本文整理汇总了C++中LayerRenderState::BufferRotated方法的典型用法代码示例。如果您正苦于以下问题:C++ LayerRenderState::BufferRotated方法的具体用法?C++ LayerRenderState::BufferRotated怎么用?C++ LayerRenderState::BufferRotated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LayerRenderState
的用法示例。
在下文中一共展示了LayerRenderState::BufferRotated方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LOGD
bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
const nsIntRect& aClip,
const gfxMatrix& aParentTransform,
const gfxMatrix& aGLWorldTransform)
{
// NB: we fall off this path whenever there are container layers
// that require intermediate surfaces. That means all the
// GetEffective*() coordinates are relative to the framebuffer.
bool fillColor = false;
const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
if (visibleRegion.IsEmpty()) {
return true;
}
uint8_t opacity = std::min(0xFF, (int)(aLayer->GetEffectiveOpacity() * 256.0));
#if ANDROID_VERSION < 18
if (opacity < 0xFF) {
LOGD("%s Layer has planar semitransparency which is unsupported", aLayer->Name());
return false;
}
#endif
nsIntRect clip;
if (!HwcUtils::CalculateClipRect(aParentTransform * aGLWorldTransform,
aLayer->GetEffectiveClipRect(),
aClip,
&clip))
{
LOGD("%s Clip rect is empty. Skip layer", aLayer->Name());
return true;
}
// HWC supports only the following 2D transformations:
//
// Scaling via the sourceCrop and displayFrame in HwcLayer
// Translation via the sourceCrop and displayFrame in HwcLayer
// Rotation (in square angles only) via the HWC_TRANSFORM_ROT_* flags
// Reflection (horizontal and vertical) via the HWC_TRANSFORM_FLIP_* flags
//
// A 2D transform with PreservesAxisAlignedRectangles() has all the attributes
// above
gfxMatrix transform;
const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
LOGD("Layer has a 3D transform or a non-square angle rotation");
return false;
}
if (ContainerLayer* container = aLayer->AsContainerLayer()) {
if (container->UseIntermediateSurface()) {
LOGD("Container layer needs intermediate surface");
return false;
}
nsAutoTArray<Layer*, 12> children;
container->SortChildrenBy3DZOrder(children);
for (uint32_t i = 0; i < children.Length(); i++) {
if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
return false;
}
}
return true;
}
LayerRenderState state = aLayer->GetRenderState();
nsIntSize surfaceSize;
if (state.mSurface.get()) {
surfaceSize = state.mSize;
} else {
if (aLayer->AsColorLayer() && mColorFill) {
fillColor = true;
} else {
LOGD("%s Layer doesn't have a gralloc buffer", aLayer->Name());
return false;
}
}
// Buffer rotation is not to be confused with the angled rotation done by a transform matrix
// It's a fancy ThebesLayer feature used for scrolling
if (state.BufferRotated()) {
LOGD("%s Layer has a rotated buffer", aLayer->Name());
return false;
}
// OK! We can compose this layer with hwc.
int current = mList ? mList->numHwLayers : 0;
if (!mList || current >= mMaxLayerCount) {
if (!ReallocLayerList() || current >= mMaxLayerCount) {
LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
return false;
}
}
nsIntRect visibleRect = visibleRegion.GetBounds();
//.........这里部分代码省略.........
示例2: Commit
//.........这里部分代码省略.........
}
nsIntRect visibleRect = visibleRegion.GetBounds();
nsIntRect bufferRect;
if (fillColor) {
bufferRect = nsIntRect(visibleRect);
} else {
nsIntRect layerRect;
if (state.mHasOwnOffset) {
bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
state.mSize.width, state.mSize.height);
layerRect = bufferRect;
} else {
//Since the buffer doesn't have its own offset, assign the whole
//surface size as its buffer bounds
bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height);
layerRect = bufferRect;
if (aLayer->GetType() == Layer::TYPE_IMAGE) {
ImageLayer* imageLayer = static_cast<ImageLayer*>(aLayer);
if(imageLayer->GetScaleMode() != ScaleMode::SCALE_NONE) {
layerRect = nsIntRect(0, 0, imageLayer->GetScaleToSize().width, imageLayer->GetScaleToSize().height);
}
}
}
// In some cases the visible rect assigned to the layer can be larger
// than the layer's surface, e.g., an ImageLayer with a small Image
// in it.
visibleRect.IntersectRect(visibleRect, layerRect);
}
// Buffer rotation is not to be confused with the angled rotation done by a transform matrix
// It's a fancy PaintedLayer feature used for scrolling
if (state.BufferRotated()) {
LOGD("%s Layer has a rotated buffer", aLayer->Name());
return false;
}
const bool needsYFlip = state.OriginBottomLeft() ? true
: false;
hwc_rect_t sourceCrop, displayFrame;
if(!HwcUtils::PrepareLayerRects(visibleRect,
layerTransform,
layerBufferTransform,
clip,
bufferRect,
needsYFlip,
&(sourceCrop),
&(displayFrame)))
{
return true;
}
// OK! We can compose this layer with hwc.
int current = mList ? mList->numHwLayers : 0;
// Do not compose any layer below full-screen Opaque layer
// Note: It can be generalized to non-fullscreen Opaque layers.
bool isOpaque = opacity == 0xFF &&
(state.mFlags & LayerRenderStateFlags::OPAQUE);
// Currently we perform opacity calculation using the *bounds* of the layer.
