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C++ LayerRenderState::BufferRotated方法代码示例

本文整理汇总了C++中LayerRenderState::BufferRotated方法的典型用法代码示例。如果您正苦于以下问题:C++ LayerRenderState::BufferRotated方法的具体用法?C++ LayerRenderState::BufferRotated怎么用?C++ LayerRenderState::BufferRotated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LayerRenderState的用法示例。


在下文中一共展示了LayerRenderState::BufferRotated方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LOGD

bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
                                const nsIntRect& aClip,
                                const gfxMatrix& aParentTransform,
                                const gfxMatrix& aGLWorldTransform)
{
    // NB: we fall off this path whenever there are container layers
    // that require intermediate surfaces.  That means all the
    // GetEffective*() coordinates are relative to the framebuffer.

    bool fillColor = false;

    const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
    if (visibleRegion.IsEmpty()) {
        return true;
    }

    uint8_t opacity = std::min(0xFF, (int)(aLayer->GetEffectiveOpacity() * 256.0));
#if ANDROID_VERSION < 18
    if (opacity < 0xFF) {
        LOGD("%s Layer has planar semitransparency which is unsupported", aLayer->Name());
        return false;
    }
#endif

    nsIntRect clip;
    if (!HwcUtils::CalculateClipRect(aParentTransform * aGLWorldTransform,
                                     aLayer->GetEffectiveClipRect(),
                                     aClip,
                                     &clip))
    {
        LOGD("%s Clip rect is empty. Skip layer", aLayer->Name());
        return true;
    }

    // HWC supports only the following 2D transformations:
    //
    // Scaling via the sourceCrop and displayFrame in HwcLayer
    // Translation via the sourceCrop and displayFrame in HwcLayer
    // Rotation (in square angles only) via the HWC_TRANSFORM_ROT_* flags
    // Reflection (horizontal and vertical) via the HWC_TRANSFORM_FLIP_* flags
    //
    // A 2D transform with PreservesAxisAlignedRectangles() has all the attributes
    // above
    gfxMatrix transform;
    const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
    if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
        LOGD("Layer has a 3D transform or a non-square angle rotation");
        return false;
    }


    if (ContainerLayer* container = aLayer->AsContainerLayer()) {
        if (container->UseIntermediateSurface()) {
            LOGD("Container layer needs intermediate surface");
            return false;
        }
        nsAutoTArray<Layer*, 12> children;
        container->SortChildrenBy3DZOrder(children);

        for (uint32_t i = 0; i < children.Length(); i++) {
            if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
                return false;
            }
        }
        return true;
    }

    LayerRenderState state = aLayer->GetRenderState();
    nsIntSize surfaceSize;

    if (state.mSurface.get()) {
        surfaceSize = state.mSize;
    } else {
        if (aLayer->AsColorLayer() && mColorFill) {
            fillColor = true;
        } else {
            LOGD("%s Layer doesn't have a gralloc buffer", aLayer->Name());
            return false;
        }
    }
    // Buffer rotation is not to be confused with the angled rotation done by a transform matrix
    // It's a fancy ThebesLayer feature used for scrolling
    if (state.BufferRotated()) {
        LOGD("%s Layer has a rotated buffer", aLayer->Name());
        return false;
    }


    // OK!  We can compose this layer with hwc.

    int current = mList ? mList->numHwLayers : 0;
    if (!mList || current >= mMaxLayerCount) {
        if (!ReallocLayerList() || current >= mMaxLayerCount) {
            LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
            return false;
        }
    }

    nsIntRect visibleRect = visibleRegion.GetBounds();
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例2: Commit


