本文整理汇总了C++中LLSD::isUUID方法的典型用法代码示例。如果您正苦于以下问题:C++ LLSD::isUUID方法的具体用法?C++ LLSD::isUUID怎么用?C++ LLSD::isUUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLSD
的用法示例。
在下文中一共展示了LLSD::isUUID方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: llsds_are_equal
//compares two LLSD's
bool llsds_are_equal(const LLSD& llsd_1, const LLSD& llsd_2)
{
llassert(llsd_1.isDefined());
llassert(llsd_2.isDefined());
if (llsd_1.type() != llsd_2.type()) return false;
if (!llsd_1.isMap())
{
if (llsd_1.isUUID()) return llsd_1.asUUID() == llsd_2.asUUID();
//assumptions that string representaion is enough for other types
return llsd_1.asString() == llsd_2.asString();
}
if (llsd_1.size() != llsd_2.size()) return false;
LLSD::map_const_iterator llsd_1_it = llsd_1.beginMap();
LLSD::map_const_iterator llsd_2_it = llsd_2.beginMap();
for (S32 i = 0; i < llsd_1.size(); ++i)
{
if ((*llsd_1_it).first != (*llsd_2_it).first) return false;
if (!llsds_are_equal((*llsd_1_it).second, (*llsd_2_it).second)) return false;
++llsd_1_it;
++llsd_2_it;
}
return true;
}
示例2: setValue
void LLScrollListIcon::setValue(const LLSD& value)
{
if (value.isUUID())
{
// don't use default image specified by LLUUID::null, use no image in that case
LLUUID image_id = value.asUUID();
mIcon = image_id.notNull() ? LLUI::getUIImageByID(image_id) : LLUIImagePtr(NULL);
}
else
{
std::string value_string = value.asString();
if (LLUUID::validate(value_string))
{
setValue(LLUUID(value_string));
}
else if (!value_string.empty())
{
mIcon = LLUI::getUIImage(value.asString());
}
else
{
mIcon = NULL;
}
}
}
示例3: setValue
void LLGroupIconCtrl::setValue(const LLSD& value)
{
if (value.isUUID())
{
LLGroupMgr* gm = LLGroupMgr::getInstance();
if (mGroupId.notNull())
{
gm->removeObserver(this);
}
if (mGroupId != value.asUUID())
{
mGroupId = value.asUUID();
mID = mGroupId; // set LLGroupMgrObserver::mID to make callbacks work
// Check if cache already contains image_id for that group
if (!updateFromCache())
{
LLIconCtrl::setValue(mDefaultIconName);
gm->addObserver(this);
gm->sendGroupPropertiesRequest(mGroupId);
}
}
}
else
{
LLIconCtrl::setValue(value);
}
}
示例4: setValue
// virtual
void LLIconCtrl::setValue(const LLSD& value )
{
if (value.isUUID())
{
setImage(value.asUUID());
}
else
{
setImage(value.asString());
}
}
示例5: setValue
//virtual
void LLAvatarIconCtrl::setValue(const LLSD& value)
{
if (value.isUUID())
{
LLAvatarPropertiesProcessor* app =
LLAvatarPropertiesProcessor::getInstance();
if (mAvatarId.notNull())
{
app->removeObserver(mAvatarId, this);
}
if (mAvatarId != value.asUUID())
{
mAvatarId = value.asUUID();
// *BUG: This will return stale icons if a user changes their
// profile picture. However, otherwise we send too many upstream
// AvatarPropertiesRequest messages.
// to get fresh avatar icon use
// LLAvatarIconIDCache::getInstance()->remove(avatar_id);
// Check if cache already contains image_id for that avatar
if (!updateFromCache())
{
// *TODO: Consider getting avatar icon/badge directly from
// People API, rather than sending AvatarPropertyRequest
// messages. People API already hits the user table.
LLIconCtrl::setValue(mDefaultIconName);
app->addObserver(mAvatarId, this);
app->sendAvatarPropertiesRequest(mAvatarId);
}
}
}
else
{
LLIconCtrl::setValue(value);
}
LLAvatarNameCache::get(mAvatarId,
boost::bind(&LLAvatarIconCtrl::onAvatarNameCache,
this, _1, _2));
}
示例6: setValue
//virtual
void LLAvatarIconCtrl::setValue(const LLSD& value)
{
if (value.isUUID())
{
LLAvatarPropertiesProcessor* app =
LLAvatarPropertiesProcessor::getInstance();
if (mAvatarId.notNull())
{
app->removeObserver(mAvatarId, this);
}
if (mAvatarId != value.asUUID())
{
mAvatarId = value.asUUID();
// *BUG: This will return stale icons if a user changes their
// profile picture. However, otherwise we send too many upstream
// AvatarPropertiesRequest messages.
