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C++ LLColor4::getValue方法代码示例

本文整理汇总了C++中LLColor4::getValue方法的典型用法代码示例。如果您正苦于以下问题:C++ LLColor4::getValue方法的具体用法?C++ LLColor4::getValue怎么用?C++ LLColor4::getValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLColor4的用法示例。


在下文中一共展示了LLColor4::getValue方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onColorChanged

//////////////////////////////////////////////////////////////////////////////
// called (infrequently) when the color changes so the subject of the swatch can be updated.
void LLColorSwatchCtrl::onColorChanged ( void* data, EColorPickOp pick_op )
{
	LLColorSwatchCtrl* subject = ( LLColorSwatchCtrl* )data;
	if ( subject )
	{
		LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)subject->mPickerHandle.get();
		if (pickerp)
		{
			// move color across from selector to internal widget storage
			LLColor4 updatedColor ( pickerp->getCurR (), 
									pickerp->getCurG (), 
									pickerp->getCurB (), 
									subject->mColor.mV[VALPHA] ); // keep current alpha
			subject->mColor = updatedColor;
			subject->setControlValue(updatedColor.getValue());

			if (pick_op == COLOR_CANCEL && subject->mOnCancelCallback)
			{
				subject->mOnCancelCallback(subject, subject->mCallbackUserData);
			}
			else if (pick_op == COLOR_SELECT && subject->mOnSelectCallback)
			{
				subject->mOnSelectCallback(subject, subject->mCallbackUserData);
			}
			else
			{
				// just commit change
				subject->onCommit ();
			}
		}
	}
}
开发者ID:9skunks,项目名称:imprudence,代码行数:34,代码来源:llcolorswatch.cpp

示例2: getControl

void LLControlGroup::setColor4(const LLString& name, const LLColor4 &val)
{
	LLControlBase* control = getControl(name);
	
	if (control && control->isType(TYPE_COL4))
	{
		control->set(val.getValue());
	}
	else
	{
		CONTROL_ERRS << "Invalid LLColor4 control " << name << llendl;
	}
}
开发者ID:Boy,项目名称:netbook,代码行数:13,代码来源:llcontrol.cpp

示例3: getControl

void LLControlGroup::setColor4(const std::string& name, const LLColor4 &val)
{
	LLControlVariable* control = getControl(name);
	
	if (control && control->isType(TYPE_COL4))
	{
		control->set(val.getValue());
		if(mChangeCallback)
			mChangeCallback(name,llformat("<%f,%f,%f,%f>",val.mV[VX],val.mV[VY],val.mV[VZ],val.mV[VW]));
	}
	else
	{
		CONTROL_ERRS << "Invalid LLColor4 control " << name << llendl;
	}
}
开发者ID:N3X15,项目名称:Luna-Viewer,代码行数:15,代码来源:llcontrol.cpp

示例4:

//Generate highlight color segments for this paragraph.  Pass in default color of paragraph.
void LLConsole::Paragraph::makeParagraphColorSegments (const LLColor4 &color) 
{
	LLSD paragraph_color_segments;
	LLColor4 lcolor=color;
	
	paragraph_color_segments[0]["text"] =wstring_to_utf8str(mParagraphText);
	LLSD color_sd = color.getValue();
	paragraph_color_segments[0]["color"]=color_sd;

	for(LLSD::array_const_iterator color_segment_it = paragraph_color_segments.beginArray();
		color_segment_it != paragraph_color_segments.endArray();
		++color_segment_it)
	{			
		LLSD color_llsd = (*color_segment_it)["color"];
		std::string color_str  = (*color_segment_it)["text"].asString();

		ParagraphColorSegment color_segment;
		
		color_segment.mColor.setValue(color_llsd);
		color_segment.mNumChars = color_str.length();
		
		mParagraphColorSegments.push_back(color_segment);
	}
}
开发者ID:Xara,项目名称:Astra-Viewer-2,代码行数:25,代码来源:llconsole.cpp

示例5: refreshAvatarList

/**
 * Redraws the avatar list
 * Only does anything if the avatar list is visible.
 * @author Dale Glass
 */
void LLFloaterAvatarList::refreshAvatarList() 
{
	// Don't update list when interface is hidden
	if (!sInstance->getVisible()) return;

