本文整理汇总了C++中LLFloaterIMPanel::getParent方法的典型用法代码示例。如果您正苦于以下问题:C++ LLFloaterIMPanel::getParent方法的具体用法?C++ LLFloaterIMPanel::getParent怎么用?C++ LLFloaterIMPanel::getParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLFloaterIMPanel
的用法示例。
在下文中一共展示了LLFloaterIMPanel::getParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/*virtual*/ void httpSuccess(void)
{
if ( gIMMgr)
{
LLFloaterIMPanel* floater = gIMMgr->findFloaterBySession(mSessionID);
LLIMSpeakerMgr* speaker_mgr = floater ? floater->getSpeakerManager() : NULL;
if (speaker_mgr)
{
//we've accepted our invitation
//and received a list of agents that were
//currently in the session when the reply was sent
//to us. Now, it is possible that there were some agents
//to slip in/out between when that message was sent to us
//and now.
//the agent list updates we've received have been
//accurate from the time we were added to the session
//but unfortunately, our base that we are receiving here
//may not be the most up to date. It was accurate at
//some point in time though.
speaker_mgr->setSpeakers(mContent);
//we now have our base of users in the session
//that was accurate at some point, but maybe not now
//so now we apply all of the udpates we've received
//in case of race conditions
speaker_mgr->updateSpeakers(gIMMgr->getPendingAgentListUpdates(mSessionID));
}
if (LLIMMgr::INVITATION_TYPE_VOICE == mInvitiationType)
{
gIMMgr->startCall(mSessionID, LLVoiceChannel::INCOMING_CALL);
}
if ((mInvitiationType == LLIMMgr::INVITATION_TYPE_VOICE
|| mInvitiationType == LLIMMgr::INVITATION_TYPE_IMMEDIATE)
&& floater)
{
// always open IM window when connecting to voice
if (floater->getParent() == gFloaterView)
floater->open();
else
LLFloaterChatterBox::showInstance(TRUE);
}
gIMMgr->clearPendingAgentListUpdates(mSessionID);
gIMMgr->clearPendingInvitation(mSessionID);
}
}
示例2: addMessage
//.........这里部分代码省略.........
U32 parent_estate_id,
const LLUUID& region_id,
const LLVector3& position,
bool link_name) // If this is true, then we insert the name and link it to a profile
{
LLUUID other_participant_id = target_id;
// don't process muted IMs
if (LLMuteList::getInstance()->isMuted(
other_participant_id,
LLMute::flagTextChat) && !LLMuteList::getInstance()->isLinden(from))
{
return;
}
LLUUID new_session_id = session_id;
if (new_session_id.isNull())
{
//no session ID...compute new one
new_session_id = computeSessionID(dialog, other_participant_id);
}
LLFloaterIMPanel* floater = findFloaterBySession(new_session_id);
if (!floater)
{
floater = findFloaterBySession(other_participant_id);
if (floater)
{
LL_INFOS() << "found the IM session " << new_session_id
<< " by participant " << other_participant_id << LL_ENDL;
}
}
if (LLVOAvatar* from_avatar = find_avatar_from_object(target_id)) from_avatar->mIdleTimer.reset(); // Not idle, message sent to somewhere
// create IM window as necessary
if(!floater)
{
// Return now if we're blocking this group's chat or conferences
if (gAgent.isInGroup(session_id) ? getIgnoreGroup(session_id) : dialog != IM_NOTHING_SPECIAL && dialog != IM_SESSION_P2P_INVITE && block_conference(other_participant_id))
return;
std::string name = (session_name.size() > 1) ? session_name : from;
floater = createFloater(new_session_id, other_participant_id, name, dialog);
// When we get a new IM, and if you are a god, display a bit
// of information about the source. This is to help liaisons
// when answering questions.
if(gAgent.isGodlike())
{
std::ostringstream bonus_info;
bonus_info << LLTrans::getString("***")+ " "+ LLTrans::getString("IMParentEstate") + LLTrans::getString(":") + " "
<< parent_estate_id
<< ((parent_estate_id == 1) ? LLTrans::getString(",") + LLTrans::getString("IMMainland") : "")
<< ((parent_estate_id == 5) ? LLTrans::getString(",") + LLTrans::getString ("IMTeen") : "");
// once we have web-services (or something) which returns
// information about a region id, we can print this out
// and even have it link to map-teleport or something.
//<< "*** region_id: " << region_id << std::endl
//<< "*** position: " << position << std::endl;
floater->addHistoryLine(bonus_info.str(), gSavedSettings.getColor4("SystemChatColor"));
}
make_ui_sound("UISndNewIncomingIMSession");
}
// now add message to floater
LLColor4 color = agent_chat_color(other_participant_id, from, false);
if (dialog == IM_BUSY_AUTO_RESPONSE)
{
color *= .75f;
color += LLColor4::transparent*.25f;
}
if ( !link_name )
{
floater->addHistoryLine(msg,color); // No name to prepend, so just add the message normally
}
else
{
if( other_participant_id == session_id )
{
// The name can be bogus on InWorldz
floater->addHistoryLine(msg, color, true, LLUUID::null, from);
}
else
{
// Insert linked name to front of message
floater->addHistoryLine(msg, color, true, other_participant_id, from);
}
}
if (!gIMMgr->getFloaterOpen() && floater->getParent() != gFloaterView)
{
// If the chat floater is closed and not torn off) notify of a new IM
mIMUnreadCount++;
}
}