本文整理汇总了C++中LLFloaterPay::closeFloater方法的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterPay::closeFloater方法的具体用法?C++ LLFloaterPay::closeFloater怎么用?C++ LLFloaterPay::closeFloater使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLFloaterPay
的用法示例。
在下文中一共展示了LLFloaterPay::closeFloater方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: payViaObject
// static
void LLFloaterPay::payViaObject(money_callback callback, LLSafeHandle<LLObjectSelection> selection)
{
// Object that lead to the selection, may be child
LLViewerObject* object = selection->getPrimaryObject();
if (!object)
return;
LLFloaterPay *floater = LLFloaterReg::showTypedInstance<LLFloaterPay>("pay_object", LLSD(object->getID()));
if (!floater)
return;
floater->setCallback(callback);
// Hold onto the selection until we close
floater->mObjectSelection = selection;
LLSelectNode* node = selection->getFirstRootNode();
if (!node)
{
//FIXME: notify user object no longer exists
floater->closeFloater();
return;
}
LLHost target_region = object->getRegion()->getHost();
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestPayPrice);
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
msg->sendReliable(target_region);
msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater);
LLUUID owner_id;
BOOL is_group = FALSE;
node->mPermissions->getOwnership(owner_id, is_group);
floater->getChild<LLUICtrl>("object_name_text")->setValue(node->mName);
floater->finishPayUI(owner_id, is_group);
}