	// We rebuild the list fully each time it's refreshed
	// The assumption is that it's faster to refill it and sort than
	// to rebuild the whole list.
	LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
	S32 scrollpos = mAvatarList->getScrollPos();

	mAvatarList->deleteAllItems();

	LLVector3d mypos = gAgent.getPositionGlobal();
	LLVector3d posagent;
	posagent.setVec(gAgent.getPositionAgent());
	LLVector3d simpos = mypos - posagent;

	std::map<LLUUID, LLAvatarListEntry>::iterator iter;
	for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
	{
		LLSD element;
		LLUUID av_id;
		std::string av_name;

		LLAvatarListEntry *entry = &iter->second;

		// Skip if avatar hasn't been around
		if (entry->isDead())
		{
			continue;
		}

		av_id = entry->getID();
		av_name = entry->getName().c_str();

		LLVector3d position = entry->getPosition();
		BOOL UnknownAltitude = false;

		LLVector3d delta = position - mypos;
		F32 distance = (F32)delta.magVec();
		if (position.mdV[VZ] == 0.0)
		{
			UnknownAltitude = true;
			distance = 9000.0;
		}
		delta.mdV[2] = 0.0f;
		F32 side_distance = (F32)delta.magVec();

		// HACK: Workaround for an apparent bug:
		// sometimes avatar entries get stuck, and are registered
		// by the client as perpetually moving in the same direction.
		// this makes sure they get removed from the visible list eventually

		//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
		//aka 8 sims
		if (side_distance > 2048.0f)
		{
			continue;
		}

		if (av_id.isNull())
		{
			//llwarns << "Avatar with null key somehow got into the list!" << llendl;
			continue;
		}

		element["id"] = av_id;

		element["columns"][LIST_MARK]["column"] = "marked";
		element["columns"][LIST_MARK]["type"] = "text";
		if (entry->isMarked())
		{
			element["columns"][LIST_MARK]["value"] = "X";
			element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
			element["columns"][LIST_MARK]["font-style"] = "BOLD";
		}
		else
		{
			element["columns"][LIST_MARK]["value"] = "";
		}

		element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
		element["columns"][LIST_AVATAR_NAME]["type"] = "text";
		element["columns"][LIST_AVATAR_NAME]["value"] = av_name;
		if (entry->isFocused())
		{
			element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
		}

		//<edit> custom colors for certain types of avatars!
		//Changed a bit so people can modify them in settings. And since they're colors, again it's possibly account-based. Starting to think I need a function just to determine that. - HgB
		//element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapAvatar" ).getValue();
		LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(entry->getPosition());
		LLUUID estate_owner = LLUUID::null;
//.........这里部分代码省略.........
开发者ID:StephenGWills,项目名称:SingularityViewer,代码行数:101,代码来源:llfloateravatarlist.cpp

示例6: loadFromFile


//.........这里部分代码省略.........
			{
				U32 initial = 0;
				child_nodep->getAttributeU32("value", initial);
				control->set((LLSD::Integer) initial);
				validitems++;
			}
			break;
		case TYPE_BOOLEAN:
			{
				BOOL initial = FALSE;

				child_nodep->getAttributeBOOL("value", initial);
				control->set(initial);

				validitems++;
			}
			break;
		case TYPE_STRING:
			{
				LLString string;
				child_nodep->getAttributeString("value", string);
				if (string == LLString::null)
				{
					string = "";
				}
				control->set(string);
				validitems++;
			}
			break;
		case TYPE_VEC3:
			{
				LLVector3 vector;

				child_nodep->getAttributeVector3("value", vector);
				control->set(vector.getValue());
				validitems++;
			}
			break;
		case TYPE_VEC3D:
			{
				LLVector3d vector;

				child_nodep->getAttributeVector3d("value", vector);

				control->set(vector.getValue());
				validitems++;
			}
			break;
		case TYPE_RECT:
			{
				//RN: hack to support reading rectangles from a string
				LLString rect_string;

				child_nodep->getAttributeString("value", rect_string);
				std::istringstream istream(rect_string);
				S32 left, bottom, width, height;

				istream >> left >> bottom >> width >> height;

