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C++ LPDIRECTINPUT8::CreateDevice方法代码示例

本文整理汇总了C++中LPDIRECTINPUT8::CreateDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTINPUT8::CreateDevice方法的具体用法?C++ LPDIRECTINPUT8::CreateDevice怎么用?C++ LPDIRECTINPUT8::CreateDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPDIRECTINPUT8的用法示例。


在下文中一共展示了LPDIRECTINPUT8::CreateDevice方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initDIDevice

bool initDIDevice(HINSTANCE hInstance, HWND hWnd)
{
	// Initialisation de DirectInput
	if(FAILED(DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&g_pDI, NULL)))
		return false;

	// Initialisation du clavier
	if(FAILED(g_pDI->CreateDevice(GUID_SysKeyboard, &g_pKeyboardDevice, NULL)))
		return false;
	if(FAILED(g_pKeyboardDevice->SetDataFormat(&c_dfDIKeyboard))) 
		return false;
	if(FAILED(g_pKeyboardDevice->SetCooperativeLevel(hWnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE)))
		return false;
	if(FAILED(g_pKeyboardDevice->Acquire()))
		return false;

	// Initialisation de la souris
	if(FAILED(g_pDI->CreateDevice(GUID_SysMouse, &g_pMouseDevice, NULL)))
		return false;
	if(FAILED(g_pMouseDevice->SetDataFormat(&c_dfDIMouse)))
		return false;
	if(FAILED(g_pMouseDevice->SetCooperativeLevel(hWnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE)))
		return false;
	if(FAILED(g_pMouseDevice->Acquire()))
		return false;

	return true;
}
开发者ID:SeungMinChoi,项目名称:ejcharpenay,代码行数:28,代码来源:graphics.cpp

示例2: DirectInput_Init

bool DirectInput_Init(HWND hwnd)
{
    //initialize DirectInput object
    DirectInput8Create(
        GetModuleHandle(NULL), 
        DIRECTINPUT_VERSION, 
        IID_IDirectInput8,
        (void**)&dinput,
        NULL);

    //initialize the keyboard
    dinput->CreateDevice(GUID_SysKeyboard, &dikeyboard, NULL);
    dikeyboard->SetDataFormat(&c_dfDIKeyboard);
    dikeyboard->SetCooperativeLevel(hwnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
    dikeyboard->Acquire();

    //initialize the mouse
    dinput->CreateDevice(GUID_SysMouse, &dimouse, NULL);
    dimouse->SetDataFormat(&c_dfDIMouse);
    dimouse->SetCooperativeLevel(hwnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
    dimouse->Acquire();
    d3ddev->ShowCursor(false);

    return true;
}
开发者ID:kyphelps,项目名称:spring-2013,代码行数:25,代码来源:MyDirectX.cpp

示例3: Initialize

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 
Summary: Initializes a new input device 
Parameters: 
[in] pDI – IDirectInput interface 
[in] hWnd – Window handle 
[in] type – Member of DIRECTINPUTTYPE enum. 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 
BOOL InputDevice::Initialize( LPDIRECTINPUT8 pDI, HWND hWnd, DIRECTINPUTTYPE type )
{ 
	// Check for a valid parent DIRECTINPUT8 interface 
	if ( pDI == NULL || type == DIT_FORCE_DWORD ) 
	{ 
		return FALSE; 
	} 
	Release();
	DIDATAFORMAT* pDataFormat; 
	m_hWnd = hWnd; 
	m_type = type; 

	// Create the device 
	switch( type ) 
	{ 
	case DIT_KEYBOARD: 
		if ( FAILED( pDI->CreateDevice( GUID_SysKeyboard, &m_pDevice, NULL ) ) ) 
		{ 
			//SHOWERROR("Unable to create keyboard device.", __FILE__, __LINE__ ); 
			return FALSE; 
		} 
		pDataFormat = (DIDATAFORMAT*)&c_dfDIKeyboard; 
		break; 
	case DIT_MOUSE: 
		if ( FAILED( pDI->CreateDevice( GUID_SysMouse, &m_pDevice, NULL ) ) ) 
		{ 
			//SHOWERROR( "Unable to create mouse device.", __FILE__, __LINE__ ); 
			return FALSE; 
		} 
		pDataFormat = (DIDATAFORMAT*)&c_dfDIMouse; 
		break; 
	default: 
		return FALSE; 
	}

