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C++ LLInvFVBridge::clearDisplayName方法代码示例

本文整理汇总了C++中LLInvFVBridge::clearDisplayName方法的典型用法代码示例。如果您正苦于以下问题:C++ LLInvFVBridge::clearDisplayName方法的具体用法?C++ LLInvFVBridge::clearDisplayName怎么用?C++ LLInvFVBridge::clearDisplayName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLInvFVBridge的用法示例。


在下文中一共展示了LLInvFVBridge::clearDisplayName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: modelChanged

void LLInventoryPanel::modelChanged(U32 mask)
{
	static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
	LLFastTimer t2(FTM_REFRESH);

	if (!mViewsInitialized) return;
	
	const LLInventoryModel* model = getModel();
	if (!model) return;

	const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
	if (changed_items.empty()) return;

	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		const LLUUID& item_id = (*items_iter);
		const LLInventoryObject* model_item = model->getObject(item_id);
		LLFolderViewItem* view_item = mFolderRoot.get()->getItemByID(item_id);

		// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
		// to folder is the fast way to get a folder without searching through folders tree.
		LLFolderViewFolder* view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);

		//////////////////////////////
		// LABEL Operation
		// Empty out the display name for relabel.
		if (mask & LLInventoryObserver::LABEL)
		{
			if (view_item)
			{
				// Request refresh on this item (also flags for filtering)
				LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
				if(bridge)
				{	// Clear the display name first, so it gets properly re-built during refresh()
					bridge->clearDisplayName();

					view_item->refresh();
				}
				// Singu note: Needed to propagate name change to wearables.
				view_item->nameOrDescriptionChanged();
			}
		}

		//////////////////////////////
		// DESCRIPTION Operation (singu only)
		// Alert listener.
		if ((mask & LLInventoryObserver::DESCRIPTION))
		{
			if (view_item)
			{
				view_item->nameOrDescriptionChanged();
			}
		}

		//////////////////////////////
		// REBUILD Operation
		// Destroy and regenerate the UI.
		if (mask & LLInventoryObserver::REBUILD)
		{
			if (model_item && view_item)
			{
				view_item->destroyView();
			}
			view_item = buildNewViews(item_id);
			view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
		}

		//////////////////////////////
		// INTERNAL Operation
		// This could be anything.  For now, just refresh the item.
		if (mask & LLInventoryObserver::INTERNAL)
		{
			if (view_item)
			{
				view_item->refresh();
			}
		}

		//////////////////////////////
		// SORT Operation
		// Sort the folder.
		if (mask & LLInventoryObserver::SORT)
		{
			if (view_folder)
			{
				view_folder->requestSort();
			}
		}	

		// We don't typically care which of these masks the item is actually flagged with, since the masks
		// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
		// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
		// panel).  What's relevant is that the item and UI are probably out of sync and thus need to be
		// resynchronized.
		if (mask & (LLInventoryObserver::STRUCTURE |
					LLInventoryObserver::ADD |
					LLInventoryObserver::REMOVE))
		{
//.........这里部分代码省略.........
开发者ID:sines,项目名称:SingularityViewer,代码行数:101,代码来源:llinventorypanel.cpp

示例2: modelChanged

void LLInventoryPanel::modelChanged(U32 mask)
{
	LLFastTimer t2(LLFastTimer::FTM_REFRESH);

	bool handled = false;
	if(mask & LLInventoryObserver::LABEL)
	{
		handled = true;
		// label change - empty out the display name for each object
		// in this change set.
		const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
		std::set<LLUUID>::const_iterator id_it = changed_items.begin();
		std::set<LLUUID>::const_iterator id_end = changed_items.end();
		LLFolderViewItem* view = NULL;
		LLInvFVBridge* bridge = NULL;
		for (;id_it != id_end; ++id_it)
		{
			view = mFolders->getItemByID(*id_it);
			if(view)
			{
				// request refresh on this item (also flags for filtering)
				bridge = (LLInvFVBridge*)view->getListener();
				if(bridge)
				{	// Clear the display name first, so it gets properly re-built during refresh()
					bridge->clearDisplayName();
				}
				view->refresh();
			}
		}
	}
	if((mask & (LLInventoryObserver::STRUCTURE
				| LLInventoryObserver::ADD
				| LLInventoryObserver::REMOVE)) != 0)
	{
		handled = true;
		// Record which folders are open by uuid.
		LLInventoryModel* model = getModel();
		if (model)
		{
			const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();

			std::set<LLUUID>::const_iterator id_it = changed_items.begin();
			std::set<LLUUID>::const_iterator id_end = changed_items.end();
			for (;id_it != id_end; ++id_it)
			{
				// sync view with model
				LLInventoryObject* model_item = model->getObject(*id_it);
				LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);

				if (model_item)
				{
					if (!view_item)
					{
						// this object was just created, need to build a view for it
						if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
						{
							llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
						}
						buildNewViews(*id_it);
						
						// select any newly created object
						// that has the auto rename at top of folder
						// root set
						if(mFolders->getRoot()->needsAutoRename())
						{
							setSelection(*id_it, FALSE);
						}
					}
					else
					{
						// this object was probably moved, check its parent
						if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
						{
							llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
						}

						LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
						if (view_item->getParentFolder() != new_parent)
						{
							view_item->getParentFolder()->extractItem(view_item);
							view_item->addToFolder(new_parent, mFolders);
						}
					}
				}
				else
				{
					if (view_item)
					{
						if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
						{
							llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
						}
						// item in view but not model, need to delete view
						view_item->destroyView();
					}
					else
					{
						llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
					}
				}
//.........这里部分代码省略.........
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:101,代码来源:llinventoryview.cpp


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