// to get fresh avatar icon use
// LLAvatarIconIDCache::getInstance()->remove(avatar_id);
// Check if cache already contains image_id for that avatar
if (!updateFromCache())
{
LLIconCtrl::setValue(mDefaultIconName);
app->addObserver(mAvatarId, this);
app->sendAvatarPropertiesRequest(mAvatarId);
}
}
}
else
{
LLIconCtrl::setValue(value);
}
if (gCacheName)
{
gCacheName->get(mAvatarId, FALSE, boost::bind(&LLAvatarIconCtrl::nameUpdatedCallback, this, _1, _2, _3, _4));
}
}
示例7: llsd_matches
//.........这里部分代码省略.........
// A prototype map must match a data map. Every key in the prototype
// must have a corresponding key in the data map; every value in the
// prototype must match the corresponding key's value in the data.
if (prototype.isMap())
{
if (! data.isMap())
{
return STRINGIZE(colon(pfx) << "Map" << op << sTypes.lookup(data.type()));
}
// If there are a number of keys missing from the data, it would be
// frustrating to a coder to discover them one at a time, with a big
// build each time. Enumerate all missing keys.
std::ostringstream out;
out << colon(pfx);
const char* init = "Map missing keys: ";
const char* sep = init;
for (LLSD::map_const_iterator mi = prototype.beginMap(); mi != prototype.endMap(); ++mi)
{
if (! data.has(mi->first))
{
out << sep << mi->first;
sep = ", ";
}
}
// So... are we missing any keys?
if (sep != init)
{
return out.str();
}
// Good, the data block contains all the keys required by the
// prototype. Now match the prototype entries.
for (LLSD::map_const_iterator mi2 = prototype.beginMap(); mi2 != prototype.endMap(); ++mi2)
{
std::string match(llsd_matches(mi2->second, data[mi2->first],
STRINGIZE("['" << mi2->first << "']")));
if (! match.empty())
{
return match;
}
}
return "";
}
// A String prototype can match String, Boolean, Integer, Real, UUID,
// Date and URI, because any of these can be converted to String.
if (prototype.isString())
{
static LLSD::Type accept[] =
{
LLSD::TypeBoolean,
LLSD::TypeInteger,
LLSD::TypeReal,
LLSD::TypeUUID,
LLSD::TypeDate,
LLSD::TypeURI
};
return match_types(prototype.type(),
TypeVector(boost::begin(accept), boost::end(accept)),
data.type(),
pfx);
}
// Boolean, Integer, Real match each other or String. TBD: ensure that
// a String value is numeric.
if (prototype.isBoolean() || prototype.isInteger() || prototype.isReal())
{
static LLSD::Type all[] =
{
LLSD::TypeBoolean,
LLSD::TypeInteger,
LLSD::TypeReal,
LLSD::TypeString
};
// Funny business: shuffle the set of acceptable types to include all
// but the prototype's type. Get the acceptable types in a set.
std::set<LLSD::Type> rest(boost::begin(all), boost::end(all));
// Remove the prototype's type because we pass that separately.
rest.erase(prototype.type());
return match_types(prototype.type(),
TypeVector(rest.begin(), rest.end()),
data.type(),
pfx);
}
// UUID, Date and URI match themselves or String.
if (prototype.isUUID() || prototype.isDate() || prototype.isURI())
{
static LLSD::Type accept[] =
{
LLSD::TypeString
};
return match_types(prototype.type(),
TypeVector(boost::begin(accept), boost::end(accept)),
data.type(),
pfx);
}
// We don't yet know the conversion semantics associated with any new LLSD
// data type that might be added, so until we've been extended to handle
// them, assume it's strict: the new type matches only itself. (This is
// true of Binary, which is why we don't handle that case separately.) Too
// bad LLSD doesn't define isConvertible(Type to, Type from).
return match_types(prototype.type(), TypeVector(), data.type(), pfx);
}