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C++ LLAvatarListEntry::getPosition方法代码示例

本文整理汇总了C++中LLAvatarListEntry::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAvatarListEntry::getPosition方法的具体用法?C++ LLAvatarListEntry::getPosition怎么用?C++ LLAvatarListEntry::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLAvatarListEntry的用法示例。


在下文中一共展示了LLAvatarListEntry::getPosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleKeyHere

BOOL LLFloaterAvatarList::handleKeyHere(KEY key, MASK mask)
{
	LLFloaterAvatarList* self = getInstance();
	LLScrollListItem* item = self->mAvatarList->getFirstSelected();
	if(item)
	{
		LLUUID agent_id = item->getUUID();
		if (( KEY_RETURN == key ) && (MASK_NONE == mask))
		{
			self->mFocusedAvatar = agent_id;
			self->focusOnCurrent();
			return TRUE;
		}
		else if (( KEY_RETURN == key ) && (MASK_CONTROL == mask))
		{
			LLAvatarListEntry* entry = self->getAvatarEntry(agent_id);
			if (entry)
			{
//				llinfos << "Trying to teleport to " << entry->getName() << " at " << entry->getPosition() << llendl;
				gAgent.teleportViaLocation(entry->getPosition());
			}
			return TRUE;
		}
	}

	if (( KEY_RETURN == key ) && (MASK_SHIFT == mask))
	{
		LLDynamicArray<LLUUID> ids = self->mAvatarList->getSelectedIDs();
		if (ids.size() > 0)
		{
			if (ids.size() == 1)
			{
				// Single avatar
				LLUUID agent_id = ids[0];

				// [Ansariel: Display name support]
				LLAvatarName avatar_name;
				if (LLAvatarNameCache::get(agent_id, &avatar_name))
				{
					gIMMgr->setFloaterOpen(TRUE);
					gIMMgr->addSession(LLCacheName::cleanFullName(avatar_name.getLegacyName()),IM_NOTHING_SPECIAL,agent_id);
				}
				// [Ansariel: Display name support]
			}
			else
			{
				// Group IM
				LLUUID session_id;
				session_id.generate();
				gIMMgr->setFloaterOpen(TRUE);
				gIMMgr->addSession("Avatars Conference", IM_SESSION_CONFERENCE_START, ids[0], ids);
			}
		}
	}
	return LLPanel::handleKeyHere(key, mask);
}
开发者ID:samiam123,项目名称:VoodooNxg,代码行数:56,代码来源:llfloateravatarlist.cpp

示例2: onClickTeleport

//static
void LLFloaterAvatarList::onClickTeleport(void* userdata)
{
	LLFloaterAvatarList *self = (LLFloaterAvatarList*)userdata;
 	LLScrollListItem *item = self->mAvatarList->getFirstSelected();
	if (item)
	{
		LLUUID agent_id = item->getUUID();
		LLAvatarListEntry *entry = self->getAvatarEntry(agent_id);
		if (entry)
		{
//			llinfos << "Trying to teleport to " << entry->getName() << " at " << entry->getPosition() << llendl;
			gAgent.teleportViaLocation(entry->getPosition());
		}
	}
}
开发者ID:StephenGWills,项目名称:SingularityViewer,代码行数:16,代码来源:llfloateravatarlist.cpp

示例3: handleToolTip

BOOL LLNetMap::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
{
	BOOL handled = FALSE;
	if (gDisconnected)
	{
		return FALSE;
	}
	LLViewerRegion*	region = LLWorld::getInstance()->getRegionFromPosGlobal(viewPosToGlobal(x, y, gSavedSettings.getBOOL( "MiniMapRotate" )));
	if( region )
	{
		msg.assign("");
		std::string fullname;
		if(mClosestAgentToCursor.notNull() && gCacheName->getFullName(mClosestAgentToCursor, fullname))
		{
			//msg.append(fullname);
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b
            // [Ansariel: Display name support]
			// msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? fullname : RlvStrings::getAnonym(fullname) );
            if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
            {
                msg.append(RlvStrings::getAnonym(fullname));
            }
            else
            {
				if (LLAvatarNameCache::useDisplayNames())
    			{
					LLAvatarName avatar_name;
					if (LLAvatarNameCache::get(mClosestAgentToCursor, &avatar_name))
					{
						static const LLCachedControl<S32> phoenix_name_system("PhoenixNameSystem", 0);
						if (phoenix_name_system == 2 || (phoenix_name_system == 1 && avatar_name.mIsDisplayNameDefault))
						{
							fullname = avatar_name.mDisplayName;
						}
						else
						{
							fullname = avatar_name.getCompleteName(true);
						}
					}
				}
                msg.append(fullname);
            }
            // [/Ansariel: Display name support]
// [/RLVa:KB]
			msg.append("\n");

