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C++ LLPreviewGesture::getHost方法代码示例

本文整理汇总了C++中LLPreviewGesture::getHost方法的典型用法代码示例。如果您正苦于以下问题:C++ LLPreviewGesture::getHost方法的具体用法?C++ LLPreviewGesture::getHost怎么用?C++ LLPreviewGesture::getHost使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLPreviewGesture的用法示例。


在下文中一共展示了LLPreviewGesture::getHost方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: show

// static
LLPreviewGesture* LLPreviewGesture::show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus)
{
	LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(item_id);
	if (previewp)
	{
		previewp->open();   /*Flawfinder: ignore*/
		if (take_focus)
		{
			previewp->setFocus(TRUE);
		}
		return previewp;
	}

	LLPreviewGesture* self = new LLPreviewGesture();

	// Finish internal construction
	self->init(item_id, object_id);

	// Builds and adds to gFloaterView
	gUICtrlFactory->buildFloater(self, "floater_preview_gesture.xml");
	self->setTitle(title);

	// Move window to top-left of screen
	LLMultiFloater* hostp = self->getHost();
	if (hostp == NULL)
	{
		LLRect r = self->getRect();
		LLRect screen = gFloaterView->getRect();
		r.setLeftTopAndSize(0, screen.getHeight(), r.getWidth(), r.getHeight());
		self->setRect(r);
	}
	else
	{
		// re-add to host to update title
		hostp->addFloater(self, TRUE);
	}

	// this will call refresh when we have everything.
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
	if(item && !item->isComplete())
	{
		LLInventoryGestureAvailable* observer;
		observer = new LLInventoryGestureAvailable();
		observer->watchItem(item_id);
		gInventory.addObserver(observer);
		item->fetchFromServer();
	}
	else
	{
		// not sure this is necessary.
		self->refresh();
	}

	if (take_focus)
	{
		self->setFocus(TRUE);
	}

	return self;
}
开发者ID:xinyaojiejie,项目名称:Dale,代码行数:61,代码来源:llpreviewgesture.cpp

示例2: onClickEdit

void LLFloaterGesture::onClickEdit()
{
	const LLUUID& item_id = mGestureList->getCurrentID();

	LLInventoryItem* item = gInventory.getItem(item_id);
	if (!item) return;

	LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
	if (!previewp->getHost())
	{
		previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp));
	}
}
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:13,代码来源:llfloatergesture.cpp

示例3: onClickEdit

// static
void LLFloaterGesture::onClickEdit(void* data)
{
	LLFloaterGesture* self = (LLFloaterGesture*)data;

	LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
	if (!list) return;
	const LLUUID& item_id = list->getCurrentID();

	LLInventoryItem* item = gInventory.getItem(item_id);
	if (!item) return;

	std::string title("Gesture: ");
	title.append(item->getName());

	LLPreviewGesture* previewp = LLPreviewGesture::show(title, item_id, LLUUID::null);
	if (!previewp->getHost())
	{
		previewp->setRect(gFloaterView->findNeighboringPosition(self, previewp));
	}
}
开发者ID:9skunks,项目名称:imprudence,代码行数:21,代码来源:llfloatergesture.cpp

示例4: show

// static
LLPreviewGesture* LLPreviewGesture::show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus)
{
	LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(item_id);
	if (previewp)
	{
		previewp->open();   /*Flawfinder: ignore*/
		if (take_focus)
		{
			previewp->setFocus(TRUE);
		}
		return previewp;
	}

	LLPreviewGesture* self = new LLPreviewGesture();

	// Finish internal construction
	self->init(item_id, object_id);

	// Builds and adds to gFloaterView
	LLUICtrlFactory::getInstance()->buildFloater(self, "floater_preview_gesture.xml");
	self->setTitle(title);

	// Move window to top-left of screen
	LLMultiFloater* hostp = self->getHost();
	if (hostp == NULL)
	{
		LLRect r = self->getRect();
		LLRect screen = gFloaterView->getRect();
		r.setLeftTopAndSize(0, screen.getHeight(), r.getWidth(), r.getHeight());
		self->setRect(r);
	}
	else
	{
		// re-add to host to update title
		hostp->addFloater(self, TRUE);
	}

	// Start speculative download of sounds and animations
	const LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ANIMATION);
	LLInventoryModelBackgroundFetch::instance().start(animation_folder_id);

	const LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_SOUND);
	LLInventoryModelBackgroundFetch::instance().start(sound_folder_id);

	// this will call refresh when we have everything.
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
	if(item && !item->isFinished())
	{
		LLInventoryGestureAvailable* observer;
		observer = new LLInventoryGestureAvailable();
		observer->watchItem(item_id);
		gInventory.addObserver(observer);
		item->fetchFromServer();
	}
	else
	{
		// not sure this is necessary.
		self->refresh();
	}

	if (take_focus)
	{
		self->setFocus(TRUE);
	}

	return self;
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:68,代码来源:llpreviewgesture.cpp


注:本文中的LLPreviewGesture::getHost方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。