// We can only make this assumption if we're not dealing with a complex visible region.
bool isSimpleVisibleRegion = visibleRegion.Contains(visibleRect);
if (current && isOpaque && isSimpleVisibleRegion) {
nsIntRect displayRect = nsIntRect(displayFrame.left, displayFrame.top,
示例3: if
bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
const nsIntRect& aClip,
const gfxMatrix& aParentTransform,
const gfxMatrix& aGLWorldTransform)
{
// NB: we fall off this path whenever there are container layers
// that require intermediate surfaces. That means all the
// GetEffective*() coordinates are relative to the framebuffer.
bool fillColor = false;
const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
if (visibleRegion.IsEmpty()) {
return true;
}
float opacity = aLayer->GetEffectiveOpacity();
if (opacity <= 0) {
LOGD("Layer is fully transparent so skip rendering");
return true;
}
else if (opacity < 1) {
LOGD("Layer has planar semitransparency which is unsupported");
return false;
}
if (visibleRegion.GetNumRects() > 1) {
// FIXME/bug 808339
LOGD("Layer has nontrivial visible region");
return false;
}
nsIntRect clip;
if (!CalculateClipRect(aParentTransform * aGLWorldTransform,
aLayer->GetEffectiveClipRect(),
aClip,
&clip))
{
LOGD("Clip rect is empty. Skip layer");
return true;
}
gfxMatrix transform;
const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
LOGD("Layer has a 3D transform or a non-square angle rotation");
return false;
}
if (ContainerLayer* container = aLayer->AsContainerLayer()) {
if (container->UseIntermediateSurface()) {
LOGD("Container layer needs intermediate surface");
return false;
}
nsAutoTArray<Layer*, 12> children;
container->SortChildrenBy3DZOrder(children);
for (uint32_t i = 0; i < children.Length(); i++) {
if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
return false;
}
}
return true;
}
LayerOGL* layerGL = static_cast<LayerOGL*>(aLayer->ImplData());
LayerRenderState state = layerGL->GetRenderState();
if (!state.mSurface ||
state.mSurface->type() != SurfaceDescriptor::TSurfaceDescriptorGralloc) {
if (aLayer->AsColorLayer() && mColorFill) {
fillColor = true;
} else {
LOGD("Layer doesn't have a gralloc buffer");
return false;
}
}
if (state.BufferRotated()) {
LOGD("Layer has a rotated buffer");
return false;
}
// OK! We can compose this layer with hwc.
int current = mList ? mList->numHwLayers : 0;
if (!mList || current >= mMaxLayerCount) {
if (!ReallocLayerList() || current >= mMaxLayerCount) {
LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
return false;
}
}
sp<GraphicBuffer> buffer = fillColor ? nullptr : GrallocBufferActor::GetFrom(*state.mSurface);
nsIntRect visibleRect = visibleRegion.GetBounds();
nsIntRect bufferRect;
//.........这里部分代码省略.........
示例4: LOGD
//.........这里部分代码省略.........
}
nsIntRect visibleRect = visibleRegion.GetBounds();
nsIntRect bufferRect;
if (fillColor) {
bufferRect = nsIntRect(visibleRect);
} else {
nsIntRect layerRect;
if (state.mHasOwnOffset) {
bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
state.mSize.width, state.mSize.height);
layerRect = bufferRect;
} else {
//Since the buffer doesn't have its own offset, assign the whole
//surface size as its buffer bounds
bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height);
layerRect = bufferRect;
if (aLayer->GetType() == Layer::TYPE_IMAGE) {
ImageLayer* imageLayer = static_cast<ImageLayer*>(aLayer);
if(imageLayer->GetScaleMode() != ScaleMode::SCALE_NONE) {
layerRect = nsIntRect(0, 0, imageLayer->GetScaleToSize().width, imageLayer->GetScaleToSize().height);
}
}
}
// In some cases the visible rect assigned to the layer can be larger
// than the layer's surface, e.g., an ImageLayer with a small Image
// in it.
visibleRect.IntersectRect(visibleRect, layerRect);
}
// Buffer rotation is not to be confused with the angled rotation done by a transform matrix
// It's a fancy PaintedLayer feature used for scrolling
if (state.BufferRotated()) {
LOGD("%s Layer has a rotated buffer", aLayer->Name());
return false;
}
const bool needsYFlip = state.OriginBottomLeft() ? true
: false;
hwc_rect_t sourceCrop, displayFrame;
if(!HwcUtils::PrepareLayerRects(visibleRect,
layerTransform,
layerBufferTransform,
clip,
bufferRect,
needsYFlip,
&(sourceCrop),
&(displayFrame)))
{
return true;
}
// OK! We can compose this layer with hwc.
int current = mList ? mList->numHwLayers : 0;
// Do not compose any layer below full-screen Opaque layer
// Note: It can be generalized to non-fullscreen Opaque layers.
bool isOpaque = opacity == 0xFF &&
(state.mFlags & LayerRenderStateFlags::OPAQUE);
// Currently we perform opacity calculation using the *bounds* of the layer.
// We can only make this assumption if we're not dealing with a complex visible region.
bool isSimpleVisibleRegion = visibleRegion.Contains(visibleRect);
if (current && isOpaque && isSimpleVisibleRegion) {
nsIntRect displayRect = nsIntRect(displayFrame.left, displayFrame.top,