			LLVector3d mypos = gAgent.getPositionGlobal();
			LLVector3d position = mClosestAgentPosition;

			if ( LLFloaterAvatarList::instanceExists() )
			{
				LLAvatarListEntry *ent = LLFloaterAvatarList::getInstance()->getAvatarEntry(mClosestAgentToCursor);
				if ( NULL != ent )
				{
					//position = LLFloaterAvatarList::AvatarPosition(mClosestAgentToCursor);
					position = ent->getPosition();
				}
			}
			LLVector3d delta = position - mypos;
			F32 distance = (F32)delta.magVec();


			//llinfos << distance << " - " << position << llendl;

			msg.append( llformat("\n(Distance: %.02fm)\n\n",distance) );
		}
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-0.2.0b
		msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ? region->getName() : RlvStrings::getString(RLV_STRING_HIDDEN) );
// [/RLVa:KB]
		//msg.append( region->getName() );

//#ifndef LL_RELEASE_FOR_DOWNLOAD
		std::string buffer;
		msg.append("\n");
		buffer = region->getHost().getHostName();
		msg.append(buffer);
		msg.append("\n");
		buffer = region->getHost().getString();
		msg.append(buffer);
//#endif
		msg.append("\n");
		msg.append(getToolTip());

		S32 SLOP = 4;
		localPointToScreen( 
			x - SLOP, y - SLOP, 
			&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
		sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP;
		sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP;
		handled = TRUE;
	}
	if(!handled)
	{
		return LLPanel::handleToolTip(x, y, msg, sticky_rect_screen);
	}
	return handled;
}
开发者ID:Krazy-Bish-Margie,项目名称:SingularityViewer,代码行数:97,代码来源:llnetmap.cpp

示例4: refreshAvatarList

/**
 * Redraws the avatar list
 * Only does anything if the avatar list is visible.
 * @author Dale Glass
 */
void LLFloaterAvatarList::refreshAvatarList() 
{
	// Don't update list when interface is hidden
	if (!sInstance->getVisible()) return;

	// We rebuild the list fully each time it's refreshed
	// The assumption is that it's faster to refill it and sort than
	// to rebuild the whole list.
	LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
	S32 scrollpos = mAvatarList->getScrollPos();

	mAvatarList->deleteAllItems();

	LLVector3d mypos = gAgent.getPositionGlobal();
	LLVector3d posagent;
	posagent.setVec(gAgent.getPositionAgent());
	LLVector3d simpos = mypos - posagent;

	std::map<LLUUID, LLAvatarListEntry>::iterator iter;
	for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
	{
		LLSD element;
		LLUUID av_id;
		std::string av_name;

		LLAvatarListEntry *entry = &iter->second;

		// Skip if avatar hasn't been around
		if (entry->isDead())
		{
			continue;
		}

		av_id = entry->getID();
		av_name = entry->getName().c_str();

		LLVector3d position = entry->getPosition();
		BOOL UnknownAltitude = false;

		LLVector3d delta = position - mypos;
		F32 distance = (F32)delta.magVec();
		if (position.mdV[VZ] == 0.0)
		{
			UnknownAltitude = true;
			distance = 9000.0;
		}
		delta.mdV[2] = 0.0f;
		F32 side_distance = (F32)delta.magVec();

		// HACK: Workaround for an apparent bug:
		// sometimes avatar entries get stuck, and are registered
		// by the client as perpetually moving in the same direction.
		// this makes sure they get removed from the visible list eventually

		//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
		//aka 8 sims
		if (side_distance > 2048.0f)
		{
			continue;
		}

		if (av_id.isNull())
		{
			//llwarns << "Avatar with null key somehow got into the list!" << llendl;
			continue;
		}

		element["id"] = av_id;

		element["columns"][LIST_MARK]["column"] = "marked";
		element["columns"][LIST_MARK]["type"] = "text";
		if (entry->isMarked())
		{
			element["columns"][LIST_MARK]["value"] = "X";
			element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
			element["columns"][LIST_MARK]["font-style"] = "BOLD";
		}
		else
		{
			element["columns"][LIST_MARK]["value"] = "";
		}

		element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
		element["columns"][LIST_AVATAR_NAME]["type"] = "text";
		element["columns"][LIST_AVATAR_NAME]["value"] = av_name;
		if (entry->isFocused())
		{
			element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
		}

		//<edit> custom colors for certain types of avatars!
		//Changed a bit so people can modify them in settings. And since they're colors, again it's possibly account-based. Starting to think I need a function just to determine that. - HgB
		//element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor( "MapAvatar" ).getValue();
		LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(entry->getPosition());
		LLUUID estate_owner = LLUUID::null;
//.........这里部分代码省略.........
开发者ID:StephenGWills,项目名称:SingularityViewer,代码行数:101,代码来源:llfloateravatarlist.cpp

