;
			for (int j = 0; j < s.transitions.size(); ++j)
			{
				TSTransitionProperty tr = s.transitions[j];
				cout << "    " << j << " Target: " << tr.target_ID << " step_size: " << tr.trans_const.step_size << " req_dir: " << tr.trans_const.req_dir << " comp_value: " << tr.trans_const.comp_value << endl;
				cout << "     Targets: ";
				for (int k = 0; k < tr.trans_const.targets.size(); ++k)
				{
					cout << " " << tr.trans_const.targets[k];
				}
				cout << endl;
			}
		}
	}
开发者ID:sybila,项目名称:biodivineCTL,代码行数:43,代码来源:unparametrized_structure.hpp

示例5: getID

	inline StateID getID(const Levels & levels) const {
		StateID result = 0;
		size_t factor = 1;

		for (size_t lvl_no = 0; lvl_no < levels.size(); lvl_no++) {
			result += (levels[lvl_no] - mins[lvl_no]) * factor;
			factor *= (range_size[lvl_no]);
		}

		return result;
	}
开发者ID:sybila,项目名称:biodivineCTL,代码行数:11,代码来源:unparametrized_structure.hpp

示例6: computeID

StateID UnparametrizedStructure::computeID(const Levels & levels) const 
{
	StateID result = 0;
	size_t factor = 1;

	for (size_t lvl_no = 0; lvl_no < levels.size(); lvl_no++) 
	{
		result += (levels[lvl_no] - get<0>(_bounds)[lvl_no]) * factor;
		factor *= (get<2>(_bounds)[lvl_no]);
	}

	return result;
}
开发者ID:xstreck1,项目名称:TREMPPI,代码行数:13,代码来源:unparametrized_structure.cpp

示例7: nlevels

 /** Returns the number of levels in the partition forest.  Levels are numbered starting at zero. The return value is one
  * more than the maximum level that contains a vertex. */
 size_t nlevels() const { return levels.size(); }
开发者ID:LindaLovelace,项目名称:rose,代码行数:3,代码来源:CloneDetection.C

示例8: main

int main(int argc, char* argv[])
{
	sf::RenderWindow WINDOW(sf::VideoMode(1280, 720, 32), "Arctic", sf::Style::Close);
	WINDOW.SetFramerateLimit(60);

	Levels* levels;
	levels->setLevels();
	sf::Clock clock;
	float time = clock.GetElapsedTime();
	state = Ingame;
	prevState = Menu;

	/* Main Menu Buttons */
	BUTTON play(440, 200, "PLAY");
	BUTTON options(440, 320, "OPTIONS");
	BUTTON quit(440, 440, "QUIT");

	/* Pause Buttons */
	BUTTON resume(440, 200, "RESUME");
	BUTTON pauseOptions(440, 320, "OPTIONS");
	BUTTON quitToMenu(440, 440, "QUIT TO MENU");	

	/* Strings */
	STRING str("Arctic - Sprite Testing", 5, 2, sf::Color(255, 255, 255));

	while(WINDOW.IsOpened())
	{
		sf::Event event;
		sf::Vector2i mouse(WINDOW.GetInput().GetMouseX(), WINDOW.GetInput().GetMouseY());
		time = clock.GetElapsedTime();

