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C++ LLTextureCtrl::setImageAssetID方法代码示例

本文整理汇总了C++中LLTextureCtrl::setImageAssetID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLTextureCtrl::setImageAssetID方法的具体用法?C++ LLTextureCtrl::setImageAssetID怎么用?C++ LLTextureCtrl::setImageAssetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLTextureCtrl的用法示例。


在下文中一共展示了LLTextureCtrl::setImageAssetID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: refreshUI

void LLFloaterBuyLandUI::refreshUI()
{
	// section zero: title area
	{
		LLTextureCtrl* snapshot = getChild<LLTextureCtrl>("info_image");
		if (snapshot)
		{
			snapshot->setImageAssetID(
				mParcelValid ? mParcelSnapshot : LLUUID::null);
		}
		
		if (mParcelValid)
		{
			childSetText("info_parcel", mParcelLocation);

			LLStringUtil::format_map_t string_args;
			string_args["[AMOUNT]"] = llformat("%d", mParcelActualArea);
			string_args["[AMOUNT2]"] = llformat("%d", mParcelSupportedObjects);
			string_args["[CURRENCY]"] = gHippoGridManager->getConnectedGrid()->getCurrencySymbol();
		
			childSetText("info_size", getString("meters_supports_object", string_args));

			F32 cost_per_sqm = 0.0f;
			if (mParcelActualArea > 0)
			{
				cost_per_sqm = (F32)mParcelPrice / (F32)mParcelActualArea;
			}

			LLStringUtil::format_map_t info_price_args;
			info_price_args["[PRICE]"] = llformat("%d", mParcelPrice);
			info_price_args["[PRICE_PER_SQM]"] = llformat("%.1f", cost_per_sqm);
			if (mParcelSoldWithObjects)
			{
				info_price_args["[SOLD_WITH_OBJECTS]"] = getString("sold_with_objects");
			}
			else
			{
				info_price_args["[SOLD_WITH_OBJECTS]"] = getString("sold_without_objects");
			}
			childSetText("info_price", getString("info_price_string", info_price_args));
			childSetVisible("info_price", mParcelIsForSale);
		}
		else
		{
			childSetText("info_parcel", getString("no_parcel_selected"));
			childSetText("info_size", LLStringUtil::null);
			childSetText("info_price", LLStringUtil::null);
		}
		
		childSetText("info_action",
			mCanBuy
				?
					mIsForGroup
						? getString("buying_for_group")//"Buying land for group:"
						: getString("buying_will")//"Buying this land will:"
				: 
					mCannotBuyIsError
						? getString("cannot_buy_now")//"Cannot buy now:"
						: getString("not_for_sale")//"Not for sale:"

			);
	}
	
	bool showingError = !mCanBuy || !mSiteValid;
	
	// error section
	if (showingError)
	{
		mChildren.setBadge(std::string("step_error"),
			mCannotBuyIsError
				? LLViewChildren::BADGE_ERROR
				: LLViewChildren::BADGE_WARN);
		
		LLTextBox* message = getChild<LLTextBox>("error_message");
		if (message)
		{
			message->setVisible(true);
			message->setWrappedText(
				!mCanBuy ? mCannotBuyReason : "(waiting for data)"
				);
		}

		childSetVisible("error_web", 
				mCannotBuyIsError && !mCannotBuyURI.empty());
	}
	else
	{
		childHide("step_error");
		childHide("error_message");
		childHide("error_web");
	}
	
	
	// section one: account
	if (!showingError)
	{
		mChildren.setBadge(std::string("step_1"),
			mSiteMembershipUpgrade
				? LLViewChildren::BADGE_NOTE
				: LLViewChildren::BADGE_OK);
//.........这里部分代码省略.........
开发者ID:Logear,项目名称:PartyHatViewer,代码行数:101,代码来源:llfloaterbuyland.cpp

示例2: syncMenu

void LLFloaterWater::syncMenu()
{
	bool err;

	LLWaterParamManager * param_mgr = LLWaterParamManager::instance();

	LLWaterParamSet & current_params = param_mgr->mCurParams;

	LLComboBox* comboBox = getChild<LLComboBox>("WaterPresetsCombo");
	if (comboBox->getSelectedItemLabel() != current_params.mName)
	{
		comboBox->setSimple(current_params.mName);
	}

	// blue horizon
	param_mgr->mFogColor = current_params.getVector4(param_mgr->mFogColor.mName, err);

	LLColor4 col = param_mgr->getFogColor();
	childSetValue("WaterGlow", col.mV[3]);
	col.mV[3] = 1.0f;
	LLColorSwatchCtrl* colCtrl = sWaterMenu->getChild<LLColorSwatchCtrl>("WaterFogColor");

	colCtrl->set(col);

	// fog and wavelets
	param_mgr->mFogDensity.mExp = 
		log(current_params.getFloat(param_mgr->mFogDensity.mName, err)) / 
		log(param_mgr->mFogDensity.mBase);
	param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
	childSetValue("WaterFogDensity", param_mgr->mFogDensity.mExp);
	
	param_mgr->mUnderWaterFogMod.mX = 
		current_params.getFloat(param_mgr->mUnderWaterFogMod.mName, err);
	childSetValue("WaterUnderWaterFogMod", param_mgr->mUnderWaterFogMod.mX);

	param_mgr->mNormalScale = current_params.getVector3(param_mgr->mNormalScale.mName, err);
	childSetValue("WaterNormalScaleX", param_mgr->mNormalScale.mX);
	childSetValue("WaterNormalScaleY", param_mgr->mNormalScale.mY);
	childSetValue("WaterNormalScaleZ", param_mgr->mNormalScale.mZ);