				LLRect rect;
				rect.setOriginAndSize(left, bottom, width, height);

				control->set(rect.getValue());
				validitems++;
			}
			break;
		case TYPE_COL4U:
			{
				LLColor4U color;

				child_nodep->getAttributeColor4U("value", color);
				control->set(color.getValue());
				validitems++;
			}
			break;
		case TYPE_COL4:
			{
				LLColor4 color;
				
				child_nodep->getAttributeColor4("value", color);
				control->set(color.getValue());
				validitems++;
			}
			break;
		case TYPE_COL3:
			{
				LLVector3 color;
				
				child_nodep->getAttributeVector3("value", color);
                control->set(LLColor3(color.mV).getValue());
				validitems++;
			}
			break;
		}

		child_nodep = rootp->getNextChild();
	}

	return validitems;
}
开发者ID:Boy,项目名称:netbook,代码行数:101,代码来源:llcontrol.cpp

示例7: loadFromFileLegacy


//.........这里部分代码省略.........
				else if (!strcmp("FALSE", boolstring))
				{
					initial = FALSE;
					valid = TRUE;
				}

				if (valid)
				{
					control->set(initial);
				}
				else
				{
					llinfos << filename << "Item " << item << ": Invalid BOOL control " << name << ", " << boolstring << llendl; 
				}

				validitems++;
			}
			break;
		case TYPE_STRING:
			{
				LLString string;
				
				file >> string;
				
				control->set(string);
				validitems++;
			}
			break;
		case TYPE_VEC3:
			{
				F32 x, y, z;

				file >> x >> y >> z;

				LLVector3 vector(x, y, z);

				control->set(vector.getValue());
				validitems++;
			}
			break;
		case TYPE_VEC3D:
			{
				F64 x, y, z;

				file >> x >> y >> z;

				LLVector3d vector(x, y, z);

				control->set(vector.getValue());
				validitems++;
			}
			break;
		case TYPE_RECT:
			{
				S32 left, bottom, width, height;

				file >> left >> bottom >> width >> height;

				LLRect rect;
				rect.setOriginAndSize(left, bottom, width, height);

				control->set(rect.getValue());
				validitems++;
			}
			break;
		case TYPE_COL4U:
			{
				S32 red, green, blue, alpha;
				LLColor4U color;
				file >> red >> green >> blue >> alpha;
				color.setVec(red, green, blue, alpha);
				control->set(color.getValue());
				validitems++;
			}
			break;
		case TYPE_COL4:
			{
				LLColor4 color;
				file >> color.mV[VRED] >> color.mV[VGREEN]
					 >> color.mV[VBLUE] >> color.mV[VALPHA];
				control->set(color.getValue());
				validitems++;
			}
			break;
		case TYPE_COL3:
			{
				LLColor3 color;
				file >> color.mV[VRED] >> color.mV[VGREEN]
					 >> color.mV[VBLUE];
				control->set(color.getValue());
				validitems++;
			}
			break;
		}
	}

	file.close();

	return validitems;
}
开发者ID:Boy,项目名称:netbook,代码行数:101,代码来源:llcontrol.cpp

示例8: declareControl

BOOL LLControlGroup::declareColor4(const LLString& name, const LLColor4 &initial_val, const LLString& comment, BOOL persist )
{
	return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, persist);
}
开发者ID:Boy,项目名称:netbook,代码行数:4,代码来源:llcontrol.cpp

示例9: refreshAvatarList

/**
 * Redraws the avatar list
 * Only does anything if the avatar list is visible.
 * @author Dale Glass
 */
void LLFloaterAvatarList::refreshAvatarList() 
{
	// Don't update list when interface is hidden
	if (!sInstance->getVisible()) return;

	// We rebuild the list fully each time it's refreshed
	// The assumption is that it's faster to refill it and sort than
	// to rebuild the whole list.
	LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
	S32 scrollpos = mAvatarList->getScrollPos();

	mAvatarList->deleteAllItems();

	LLVector3d mypos = gAgent.getPositionGlobal();
	LLVector3d posagent;
	posagent.setVec(gAgent.getPositionAgent());
	LLVector3d simpos = mypos - posagent;

	std::map<LLUUID, LLAvatarListEntry>::iterator iter;
	for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
	{
		LLSD element;
		LLUUID av_id;

		LLAvatarListEntry *entry = &iter->second;

		// Skip if avatar hasn't been around
		if (entry->isDead())
		{
			continue;
		}

		av_id = entry->getID();

		LLVector3d position = entry->getPosition();
		BOOL UnknownAltitude = false;

