本文整理汇总了C++中LTimer::pause方法的典型用法代码示例。如果您正苦于以下问题:C++ LTimer::pause方法的具体用法?C++ LTimer::pause怎么用?C++ LTimer::pause使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LTimer
的用法示例。
在下文中一共展示了LTimer::pause方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main( int argc, char* args[] )
{
//Start up SDL and create window
if( !init() )
{
printf( "Failed to initialize!\n" );
}
else
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//Set text color as black
SDL_Color textColor = { 0, 0, 0, 255 };
//The application timer
LTimer timer;
//In memory text stream
std::stringstream timeText;
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
//Reset start time on return keypress
else if( e.type == SDL_KEYDOWN )
{
//Start/stop
if( e.key.keysym.sym == SDLK_s )
{
if( timer.isStarted() )
{
timer.stop();
}
else
{
timer.start();
}
}
//Pause/unpause
else if( e.key.keysym.sym == SDLK_p )
{
if( timer.isPaused() )
{
timer.unpause();
}
else
{
timer.pause();
}
}
}
}
//Set text to be rendered
timeText.str( "" );
timeText << "Seconds since start time " << ( timer.getTicks() / 1000.f ) ;
//Render text
if( !gTimeTextTexture.loadFromRenderedText( timeText.str().c_str(), textColor ) )
{
printf( "Unable to render time texture!\n" );
}
//Clear screen
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
SDL_RenderClear( gRenderer );
//Render textures
gStartPromptTexture.render( ( SCREEN_WIDTH - gStartPromptTexture.getWidth() ) / 2, 0 );
gPausePromptTexture.render( ( SCREEN_WIDTH - gPausePromptTexture.getWidth() ) / 2, gStartPromptTexture.getHeight() );
gTimeTextTexture.render( ( SCREEN_WIDTH - gTimeTextTexture.getWidth() ) / 2, ( SCREEN_HEIGHT - gTimeTextTexture.getHeight() ) / 2 );
//Update screen
SDL_RenderPresent( gRenderer );
}
}
}
//Free resources and close SDL
close();
//.........这里部分代码省略.........
示例2: main
int main(int argc, char* args[])
{
if (!init())
{
printf("Failed to initialize!\n");
}
else
{
if (!loadMedia())
{
printf("Failed to load media!\n");
}
else
{
bool quit = false;
SDL_Event e;
LTexture word;
SDL_Color textColor = { 0, 0, 0, 255 };
std::stringstream timeText;
LButton* ptrButton[NUMBER_OF_BUTTON];
for (int i = 0; i < NUMBER_OF_BUTTON; ++i)
{
ptrButton[i] = &gButton[i];
}
bool temp[NUMBER_OF_BUTTON] = { false };
while (!quit)
{
while (SDL_PollEvent(&e) != 0)
{
if (e.type == SDL_QUIT)
{
quit = true;
}
for (int i = 0; i < NUMBER_OF_BUTTON; ++i)
{
temp[i] = ptrButton[i]->handleEvent(e);
}
for (int i = 0; i < NUMBER_OF_TILE * 4; i++)
{
gTile[i].handleEvent(e);
}
//Handle window events
gWindow.handleEvent(e);
if (gWindow.isMinimized())
{
gTimer.pause();
}
else
{
gTimer.unpause();
}
}
logicButtons(temp);
// for (int i = 0; i < 5; ++i){
// for (int g = 0; g < 6; ++g){
// board.unblock(i, g);
// }
// }
// for (int i = 0; i < 5; ++i){
// for (int g = 0; g < 6; ++g){
// board.unblock(i, g);
// }
// }
if (!gWindow.isMinimized())
{
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(gRenderer);
renderTexture(&gSceneTexture, 0, 0, gWindow.getWidth(),
gWindow.getHeight());
for (int i = 0; i < NUMBER_OF_BUTTON; ++i)
{
ptrButton[i]->setPosition(650, 50 + 40 * i);
ptrButton[i]->renderButton();
}
timeText.str("");
timeText << "Time: " << std::fixed << std::setprecision(1)
<< (gTimer.getTicks() / 1000.f);
//Render text
if (!word.loadFromRenderedText(timeText.str().c_str(),
textColor))
{
printf("Unable to render time texture!\n");
}
word.render(20, 550);
if (gPtrHelp == NULL)
{
//.........这里部分代码省略.........