本文整理汇总了C++中LLPreview::closeFloater方法的典型用法代码示例。如果您正苦于以下问题:C++ LLPreview::closeFloater方法的具体用法?C++ LLPreview::closeFloater怎么用?C++ LLPreview::closeFloater使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLPreview
的用法示例。
在下文中一共展示了LLPreview::closeFloater方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onDiscardBtn
// static
void LLPreview::onDiscardBtn(void* data)
{
LLPreview* self = (LLPreview*)data;
const LLInventoryItem* item = self->getItem();
if (!item) return;
self->mForceClose = TRUE;
self->closeFloater();
// Move the item to the trash
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (item->getParentUUID() != trash_id)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setParent(trash_id);
// no need to restamp it though it's a move into trash because
// it's a brand new item already.
new_item->updateParentOnServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
}
示例2: onBtnCopyToInv
// static
void LLPreview::onBtnCopyToInv(void* userdata)
{
LLPreview* self = (LLPreview*) userdata;
LLInventoryItem *item = self->mAuxItem;
if(item && item->getUUID().notNull())
{
// Copy to inventory
if (self->mNotecardInventoryID.notNull())
{
copy_inventory_from_notecard(self->mNotecardObjectID,
self->mNotecardInventoryID, item);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
}
self->closeFloater();
}
示例3: hide
// static
void LLPreview::hide(const LLUUID& item_uuid, BOOL no_saving /* = FALSE */ )
{
LLFloater* floater = LLFloaterReg::findInstance("preview", LLSD(item_uuid));
if (!floater) floater = LLFloaterReg::findInstance("preview_avatar", LLSD(item_uuid));
LLPreview* preview = dynamic_cast<LLPreview*>(floater);
if (preview)
{
if ( no_saving )
{
preview->mForceClose = TRUE;
}
preview->closeFloater();
}
}
示例4: onBtnCopyToInv
// static
void LLPreview::onBtnCopyToInv(void* userdata)
{
LLPreview* self = (LLPreview*) userdata;
LLInventoryItem *item = self->mAuxItem;
if(item && item->getUUID().notNull())
{
// Copy to inventory
if (self->mNotecardInventoryID.notNull())
{
copy_inventory_from_notecard(LLUUID::null,
self->mNotecardObjectID,
self->mNotecardInventoryID,
item);
}
else if (self->mObjectUUID.notNull())
{
// item is in in-world inventory
LLViewerObject* object = gObjectList.findObject(self->mObjectUUID);
LLPermissions perm(item->getPermissions());
if(object
&&(perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
{
// copy to default folder
set_dad_inventory_item(item, LLUUID::null);
object->moveInventory(LLUUID::null, item->getUUID());
}
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
}
self->closeFloater();
}
示例5: hide
// static
void LLPreview::hide(const LLUUID& item_uuid, BOOL no_saving /* = FALSE */ )
{
// <FS:Ansariel> FIRE-14195: Deleting item from inventory doesn't close preview
//LLFloater* floater = LLFloaterReg::findInstance("preview", LLSD(item_uuid));
LLFloater* floater = LLFloaterReg::findInstance("preview_anim", LLSD(item_uuid));
if (!floater) floater = LLFloaterReg::findInstance("preview_gesture", LLSD(item_uuid));
if (!floater) floater = LLFloaterReg::findInstance("preview_notecard", LLSD(item_uuid));
if (!floater) floater = LLFloaterReg::findInstance("preview_script", LLSD(item_uuid));
if (!floater) floater = LLFloaterReg::findInstance("preview_sound", LLSD(item_uuid));
if (!floater) floater = LLFloaterReg::findInstance("preview_texture", LLSD(item_uuid));
// </FS:Ansariel>
if (!floater) floater = LLFloaterReg::findInstance("preview_avatar", LLSD(item_uuid));
LLPreview* preview = dynamic_cast<LLPreview*>(floater);
if (preview)
{
if ( no_saving )
{
preview->mForceClose = TRUE;
}
preview->closeFloater();
}
}
示例6: onKeepBtn
// static
void LLPreview::onKeepBtn(void* data)
{
LLPreview* self = (LLPreview*)data;
self->closeFloater();
}