	// Set the data format 
	if( FAILED( m_pDevice->SetDataFormat( pDataFormat ) ) ) 
	{ 
		//SHOWERROR( “Unable to set input data format.", __FILE__, __LINE__ ); 
		return FALSE; 
	}

	// Set the cooperative level 
	if( FAILED( m_pDevice->SetCooperativeLevel( hWnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE ) ) ) 
	{ 
		//SHOWERROR( “Unable to set input cooperative level.", __FILE__, __LINE__ ); 
		return FALSE; 
	}

	// Acquire the device 
	if( FAILED( m_pDevice->Acquire() ) ) 
	{ 
		//SHOWERROR("Unable to acquire the input device.", __FILE__, __LINE__ ); 
		return FALSE; 
	}

	return TRUE; 
}
开发者ID:Noxalus,项目名称:TP3D3,代码行数:65,代码来源:InputDevice.cpp

示例4: GutInputInit

int GutInputInit(void)
{
	memset(g_pKeyDownFuncs, 0, sizeof(g_pKeyDownFuncs));
	memset(g_pKeyUpFuncs, 0, sizeof(g_pKeyUpFuncs));
	memset(g_pKeyPressedFuncs, 0, sizeof(g_pKeyPressedFuncs));

	int hr;
	HWND hwnd = GutGetWindowHandleWin32();
	HINSTANCE hinst = GutGetWindowInstanceWin32();
	hr = DirectInput8Create( hinst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&g_pDI, NULL);
	if ( FAILED(hr) )
		return 0;

	// create keyboard device
	hr = g_pDI->CreateDevice( GUID_SysKeyboard, &g_pKeyboard, NULL );
	if ( FAILED(hr) )
		return 0;

	if ( g_pKeyboard )
	{
		g_pKeyboard->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE );
		g_pKeyboard->SetDataFormat(&c_dfDIKeyboard);
		g_pKeyboard->Acquire();
	}

	// create mouse device
	hr = g_pDI->CreateDevice(GUID_SysMouse, &g_pMouse, NULL);
	if ( FAILED(hr) )
		return 0;

	if ( g_pMouse )
	{
		g_pMouse->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE );
		g_pMouse->SetDataFormat(&c_dfDIMouse2);
		g_pMouse->Acquire();
	}

	GetCursorPos(&g_op);
	ScreenToClient(hwnd, &g_op);
	g_mouse = g_op;

	// create joystick device
	hr = g_pDI->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY);
	if ( FAILED(hr) )
		return 0;

	if ( g_pJoystick )
	{
		g_pJoystick->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE );
		g_pJoystick->SetDataFormat(&c_dfDIJoystick);
		g_pJoystick->Acquire();
	}

	return 1;
}
开发者ID:chenbk85,项目名称:3dlearn,代码行数:55,代码来源:GutInput.cpp

示例5: Init_DirectInput

int Init_DirectInput(HWND hwnd)
{
    HRESULT result = DirectInput8Create(
        GetModuleHandle(NULL), 
        DIRECTINPUT_VERSION, 
        IID_IDirectInput8,
        (void**)&dinput,
        NULL);

    result = dinput->CreateDevice(GUID_SysMouse, &dimouse, NULL);

    result = dinput->CreateDevice(GUID_SysKeyboard, &dikeyboard, NULL);

    return 1;
}
开发者ID:guorenxu,项目名称:GreatYourOwnGatsby,代码行数:15,代码来源:DXInput.cpp

示例6: InitDirectInput

int InitDirectInput (HWND hWnd) {
    HRESULT hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&dinput, NULL);
    if (hr != DI_OK)
        return 0;

    hr = dinput->CreateDevice(GUID_SysMouse, &diMouse, NULL);
    if (hr != DI_OK)
        return 0;

    hr = dinput->CreateDevice(GUID_SysKeyboard, &diKeyboard, NULL);
    if (hr != DI_OK)
        return 0;

    return 1;
}
开发者ID:DrivenByHim,项目名称:BeginningGameProgramming,代码行数:15,代码来源:dxinput.cpp