//.........这里部分代码省略.........
    }

    nsIntRect visibleRect = visibleRegion.GetBounds();

    nsIntRect bufferRect;
    if (fillColor) {
        bufferRect = nsIntRect(visibleRect);
    } else {
        nsIntRect layerRect;
        if (state.mHasOwnOffset) {
            bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
                                   state.mSize.width, state.mSize.height);
            layerRect = bufferRect;
        } else {
            //Since the buffer doesn't have its own offset, assign the whole
            //surface size as its buffer bounds
            bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height);
            layerRect = bufferRect;
            if (aLayer->GetType() == Layer::TYPE_IMAGE) {
                ImageLayer* imageLayer = static_cast<ImageLayer*>(aLayer);
                if(imageLayer->GetScaleMode() != ScaleMode::SCALE_NONE) {
                  layerRect = nsIntRect(0, 0, imageLayer->GetScaleToSize().width, imageLayer->GetScaleToSize().height);
                }
            }
        }
        // In some cases the visible rect assigned to the layer can be larger
        // than the layer's surface, e.g., an ImageLayer with a small Image
        // in it.
        visibleRect.IntersectRect(visibleRect, layerRect);
    }

    // Buffer rotation is not to be confused with the angled rotation done by a transform matrix
    // It's a fancy PaintedLayer feature used for scrolling
    if (state.BufferRotated()) {
        LOGD("%s Layer has a rotated buffer", aLayer->Name());
        return false;
    }

    const bool needsYFlip = state.OriginBottomLeft() ? true
                                                     : false;

    hwc_rect_t sourceCrop, displayFrame;
    if(!HwcUtils::PrepareLayerRects(visibleRect,
                          layerTransform,
                          layerBufferTransform,
                          clip,
                          bufferRect,
                          needsYFlip,
                          &(sourceCrop),
                          &(displayFrame)))
    {
        return true;
    }

    // OK!  We can compose this layer with hwc.
    int current = mList ? mList->numHwLayers : 0;

    // Do not compose any layer below full-screen Opaque layer
    // Note: It can be generalized to non-fullscreen Opaque layers.
    bool isOpaque = opacity == 0xFF &&
        (state.mFlags & LayerRenderStateFlags::OPAQUE);
    // Currently we perform opacity calculation using the *bounds* of the layer.
    // We can only make this assumption if we're not dealing with a complex visible region.
    bool isSimpleVisibleRegion = visibleRegion.Contains(visibleRect);
    if (current && isOpaque && isSimpleVisibleRegion) {
        nsIntRect displayRect = nsIntRect(displayFrame.left, displayFrame.top,
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:67,代码来源:HwcComposer2D.cpp

示例3: if

bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
                                const nsIntRect& aClip,
                                const gfxMatrix& aParentTransform,
                                const gfxMatrix& aGLWorldTransform)
{
    // NB: we fall off this path whenever there are container layers
    // that require intermediate surfaces.  That means all the
    // GetEffective*() coordinates are relative to the framebuffer.

    bool fillColor = false;

    const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
    if (visibleRegion.IsEmpty()) {
        return true;
    }

    float opacity = aLayer->GetEffectiveOpacity();
    if (opacity <= 0) {
        LOGD("Layer is fully transparent so skip rendering");
        return true;
    }
    else if (opacity < 1) {
        LOGD("Layer has planar semitransparency which is unsupported");
        return false;
    }

    if (visibleRegion.GetNumRects() > 1) {
        // FIXME/bug 808339
        LOGD("Layer has nontrivial visible region");
        return false;
    }

    nsIntRect clip;
    if (!CalculateClipRect(aParentTransform * aGLWorldTransform,
                           aLayer->GetEffectiveClipRect(),
                           aClip,
                           &clip))
    {
        LOGD("Clip rect is empty. Skip layer");
        return true;
    }

    gfxMatrix transform;
    const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
    if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
        LOGD("Layer has a 3D transform or a non-square angle rotation");
        return false;
    }


    if (ContainerLayer* container = aLayer->AsContainerLayer()) {
        if (container->UseIntermediateSurface()) {
            LOGD("Container layer needs intermediate surface");
            return false;
        }
        nsAutoTArray<Layer*, 12> children;
        container->SortChildrenBy3DZOrder(children);

        for (uint32_t i = 0; i < children.Length(); i++) {
            if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
                return false;
            }
        }
        return true;
    }