	// Fresnel
	param_mgr->mFresnelScale.mX = current_params.getFloat(param_mgr->mFresnelScale.mName, err);
	childSetValue("WaterFresnelScale", param_mgr->mFresnelScale.mX);
	param_mgr->mFresnelOffset.mX = current_params.getFloat(param_mgr->mFresnelOffset.mName, err);
	childSetValue("WaterFresnelOffset", param_mgr->mFresnelOffset.mX);

	// Scale Above/Below
	param_mgr->mScaleAbove.mX = current_params.getFloat(param_mgr->mScaleAbove.mName, err);
	childSetValue("WaterScaleAbove", param_mgr->mScaleAbove.mX);
	param_mgr->mScaleBelow.mX = current_params.getFloat(param_mgr->mScaleBelow.mName, err);
	childSetValue("WaterScaleBelow", param_mgr->mScaleBelow.mX);

	// blur mult
	param_mgr->mBlurMultiplier.mX = current_params.getFloat(param_mgr->mBlurMultiplier.mName, err);
	childSetValue("WaterBlurMult", param_mgr->mBlurMultiplier.mX);

	// wave directions
	param_mgr->mWave1Dir = current_params.getVector2(param_mgr->mWave1Dir.mName, err);
	childSetValue("WaterWave1DirX", param_mgr->mWave1Dir.mX);
	childSetValue("WaterWave1DirY", param_mgr->mWave1Dir.mY);

	param_mgr->mWave2Dir = current_params.getVector2(param_mgr->mWave2Dir.mName, err);
	childSetValue("WaterWave2DirX", param_mgr->mWave2Dir.mX);
	childSetValue("WaterWave2DirY", param_mgr->mWave2Dir.mY);

	LLTextureCtrl* textCtrl = sWaterMenu->getChild<LLTextureCtrl>("WaterNormalMap");
	textCtrl->setImageAssetID(param_mgr->getNormalMapID());
}
开发者ID:ArminW,项目名称:imprudence,代码行数:68,代码来源:llfloaterwater.cpp

示例3: refreshUI

void LLFloaterSellLandUI::refreshUI()
{
	LLParcel* parcelp = mParcelSelection->getParcel();
	if (!parcelp) return;

	LLTextureCtrl* snapshot = getChild<LLTextureCtrl>("info_image");
	snapshot->setImageAssetID(mParcelSnapshot);

	getChild<LLUICtrl>("info_parcel")->setValue(parcelp->getName());
	getChild<LLUICtrl>("info_size")->setTextArg("[AREA]", llformat("%d", mParcelActualArea));

	std::string price_str = getChild<LLUICtrl>("price")->getValue().asString();
	bool valid_price = false;
	valid_price = (price_str != "") && LLTextValidate::validateNonNegativeS32(utf8str_to_wstring(price_str));

	if (valid_price && mParcelActualArea > 0)
	{
		F32 per_meter_price = 0;
		per_meter_price = F32(mParcelPrice) / F32(mParcelActualArea);
		getChild<LLUICtrl>("price_per_m")->setTextArg("[PER_METER]", llformat("%0.2f", per_meter_price));
		getChildView("price_per_m")->setVisible(TRUE);

		setBadge("step_price", BADGE_OK);
	}
	else
	{
		getChildView("price_per_m")->setVisible(FALSE);

		if ("" == price_str)
		{
			setBadge("step_price", BADGE_NOTE);
		}
		else
		{
			setBadge("step_price", BADGE_ERROR);
		}
	}

	if (mSellToBuyer)
	{
		getChild<LLUICtrl>("sell_to")->setValue("user");
		getChildView("sell_to_agent")->setVisible(TRUE);
		getChildView("sell_to_select_agent")->setVisible(TRUE);
	}
	else
	{
		if (mChoseSellTo)
		{
			getChild<LLUICtrl>("sell_to")->setValue("anyone");
		}
		else
		{
			getChild<LLUICtrl>("sell_to")->setValue("select");
		}
		getChildView("sell_to_agent")->setVisible(FALSE);
		getChildView("sell_to_select_agent")->setVisible(FALSE);
	}

	// Must select Sell To: Anybody, or User (with a specified username)
	std::string sell_to = getChild<LLUICtrl>("sell_to")->getValue().asString();
	bool valid_sell_to = "select" != sell_to &&
		("user" != sell_to || mAuthorizedBuyer.notNull());

	if (!valid_sell_to)
	{
		setBadge("step_sell_to", BADGE_NOTE);
	}
	else
	{
		setBadge("step_sell_to", BADGE_OK);
	}

	bool valid_sell_objects = ("none" != getChild<LLUICtrl>("sell_objects")->getValue().asString());

	if (!valid_sell_objects)
	{
		setBadge("step_sell_objects", BADGE_NOTE);
	}
	else
	{
		setBadge("step_sell_objects", BADGE_OK);
	}

	if (valid_sell_to && valid_price && valid_sell_objects)
	{
		getChildView("sell_btn")->setEnabled(TRUE);
	}
	else
	{
		getChildView("sell_btn")->setEnabled(FALSE);
	}
}
开发者ID:OS-Development,项目名称:VW.Zen,代码行数:92,代码来源:llfloatersellland.cpp


注:本文中的LLTextureCtrl::setImageAssetID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。