本文整理汇总了C++中LLAudioSource::addAudioData方法的典型用法代码示例。如果您正苦于以下问题:C++ LLAudioSource::addAudioData方法的具体用法?C++ LLAudioSource::addAudioData怎么用?C++ LLAudioSource::addAudioData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLAudioSource
的用法示例。
在下文中一共展示了LLAudioSource::addAudioData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getItem
LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) :
LLPreview( name, rect, title, item_uuid, object_uuid)
{
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_sound.xml");
childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
// <edit>
childSetAction("Sound copy uuid btn", &LLPreviewSound::copyUUID, this);
childSetAction("Play ambient btn", &LLPreviewSound::playAmbient, this);
// </edit>
LLButton* button = getChild<LLButton>("Sound play btn");
button->setSoundFlags(LLView::SILENT);
button = getChild<LLButton>("Sound audition btn");
button->setSoundFlags(LLView::SILENT);
const LLInventoryItem* item = getItem();
mIsCopyable = false;
if(item)
{
const LLPermissions& perm = item->getPermissions();
mIsCopyable = (perm.getCreator() == gAgent.getID());
}
childSetCommitCallback("desc", LLPreview::onText, this);
childSetText("desc", item->getDescription());
childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
// preload the sound
if(item && gAudiop)
{
gAudiop->preloadSound(item->getAssetUUID());
// <edit>
// that thing above doesn't actually start a sound transfer, so I will do it
//LLAudioSource *asp = new LLAudioSource(gAgent.getID(), gAgent.getID(), F32(1.0f), LLAudioEngine::AUDIO_TYPE_UI);
LLAudioSource *asp = gAgentAvatarp->getAudioSource(gAgent.getID());
LLAudioData *datap = gAudiop->getAudioData(item->getAssetUUID());
asp->addAudioData(datap, FALSE);
// </edit>
}
setTitle(title);
if (!getHost())
{
LLRect curRect = getRect();
translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
}
}