		LLVector3d delta = position - mypos;
		F32 distance = (F32)delta.magVec();
		if (position.mdV[VZ] == 0.0)
		{
			UnknownAltitude = true;
			distance = 9000.0;
		}
		delta.mdV[2] = 0.0f;
		F32 side_distance = (F32)delta.magVec();

		// HACK: Workaround for an apparent bug:
		// sometimes avatar entries get stuck, and are registered
		// by the client as perpetually moving in the same direction.
		// this makes sure they get removed from the visible list eventually

		//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
		//aka 8 sims
		if (side_distance > 2048.0f)
		{
			continue;
		}

		if (av_id.isNull())
		{
			//llwarns << "Avatar with null key somehow got into the list!" << llendl;
			continue;
		}

		element["id"] = av_id;

		element["columns"][LIST_MARK]["column"] = "marked";
		element["columns"][LIST_MARK]["type"] = "text";
		if (entry->isMarked())
		{
			element["columns"][LIST_MARK]["value"] = "X";
			element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
			element["columns"][LIST_MARK]["font-style"] = "BOLD";
		}
		else
		{
			element["columns"][LIST_MARK]["value"] = "";
		}

		element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
		element["columns"][LIST_AVATAR_NAME]["type"] = "text";
		element["columns"][LIST_AVATAR_NAME]["value"] = entry->getName().c_str();
		if (entry->isFocused())
		{
			element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
		}
		if (LLMuteList::getInstance()->isMuted(av_id))
		{
			element["columns"][LIST_AVATAR_NAME]["color"] = LLColor4::red2.getValue();
		}

		char temp[32];
		LLColor4 color = LLColor4::black;
		element["columns"][LIST_DISTANCE]["column"] = "distance";
//.........这里部分代码省略.........
开发者ID:Boy,项目名称:rainbow,代码行数:101,代码来源:llfloateravatarlist.cpp

示例10:

template <> eControlType get_control_type<LLColor4>(const LLColor4& in, LLSD& out) 
{ 
	out = in.getValue(); 
	return TYPE_COL4; 
}
开发者ID:Krazy-Bish-Margie,项目名称:Sausages,代码行数:5,代码来源:llviewercontrol.cpp

示例11: resolveClientTag

LLSD FSData::resolveClientTag(LLUUID id, bool new_system, LLColor4 color){
	//WS: Create a new LLSD based on the data from the LegacyClientList if
	LLSD curtag;
	curtag["uuid"]=id.asString();
	curtag["id_based"]=new_system;	
	curtag["tex_color"]=color.getValue();	
	// If we don't want to display anything...return
	if(gSavedSettings.getU32("FSClientTagsVisibility2") == 0)
	{
		return curtag;
	}

	//WS: Do we want to use Legacy Clienttags?
	if(gSavedSettings.getU32("FSUseLegacyClienttags") > 0)
	{
		if(LegacyClientList.has(id.asString()))
		{
			curtag=LegacyClientList[id.asString()];
		}
		else
		{		
			if(id == LLUUID("5d9581af-d615-bc16-2667-2f04f8eeefe4"))//green
			{
				curtag["name"]="Phoenix";
				curtag["color"] = LLColor4::green.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("e35f7d40-6071-4b29-9727-5647bdafb5d5"))//white
			{
				curtag["name"] = "Phoenix";			
				curtag["color"] = LLColor4::white.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("ae4e92fb-023d-23ba-d060-3403f953ab1a"))//pink
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::pink.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("e71b780e-1a57-400d-4649-959f69ec7d51"))//red
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::red.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("c1c189f5-6dab-fc03-ea5a-f9f68f90b018"))//orange
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::orange.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("8cf0577c-22d3-6a73-523c-15c0a90d6c27")) //purple
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::purple.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("5f0e7c32-38c3-9214-01f0-fb16a5b40128"))//yellow
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::yellow.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("5bb6e4a6-8e24-7c92-be2e-91419bb0ebcb"))//blue
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::blue.getValue();
				curtag["alt"] = "ed63fbd0-589e-fe1d-a3d0-16905efaa96b";
			}
			else if(id == LLUUID("ed63fbd0-589e-fe1d-a3d0-16905efaa96b"))//default (red)
			{
				curtag["name"] = "Phoenix";
				curtag["color"] = LLColor4::red.getValue();
			}	
			else if(id == LLUUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97"))//viewer 2.0
			{
				curtag["name"] = "LL Viewer";
			}
			else if(id == LLUUID("cc7a030f-282f-c165-44d2-b5ee572e72bf"))
			{
				curtag["name"] = "Imprudence";
			}
			else if(id == LLUUID("54d93609-1392-2a93-255c-a9dd429ecca5"))
			{
				curtag["name"] = "Emergence";
			}
			else if(id == LLUUID("8873757c-092a-98fb-1afd-ecd347566fcd"))
			{
				curtag["name"] = "Ascent";
			}
			else if(id == LLUUID("f25263b7-6167-4f34-a4ef-af65213b2e39"))
			{
				curtag["name"] = "Singularity";
			}
			if(curtag.has("name")) curtag["tpvd"]=true;
		}
	}
	
