本文整理汇总了C++中LLAvatarListEntry::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAvatarListEntry::getPosition方法的具体用法?C++ LLAvatarListEntry::getPosition怎么用?C++ LLAvatarListEntry::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLAvatarListEntry
的用法示例。
在下文中一共展示了LLAvatarListEntry::getPosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleKeyHere
BOOL LLFloaterAvatarList::handleKeyHere(KEY key, MASK mask)
{
LLFloaterAvatarList* self = getInstance();
LLScrollListItem* item = self->mAvatarList->getFirstSelected();
if(item)
{
LLUUID agent_id = item->getUUID();
if (( KEY_RETURN == key ) && (MASK_NONE == mask))
{
self->mFocusedAvatar = agent_id;
self->focusOnCurrent();
return TRUE;
}
else if (( KEY_RETURN == key ) && (MASK_CONTROL == mask))
{
LLAvatarListEntry* entry = self->getAvatarEntry(agent_id);
if (entry)
{
// llinfos << "Trying to teleport to " << entry->getName() << " at " << entry->getPosition() << llendl;
gAgent.teleportViaLocation(entry->getPosition());
}
return TRUE;
}
}
if (( KEY_RETURN == key ) && (MASK_SHIFT == mask))
{
LLDynamicArray<LLUUID> ids = self->mAvatarList->getSelectedIDs();
if (ids.size() > 0)
{
if (ids.size() == 1)
{
// Single avatar
LLUUID agent_id = ids[0];
// [Ansariel: Display name support]
LLAvatarName avatar_name;
if (LLAvatarNameCache::get(agent_id, &avatar_name))
{
gIMMgr->setFloaterOpen(TRUE);
gIMMgr->addSession(LLCacheName::cleanFullName(avatar_name.getLegacyName()),IM_NOTHING_SPECIAL,agent_id);
}
// [Ansariel: Display name support]
}
else
{
// Group IM
LLUUID session_id;
session_id.generate();
gIMMgr->setFloaterOpen(TRUE);
gIMMgr->addSession("Avatars Conference", IM_SESSION_CONFERENCE_START, ids[0], ids);
}
}
}
return LLPanel::handleKeyHere(key, mask);
}
示例2: onClickTeleport
//static
void LLFloaterAvatarList::onClickTeleport(void* userdata)
{
LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
LLScrollListItem *item = self->mAvatarList->getFirstSelected();
if (item)
{
LLUUID agent_id = item->getUUID();
LLAvatarListEntry *entry = self->getAvatarEntry(agent_id);
if (entry)
{
// llinfos << "Trying to teleport to " << entry->getName() << " at " << entry->getPosition() << llendl;
gAgent.teleportViaLocation(entry->getPosition());
}
}
}
示例3: handleToolTip
BOOL LLNetMap::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
{
BOOL handled = FALSE;
if (gDisconnected)
{
return FALSE;
}
LLViewerRegion* region = LLWorld::getInstance()->getRegionFromPosGlobal(viewPosToGlobal(x, y, gSavedSettings.getBOOL( "MiniMapRotate" )));
if( region )
{
msg.assign("");
std::string fullname;
if(mClosestAgentToCursor.notNull() && gCacheName->getFullName(mClosestAgentToCursor, fullname))
{
//msg.append(fullname);
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b
// [Ansariel: Display name support]
// msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? fullname : RlvStrings::getAnonym(fullname) );
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
{
msg.append(RlvStrings::getAnonym(fullname));
}
else
{
if (LLAvatarNameCache::useDisplayNames())
{
LLAvatarName avatar_name;
if (LLAvatarNameCache::get(mClosestAgentToCursor, &avatar_name))
{
static const LLCachedControl<S32> phoenix_name_system("PhoenixNameSystem", 0);
if (phoenix_name_system == 2 || (phoenix_name_system == 1 && avatar_name.mIsDisplayNameDefault))
{
fullname = avatar_name.mDisplayName;
}
else
{
fullname = avatar_name.getCompleteName(true);
}
}
}
msg.append(fullname);
}
// [/Ansariel: Display name support]
// [/RLVa:KB]
msg.append("\n");
LLVector3d mypos = gAgent.getPositionGlobal();
LLVector3d position = mClosestAgentPosition;
if ( LLFloaterAvatarList::instanceExists() )
{
LLAvatarListEntry *ent = LLFloaterAvatarList::getInstance()->getAvatarEntry(mClosestAgentToCursor);
if ( NULL != ent )
{
//position = LLFloaterAvatarList::AvatarPosition(mClosestAgentToCursor);
