本文整理汇总了C++中LLPipeline::shiftObjects方法的典型用法代码示例。如果您正苦于以下问题:C++ LLPipeline::shiftObjects方法的具体用法?C++ LLPipeline::shiftObjects怎么用?C++ LLPipeline::shiftObjects使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLPipeline
的用法示例。
在下文中一共展示了LLPipeline::shiftObjects方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: shiftObjects
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
// This is called when we shift our origin when we cross region boundaries...
// We need to update many object caches, I'll document this more as I dig through the code
// cleaning things out...
if (gNoRender || 0 == offset.magVecSquared())
{
return;
}
LLViewerObject *objectp;
S32 i;
for (i = 0; i < mObjects.count(); i++)
{
objectp = getObject(i);
// There could be dead objects on the object list, so don't update stuff if the object is dead.
if (objectp)
{
objectp->updatePositionCaches();
if (objectp->mDrawable.notNull() && !objectp->mDrawable->isDead())
{
gPipeline.markShift(objectp->mDrawable);
}
}
}
gPipeline.shiftObjects(offset);
gWorldPointer->mPartSim.shift(offset);
}
示例2: shiftObjects
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
// This is called when we shift our origin when we cross region boundaries...
// We need to update many object caches, I'll document this more as I dig through the code
// cleaning things out...
if (gNoRender || 0 == offset.magVecSquared())
{
return;
}
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
objectp = *iter;
// There could be dead objects on the object list, so don't update stuff if the object is dead.
if (objectp && !objectp->isDead())
{
objectp->updatePositionCaches();
if (objectp->mDrawable.notNull() && !objectp->mDrawable->isDead())
{
gPipeline.markShift(objectp->mDrawable);
}
}
}
gPipeline.shiftObjects(offset);
LLWorld::getInstance()->shiftRegions(offset);
}