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C++ LPDIRECTDRAWSURFACE7::IsLost方法代码示例

本文整理汇总了C++中LPDIRECTDRAWSURFACE7::IsLost方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECTDRAWSURFACE7::IsLost方法的具体用法?C++ LPDIRECTDRAWSURFACE7::IsLost怎么用?C++ LPDIRECTDRAWSURFACE7::IsLost使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPDIRECTDRAWSURFACE7的用法示例。


在下文中一共展示了LPDIRECTDRAWSURFACE7::IsLost方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: dx_Restaure

//-----------------------------------------------------------------------------
// Name: dx_Restaure()
// Desc: Restaure les objets perdus (s'ils sont perdus)
//-----------------------------------------------------------------------------
void dx_Restaure ()
{
    if (SurfacePrimaire->IsLost () != DD_OK)
    {
        DirectDraw7->RestoreAllSurfaces ();
        (*Restaure)();
    }
}
开发者ID:hlemorvan,项目名称:vision-stereo,代码行数:12,代码来源:DirectDraw.cpp

示例2: InternalWndProc

LRESULT CALLBACK InternalWndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
    PAINTSTRUCT                 ps;         // Structure for the paint message
    POINT                       p = {0, 0}; // Translation point for the window's client region
    HRESULT                     hRet;

    switch (iMsg)
    {
        case WM_MOVE:
            // Make sure we're not moving to be minimized - because otherwise
            // our ratio varialbes (g_dwXRatio and g_dwYRatio) will end up
            // being 0, and once we hit CheckBoundries it divides by 0.
            if (!IsIconic(hwnd))
            {
                g_rcSrc.left = 0;
                g_rcSrc.right = g_sizex;
                g_rcSrc.top = 0;
                g_rcSrc.bottom = g_sizey;
                GetClientRect(hwnd, &g_rcDst);
                g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 /
                             (g_rcSrc.right - g_rcSrc.left);
                g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 /
                             (g_rcSrc.bottom - g_rcSrc.top);
                ClientToScreen(hwnd, &p);
                g_rcDst.left = p.x;
                g_rcDst.top = p.y;
                g_rcDst.bottom += p.y;
                g_rcDst.right += p.x;
                CheckBoundries();
            }
            else
                // Else, hide the overlay... just in case we can't do
                // destination color keying, this will pull the overlay
                // off of the screen for the user.
                if (g_pDDSOverlay && g_pDDSPrimary)
                    g_pDDSOverlay->UpdateOverlay(NULL, g_pDDSPrimary, NULL, DDOVER_HIDE, NULL);
            // Check to make sure our window exists before we tell it to
            // repaint. This will fail the first time (while the window is being created).
            if (hwnd)
            {
                InvalidateRect(hwnd, NULL, FALSE);
                UpdateWindow(hwnd);
            }
            return 0L;

        case WM_SIZE:
            // Another check for the minimization action.  This check is
            // quicker though...
            if (wParam != SIZE_MINIMIZED)
            {
                GetClientRect(hwnd, &g_rcDst);
                ClientToScreen(hwnd, &p);
                g_rcDst.left = p.x;
                g_rcDst.top = p.y;
                g_rcDst.bottom += p.y;
                g_rcDst.right += p.x;
                g_rcSrc.left = 0;
                g_rcSrc.right = g_sizex;
                g_rcSrc.top = 0;
                g_rcSrc.bottom = g_sizey;
                // Here we multiply by 1000 to preserve 3 decimal places in the
                // division opperation (we picked 1000 to be on the same order
                // of magnitude as the stretch factor for easier comparisons)
                g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 /
                             (g_rcSrc.right - g_rcSrc.left);
                g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 /
                             (g_rcSrc.bottom - g_rcSrc.top);
                CheckBoundries();
            }
            return 0L;

        case WM_PAINT:
            BeginPaint(hwnd, &ps);
            // Check the primary surface to see if it's lost - if so you can
            // pretty much bet that the other surfaces are also lost - thus
            // restore EVERYTHING!  If we got our surfaces stolen by a full
            // screen app - then we'll destroy our primary - and won't be able
            // to initialize it again. When we get our next paint message (the
            // full screen app closed for example) we'll want to try to reinit
            // the surfaces again - that's why there is a check for
            // g_pDDSPrimary == NULL.  The other option, is that our program
            // went through this process, could init the primary again, but it
            // couldn't init the overlay, that's why there's a third check for
            // g_pDDSOverlay == NULL.  Make sure that the check for
            // !g_pDDSPrimary is BEFORE the IsLost call - that way if the
            // pointer is NULL (ie. !g_pDDSPrimary is TRUE) - the compiler
            // won't try to evaluate the IsLost function (which, since the
            // g_pDDSPrimary surface is NULL, would be bad...).
            if (!g_pDDSPrimary || (g_pDDSPrimary->IsLost() != DD_OK) ||
                (g_pDDSOverlay == NULL))
            {
                DestroyOverlay();
                DestroyPrimary();
                if (DDPrimaryInit())
                    if (DDOverlayInit())
                        if (!DrawOverlay())
                            DestroyOverlay();
            }
            // UpdateOverlay is how we put the overlay on the screen.
            if (g_pDDSOverlay && g_pDDSPrimary && g_video->updating)
//.........这里部分代码省略.........
开发者ID:ucberkeley,项目名称:lithe,代码行数:101,代码来源:ddvideo.cpp


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