示例5: refreshAvatarList

/**
 * Redraws the avatar list
 * Only does anything if the avatar list is visible.
 * @author Dale Glass
 */
void LLFloaterAvatarList::refreshAvatarList() 
{
	// Don't update list when interface is hidden
	if (!sInstance->getVisible()) return;

	// We rebuild the list fully each time it's refreshed
	// The assumption is that it's faster to refill it and sort than
	// to rebuild the whole list.
	LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
	S32 scrollpos = mAvatarList->getScrollPos();

	mAvatarList->deleteAllItems();

	LLVector3d mypos = gAgent.getPositionGlobal();
	LLVector3d posagent;
	posagent.setVec(gAgent.getPositionAgent());
	LLVector3d simpos = mypos - posagent;

	std::map<LLUUID, LLAvatarListEntry>::iterator iter;
	for (iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
	{
		LLSD element;
		LLUUID av_id;

		LLAvatarListEntry *entry = &iter->second;

		// Skip if avatar hasn't been around
		if (entry->isDead())
		{
			continue;
		}

		av_id = entry->getID();

		LLVector3d position = entry->getPosition();
		BOOL UnknownAltitude = false;

		LLVector3d delta = position - mypos;
		F32 distance = (F32)delta.magVec();
		if (position.mdV[VZ] == 0.0)
		{
			UnknownAltitude = true;
			distance = 9000.0;
		}
		delta.mdV[2] = 0.0f;
		F32 side_distance = (F32)delta.magVec();

		// HACK: Workaround for an apparent bug:
		// sometimes avatar entries get stuck, and are registered
		// by the client as perpetually moving in the same direction.
		// this makes sure they get removed from the visible list eventually

		//jcool410 -- this fucks up seeing dueds thru minimap data > 1024m away, so, lets just say > 2048m to the side is bad
		//aka 8 sims
		if (side_distance > 2048.0f)
		{
			continue;
		}

		if (av_id.isNull())
		{
			//llwarns << "Avatar with null key somehow got into the list!" << llendl;
			continue;
		}

		element["id"] = av_id;

		element["columns"][LIST_MARK]["column"] = "marked";
		element["columns"][LIST_MARK]["type"] = "text";
		if (entry->isMarked())
		{
			element["columns"][LIST_MARK]["value"] = "X";
			element["columns"][LIST_MARK]["color"] = LLColor4::blue.getValue();
			element["columns"][LIST_MARK]["font-style"] = "BOLD";
		}
		else
		{
			element["columns"][LIST_MARK]["value"] = "";
		}

		element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
		element["columns"][LIST_AVATAR_NAME]["type"] = "text";
		element["columns"][LIST_AVATAR_NAME]["value"] = entry->getName().c_str();
		if (entry->isFocused())
		{
			element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
		}
		if (LLMuteList::getInstance()->isMuted(av_id))
		{
			element["columns"][LIST_AVATAR_NAME]["color"] = LLColor4::red2.getValue();
		}

		char temp[32];
		LLColor4 color = LLColor4::black;
		element["columns"][LIST_DISTANCE]["column"] = "distance";
//.........这里部分代码省略.........
开发者ID:Boy,项目名称:rainbow,代码行数:101,代码来源:llfloateravatarlist.cpp

示例6: handleToolTip

BOOL LLNetMap::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
{
	BOOL handled = FALSE;
	if (gDisconnected)
	{
		return FALSE;
	}
	LLViewerRegion*	region = LLWorld::getInstance()->getRegionFromPosGlobal( viewPosToGlobal( x, y , gSavedSettings.getBOOL( "MiniMapRotate" )) );
	if( region )
	{
		msg.assign("");
		std::string fullname;
		if(mClosestAgentToCursor.notNull() && gCacheName->getFullName(mClosestAgentToCursor, fullname))
		{
//			msg.append(fullname);
// [RLVa:KB] - Version: 1.23.4 | Alternate: Meta7-370 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b
			msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? fullname : gRlvHandler.getAnonym(fullname) );
// [/RLVa:KB]

			LLVector3d mypos = gAgent.getPositionGlobal();
			LLVector3d position = mClosestAgentPosition;

			if ( LLFloaterAvatarList::getInstance() )
			{
				LLAvatarListEntry *ent = LLFloaterAvatarList::getInstance()->getAvatarEntry(mClosestAgentToCursor);
				if ( NULL != ent )
				{
					//position = LLFloaterAvatarList::AvatarPosition(mClosestAgentToCursor);
					position = ent->getPosition();
				}
			}

			LLVector3d delta = position - mypos;
			F32 distance = (F32)delta.magVec();