position = ent->getPosition();
}
}
LLVector3d delta = position - mypos;
F32 distance = (F32)delta.magVec();
//llinfos << distance << " - " << position << llendl;
msg.append( llformat("\n(Distance: %.02fm)\n\n",distance) );
}
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-0.2.0b
msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ? region->getName() : RlvStrings::getString(RLV_STRING_HIDDEN) );
// [/RLVa:KB]
//msg.append( region->getName() );
//#ifndef LL_RELEASE_FOR_DOWNLOAD
std::string buffer;
msg.append("\n");
buffer = region->getHost().getHostName();
msg.append(buffer);
msg.append("\n");
buffer = region->getHost().getString();
msg.append(buffer);
//#endif
msg.append("\n");
msg.append(getToolTip());
S32 SLOP = 4;
localPointToScreen(
x - SLOP, y - SLOP,
&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP;
sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP;
handled = TRUE;
}
if(!handled)
{
return LLPanel::handleToolTip(x, y, msg, sticky_rect_screen);
}
return handled;
}
示例4: refreshAvatarList
/**
* Redraws the avatar list
* Only does anything if the avatar list is visible.
* @author Dale Glass
*/
void LLFloaterAvatarList::refreshAvatarList()
{
// Don't update list when interface is hidden
if (!sInstance->getVisible()) return;
// We rebuild the list fully each time it's refreshed
// The assumption is that it's faster to refill it and sort than
// to rebuild the whole list.
LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
S32 scrollpos = mAvatarList->getScrollPos();
mAvatarList->deleteAllItems();
LLVector3d mypos = gAgent.getPositionGlobal();
LLVector3d posagent;
posagent.setVec(gAgent.getPositionAgent());
LLVector3d simpos = mypos - posagent;
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
{
LLSD element;
LLUUID av_id;
std::string av_name;
LLAvatarListEntry *entry = &iter->second;
// Skip if avatar hasn't been around
if (entry->isDead())
{
continue;
}
av_id = entry->getID();
av_name = entry->getName().c_str();
LLVector3d position = entry->getPosition();
BOOL UnknownAltitude = false;
LLVector3d delta = position - mypos;
F32 distance = (F32)delta.magVec();
if (position.mdV[VZ] == 0.0)
{
UnknownAltitude = true;
distance = 9000.0;
}
delta.mdV[2] = 0.0f;
F32 side_distance = (F32)delta.magVec();
// HACK: Workaround for an apparent bug:
// sometimes avatar entries get stuck, and are registered
// by the client as perpetually moving in the same direction.
// this makes sure they get removed from the visible list eventually
//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
//aka 8 sims
if (side_distance > 2048.0f)
{
continue;
}
if (av_id.isNull())
{
//llwarns << "Avatar with null key somehow got into the list!" << llendl;
continue;
}
element["id"] = av_id;
element["columns"][LIST_MARK]["column"] = "marked";
element["columns"][LIST_MARK]["type"] = "text";
if (entry->isMarked())
{
element["columns"][LIST_MARK]["value"] = "X";
element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
element["columns"][LIST_MARK]["font-style"] = "BOLD";
}
else
{
element["columns"][LIST_MARK]["value"] = "";
}
element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
element["columns"][LIST_AVATAR_NAME]["type"] = "text";
element["columns"][LIST_AVATAR_NAME]["value"] = av_name;
if (entry->isFocused())
{
element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
}
//<edit> custom colors for certain types of avatars!
//Changed a bit so people can modify them in settings. And since they're colors, again it's possibly account-based. Starting to think I need a function just to determine that. - HgB
//element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapAvatar" ).getValue();
LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(entry->getPosition());
LLUUID estate_owner = LLUUID::null;
//.........这里部分代码省略.........