示例7: EnumJoysticksCallback

BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext )
{
    LPDIRECTINPUTDEVICE8 dinJoystick;
    // Obtain an interface to the enumerated joystick.
    HRESULT hr = din->CreateDevice( pdidInstance->guidInstance, &dinJoystick, NULL );
    if ( FAILED( hr ) )
        return ( DIENUM_CONTINUE );
    
    dinJoystick->SetDataFormat( &c_dfDIJoystick2 );
    
    HWND hWnd = *( (HWND*)pContext );
    dinJoystick->SetCooperativeLevel( hWnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND );
    
    unsigned char i = numJoysticks++;
    dinJoysticks[i] = dinJoystick;
    unsigned int nameLength = strlenW( pdidInstance->tszInstanceName );
    char* name = (char*)malloc( nameLength + 1 );
    //memcpy( name, pdidInstance->tszInstanceName, nameLength + 1 );
    copyWideStringToString( pdidInstance->tszInstanceName, name );
    joystickNames[i] = name;
    
    numButtons[i] = 0;
    buttonNames[i] = (char**)malloc( 256 );
    dinJoystick->EnumObjects( &EnumButtonsCallback, &i, DIDFT_BUTTON );
    
    //return ( DIENUM_STOP );
    return ( DIENUM_CONTINUE );
}
开发者ID:CSharles,项目名称:rfDynHUD,代码行数:28,代码来源:direct_input.cpp

示例8: Init

/// a function that Initializes all direct input stuff
void TSRInputSubSystem::Init()
{
#if defined( WIN32 ) || defined( WIN64 )     
	if ( FAILED( DirectInput8Create( GetModuleHandle( 0 ), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_lpdi, NULL) ) )
	{
		TSRFatalError( "Error Creating main direct input object" );
	}
	if ( FAILED( m_lpdi->CreateDevice( GUID_SysMouse, &m_lpdimouse, NULL ) ) )
	{
        TSRFatalError( "Error Creating mouse device" );
    }
	if ( FAILED( m_lpdimouse->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) ) )
	{ 
        TSRFatalError( "Error Setting mouse cooperative level" );
    }
	if ( FAILED( m_lpdimouse->SetDataFormat( &c_dfDIMouse ) ) )
	{
        TSRFatalError( "Error setting mouse data fromat" );
    }
	if ( FAILED ( m_lpdimouse->Acquire() ) )
	{ 
        TSRFatalError( "error aquiring mouse" );
    }
#endif 
}
开发者ID:ShadyEM,项目名称:Twister3D,代码行数:26,代码来源:TSRInputSubSystem.cpp

示例9: EnumJoyCallback

//=============================================================================
// ジョイパッド問い合わせ用コールバック関数
//=============================================================================
BOOL CALLBACK EnumJoyCallback(const DIDEVICEINSTANCE* lpddi, VOID* pvRef)
{
	DIDEVCAPS	diDevCaps;			// デバイス情報

	// ジョイパッド用デバイスオブジェクトを作成
	if(FAILED(g_pInput->CreateDevice(lpddi->guidInstance, &g_pDIDevJoypad[g_nJoypadNum], NULL)))
		return DIENUM_CONTINUE;		// 列挙を続ける

	// ジョイパッドの能力を調べる
	diDevCaps.dwSize = sizeof(DIDEVCAPS);
	if(FAILED(g_pDIDevJoypad[g_nJoypadNum]->GetCapabilities(&diDevCaps)))
	{
		if(g_pDIDevJoypad[g_nJoypadNum])
			g_pDIDevJoypad[g_nJoypadNum]->Release();
		g_pDIDevJoypad[g_nJoypadNum] = NULL;
		return DIENUM_CONTINUE;		// 列挙を続ける
	}

	// 規定数に達したら終了
	g_nJoypadNum++;
	if(g_nJoypadNum == MAX_CONTROLER)
		return DIENUM_STOP;			// 列挙を終了する
	else
		return DIENUM_CONTINUE;		// 列挙を続ける
}
开发者ID:minamiliu,项目名称:Time_To_Shoot,代码行数:28,代码来源:input.cpp

