本文整理汇总了C++中LLTabContainer::selectFirstTab方法的典型用法代码示例。如果您正苦于以下问题:C++ LLTabContainer::selectFirstTab方法的具体用法?C++ LLTabContainer::selectFirstTab怎么用?C++ LLTabContainer::selectFirstTab使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLTabContainer
的用法示例。
在下文中一共展示了LLTabContainer::selectFirstTab方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: postBuild
BOOL LLFloaterPreference::postBuild()
{
gSavedSettings.getControl("PlainTextChatHistory")->getSignal()->connect(boost::bind(&LLIMFloater::processChatHistoryStyleUpdate, _2));
gSavedSettings.getControl("PlainTextChatHistory")->getSignal()->connect(boost::bind(&LLNearbyChat::processChatHistoryStyleUpdate, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLIMFloater::processChatHistoryStyleUpdate, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLNearbyChat::processChatHistoryStyleUpdate, _2));
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
if (!tabcontainer->selectTab(gSavedSettings.getS32("LastPrefTab")))
tabcontainer->selectFirstTab();
std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
getChild<LLUICtrl>("cache_location")->setValue(cache_location);
// if floater is opened before login set default localized busy message
if (LLStartUp::getStartupState() < STATE_STARTED)
{
gSavedPerAccountSettings.setString("BusyModeResponse", LLTrans::getString("BusyModeResponseDefault"));
}
return TRUE;
}
示例2: activate
void LLPanelGroupLandMoney::activate()
{
if ( !mImplementationp->mBeenActivated )
{
//select the first tab
LLTabContainer* tabp = getChild<LLTabContainer>("group_money_tab_container");
if ( tabp )
{
tabp->selectFirstTab();
mImplementationp->mBeenActivated = true;
}
setLabelArg("[CURRENCY]", gHippoGridManager->getConnectedGrid()->getCurrencySymbol());
childSetTextArg("group_money_heading", "[CURRENCY]", gHippoGridManager->getConnectedGrid()->getCurrencySymbol());
//fill in the max contribution
//This calculation is unfortunately based on
//the status bar's concept of how much land the user has
//which can change dynamically if the user buys new land, gives
//more land to a group, etc.
//A race condition can occur if we want to update the UI's
//concept of the user's max contribution before the status
//bar has been updated from a change in the user's group contribution.
//Since the max contribution should not change solely on changing
//a user's group contribution, (it would only change through
//purchasing of new land) this code is placed here
//and only updated once to prevent the race condition
//at the price of having stale data.
//We need to have the status bar have observers
//or find better way of distributing up to date land data. - jwolk
S32 max_avail = mImplementationp->getStoredContribution();
if(gStatusBar)
{
max_avail += gStatusBar->getSquareMetersLeft();
}
mImplementationp->setYourMaxContributionTextBox(max_avail);
}
mImplementationp->mMapButtonp->setEnabled(false);
update(GC_ALL);
}
示例3: postBuild
BOOL LLFloaterPreference::postBuild()
{
gSavedSettings.getControl("PlainTextChatHistory")->getSignal()->connect(boost::bind(&LLIMFloater::processChatHistoryStyleUpdate, _2));
gSavedSettings.getControl("PlainTextChatHistory")->getSignal()->connect(boost::bind(&LLNearbyChat::processChatHistoryStyleUpdate, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLIMFloater::processChatHistoryStyleUpdate, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&LLNearbyChat::processChatHistoryStyleUpdate, _2));
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
if (!tabcontainer->selectTab(gSavedSettings.getS32("LastPrefTab")))
tabcontainer->selectFirstTab();
S32 show_avatar_nametag_options = gSavedSettings.getS32("AvatarNameTagMode");
handleNameTagOptionChanged(LLSD(show_avatar_nametag_options));
std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
childSetText("cache_location", cache_location);
return TRUE;
}