示例5: refreshAvatarList
/**
* Redraws the avatar list
* Only does anything if the avatar list is visible.
* @author Dale Glass
*/
void LLFloaterAvatarList::refreshAvatarList()
{
// Don't update list when interface is hidden
if (!sInstance->getVisible()) return;
// We rebuild the list fully each time it's refreshed
// The assumption is that it's faster to refill it and sort than
// to rebuild the whole list.
LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
S32 scrollpos = mAvatarList->getScrollPos();
mAvatarList->deleteAllItems();
LLVector3d mypos = gAgent.getPositionGlobal();
LLVector3d posagent;
posagent.setVec(gAgent.getPositionAgent());
LLVector3d simpos = mypos - posagent;
std::map<LLUUID, LLAvatarListEntry>::iterator iter;
for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
{
LLSD element;
LLUUID av_id;
LLAvatarListEntry *entry = &iter->second;
// Skip if avatar hasn't been around
if (entry->isDead())
{
continue;
}
av_id = entry->getID();
LLVector3d position = entry->getPosition();
BOOL UnknownAltitude = false;
LLVector3d delta = position - mypos;
F32 distance = (F32)delta.magVec();
if (position.mdV[VZ] == 0.0)
{
UnknownAltitude = true;
distance = 9000.0;
}
delta.mdV[2] = 0.0f;
F32 side_distance = (F32)delta.magVec();
// HACK: Workaround for an apparent bug:
// sometimes avatar entries get stuck, and are registered
// by the client as perpetually moving in the same direction.
// this makes sure they get removed from the visible list eventually
//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
//aka 8 sims
if (side_distance > 2048.0f)
{
continue;
}
if (av_id.isNull())
{
//llwarns << "Avatar with null key somehow got into the list!" << llendl;
continue;
}
element["id"] = av_id;
element["columns"][LIST_MARK]["column"] = "marked";
element["columns"][LIST_MARK]["type"] = "text";
if (entry->isMarked())
{
element["columns"][LIST_MARK]["value"] = "X";
element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
element["columns"][LIST_MARK]["font-style"] = "BOLD";
}
else
{
element["columns"][LIST_MARK]["value"] = "";
}
element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
element["columns"][LIST_AVATAR_NAME]["type"] = "text";
element["columns"][LIST_AVATAR_NAME]["value"] = entry->getName().c_str();
if (entry->isFocused())
{
element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
}
if (LLMuteList::getInstance()->isMuted(av_id))
{
element["columns"][LIST_AVATAR_NAME]["color"] = LLColor4::red2.getValue();
}
char temp[32];
LLColor4 color = LLColor4::black;
element["columns"][LIST_DISTANCE]["column"] = "distance";
//.........这里部分代码省略.........
示例6: handleToolTip
BOOL LLNetMap::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
{
BOOL handled = FALSE;
if (gDisconnected)
{
return FALSE;
}
LLViewerRegion* region = LLWorld::getInstance()->getRegionFromPosGlobal( viewPosToGlobal( x, y , gSavedSettings.getBOOL( "MiniMapRotate" )) );
if( region )
{
msg.assign("");
std::string fullname;
if(mClosestAgentToCursor.notNull() && gCacheName->getFullName(mClosestAgentToCursor, fullname))
{
// msg.append(fullname);
// [RLVa:KB] - Version: 1.23.4 | Alternate: Meta7-370 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b
msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? fullname : gRlvHandler.getAnonym(fullname) );
// [/RLVa:KB]
LLVector3d mypos = gAgent.getPositionGlobal();
LLVector3d position = mClosestAgentPosition;
if ( LLFloaterAvatarList::getInstance() )
{
LLAvatarListEntry *ent = LLFloaterAvatarList::getInstance()->getAvatarEntry(mClosestAgentToCursor);
if ( NULL != ent )
{
//position = LLFloaterAvatarList::AvatarPosition(mClosestAgentToCursor);
position = ent->getPosition();
}
}
LLVector3d delta = position - mypos;
F32 distance = (F32)delta.magVec();
//llinfos << distance << " - " << position << llendl;