示例10: Init

//=============================================================================
// 初期化
//=============================================================================
HRESULT CKeyboard::Init(LPDIRECTINPUT8 DInput,HINSTANCE hInstance,HWND hWnd)
{

	HRESULT hr;

	// デバイスオブジェクトを作成
	hr = DInput->CreateDevice(GUID_SysKeyboard,&InputDevice,NULL);
	if (FAILED(hr))
	{
		MessageBox(NULL,"デバイスオブジェクトの作成に失敗しました","ERROR!",(MB_ICONERROR | MB_OK));
		return hr;
	}
	// データフォーマットを設定
	hr = InputDevice->SetDataFormat(&c_dfDIKeyboard);

	if(FAILED(hr))
	{
		MessageBox(NULL,"データフォーマットの設定に失敗しました","ERROR!",(MB_ICONERROR|MB_OK));
		return hr;
	}

	// 協調モードを設定(フォアグラウンド&非排他モード)
	hr = InputDevice->SetCooperativeLevel(hWnd,(DISCL_FOREGROUND | DISCL_NONEXCLUSIVE));

	if(FAILED(hr))
	{
		MessageBox(NULL,"強調モードの設定に失敗しました","ERROR!",(MB_ICONERROR|MB_OK));
		return hr;
	}

	// キーボードへのアクセス権を獲得(入力制御開始)
	InputDevice->Acquire();
	return S_OK;
}
开发者ID:AT13ANo5,项目名称:GLProject,代码行数:37,代码来源:Keyboard.cpp

示例11: InitDirectInput

//-----------------------------------------------------------------------------
// Name: InitDirectInput()
// Desc: Initialize the DirectInput variables.
//-----------------------------------------------------------------------------
HRESULT InitDirectInput( HWND hDlg )
{
    HRESULT hr;

    // Register with the DirectInput subsystem and get a pointer
    // to a IDirectInput interface we can use.
    if( FAILED( hr = DirectInput8Create( GetModuleHandle( NULL ), DIRECTINPUT_VERSION,
                                         IID_IDirectInput8, ( VOID** )&g_pDI, NULL ) ) )
        return hr;

    // Retrieve the system mouse
    if( FAILED( g_pDI->CreateDevice( GUID_SysMouse, &g_pMouse, NULL ) ) )
    {
        MessageBox( NULL, TEXT( "Mouse not found. The sample will now exit." ),
                    TEXT( "DirectInput Sample" ),
                    MB_ICONERROR | MB_OK );
        EndDialog( hDlg, 0 );
        return S_OK;
    }

    // A data format specifies which controls on a device we are interested in,
    // and how they should be reported. This tells DInput that we will be
    // passing a MouseState structure to IDirectInputDevice::GetDeviceState().
    if( FAILED( hr = g_pMouse->SetDataFormat( &g_dfMouse ) ) )
        return hr;

    // Set the cooperative level to let DInput know how this device should
    // interact with the system and with other DInput applications.
    if( FAILED( hr = g_pMouse->SetCooperativeLevel( hDlg, DISCL_NONEXCLUSIVE |
                                                    DISCL_FOREGROUND ) ) )
        return hr;

    return S_OK;
}
开发者ID:KNeal,项目名称:Oculus,代码行数:38,代码来源:CustomFormat.cpp

示例12: DInput_Joystick_EnumCallback

BOOL CALLBACK DInput_Joystick_EnumCallback( const DIDEVICEINSTANCE* instance, VOID* context )
{
	if( FAILED( dinput->CreateDevice( instance->guidInstance, &di_joystick[ di_joystick_count ], NULL )) )
		return DIENUM_CONTINUE;

	if( FAILED( di_joystick[ di_joystick_count ]->SetDataFormat( &c_dfDIJoystick2 )) )
		return DIENUM_CONTINUE;

	if( FAILED( di_joystick[ di_joystick_count ]->SetCooperativeLevel( di_enum_hwnd, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND )) )
		return DIENUM_CONTINUE;


	/*
	DIDEVCAPS capabilities;

	// Determine how many axis the joystick has (so we don't error out setting
	// properties for unavailable axis)

	capabilities.dwSize = sizeof(DIDEVCAPS);
	if (FAILED(hr = joystick->GetCapabilities(&capabilities))) {
			return hr;
	}
	*/


	if( FAILED( di_joystick[ di_joystick_count ]->EnumObjects( DInput_joystick_enumAxesCallback, NULL, DIDFT_AXIS )) )
	  return DIENUM_CONTINUE;