	
	// Filtering starts here:
//.........这里部分代码省略.........
开发者ID:wish-ds,项目名称:firestorm-ds,代码行数:101,代码来源:fsdata.cpp

示例12: parsePartialLineHighlights

LLSD LLTextParser::parsePartialLineHighlights(const std::string &text, const LLColor4 &color, EHighlightPosition part, S32 index)
{
	//evil recursive string atomizer.
	LLSD ret_llsd, start_llsd, middle_llsd, end_llsd;

	for (S32 i=index;i<mHighlights.size();i++)
	{
		S32 condition = mHighlights[i]["condition"];
		if ((S32)mHighlights[i]["highlight"]==PART && condition!=MATCHES)
		{
			if ( (condition==STARTS_WITH && part==START) ||
			     (condition==ENDS_WITH   && part==END)   ||
				  condition==CONTAINS    || part==WHOLE )
			{
				S32 start = findPattern(text,mHighlights[i]);
				if (start >= 0 )
				{
					S32 end =  std::string(mHighlights[i]["pattern"]).length();
					S32 len = text.length();
					EHighlightPosition newpart;
					if (start==0)
					{
						start_llsd[0]["text"] =text.substr(0,end);
						start_llsd[0]["color"]=mHighlights[i]["color"];
						
						if (end < len)
						{
							if (part==END   || part==WHOLE) newpart=END; else newpart=MIDDLE;
							end_llsd=parsePartialLineHighlights(text.substr( end ),color,newpart,i);
						}
					}
					else
					{
						if (part==START || part==WHOLE) newpart=START; else newpart=MIDDLE;

						start_llsd=parsePartialLineHighlights(text.substr(0,start),color,newpart,i+1);
						
						if (end < len)
						{
							middle_llsd[0]["text"] =text.substr(start,end);
							middle_llsd[0]["color"]=mHighlights[i]["color"];
						
							if (part==END   || part==WHOLE) newpart=END; else newpart=MIDDLE;

							end_llsd=parsePartialLineHighlights(text.substr( (start+end) ),color,newpart,i);
						}
						else
						{
							end_llsd[0]["text"] =text.substr(start,end);
							end_llsd[0]["color"]=mHighlights[i]["color"];
						}
					}
						
					S32 retcount=0;
					
					//FIXME These loops should be wrapped into a subroutine.
					for (LLSD::array_iterator iter = start_llsd.beginArray();
						 iter != start_llsd.endArray();++iter)
					{
						LLSD highlight = *iter;
						ret_llsd[retcount++]=highlight;
					}
						   
					for (LLSD::array_iterator iter = middle_llsd.beginArray();
						 iter != middle_llsd.endArray();++iter)
					{
						LLSD highlight = *iter;
						ret_llsd[retcount++]=highlight;
					}
						   
					for (LLSD::array_iterator iter = end_llsd.beginArray();
						 iter != end_llsd.endArray();++iter)
					{
						LLSD highlight = *iter;
						ret_llsd[retcount++]=highlight;
					}
						   
					return ret_llsd;
				}
			}
		}
	}
	
	//No patterns found.  Just send back what was passed in.
	ret_llsd[0]["text"] =text;
	LLSD color_sd = color.getValue();
	ret_llsd[0]["color"]=color_sd;
	return ret_llsd;
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:89,代码来源:lltextparser.cpp

示例13: declareControl

BOOL LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist )
{
	return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, SANITY_TYPE_NONE, LLSD(), std::string(""), persist);
}
开发者ID:wish-ds,项目名称:firestorm-ds,代码行数:4,代码来源:llcontrol.cpp


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