msg.append( llformat("\n(Distance: %.02fm)\n\n",distance) );
}
// [RLVa:KB] - Version: 1.23.4 | Alternate: Meta7-370 | Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-0.2.0b
msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ? region->getName() : rlv_handler_t::cstrHidden );
// [/RLVa:KB]
// msg.append( region->getName() );
#ifndef LL_RELEASE_FOR_DOWNLOAD
std::string buffer;
msg.append("\n");
buffer = region->getHost().getHostName();
msg.append(buffer);
msg.append("\n");
buffer = region->getHost().getString();
msg.append(buffer);
#endif
msg.append("\n");
msg.append(getToolTip());
S32 SLOP = 4;
localPointToScreen(
x - SLOP, y - SLOP,
&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP;
sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP;
handled = TRUE;
}
if(!handled)
{
return LLPanel::handleToolTip(x, y, msg, sticky_rect_screen);
}
return handled;
}
示例7: handleToolTip
BOOL LLNetMap::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
{
BOOL handled = FALSE;
if (gDisconnected)
{
return FALSE;
}
LLViewerRegion* region = LLWorld::getInstance()->getRegionFromPosGlobal( viewPosToGlobal( x, y , gSavedSettings.getBOOL( "MiniMapRotate" )) );
if( region )
{
msg.assign("");
std::string fullname;
if(mClosestAgentToCursor.notNull() && gCacheName->getFullName(mClosestAgentToCursor, fullname))
{
// msg.append(fullname);
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b
// [Ansariel/Henri: Display name support]
// msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? fullname : RlvStrings::getAnonym(fullname) );
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
{
msg.append(RlvStrings::getAnonym(fullname));
}
else
{
if (LLAvatarNameCache::useDisplayNames())
{
LLAvatarName avatar_name;
if (LLAvatarNameCache::get(mClosestAgentToCursor, &avatar_name))
{
static LLCachedControl<S32> sPhoenixNameSystem(gSavedSettings, "PhoenixNameSystem");
if (sPhoenixNameSystem == 2 || (sPhoenixNameSystem == 1 && avatar_name.mIsDisplayNameDefault))
{
fullname = avatar_name.mDisplayName;
}
else
{
fullname = avatar_name.getCompleteName(true);
}
}
}
msg.append(fullname);
}
// [/Ansariel/Henri: Display name support]
// [/RLVa:KB]
msg.append("\n");
LLVector3d mypos = gAgent.getPositionGlobal();
LLVector3d position = mClosestAgentPosition;
bool isHigher1020mBug = (position.mdV[VZ] == 0.0);
if ( LLFloaterAvatarList::getInstance() )
{
LLAvatarListEntry *ent = LLFloaterAvatarList::getInstance()->getAvatarEntry(mClosestAgentToCursor);
if ( NULL != ent )
{
//position = LLFloaterAvatarList::AvatarPosition(mClosestAgentToCursor);
position = ent->getPosition();
// If avatar is >1020m and no viewer object exists,
// it is beyond far clip, so the distance value is wrong!
isHigher1020mBug = (isHigher1020mBug && gObjectList.findObject(mClosestAgentToCursor) == NULL);
}
}
F32 distance;
static LLCachedControl<F32> farClip(gSavedSettings, "RenderFarClip");
if (!isHigher1020mBug)
{
LLVector3d delta = position - mypos;
distance = (F32)delta.magVec();
msg.append( llformat("\n(Distance: %.02fm)\n\n",distance) );
}
else
{
distance = F32(farClip);
msg.append( llformat("\n(Distance: > %.02fm)\n\n",distance) );
}
}
// msg.append( region->getName() );
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-0.2.0b
msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ? region->getName() : RlvStrings::getString(RLV_STRING_HIDDEN) );
// [/RLVa:KB]
// msg.append( region->getName() );
#ifndef LL_RELEASE_FOR_DOWNLOAD
std::string buffer;
msg.append("\n");
buffer = region->getHost().getHostName();
msg.append(buffer);
msg.append("\n");
buffer = region->getHost().getString();
msg.append(buffer);
#endif
msg.append("\n");
msg.append(getToolTip());
S32 SLOP = 4;
localPointToScreen(
x - SLOP, y - SLOP,
&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
//.........这里部分代码省略.........