    LayerOGL* layerGL = static_cast<LayerOGL*>(aLayer->ImplData());
    LayerRenderState state = layerGL->GetRenderState();

    if (!state.mSurface ||
        state.mSurface->type() != SurfaceDescriptor::TSurfaceDescriptorGralloc) {
        if (aLayer->AsColorLayer() && mColorFill) {
            fillColor = true;
        } else {
            LOGD("Layer doesn't have a gralloc buffer");
            return false;
        }
    }
    if (state.BufferRotated()) {
        LOGD("Layer has a rotated buffer");
        return false;
    }


    // OK!  We can compose this layer with hwc.

    int current = mList ? mList->numHwLayers : 0;
    if (!mList || current >= mMaxLayerCount) {
        if (!ReallocLayerList() || current >= mMaxLayerCount) {
            LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
            return false;
        }
    }

    sp<GraphicBuffer> buffer = fillColor ? nullptr : GrallocBufferActor::GetFrom(*state.mSurface);

    nsIntRect visibleRect = visibleRegion.GetBounds();

    nsIntRect bufferRect;
//.........这里部分代码省略.........
开发者ID:multi-sim,项目名称:releases-mozilla-central,代码行数:101,代码来源:HwcComposer2D.cpp

示例4: LOGD


//.........这里部分代码省略.........
    }

    nsIntRect visibleRect = visibleRegion.GetBounds();

    nsIntRect bufferRect;
    if (fillColor) {
        bufferRect = nsIntRect(visibleRect);
    } else {
        nsIntRect layerRect;
        if (state.mHasOwnOffset) {
            bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
                                   state.mSize.width, state.mSize.height);
            layerRect = bufferRect;
        } else {
            //Since the buffer doesn't have its own offset, assign the whole
            //surface size as its buffer bounds
            bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height);
            layerRect = bufferRect;
            if (aLayer->GetType() == Layer::TYPE_IMAGE) {
                ImageLayer* imageLayer = static_cast<ImageLayer*>(aLayer);
                if(imageLayer->GetScaleMode() != ScaleMode::SCALE_NONE) {
                  layerRect = nsIntRect(0, 0, imageLayer->GetScaleToSize().width, imageLayer->GetScaleToSize().height);
                }
            }
        }
        // In some cases the visible rect assigned to the layer can be larger
        // than the layer's surface, e.g., an ImageLayer with a small Image
        // in it.
        visibleRect.IntersectRect(visibleRect, layerRect);
    }

    // Buffer rotation is not to be confused with the angled rotation done by a transform matrix
    // It's a fancy PaintedLayer feature used for scrolling
    if (state.BufferRotated()) {
        LOGD("%s Layer has a rotated buffer", aLayer->Name());
        return false;
    }

    const bool needsYFlip = state.OriginBottomLeft() ? true
                                                     : false;

    hwc_rect_t sourceCrop, displayFrame;
    if(!HwcUtils::PrepareLayerRects(visibleRect,
                          layerTransform,
                          layerBufferTransform,
                          clip,
                          bufferRect,
                          needsYFlip,
                          &(sourceCrop),
                          &(displayFrame)))
    {
        return true;
    }

    // OK!  We can compose this layer with hwc.
    int current = mList ? mList->numHwLayers : 0;

    // Do not compose any layer below full-screen Opaque layer
    // Note: It can be generalized to non-fullscreen Opaque layers.
    bool isOpaque = opacity == 0xFF &&
        (state.mFlags & LayerRenderStateFlags::OPAQUE);
    // Currently we perform opacity calculation using the *bounds* of the layer.
    // We can only make this assumption if we're not dealing with a complex visible region.
    bool isSimpleVisibleRegion = visibleRegion.Contains(visibleRect);
    if (current && isOpaque && isSimpleVisibleRegion) {
        nsIntRect displayRect = nsIntRect(displayFrame.left, displayFrame.top,
开发者ID:Acidburn0zzz,项目名称:tor-browser,代码行数:67,代码来源:HwcComposer2D.cpp


注:本文中的LayerRenderState::BufferRotated方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。