		while(WINDOW.GetEvent(event))
		{
			switch(event.Type)
			{
			case sf::Event::Closed:
				WINDOW.Close();
				break;
			case sf::Event::KeyPressed:
				if(event.Key.Code == sf::Key::Escape)
				{
					if(state == Menu)
					{					
						WINDOW.Close();		
					}
					else if(state == Ingame)
					{
						state = Paused;
						prevState = Ingame;
					}
					else if(state == Options)
					{
						state = prevState;
						prevState = Options;
					}
					else if(state == Paused)
					{
						state = prevState;
						prevState = Paused;
					}
				}
				if(event.Key.Code == sf::Key::Space)
				{
					for(int i = 0; i < ice.size(); i++)
					{
						if(ice[i]->state != Ice::IceState::Rock)
						{
							ice[i]->state = Ice::IceState::Reg;
						}
					}
				}
				break;
				case sf::Event::MouseButtonReleased:
				if(event.MouseButton.Button == sf::Mouse::Button::Left)
				{
					if(state == Menu)
					{
						if(play.contains(mouse))
						{
							state = Ingame;
						}
						else if(options.contains(mouse))
						{
							state = Options;
							prevState = Menu;
						}
						else if(quit.contains(mouse))
						{
							WINDOW.Close();
						}
					}
					else if(state == Paused)
					{
						if(resume.contains(mouse))
						{
							state = Ingame;
						}
						else if(pauseOptions.contains(mouse))
						{
							state = Options;
//.........这里部分代码省略.........
开发者ID:FoamyPop,项目名称:Arctic,代码行数:101,代码来源:main.cpp

示例9: addTransitions

	/**
	 * Creates transitions from labelled edges of BA and passes them to the automaton structure.
	 */
	void addTransitions(AutomatonStructure & automaton, const StateID ID) const {
		const PropertyAutomaton::Edges & edges = property.getEdges(ID);

		// Transform each edge into transition and pass it to the automaton
		for (const PropertyAutomaton::Edge & edge : edges) {
			// Compute allowed values from string of constrains
			ConstraintParser * parser = new ConstraintParser(maxes.size(), *max_element(maxes.begin(), maxes.end()));
			parser->applyFormula(names, edge.cons.values);
			parser->addBoundaries(maxes, true);
			parser->addBoundaries(mins, false);

			automaton.addTransition(ID, { edge.target_ID, parser, edge.cons.transient, edge.cons.stable });
		}
	}
开发者ID:sybila,项目名称:Parsybone,代码行数:17,代码来源:automaton_builder.hpp

示例10: renumber_vertices

 /** Number the vertices of the forest. */
 void renumber_vertices() {
     size_t id=0;
     for (size_t i=0; i<levels.size(); ++i) {
         for (Vertices::const_iterator vi=levels[i].vertices.begin(); vi!=levels[i].vertices.end(); ++vi)
             (*vi)->id = id++;
     }
 }
开发者ID:LindaLovelace,项目名称:rose,代码行数:8,代码来源:CloneDetection.C

示例11: print

 /** Print the entire forest for debugging output. */
 void print(std::ostream &o) const {
     for (size_t i=0; i<levels.size(); ++i) {
         if (levels[i].vertices.empty()) {
             o <<"partition forest level " <<i <<" is empty.\n";
         } else {
             size_t nsets = levels[i].vertices.size();
             size_t nfuncs = 0;
             for (Vertices::const_iterator vi=levels[i].vertices.begin(); vi!=levels[i].vertices.end(); ++vi)
                 nfuncs += (*vi)->functions.size();
             o <<"partition forest level " <<i
               <<" contains " <<nfuncs <<" function" <<(1==nfuncs?"":"s")
               <<" in " <<nsets <<" set" <<(1==nsets?"":"s") <<"\n";
             o <<"  the following input was used to generate " <<(1==nsets?"this set":"these sets") <<":\n";
             o <<StringUtility::prefixLines(levels[i].inputs.toString(), "    ");
             int setno = 1;
             for (Vertices::const_iterator vi=levels[i].vertices.begin(); vi!=levels[i].vertices.end(); ++vi, ++setno) {
                 Vertex *vertex = *vi;
                 const Functions &functions = vertex->functions;
                 o <<"  set #" <<setno
                   <<" contains " <<vertex->functions.size() <<" function" <<(1==vertex->functions.size()?"":"s") <<":\n";
                 for (Functions::const_iterator fi=functions.begin(); fi!=functions.end(); ++fi) {
                     SgAsmFunction *func = *fi;
                     o <<"    " <<StringUtility::addrToString(func->get_entry_va()) <<" <" <<func->get_name() <<">\n";
                 }
                 o <<"    whose output was: {";
                 for (OutputValues::const_iterator oi=vertex->outputs.begin(); oi!=vertex->outputs.end(); ++oi)
                     o <<" " <<*oi;
                 o <<" }\n";
             }
         }
     }
 }
开发者ID:LindaLovelace,项目名称:rose,代码行数:33,代码来源:CloneDetection.C

