本文整理汇总了C++中LLToast::getCanBeStored方法的典型用法代码示例。如果您正苦于以下问题:C++ LLToast::getCanBeStored方法的具体用法?C++ LLToast::getCanBeStored怎么用?C++ LLToast::getCanBeStored使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLToast
的用法示例。
在下文中一共展示了LLToast::getCanBeStored方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeAndStoreAllStorableToasts
//--------------------------------------------------------------------------
void LLScreenChannel::removeAndStoreAllStorableToasts()
{
if(mToastList.size() == 0)
return;
hideToastsFromScreen();
for(std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end();)
{
LLToast* toast = it->getToast();
if(toast && toast->getCanBeStored())
{
storeToast(*it);
it = mToastList.erase(it);
}
else
{
++it;
}
}
redrawToasts();
}
示例2: processNotification
//.........这里部分代码省略.........
// [RLVa:KB] - Checked: 2010-04-20 (RLVa-1.2.2a) | Added: RLVa-1.2.0f
// NOTE: add_notid_to_im needs to be FALSE if we suppressed spawning an IM because in that case the notification needs to
// be routed to the "syswell" or the inventory offer floater will dissapear and the user won't be able to accept it
bool add_notid_to_im = (fSpawnIM) && (LLHandlerUtil::canAddNotifPanelToIM(notification));
// [/RLVa:KB]
if (add_notid_to_im)
{
LLHandlerUtil::addNotifPanelToIM(notification);
}
if (notification->getPayload().has("SUPPRESS_TOAST")
&& notification->getPayload()["SUPPRESS_TOAST"])
{
LLNotificationsUtil::cancel(notification);
}
else if(show_toast)
{
LLToastNotifyPanel* notify_box = new LLToastNotifyPanel(notification);
// don't close notification on panel destroy since it will be used by IM floater
notify_box->setCloseNotificationOnDestroy(!add_notid_to_im);
LLToast::Params p;
p.notif_id = notification->getID();
p.notification = notification;
p.panel = notify_box;
p.on_delete_toast = boost::bind(&LLOfferHandler::onDeleteToast, this, _1);
// we not save offer notifications to the syswell floater that should be added to the IM floater
p.can_be_stored = !add_notid_to_im;
LLScreenChannel* channel = dynamic_cast<LLScreenChannel*>(mChannel);
if(channel)
channel->addToast(p);
// if we not add notification to IM - add it to notification well
if (!add_notid_to_im)
{
// send a signal to the counter manager
mNewNotificationSignal();
}
}
if (LLHandlerUtil::canLogToIM(notification))
{
// log only to file if notif panel can be embedded to IM and IM is opened
// [RLVa:KB] - Checked: 2010-04-20 (RLVa-1.2.2a) | Added: RLVa-1.2.0f
if (notification->getPayload().has("rlv_shownames"))
{
// Log to chat history if this notification was subject to @shownames=n
LLHandlerUtil::logToNearbyChat(notification, CHAT_SOURCE_SYSTEM);
}
else if (add_notid_to_im && LLHandlerUtil::isIMFloaterOpened(notification))
// [/RLVa:KB]
// if (add_notid_to_im && LLHandlerUtil::isIMFloaterOpened(notification))
{
LLHandlerUtil::logToIMP2P(notification, true);
}
else
{
LLHandlerUtil::logToIMP2P(notification);
}
}
}
}
else if (notify["sigtype"].asString() == "delete")
{
if( notification->getPayload().has("give_inventory_notification")
&& !notification->getPayload()["give_inventory_notification"] )
{
// Remove original inventory offer script floater
LLScriptFloaterManager::instance().onRemoveNotification(notification->getID());
}
else
{
// if (LLHandlerUtil::canAddNotifPanelToIM(notification)
// && !LLHandlerUtil::isIMFloaterOpened(notification))
// [SL:KB] - Checked: 2010-04-20 (RLVa-1.2.2a) | Added: RLVa-1.2.0f
// Repro:
// 1) have someone drop you 2 inventory items (new IM session will be spawned)
// 2) accept/decline the inventory offers as they come in
// -> unread IM counter shows 0
// 3) toggle "Enable plain text chat history" while the IM session with the inventory offers isn't the active session
// -> unread IM counter shows -2
// -> LLHandlerUtil::decIMMesageCounter() really should be fixed to check for "0" before decreasing the count but
// there are enough bugfixes in RLVa as it is already :(
// Fix:
// - the one and only time we need to decrease the unread IM count is when we've clicked any of the buttons on the *toast*
// - since LLIMFloater::updateMessages() hides the toast when we open the IM (which resets the unread count to 0) we should
// *only* decrease the unread IM count if there's a visible toast since the unread count will be at 0 otherwise anyway
LLScreenChannel* pChannel = dynamic_cast<LLScreenChannel*>(mChannel);
LLToast* pToast = (pChannel) ? pChannel->getToastByNotificationID(notification->getID()) : NULL;
if ( (pToast) && (!pToast->getCanBeStored()) )
// [/SL:KB]
{
LLHandlerUtil::decIMMesageCounter(notification);
}
mChannel->killToastByNotificationID(notification->getID());
}
}
return false;
}