本文整理汇总了C++中LLUIImagePtr::getImage方法的典型用法代码示例。如果您正苦于以下问题:C++ LLUIImagePtr::getImage方法的具体用法?C++ LLUIImagePtr::getImage怎么用?C++ LLUIImagePtr::getImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLUIImagePtr
的用法示例。
在下文中一共展示了LLUIImagePtr::getImage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: bindEmbeddedChars
void LLEmbeddedItems::bindEmbeddedChars( const LLFontGL* font ) const
{
if( sEntries.empty() )
{
return;
}
for (std::set<llwchar>::const_iterator iter1 = mEmbeddedUsedChars.begin(); iter1 != mEmbeddedUsedChars.end(); ++iter1)
{
llwchar wch = *iter1;
item_map_t::iterator iter2 = sEntries.find(wch);
if (iter2 == sEntries.end())
{
continue;
}
LLInventoryItem* item = iter2->second.mItem;
if (!item)
{
continue;
}
LLUIImagePtr image = get_item_icon(item->getType(),
item->getInventoryType(),
0,
item->getFlags() & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS);//LLUI::getUIImage(img_name);
font->addEmbeddedChar( wch, image->getImage(), item->getName() );
}
}
示例2: drawBackground
void LLNotifyBox::drawBackground() const
{
LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
if (imagep)
{
gGL.getTexUnit(0)->bind(imagep->getImage());
// set proper background color depending on whether notify box is a caution or not
LLColor4 color = mIsCaution? gColors.getColor("NotifyCautionBoxColor") : gColors.getColor("NotifyBoxColor");
if(gFocusMgr.childHasKeyboardFocus( this ))
{
const S32 focus_width = 2;
color = gColors.getColor("FloaterFocusBorderColor");
gGL.color4fv(color.mV);
gl_segmented_rect_2d_tex(-focus_width, getRect().getHeight() + focus_width,
getRect().getWidth() + focus_width, -focus_width,
imagep->getTextureWidth(), imagep->getTextureHeight(),
16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
color = gColors.getColor("ColorDropShadow");
gGL.color4fv(color.mV);
gl_segmented_rect_2d_tex(0, getRect().getHeight(), getRect().getWidth(), 0, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
if( mIsCaution )
color = gColors.getColor("NotifyCautionBoxColor");
else
color = gColors.getColor("NotifyBoxColor");
gGL.color4fv(color.mV);
gl_segmented_rect_2d_tex(1, getRect().getHeight()-1, getRect().getWidth()-1, 1, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
}
else
{
gGL.color4fv(color.mV);
gl_segmented_rect_2d_tex(0, getRect().getHeight(), getRect().getWidth(), 0, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
}
}
}
示例3: bindEmbeddedChars
void LLEmbeddedItems::bindEmbeddedChars( const LLFontGL* font ) const
{
if( sEntries.empty() )
{
return;
}
for (std::set<llwchar>::const_iterator iter1 = mEmbeddedUsedChars.begin(); iter1 != mEmbeddedUsedChars.end(); ++iter1)
{
llwchar wch = *iter1;
item_map_t::iterator iter2 = sEntries.find(wch);
if (iter2 == sEntries.end())
{
continue;
}
LLInventoryItem* item = iter2->second.mItem;
if (!item)
{
continue;
}
const char* img_name;
switch( item->getType() )
{
case LLAssetType::AT_TEXTURE:
if(item->getInventoryType() == LLInventoryType::IT_SNAPSHOT)
{
img_name = "inv_item_snapshot.tga";
}
else
{
img_name = "inv_item_texture.tga";
}
break;
case LLAssetType::AT_SOUND: img_name = "inv_item_sound.tga"; break;
case LLAssetType::AT_CALLINGCARD: img_name = "inv_item_callingcard_online.tga"; break;
case LLAssetType::AT_LANDMARK:
if (item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED)
{
img_name = "inv_item_landmark_visited.tga";
}
else
{
img_name = "inv_item_landmark.tga";
}
break;
case LLAssetType::AT_CLOTHING: img_name = "inv_item_clothing.tga"; break;
case LLAssetType::AT_OBJECT:
if (item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
{
img_name = "inv_item_object_multi.tga";
}
else
{
img_name = "inv_item_object.tga";
}
break;
case LLAssetType::AT_NOTECARD: img_name = "inv_item_notecard.tga"; break;
case LLAssetType::AT_LSL_TEXT: img_name = "inv_item_script.tga"; break;
case LLAssetType::AT_BODYPART: img_name = "inv_item_skin.tga"; break;
case LLAssetType::AT_ANIMATION: img_name = "inv_item_animation.tga";break;
case LLAssetType::AT_GESTURE: img_name = "inv_item_gesture.tga"; break;
default: llassert(0); continue;
}
LLUIImagePtr image = LLUI::getUIImage(img_name);
font->addEmbeddedChar( wch, image->getImage(), item->getName() );
}
}