			//llinfos << distance << " - " << position << llendl;

			msg.append( llformat("\n(Distance: %.02fm)\n\n",distance) );
		}
// [RLVa:KB] - Version: 1.23.4 | Alternate: Meta7-370 | Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-0.2.0b
		msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ? region->getName() : rlv_handler_t::cstrHidden );
// [/RLVa:KB]
//		msg.append( region->getName() );

#ifndef LL_RELEASE_FOR_DOWNLOAD
		std::string buffer;
		msg.append("\n");
		buffer = region->getHost().getHostName();
		msg.append(buffer);
		msg.append("\n");
		buffer = region->getHost().getString();
		msg.append(buffer);
#endif
		msg.append("\n");
		msg.append(getToolTip());

		S32 SLOP = 4;
		localPointToScreen( 
			x - SLOP, y - SLOP, 
			&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
		sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP;
		sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP;
		handled = TRUE;
	}
	if(!handled)
	{
		return LLPanel::handleToolTip(x, y, msg, sticky_rect_screen);
	}
	return handled;
}
开发者ID:meta7,项目名称:Meta7-Viewer,代码行数:71,代码来源:llnetmap.cpp

示例7: handleToolTip

BOOL LLNetMap::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
{
	BOOL handled = FALSE;
	if (gDisconnected)
	{
		return FALSE;
	}
	LLViewerRegion*	region = LLWorld::getInstance()->getRegionFromPosGlobal( viewPosToGlobal( x, y , gSavedSettings.getBOOL( "MiniMapRotate" )) );
	if( region )
	{
		msg.assign("");
		std::string fullname;
		if(mClosestAgentToCursor.notNull() && gCacheName->getFullName(mClosestAgentToCursor, fullname))
		{
//			msg.append(fullname);
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b
            // [Ansariel/Henri: Display name support]
			// msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? fullname : RlvStrings::getAnonym(fullname) );
            if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
            {
                msg.append(RlvStrings::getAnonym(fullname));
            }
            else
            {
			    if (LLAvatarNameCache::useDisplayNames())
				{
    				LLAvatarName avatar_name;
	    			if (LLAvatarNameCache::get(mClosestAgentToCursor, &avatar_name))
		    		{
						static LLCachedControl<S32> sPhoenixNameSystem(gSavedSettings, "PhoenixNameSystem");
						if (sPhoenixNameSystem == 2 || (sPhoenixNameSystem == 1 && avatar_name.mIsDisplayNameDefault))
				    	{
					    	fullname = avatar_name.mDisplayName;
						}
    					else
	    				{
		    				fullname = avatar_name.getCompleteName(true);
			    		}
				    }
				}
                msg.append(fullname);
            }
            // [/Ansariel/Henri: Display name support]
// [/RLVa:KB]
			msg.append("\n");

			LLVector3d mypos = gAgent.getPositionGlobal();
			LLVector3d position = mClosestAgentPosition;
			bool isHigher1020mBug = (position.mdV[VZ] == 0.0);

			if ( LLFloaterAvatarList::getInstance() )
			{
				LLAvatarListEntry *ent = LLFloaterAvatarList::getInstance()->getAvatarEntry(mClosestAgentToCursor);
				if ( NULL != ent )
				{
					//position = LLFloaterAvatarList::AvatarPosition(mClosestAgentToCursor);
					position = ent->getPosition();

					// If avatar is >1020m and no viewer object exists,
					// it is beyond far clip, so the distance value is wrong!
					isHigher1020mBug = (isHigher1020mBug && gObjectList.findObject(mClosestAgentToCursor) == NULL);
				}
			}

			F32 distance;
			static LLCachedControl<F32> farClip(gSavedSettings, "RenderFarClip");
			if (!isHigher1020mBug)
			{
				LLVector3d delta = position - mypos;
				distance = (F32)delta.magVec();
				msg.append( llformat("\n(Distance: %.02fm)\n\n",distance) );
			}
			else
			{
				distance = F32(farClip);
				msg.append( llformat("\n(Distance: > %.02fm)\n\n",distance) );
			}
		}
//		msg.append( region->getName() );
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-0.2.0b
		msg.append( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ? region->getName() : RlvStrings::getString(RLV_STRING_HIDDEN) );
// [/RLVa:KB]
//		msg.append( region->getName() );

#ifndef LL_RELEASE_FOR_DOWNLOAD
		std::string buffer;
		msg.append("\n");
		buffer = region->getHost().getHostName();
		msg.append(buffer);
		msg.append("\n");
		buffer = region->getHost().getString();
		msg.append(buffer);
#endif
		msg.append("\n");
		msg.append(getToolTip());

		S32 SLOP = 4;
		localPointToScreen( 
			x - SLOP, y - SLOP, 
			&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
//.........这里部分代码省略.........
开发者ID:VirtualReality,项目名称:Viewer,代码行数:101,代码来源:llnetmap.cpp


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