	// save name
	guid_to_string( &instance->guidInstance, di_joystick_guid[ di_joystick_count ] );

	di_joystick_count++;
}
开发者ID:dbniet,项目名称:nuvee,代码行数:35,代码来源:dinput.cpp

示例13: DInput_Init_Mouse

int DInput_Init_Mouse(void)
{
// this function intializes the mouse

// create a mouse device 
if (lpdi->CreateDevice(GUID_SysMouse, &lpdimouse, NULL)!=DI_OK)
   return(0);

// set cooperation level
// change to EXCLUSIVE FORGROUND for better control
if (lpdimouse->SetCooperativeLevel(main_window_handle, 
                       DISCL_NONEXCLUSIVE | DISCL_BACKGROUND)!=DI_OK)
   return(0);

// set data format
if (lpdimouse->SetDataFormat(&c_dfDIMouse)!=DI_OK)
   return(0);

// acquire the mouse
if (lpdimouse->Acquire()!=DI_OK)
   return(0);

// return success
return(1);

} // end DInput_Init_Mouse
开发者ID:jinshizi,项目名称:rushcodes,代码行数:26,代码来源:t3dlib2.cpp

示例14: open_dx_keyboard

C_RESULT open_dx_keyboard(void)
{
  HRESULT hr;
  HWND hDlg = GetConsoleHwnd();

    // Register with the DirectInput subsystem and get a pointer
    // to a IDirectInput interface we can use.
    // Create a DInput object

  	if (g_pDI==NULL)
    if( VP_FAILED( hr = DirectInput8Create( GetModuleHandle( NULL ), DIRECTINPUT_VERSION,
                                         IID_IDirectInput8, ( VOID** )&g_pDI, NULL ) ) )
        return hr;

	// Create the connection to the keyboard device
		g_pDI->CreateDevice(GUID_SysKeyboard, &fDIKeyboard, NULL);

		if (fDIKeyboard)
		{
				fDIKeyboard->SetDataFormat(&c_dfDIKeyboard);
				fDIKeyboard->SetCooperativeLevel(hDlg,DISCL_FOREGROUND | DISCL_EXCLUSIVE);
				fDIKeyboard->Acquire();
		}
		return C_OK;
}
开发者ID:LYJHub,项目名称:AR.FreeFlight,代码行数:25,代码来源:gamepad.cpp

示例15: InitKeyboard

//=============================================================================
// キーボードの初期化
//=============================================================================
HRESULT InitKeyboard(HINSTANCE hInst, HWND hWnd)
{
	HRESULT hr;

	// デバイスオブジェクトを作成
	hr = g_pDInput->CreateDevice(GUID_SysKeyboard, &g_pDIDevKeyboard, NULL);
	if(FAILED(hr) || g_pDIDevKeyboard == NULL)
	{
		MessageBox(hWnd, "キーボードがねぇ!", "警告!", MB_ICONWARNING);
		return hr;
	}

	// データフォーマットを設定
	hr = g_pDIDevKeyboard->SetDataFormat(&c_dfDIKeyboard);
	if(FAILED(hr))
	{
		MessageBox(hWnd, "キーボードのデータフォーマットを設定できませんでした。", "警告!", MB_ICONWARNING);
		return hr;
	}

	// 協調モードを設定(フォアグラウンド&非排他モード)
	hr = g_pDIDevKeyboard->SetCooperativeLevel(hWnd, (DISCL_FOREGROUND | DISCL_NONEXCLUSIVE));
	if(FAILED(hr))
	{
		MessageBox(hWnd, "キーボードの協調モードを設定できませんでした。", "警告!", MB_ICONWARNING);
		return hr;
	}

	// キーボードへのアクセス権を獲得(入力制御開始)
	g_pDIDevKeyboard->Acquire();

	return S_OK;
}
开发者ID:andylam5538,项目名称:sango,代码行数:36,代码来源:input.cpp


注:本文中的LPDIRECTINPUT8::CreateDevice方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。