示例12: dump_outputsets

 /** Dump the output sets to the DBMS. (FIXME: dumping SQL to a file instead; see dump())*/
 void dump_outputsets(std::ostream &dbc) const {
     for (size_t i=0; i<levels.size(); ++i) {
         for (Vertices::const_iterator vi=levels[i].vertices.begin(); vi!=levels[i].vertices.end(); ++vi) {
             dbc <<"insert into outputsets (id) values (" <<(*vi)->id <<");\n";
             for (OutputValues::const_iterator ni=(*vi)->outputs.begin(); ni!=(*vi)->outputs.end(); ++ni)
                 dbc <<"insert into outputvalues (outputset_id, val) values (" <<(*vi)->id <<", " <<*ni <<");\n";
         }
     }
 }
开发者ID:LindaLovelace,项目名称:rose,代码行数:10,代码来源:CloneDetection.C

示例13: get_leaves

 /** Returns the set of all leaf nodes in the forest. */
 Vertices get_leaves() const {
     Vertices retval;
     for (size_t i=0; i<levels.size(); ++i) {
         const Vertices &vertices = vertices_at_level(i);
         for (Vertices::const_iterator vi=vertices.begin(); vi!=vertices.end(); ++vi) {
             if ((*vi)->children.empty())
                 retval.insert(*vi);
         }
     }
     return retval;
 }
开发者ID:LindaLovelace,项目名称:rose,代码行数:12,代码来源:CloneDetection.C

示例14: computeBoundaries

	/**
	 * Compute a vector of maximal levels and store information about states.
	 */
	void computeBoundaries() {
		// Compute naive bounds.
		for (const SpecieID ID : cscope(model.species)) {
			// Maximal values of species
			names.push_back(model.species[ID].name);
			maxes.push_back(model.species[ID].max_value);
			mins.push_back(0);
		}

		// Add experiment constraints.
		ConstraintParser * cons_pars = new ConstraintParser(model.species.size(), ModelTranslators::getMaxLevel(model));
		cons_pars->addBoundaries(maxes, true);
		cons_pars->applyFormula(ModelTranslators::getAllNames(model), property.getExperiment());
		cons_pars->status();

		// Compute refined boundaries.
		mins = cons_pars->getBounds(false);
		maxes = cons_pars->getBounds(true);
		rng::transform(maxes, mins, back_inserter(range_size), [](const ActLevel max, const ActLevel min) {
			return max - min + 1;
		});
	}
开发者ID:sybila,项目名称:Parsybone,代码行数:25,代码来源:automaton_builder.hpp

示例15: dump_inputsets

 /** Dump inputsets to the DBMS. (FIXME: dumping SQL to a file instead; see dump()) */
 void dump_inputsets(std::ostream &dbc) const {
     for (size_t i=0; i<levels.size(); ++i) {
         dbc <<"insert into inputsets (id) values(" <<i <<");\n";
         const std::vector<uint64_t> &pointers = levels[i].inputs.get_pointers();
         for (size_t j=0; j<pointers.size(); ++j)
             dbc <<"insert into inputvalues (inputset_id, vtype, pos, val)"
                 <<" values (" <<i <<", 'P', " <<j <<", " <<pointers[j] <<");\n";
         const std::vector<uint64_t> &integers = levels[i].inputs.get_integers();
         for (size_t j=0; j<integers.size(); ++j)
             dbc <<"insert into inputvalues (inputset_id, vtype, pos, val)"
                 <<" values (" <<i <<", 'N', " <<j <<", " <<integers[j] <<");\n";
     }
 }
开发者ID:LindaLovelace,项目名称:rose,代码行数:14,代码来源:CloneDetection.C


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